Helkey 24 — Flight to Esbjerg With a Nightmare in the Sky

Mori watches the train slowly board, glances at their police escort, then squeezes Beatrice’s arm. The contact — as much for his own comfort as hers. Finely muscled angelic flesh warms his hand. Sets it to tingling in ways a normal human touch might not. Or so he imagines. Maybe it’s just because he’s still batshit crazy in love with her. At this point, he’ll take even the imagined comfort, or the halo effect, or the real comfort caused by her angelic nature. Whatever the source, he sure as Hell needed it now.

Hunted.

The word buzzes in his mind like an alarm. His skin tingles with primordial fear response. Mori feels the impulse to kill, to run like Hell, or both. A Curse Rider? We knew it would probably come. But now… Gods, we are so fucked.

Mages as a subset of humankind had nearly gone extinct numerous times over the last millennia and a half. The cause — goddamn Curse Riders. Devils armed and trained by Asmodeus himself to slay mages and to take their powerful wisps. They were an innovation of the Dark Ages. A far more lethal scythe to shear through the ranks of his people than even the devils who came before. All devils lusted after mages’ souls. Much of Hell was dedicated to the entrapment of mage wisps by whatever means necessary. But before the Curse Riders, devils had to use the normal lures. Tempting or tricking the mage into Hell or by jumping any mage foolish enough to enter Hell willingly on their own. Curse Riders were a great advancement into wholesale carnage. Able to exploit Asmodeus’s in-roads to Earth to take form, they could now directly hunt and slay. Taking mage wisps by the devil-preferred method that is violence and slaughter. A feat which wasn’t possible before.

At first, the losses were mammoth. Only the most powerful mages — able to resist the overwhelming power of a Curse Rider long enough to flee — and the most cunning survived. New methods were devised to keep hidden. To keep safe. By modern times, mage numbers were again slowly rising. Though never so plentiful as before the Curse Riders.

I guess my fear’s kinda instinctive. Makes sense after concocting such a bone-headed plan and following through with it. They’d sent their only daughter into Hell and to distract Asmodeus. They’d deliberately taken Ivan Volkov, the Arch Devil’s chosen prophet on Earth. I suppose I hoped we’d avoid a Curse Rider. But that was stupid. Like kicking a hornets’ nest and expecting the hornets not to swarming out and sting the fuck out of you.

Now we’re in a serious bind. A Curse Rider, and a very nasty one by the look of it, is breathing down our necks. He’s summoned up a posse of the worst devil sympathizers in Europe. It’s an honest to goddamn witch hunt.

The officer tabs her radio, speaks a few words in German. Interpretor gives him the words in English. Train’s almost finished boarding. They’re departing in four minutes. There’s a gathering of extremists just north of town near the tracks. But police units are already breaking them up. Mori’s too keyed up and knows way too much to feel relief. Instead, he moves on to the next worry.

Across the table, Sadie is on the phone with Glenda. “No, dear. It’s too dangerous to meet us at the train station. No, it’s also too dangerous to go to the restaurant. We’ll need you to go to the docks. Now. Yes. Yes. I’ll be calling ahead for the water transport. Of course I have a contingency.”

Ivan reaches out, tries to grab the phone. Sparks erupt from his hand. He shakes it in pain. “Tell her not come,” he growls.

Sadie doesn’t miss a beat. “Of course your father’s here, dear. I’m certain he’ll be glad to see you. Yes, yes. The trouble is… after him too. Stay safe dear. And remember. The docks! Take every precaution and have our friends help if need-be. Lots of love and see you soon. Bye now dear.”

Sadie puts down the phone, takes a deep breath, then lays a hand on the train car’s interior wall. She closers her eyes, whispering. Taking a moment to study herself. Mori can’t hear what she’s saying. He’d want to pray too, though. If he were the praying type. What Mori doesn’t notice is the flash of divine curse energy running through Sadie’s palm and into the train.

Mori’s nervously glancing at his watch — it’s 12:03. They should be leaving soon. He pulls out his phone, thumbing through his text messages. He had Stefan follow the train in his Tesla just in case. But he’s more than an hour behind them. By the time they reach Esbjerg, if they reach Esberg, that lag will stretch past two hours. A lot can happen in two hours. Stefan will almost certainly be too far away to help. He glances sidelong at Beatrice, notes she’s keeping track of Ivan and the officer all while monitoring their still-active omnis scientia. Good, she’s on top of her game. Did I ever doubt?

Mori drums on the table in front of him with his fingers, trying to bleed off the anxiety with pointless motion. Why aren’t they moving yet? He glances over his shoulder at the officer a couple rows away. She’s also on her phone. He leans across the table. “Sadie, tell me about your contacts in Esbjerg,” he asks in a low voice. “You have someone who can meet us a bit past midway? Possibly near Tonder?”

Sadie blinks at him, removing her hand from the train’s interior wall. “I heard your little plan from earlier. It’s probably a good one. But it’ll take some doing.” She picks up her phone and holds up a finger, indicating he wait. Good, she’s on it. Sadie’s about as resourceful as they come. If she’s already up on his jump-train plan, then she’s probably arranging a contact at a good jump point.

The train makes a whooshing sound as it departs. Frigging finally! Powerful electric motors humming, the one hundred percent clean energy, five thousand ton Sleipnir launches from the platform. A half-smile creeps onto his face. He’ll never get used to the delicious acceleration electrics could pump out. Hamburg’s urban region blurs by and they are, once again, rocketing through open country. Hot, dry farms and woodlands replace the gray and white city buildings of Hamburg. The train seems to be moving faster this time. Good. Mori glances at the officer, wondering if its speed has something to do with the recent attack by goddamn Berserkers. Probably. When they left the platform, their first train was crawling with law enforcement. Media’s gonna have a friggin heyday with this stuff, Furze Bank, and the plane crash.

They cross a road intersection. In the distance, Mori can see a police roadblock. Behind it is a cluster of motor cycles. Some of their riders lift one-finger salutes at the passing train. Beatrice’s eyes swirl with magical energy as she engages omnis scientia.

“More Berserkers,” she says, pointing the magical sensor at the bikers. He nods, not wanting to expend precious magical energy to see the spectacle more closely for himself. The train is already past the intersection. “There are about fourteen. Cops are having a tough time with them.”

Mori gives a wry smirk. “I bet.”

“Oh,” Beatrice gasps.

“What is it, babe?” He can still see her eyes swirling. She must’ve picked up something new out there.

“It’s… a helicopter. You’ve go to see this.” She grabs hold of his shoulder.

“OK,” he replies, blinking his eyes and tapping his energetic vessel to connect him with omnis scientia. He’s momentarily dizzy as his senses shift. He adjusts quickly. Scanning his new, much wider, field of vision, he notes the Berserkers and Police rapidly falling away behind them. Spinning the sensor north, he scans for Beatrice’s helicopter. No such luck, but the hot northwestern sky is littered with massive thunderheads. A titanic, if far-distant, white-gray line of overshooting tops. Its tell-tale, anvil-shaped white blur about two hundred and fifty miles off. Gonna get really stormy this afternoon. And they’re heading out into the North Sea. Great. Mori keeps spinning the sensor, turning it eastward. Then he sees it. A black and red MD 902 Explorer that could best be described as highly stylized spews black clouds of smoke behind and to the right.

The helicopter is clearly shadowing them. To his sensitive mage sight, its abnormalities are obvious. Diabolical magic drips away and behind it as worb energy flares in its engines. Even to a casual observer its bulging glass cockpit eyes, landing struts sporting downward turning talons, the bat-like shape of tail fins, and red flames shooting from exhaust ports would seem out of place except at a derby race made for monster helicopters.

“Yep. Definitely a Nightmare,” he announces, shifting his senses back to the train cabin. Beatrice shoots him a look that says ‘duh’ but in a more refined way he doesn’t articulate. “Keep eyes on it sweetheart. I’ll see if our new friends can do something to delay it.”

Mori stands, walks over to the police officer, then crouches down. “Uh, mam, I think you might want to take a look at this.” He glances at her name plate. It’s Officer Winkler.

“What is it?”

“Over here by the window.” Mori guides her to an open seat with a window space on the train’s right side. He lifts his finger, points at the helicopter. “See that? I’m betting it’s not authorized to fly so close to our train.” The helicopter’s about a thousand feet up. It’s slowly descending toward them.

“Schiesse!” Winkler exclaims. “That thing is ugly.”

“Yeah, looks like some magical monster out of a fantasy movie, right?”

“Ja!” She replies, then tabs her radio. After a flurried conversation, she looks at Mori with upraised eyebrows. “Good spot. It’s not showing up on radar.” Her own words seem to puzzle her. “What kind of helicopter looks like that but doesn’t show up on radar?”

The Nightmare kind, Mori thinks to himself but doesn’t reply. Instead he just shrugs his shoulders and turns up his hands in a ‘you got me, police lady’ gesture.

Winkler blows a raspberry, sharing in his befuddlement. “They’re sending a chopper to intercept. Closest one’s out of Kiel. Won’t be here for another 15-20 minutes. And that’s fast response.”

“Central’s gotta be freaked,” Mori falls into cop-speak easy, his normal person background kicking in. He scratches his head, thinking about a police helicopter and a Nightmare facing off among the clouds… “Hey, maybe it’s not such a good idea…” He trails off not knowing how exactly to explain how a supposed civilian helicopter is going to give a police ‘copter trouble. But that probably wasn’t going to happen. 15-20 minutes wasn’t going to be fast enough. Mori’s mind races, trying to come up with another plan.

“They’re all over the place with everything that’s happened,” Officer Winkler continues. “That keeps happening. And to top it all off, there’s a big gale front sweeping in from the North Sea. Thunderstorms, hurricane force winds, there’s even a tornado watch.”

“Don’t say?” Mori already saw the storm clouds. The forecast confirms it. As he talks, his tactical brain is kicking in. He’s wondering how to get a clear shot at the Nightmare ‘copter. He glances back to his rifle-briefcase. Yeah. Might need that soon. “Lately weather’s been wrecked as all Hell,” Mori continues. It was part of the whole problem, wasn’t it? Damn devils teaming up with corrupt and influential humans to do stuff like fuck up the weather for all the other humans. Today’s Hellified forecast included an actual devil invader flying in a goddamn helicopter made from an unholy mash-up of machine, demon, and diabolical magic.

“Ja, for the past decade at least. It’s the hot air running into ocean water chilled by Greenland melt.”

Now it’s Mori’s turn to blow a raspberry. “Tell me about it, right?” So officer Winkler was an amateur climate buff? Well, it was certainly something worth his respect. “Climate change’s playing havok with everything.”

She’s nodding and formulating a reply. Mori can tell they’d touched on a subject of passionate interest for Winkler — who seemed to be, all-in-all, a rather decent human being. Mori’s edging away to get back to his briefcase when, suddenly, all the freaking cell phones in their train car start ringing.

“Oh fucking shit!”

Winkler looks up at him in surprise. Her phone is ringing too.

“Oh shit, did I say that out loud? Don’t answer that call! Gotta go!” He’s running off, grabbing his phone. A glance is all he needs to see the red tendrils of diabolical influence heavy with suggestive magic oozing off it. He tabs the answer key, puts it on speaker, and holds it well away from his face as he jumps, then slides back to their seats. He’s got magical protections set up to deal with devils’ suggestive magic. But it never hurts to be careful.

“Lookin’ for Ivan,” a cigarette-smoke voice rasps on the other end. Mori can hear twenty other phones saying the same thing throughout the train car. “Not hard to miss,” the voice continues. “He’s a little squirt of a Russian. Kinda looks like Vladimir Putin. I’d be obliged if you could hand me off to him.”

About ten people stand up all at once — holding their phones out to Ivan. Mori shoves four of them away. Beatrice and Sadie are already on their feet. Sadie shouting confractus! multiple times. The diabolical magic in five nearby phones unravels.

“Please, no! This is all a misunderstanding!” Beatrice says, her voice laden with an-already applied suggero curse. Confused passengers sit back down as the devil continues to spout garbage into their ears. Even as some seem to hear Beatrice, succumb to her magic, and sit down, more passengers further back in the car are standing, moving toward them, holding phones with diabolical magic tendrils flailing.

“Aww, come-on Ivan. I know you’re there buddy, pick up,” the diabolical cowboy voice crackles through at least thirty phones, filling the train with its helter-skelter suggestive magic. One of the zombie-like crowd, a breathless teen with a confused look on his face, breaks through, then kneels to offer up his Cthulhu phone. Mori is struck by the absurdity of the gesture. But doesn’t have time to think about it. He’s too busy shoving off the mass of bedeviled humanity.

Ivan hears the voice. He stands slowly, as if drawn up on marionette strings. His hand lifts toward the teen’s phone. It begins to spark with Sadie’s telephone blocking curse. Ivan grasps the phone. It catches fire — burning Ivan. Mori can smell the sweet scent of frying skin. Ivan is unphased. The Pride Eater wound in his back is flaring with diabolical magic. Taking control. Mori focuses omnis scientia down and through the train. He can see the possession stabbing through the Russian like a thorn dug too deep to be removed. Ivan picks up the phone. Tendrils quest toward him from the receiver only to be burned off like mist in morning sunlight by Sadie’s curse. The phone sparks, catches flame, then melts in Ivan’s hand.

The voice on the other line is still audible as a tinny, warbling tone. “bAd conNeCtiOn,” the devil cowboy says before the audio cuts out.

At last Ivan seems to wake up. He screams, shakes the burning phone out of his hand, then kneels to cradle his wounded digits. His eyebrows are upturned. He looks both with terror and with longing as another of the devil-zombified, this one dressed as an office professional, offers up another unholy phone. The wound in Ivan’s back pulses again — shooting a signal laden both with power and command. In Ivan’s eyes, Mori can see the ecstasy of longing for power ignite into a red glow. Ivan’s mouth works, his jaws clamping and unclamping, slaver drools down from his mouth as he literally salivates for power. Ivan’s link to that power — a friggin cell phone held before his face by a duped thrall with a devil on the other end.

Ivan’s hand lifts, closes on the cell phone. Once more, Sadie’s protective curse activates. But this time, the damn Curse Rider somehow fights back. The tendrils multiply and, as one, shoot in a cloud — rocketing toward Ivan’s wound.

Mori’s hand closes on his briefcase. Pushes the red button. The rifle blurs into form. With automatic, precise movements, he removes a yellow confractus bullet. Aims for the phone. Shoots. The phone disintegrates in a flash. Tendrils immediately fade out. Ivan looks down at the phone in anguish, then back up at Mori in rage. The Russian hurls himself at Mori. Mori doesn’t have time to fuck around. He smashes the stock of his weapon into Ivan’s chest, slamming him back down into the seat. Ivan is momentarily stunned. This gives Mori the opportunity to spin and link a hand with Beatrice. They exchange a glance.

Una!” he shouts, joining his magic with Beatrice’s. “Suggero!

Beatrice smiles in grim approval. They speak together in concert. Their voices amplified by the shotgun effect of Una. “SIT! DOWN!” The magical force blasts through the train car in a shockwave. Though just suggestion, they’re both digging deep into their reserves. If Ivan is forcibly transformed here and now, then the whole mission to Denmark is almost certainly done for. No time to hold back. The raw outburst of curse magic carrying suggero knocks people off their feet, sends bags and snack containers flying, and cracks two windows. Everyone in the train except Beatrice, Sadie, and Mori sit down. Then, in the time it takes for Beatrice and Mori to draw breath again, they incant CONFRACTUS! Sending a second wave of curse energy to drive the devil’s magic out of the cell phones.

At last, the train car is silent. Free of the cajoling voice of the cowboy Curse Rider.

Up front, there’s a loud thump as something large lands on the train’s roof. The sound of helicopter blades, coming closer and closer throughout the struggle, is now directly overhead. It’s right atop the train’s electric engine. Beatrice and Mori exchange a horrified glance.

“Shit!” Mori exclaims as he transitions back to omnis scientia. Turning the sensor toward the train’s front, Mori sees it. The goddamn Nightmare helicopter has landed on the frigging roof. Beside it is the dark, whip-thin figure of the devil cowboy. A cigarette smolders in his mouth as he lays a hand upon the Nightmare machine, then whispers a few words as a rider might to a horse. The helicopter form melts, forms a red-black pool of something toxic, then sinks down into the body of the train. Mori’s stomach does a nose-dive. The Curse Rider turns, looks over his shoulder at the sensor, then the fucker actually waves.

(New to the Helkey multiverse? Haven’t yet read the first chapter? You can find it here: Helkey 1 — The Memory Draught.)

(Looking for another chapter? Find it in the Helkey Table of Contents.)

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Helkey 18 — Devil-Hunted Tracks

The train rockets through urban Berlin. To Beatrice, it feels like flying. Her excitement to ride this solar bullet is shadowed in apprehension. They’re venturing off to a magical gate somewhere in the North Sea to deliver one of Earth’s most corrupt persons into the arms of Heaven. All-the-while, her daughter is alone, in Hell, on a mad quest so secret she dare not even think of its goals. Ivan — Asmodeus’ chosen wolf-as-prophet — sits a few feet away from her. He glances up over his crossword, taking in Mori, Beatrice, and Sadie with a pensive expression. He reminds her of an evil spy from some James Bond movie.

Looks deceive, providing only hints at something far worse. He’s a literal devil-wolf in Russian clothing. All around, passengers sit relaxed. They chat, stare out the window, or watch media on their devices. Unsuspecting as Ivan, who twice transformed into a monster, sits among them. She picks another pistachio out of the snack-pack Mori brought, squeezes her husband’s shoulder as much to reassure herself as to give him comfort, plops it into her mouth, and turns her attention to the window. In it, she can still see Ivan’s reflection. Can still monitor him. But it takes the edge off as her focus shifts to buildings rushing by, steadily blending into countryside.

The train takes a dip. Its track lowers onto a mound of gravel running through forested land. Trees are dry. Leaves yellow from heat and drought extending for months and months. At least this region is fire-free — unlike areas east of Berlin. Looking southward and behind, she can see the gigantic plumes rising gray and white in the morning sun. At their dark bases, pink-orange fire glows and lightning sparks.

Beatrice tucks her knees up to her chest. Turning away from the far-off conflagration, she descends into a sleep-like fugue as over-heating lands rush by. Her angel’s body recharging, revitalizing, healing areas still stiff and stinging from the residual of Ivan’s poison bite. Sadie’s magic removed the worst of it. Beatrice senses she’ll need all her potential, every edge, to deal with what’s coming. Ivan’s howl-as-call to the devils last night atop Fuze Bank echoes in her mind. She can hear it still — raging through worlds. Whatever terrible thing he called, it’s coming. Soon. Foolish not to prepare herself. So she rests — focusing on getting her body into top form even as she fills her energetic vessel.

After about an hour, Beatrice jolts to alertness. The train is slowing down. Up ahead is a road intersection. The train lets out a ghostly wail as it breaks in approach to the crossing. Curious, she cranes her head to peer out. On the road she sees an odd collection of black and chrome motorcycles. About twenty in all — clustering around a larger central bike. The machines are outrageous collections of pipes and pistons. Each brush-painted with various hate iconography — stylized swastikas and worse. The center bike is a unique spectacle. Though parked, its twin rows of exhaust pipes exhale clouds of black smoke. A cyclops headlight glows red. Flames painted along its sides and over its fenders seem to dance and flicker. Her sensitive eyes pick up streaks of wisp energy flashing through it. Those are souls. Devil’s own slave magic. This is no earthly conveyance.

Each machine bears a dark rider. Black-leather bedecked and bristling with weapons. The riders dismount. They approach the crossing. One grabs the gate’s bar as it swings down. Then, whip-quick, he jumps atop it. The motion is somehow crooked to Beatrice’s eye. A dissonant movement evoking fascination and fear. Her skin pricks with goose-flesh. She presses her face against the window — puzzling at hinted dark secrets. Don’t be a fool, Beatrice. You know what it is.

Unable to tear her eyes away, she continues to watch, captivated. Her hand moves to her rapier hilt — gripping it hard. The figure’s clothes are as incongruent as his motion. He wears cowboy boots, jeans, and black leather riding chaps. A belt with a buckle styled as fire-breathing bull glitters on his hips. Two six-guns droop into holsters. His button-down shirt is crisscrossed with bullet baldrics. Despite the heat, he wears a trench coat. Atop his head perches a black, wide-brimmed hat.

He motions to the bikers. They climb onto the gate. Beatrice can see why the train slowed. The driver must be concerned they’ll approach the tracks. The engine blares again. Four bikers now stand atop the gate bar beside the dark cowboy. They’re tall, thick-muscled, coarse. They tower over the cowboy and yet his presence — dripping with malignancy — dwarfs them. At the horn’s sound, they lift their hands in devil’s sign, snarling obscenities. She is close enough now to see their tattoos. To read the word “Berserker” on the front of their black T-shirts. To make out the bloody-battle-axe artwork on the back of leather jackets. Their train car is now almost parallel with this satanic biker squad.

She grabs Mori’s hand, pulling him to the window. “Is that…?” she begins to ask. Don’t be so foolish, she chides herself again. You know! But she doesn’t want to know. She regrets ever taking part in this mad quest — hurling her family into such danger. Oh! How I wish I never came to face this hunter! Then the bikers are upon them. The dark cowboy’s eyes rise to meet hers. They swirl with hate and fire. He lifts his hand, makes a flicking motion. A still-burning cigarette swirls through the air — trailing sparks as it plinks against the window. Hitting the outside glass before her face, then falling away.

Time slows to a steady count of heartbeats — her danger response. Now she sees in instants. The cowboy laughs. His wicked voice scrapes through glass and steel. He raises both arms to shoulder-height, hands splay like a conductor signaling a crescendo. Wisp energy swirls like fire from him, flaring in ghost-light from deep traps — worbs — on his right shoulder, engulfing the Berserkers. He feeds them each scores of wisps, ties them off, then fixes all four with a diabolical sigil cast onto the forehead. Then the Berserkers — filled with raging wisps and made mad by the devil’s sign burning on their skulls — jump. There are ‘pop!’ ‘pop!’ ‘pop!’ ‘pop!’ bursts of air as arms of spectral fire shoot from their shoulders. The arms swell to the size of trees. Coiling down in loops of fire, they grip the bar with smoldering fists. Then they push off in puffs of smoke — hurling each Berserker onto the train’s roof in an impossible bound. Four corresponding thuds resound from above.

“Holy Hell!” Mori exclaims, watching as ten foot arms of flame propel the Berserkers onto the roof.

Beatrice is already standing. “That’s a Curse Rider!” she shouts, at last able to speak her fear. Bounding over Mori, she does a full somersault midair then lands gracefully on her toes in the isle. “We are hunted!” The passengers, transfixed by the spectacle of the devil cowboy and his Berserker biker squad, gasp at her sudden and otherworldly movement.

“Damn you Ivan!” Mori growls. He knew this was probably coming — since at least last night when Ivan as wolf sent his call. He’d known it was a risk for years now. Seeing the Curse Rider casting his slave wisps, glaring hate and throwing sparks at his wife on the other side of a frigging mere pane of glass made it all too real. “Goddam it, we are so screwed!”

“Curse Ride?!” Ivan’s voice betrays more than a little fear. He only caught a glimpse of the biker gang and its diabolical leader. But what he saw both pains and excites. His Pride Eater wound throbs. His heart quickening in response to the cowboy’s black magic.

Beatrice launches herself down the isle, keen ears picking up thuds and shouts from the roof above. Mori follows — nowhere near so quick or graceful. But with military precision and a smooth efficiency of motion. Sadie puts a hand on Ivan’s shoulder. “Be calm. Mori and Beatrice will handle it. I’ll stay close for safety.” Sadie’s voice is articulate, commanding. Her tone betraying none of the fear she surely feels. A glance back shows Beatrice Sadie has the Russian in hand. Beatrice turns her eyes to the ceiling. “Omnis scienta,” she incants, drawing her rapier. With a flick of her blade, she sends her sensor flitting through the ceiling and up onto the roof.

Beatrice’s eyes swirl with magical sensing even as she continues to move. The train speeds up. Its driver seeming oblivious to the invaders. Her magical vision resolves. The Berserkers have split into two groups. One pair is moving toward the car’s front, the other toward its back. Producing knives, hand axes, a gun, they approach the gaps on either end of the train car. Each gap is covered by a curtain and connected to the next car by a closed walkway. Weapons ready, ghostly arms swirl and bulge from their shoulders. Red hands the size of trashcan lids — clawed in fire — tear at the air.

“They’re going to rip and cut their way in!” she shouts back to Mori, incanting “Una!” to share her senses. Mori blinks as the perception transfers, causing his eyes to swirl with light, then points her toward the front gap as he makes his way to the back. Depressing a button on his case, he triggers its transformation. A rifle barrel swings out, a stock unfolds, pistol grip handle and multi-phasal scope snap into place. A magazine of yellow-tipped ammo appears in his hand. He slams it into the receiver, pulls the charging handle, racks the slide.

Neither Beatrice nor Mori expend extra curse energy on ignarus. They’re facing down a Curse Rider’s thralls. Both instinctively conserve their magic. Neglecting ignarus results in general terror as the passengers see everything. Screams rise at the diabolical glow and strange noises from the roof, at the mages racing through the cabin, flaring with magic, improbable weapons in hand.

Beatrice prowls toward the front, rapier before her. Omnis scienta shows the first Berserker is sawing through the gap’s curtain with his knife, spectral hands ripping at the opening. The second Berserker holds a handgun. Mori’s pair — Berserker three and four — hacks and tears at the rear gap with abandon. One with his giant knife. Another with a pair of hand axes. Spectral hands with fingers the size of rolling pins pour in, widening the gap, causing the material to smolder and scorch. Beatrice positions herself near the door, pausing for an opportunity.

“Keep calm! Stay low and out of reach!” she shouts with as much confidence as she can muster into the cabin. “We’ll protect you! We’re trained to handle such …” she pauses for the right word “… events!” Her bearing, luminous magic, and projected confidence seem to work, at least for the moment, as passengers focus on ducking below their seats. Keep them safe, she sends her intention out, hoping the universe responds in kind. The rips above her widen. Sparks fall. Smell of burning wafts down. Behind her, Mori is unloading his yellow bullets, each patterned with a lesser confractus curse, into the rip above him.

She coils. Gathers her magic for a single, potent strike. Then springs. “Confractus!” she shouts. Magical energy builds around her rapier’s tip — forming a bow shock. Relying on omnis scienta to guide her strike, she plunges through the gap aiming for one of the arms. Burning material falls around her as she shoots up. Her blade plunges through, strikes the arm of wisp-energy, delivers her disrupting curse. Magic explodes from her rapier tip — blowing a hole in the arm. It flails back like a giant piece of spaghettis — leaking wisps. Their ruddy sparks swiftly recede into the distance.

She’s through, rising above the train roof, floating in mid-air between her foes. They recoil in surprise. Her momentum reverses. She starts to land, aiming for the train roof near the gap. Behind her, Mori’s rifle reports. Yellow bursts erupt on the spectral arms of Berserker three and four tearing at the other gap. The arms shrink and wobble, hissing as they lose consistency. Mori’s confractus-patterned bullets aren’t potent enough to rupture the arms. But the ghost-hulks deflate under his barrage. There’s a pause, then a hail of purple bullets streaks up. He’s switching to somnos bullets — aiming directly at the Berserkers to incapacitate them. A bullet impacts on Berserker three’s shoulder. Purple energy pulses, the Berserker swoons, then growls as he fights off the sleep-curse. Both Berserkers lurch back from the opening. Driven away by the ferocity of Mori’s assault.

She’s still in mid-air when Berserker one’s able ghost-arm swings around. A ghost-fist the size of a trashcan engulfs her in a burst of fire. Patterned curses on her clothes kick in, protecting her from flames and heat. Yet she’s caught. It squeezes. More curses crackle in response, buffering against the force. These reactive curses cushion her. But some punishment gets through — causing ribs to grind as air is forced from her lungs. Frustrated in its attempt to crush her, the hand shakes her violently back and forth. Lifting her high above the train, it hurls her toward the trees.

Released, Beatrice draws a painful breath, flicking her gaze through reference points as she hurtles and spins. She gains control of her body after only a heartbeat. Flipping in mid-air, she points her feet away from the train. “Lanuae!” she shouts. Spinning her rapier like a paint-brush, she opens a rift of sparks beneath her feet. Lifting one spark from the swirl with her rapier-tip, she flings it back to the train. It shoots through the air like a firework — streaking away from her to land on the train roof behind the Berserkers. The sparks at her feet explode in a shower of light and smoke. She vanishes a moment before slamming into a tree. In the same instant, the spark on the train roof expands in a flowery burst from which Beatrice reappears and rises. Both Berserkers scream in fury, blinded by the flash of her magical travel.

Before her, the first Berserker lifts his knife. He’s lost one of his ghost arms to confractus. Its wisps trail above and behind the train in a thread running back toward the Curse Rider. She can’t see the dark cowboy form anymore. The train is plunging through woods — already a mile or more beyond the crossing. But she can hear wisps crying in anguish as the Curse Rider re-captures each. The second Berserker is raising his handgun. Three ghostly arms quest toward her, their remaining wisps scream with murderous force.

Salire!” she hears Mori shout from behind. His feet thump onto the roof. His weapon flings out the purple somnos bullets. Some streak up and away over her head. Through omnis scienta, she sees his opponents circling, trying to get an angle. Berserker four hurls his axes. Mori ducks the first, knocks the second away with the butt of his rifle. The Berserker draws two more. Berserker three, his chest glowing purple from two somnos strikes lurches toward Mori with his knife. Mori’s fight, his danger focuses her. She lets out a breath, then resumes her battle dance.

Vexare verberare!” she shouts, pointing her sword at the second Berserker. A barrage of five blue-glowing magical projectiles explodes from her sword-tip. Racing toward him, two target each arm, one his handgun. She leaps, flying in behind her missiles and over him. “Clypeus!” she incants just as his weapon rises and fires. The bullet streaks out, smashes into her barrier, and shatters into glowing fragments that fly off and away from the train. Her first missile strikes the Berserker’s gun shearing the front end off and exploding the hand in a puff of blood. He shrieks in pain. Staccato bursts from the other missiles blow holes in the wisp arms, briefly rendering them useless. She lands behind him, transitions into a run, then rushes the first Berserker. He strikes at her legs with his blade even as his massive ghost fist pounds down on her. Clypeus is still flickering with life. The fist’s first blow deflects to the side. She gets under the Berserker’s knife-strike and punches his wrist. Small bones crack. “Confractus!” she shouts, exploding a hole in his remaining wisp-arm with a stab of her curse-laden blade. Bringing her elbow around, she dispatches him with a last blow to the side of his head.

She spins only to be caught by the onrush of the second Berserker. He pushes into her, ghost arms sputtering with fire as they rise and reform, driving her toward the train roof edge. She pivots smoothly, wrenches his shattered hand and does a fireman’s throw of his heavy bulk above and past her. He flies through the air, his still-thin ghost arms noodling as they attempt to cushion his fall. She watches fire burst around him as he lands among dry brush. The train speeds on and away, leaving him behind.

Spinning, she angles her rapier toward Mori’s remaining foe. Berserker three is at last asleep, burning arms drifting behind him like flaming fronds of kelp. Berserker four swings his axe at a prone Mori. Beatrice jumps, allows the train’s forward motion to speed her flight, then smashes her rapier’s guard into the back of his head. Somersaulting over both the Berserker and Mori, she lands on her feet behind them even as the Berserker’s massive, unconscious body thuds down atop Mori.

“Ugh!” Mori grunts.

Confractus! Confractus! Confractus! Confractus!” Beatrice shouts as she runs a circuit around their unconscious foes. With each curse-infused rapier strike she banishes the devil-ghost arms. Wisps rise up from the Berserkers — each wailing its anguish as it flies back to its enslaver. The Curse Rider who is now, thankfully, miles behind. Beatrice takes air, breathes it out.

“Some help here, hon?” Mori says.

She laughs, banishing tension as she stoops down to roll the massive biker off Mori. He stands, musses his hair self-consciously. “Holy damn fuck!” Mori exclaims in relief. “Well, at least we didn’t have to fight the cowboy and the rest of them.”

“Yet,” Beatrice replies, wiping at a cut on Mori’s face. Then, she leans in and gives him a big hug. Relieved they’re both still standing and breathing. For now.

“Yeah, yet.” Mori hugs her back, making her wince a bit as the places where the ghost-hand crushed her sting and throb. She relishes it regardless.

A head topped by a peaked cap pokes up through the smoldering hole in the gap curtain behind them. “Einfrieren!” an officer shouts as he stumbles onto the roof, pointing a handgun.

Beatrice and Mori separate. Mori lets his rifle fall, tapping the button with his foot. It smoothly transforms back into a briefcase. The officer stares at it. Beatrice uses the distraction to sheathe her rapier and raise her hands — bleeding a bit more curse energy into ignarus. Her energetic vessel is still more than half full. She can spare a little magic to smooth things over now.

“Schon Gut,” Beatrice replies. “English?” she asks. The officer nods. “These bikers attacked the train with fire bombs and weapons. They tried to gain access to the cabin.” It was basically true. Except, of course, the fire bombs were arms made of enslaved souls and devil’s magic. But she wasn’t going to explain it. The officer wouldn’t have believed anyway.

The officer looks at the three bodies sprawled across the train roof, takes in the white supremacist symbols on their clothes. “Terrorists?”

“We don’t know,” Mori says. “May I show you my badge?”

The officer jogs his head. Ignarus is interfering with his memory of Mori’s rifle and is occluding Beatrice’s rapier. “Gut. OK,” he says. Mori slowly pulls out his wallet and flashes his DOJ, Special Investigator, Climate Crimes Division badge. The officer examines it. Seems satisfied. Puts his firearm away. “Investigator Hansen, is this related to a case you’re working on?”

“Right now, we’re facilitating a meeting between high profile, high risk persons. Ivan Volkov and his daughter Glenda Goodfuture, the climate activist. We had reason to believe extremists would attempt to abduct one or both. We did not think they’d go so far as try a snatch and grab on a train.” Beatrice smirks. Mori’s explanation is also basically correct. The Berserkers were a right wing extremist group. Just the kind who’d easily fall to the diabolical influence of a Curse Rider.

“Schiesse!” the officer replies. “You should have mentioned something when you boarded.

“Confidentiality was considered to be, ah, more important. That was probably a bad move.”

“You know we’re going to have to take a statement,” the officer says, relaxing into ritualistic protocol. He shouts down into the gap, letting the two officers below know that everything’s in hand. They clamber up and begin to collect the Berserkers.

“I’d be careful about them. They seemed to be jumped up on something,” Mori says as the officers cuff, then drag the Berserkers off the train roof. Beatrice’s post-trauma grin widens. Yes, jumped up on being Curse Rider thralls. One of the most potent and dangerous drugs around.

The officer nods, taking in their weapons, the burn marks on their shoulders, the smoldering and broken clothes, the burn pattern like wings on areas of exposed back. “Fanatiker,” the officer mutters.

Mori accompanies them down through the hole, Beatrice follows. They pass a few cars down to a small compartment that doubles as an office to make their statement. The questions are tedious, taking most of the rest of the train ride. Beatrice is too worried about being hunted to pay too much attention. Her focus, instead, drifts outward. Keeping hold of omnis scienta, she guides it to a location high above the train. It provides a clear view of the train, long sections of track in front and behind, and a wide area around. Beatrice tenses as she notices clusters of bikers shadowing the train in its approach to Hamburg Station. They’re pointing, speaking on cell phones, reporting on the train’s movement. Her sensor flickers as it registers diabolical influence over the bikers. A confirmation she doesn’t really need. The Berserker shirts and racist symbols are more than enough to identify them.

Mori handles the questions with professional calm. She’s glad for his cool alertness. He also keeps his connection to omnis scienta, occasionally trading looks with her as the sensor picks up another cluster of Berserkers.

Though tedious, the officer’s report is useful. Law enforcement authorities are aroused to the violent action by the Berserker right wing extremist group — one of many listed as potential threats by German police and security agencies. Forces begin to deploy. Beatrice hopes they’ll help, doubts they’ll be anywhere near enough to deal with the Curse Rider.

Finally, finished, Beatrice and Mori rejoin with Ivan and Sadie. An officer sits calmly nearby, keeping watch on their ‘special person’ — Ivan. If she only knew the other half of it. That would wipe the casual look off her face. The train glides to a halt, Ivan and Sadie stand. The officer gets up and approaches.

“Transport security would like me to escort you to your next connection,” the officer says.

“Thanks,” Mori replies. Though it’s mundane help, Beatrice will take anything at this point. Ivan is pursing his mouth. Sadie brushes close to Beatrice and Mori, providing subtle aid through whispered invocations of sana carnes. Beatrice relishes the healing relief as it mends bruised ribs and crushed flesh. Their escort guides them out of the train and through the terminal. Police presence is clearly beefed up. Beatrice is reassured to see no Berserkers inside. Outside, omnis scienta tells a different story. Two clusters of bikers keep watch on trains from nearby street corners. They disperse at the approach of any police vehicle — only to reform minutes later.

At last, they arrive at the Esbjerg train. Their officer allows them to board early, ahead of other passengers still waiting on the platform. She ushers them to their seats around another table, then goes to the refreshment car to get them coffee.

They all exchange glances as the officer heads off. Mori slams his hands down on the table. “Holy hell! A Curse Rider! We’re going to have to fight our way through a goddamn Hunt!”

“We must warn Glenda,” Sadie replies. “Set an alternate meeting place.”

“No. Call off. You put Valeriya in danger,” Ivan says, his beady eyes flicking back and forth in anger.

“Ah, buddy, you put her in danger. You summoned that guy. That dark cowboy on the rail gate? Yeah. He’s a frigging devil. And his posse are those Berserker dudes,” Mori says.

“Who do they hunt?” Ivan says it evenly. “Surely not all of us.”

Beatrice looks at Ivan. His smirk is too smug. Too self-satisfied. He knows. He called the Curse Rider. To hunt and take us. At some level he must know. Mori turns away. Ivan seems even more satisfied at his discomfort.

“They may as well be hunting us all,” Sadie says to Ivan. “Without Mori and Beatrice, you would already be a monster. We all make it through the Heaven-Gate together. Or none of us make it. And we need Glenda to open the gate.”

Ivan’s eyebrows raise at the notion of his daughter opening a gateway to Heaven.

“Didn’t think of that when you summoned a fiend of Hell, did you, you wolf-bastard,” Mori says to Ivan.

Sadie lifts a hand. “Please, recriminations at this point are worthless.”

Beatrice looks around the table. “So what do we do? Clearly this hunt has only begun. They know our path. And we can’t rely on the train’s speed to keep us ahead of a Curse Rider and his Nightmare.” She flashes a look at Mori. “You saw the bike. It’s an infernal conveyance,” she says to him. “The kind that can take any form — winged, wheeled, tracked, or hooved. But that’s not half the problem. The countryside is crawling with extremists vulnerable to a devil’s influence. He can summon them and use them as easy as you or I walk and breathe.”

Mori spreads his hands. “Then we’ve gotta do something unexpected to throw them off.”

“What do you have in mind?” Sadie asks.

“Simple. We jump off the train.”

(New to the Helkey multiverse? Haven’t yet read the first chapter? You can find it here: Helkey 1 — The Memory Draught.)

(Looking for another chapter? Find it in the Helkey Table of Contents.)

Helkey 10 — Appeals to a Wolf’s Heart and Baiting the Devil

Mori gives Beatrice a last look. She’s at ease on her cot – platinum hair spilling out behind her, dancing lights all around. Blood on her clothes tells a tale of past violence with no trace of wound remaining. Sadie puts a hand on his arm. “Let her rest,” she says, as she arranges some of Beatrice’s hair. The gesture strikes Mori as motherly. “She’s safe.”

Mori trusts Sadie. There’s no better people. But it’s tough to let go. He tenses at the thought of leaving Beatrice alone after the battle at Furze Bank. At the memory of their only daughter stepping into the great inferno. It makes him want to take Beatrice in his arms and gently rock her. Mori wonders what Myra must be going through down in that poisonous heat-well of a literal climate hell-hole teaming with all the worst monsters in all the worlds. Everything will be touch-and-go for her. We knew it when we signed up for this mad-ass caper. Mori tries to steel himself for what he knows is coming and for a thousand likely surprises. Most of their work will now aim at spoiling any response by Asmodeus – giving Myra enough time to liberate the wisps she’ll need. Meaning Mori and Beatrice will be doing their honest best to get in the frigging face of the actual Devil. To distract him with as much light and noise as possible. An insane enough project by itself. Mori looks to Sadie. The specific details of this dangerous Devil-baiting are mostly her domain. He just knows he and Beatrice will be on board to help her the whole way through. With the added wrinkle of the endeavor hinging on Ivan’s ‘cooperation.’

Sadie is heading for the door. Mori and Ivan follow. They exit. Sadie shuts the door behind them. It closes with a quiet ‘whup.’ Mori can see the ignarus curse activate the moment the latch fastens. There is a nearly imperceptible splash of light. Door and wall suggest to him politely that they blend seamlessly, thank you very much. But Mori’s mind is trained to recognize such tricks, so he’s not fooled. Ivan is staring with bewilderment at what he must imagine is a wall that just ate the door. “Where did it go?” He asks to no-one in particular.

Rendering of the chapel where Sadie healed Beatrice

“Never mind that,” Sadie says coyly. “Let’s get you some decent clothes.”

Ivan looks self-consciously at his bare legs and feet — the rest of his body covered by Mori’s leather jacket. He’d do great as one of The Village People. “Da. Please.”

“Really, Mori, you could have had some extras on hand for Ivan,” she says, mock-scolding Mori as she walks them down the hall to a closet. She opens the door. Inside are a number of black robes for the clergy. She pulls one off the rack and sizes it up. “This should do for now. Shoe size?”

Ivan is looking at the robe with pursed lips. “Nine,” he replies.

Sadie produces some black slippers to match the robe. She motions for him to enter the closet as she leaves, then closes the door behind her. “Just knock on the door when you’re done,” she calls back to him. They here a muffled “Da” from inside. Sadie’s looking directly at Mori now. “So, you got Myra into Hell without a hitch?” she asks in a whisper.

“Well, wouldn’t say without a hitch,” Mori whispers back as he scratches the side of his head self-consciously. “Ivan…” He trails off. Sadie already knows about the possession so no need to go into it now. “She got through. Her name curse worked as planned. But Ivan sent out what sure as hell sounded like a summons when he went all wolf on us. It was pretty scary.”

“You think Asmodeus heard it?” Sadie asks, eyes glittering with speculation.

“Probably. Don’t know for sure. But as you know Ivan’s been watched by him for a long time. All of us from the Council knew something was up with him. The rumors big A was grooming him for his Earthly herald seem to be true. If so, that means…” Mori pauses ominously.

“Ivan likely bird-dogged you and Beatrice for a hunt,” Sadie says what he doesn’t want to. Mori knows Terror Hounds can do it. And the call Ivan put out sounded a lot like one of them. “Well, that’s good news.”

Mori can only laugh nervously and raise his eyebrows at her poser. He sure as hell didn’t want to be the target of one of Asmodeus’s lethal and soul-stealing hunts. But that was the object of the whole distract the Devil mission after all. On the other side of the door, he can hear Ivan cursing and rustling.

“Don’t forget to put buttons-side front,” Sadie says more loudly through the door. They only hear Ivan’s exasperated exhalation as reply. Sadie drops her voice again. “No one saw Myra?” Sadie asks in a bare breath with intensity.

Mori can understand it. That part was pretty important. “A Pride-Eater saw her sparks. That was the first one I took out with Macto,” Mori whispers back.

There’s a rap on the door from Ivan. “It’s all as good as can be expected. We’ll talk more after,” she says as she opens the door to reveal an Ivan bedecked in priestly robes. Sadie looks him over. “It oddly suits you,” she says.

“Yeah, if you’re looking for a vampire priest,” Mori can’t help himself. Sadie cuffs him.

“Jacket,” Ivan says, handing Mori his coat. Out of habit, Mori makes sure Ivan didn’t drop anything untoward into one of his pockets or attach something to it. It’s clean. Why wouldn’t it be? The guy was frigging naked.

“Now, if you would please follow me, gentlemen.” Sadie glides down the hallway, returns to the stairs, and ascends. They pass up through the cathedral area, rising past a balcony with choir benches facing an organ. The organist is still playing. He gives them no notice. They continue to wind upward, ascending to a fourth floor – at last entering a long hall with office doors in rows on both sides. Sadie comes to one with her name on it. She produces keys, opens the door, waves them in. Inside is a cosey office with bookshelves covering one side, a half-moon stained-glass window for its back wall, some comfortable chairs scattered about, a green throw rug over hard wood flooring, and an old, ornate desk facing the door. On the opposite wall is a painting of a lioness padding through sun-dappled forest, reminding Mori of a female Aslan. A stack of papers on the desk is entitled Laudato Si. Beside it is a binder labeled – Interfaith Coalition for Earth Justice. Sadie flops down behind her desk and motions to the chairs. “Please, make yourselves comfortable.”

They sit down while she rummages behind the desk. In a moment, she produces a thermos, cups, and some paper-wrapped peanut butter and banana sandwiches. “I know it’s not gourmet dinner. But the PB&B and coffee will have to do.” She hands them to Mori and Ivan. Mori’s stomach rumbles gratefully. He didn’t realize he’d worked up such an appetite. He checks his watch. It’s 8:11 P.M. Beside him, Ivan is pouring himself a cup of coffee. Mori tucks into his sandwich. Ivan sips from his coffee.

“So, you have…” Ivan looks at Mori’s watch, “I give you until 8:30 to explain all the…” he seems at a loss for words for a moment “…phenomena. To convince why I don’t call police to have you both arrested.”

“For your first request – gladly,” Sadie replies. “Although, it might take more than the 20 odd minutes you’ve asked for. As for your second, no need, the police are already here.” She motions to Mori.

“Thanks for blowing my cover Sadie,” Mori grunts. He figures he’d have told Ivan soon enough anyway. Mori flips his badge out of his pocket. “Robert Hansen, Special Investigator, Climate Crimes Division, DOJ, Interpol, at your frigging service.” Ivan looks at the badge with raised eyebrows, scrutinizing its veracity. Again, the poker face settles in. He’s seen crazier stuff tonight for sure. But Mori is a little disappointed by his non-reaction.

Ivan spreads his hands out before him in a fanning gesture that is both dismissive and accepting. “Explain.”

“First, tell us what you remember of the evening’s events,” Sadie says. Her eyes glitter as she watches Ivan. Mori figures he could see the two squaring off over a high stakes game of poker.

“Da. I was in bathroom when Mr. Hansen broke in…”

“Investigator…” Mori interrupts.

“Investigator Hansen broke in on me in the bathroom,” Ivan continues. “His wife, Beatrice Hansen ran up behind him. She was shouting insanely and assaulted me with sword. Thankfully, she missed.”

“She hit you exactly how she intended,” Mori corrects him. Sadie doesn’t bat an eye. She’s watching Ivan like that lioness in the painting might watch a creature of the savanna. Ivan rubs the mark on his forehead.

“Go on, what happened next?” Sadie says.

“It is inexplicable. I saw dark ghosts. Terrible. There were three of them. They had… giant claws. One of them is cutting me with claws. There is something coming off me. The ghost is eating it.” Ivan’s face contorts with involuntary fear as he recalls the event. He points an accusing finger at Mori. “Beatrice… she drugged me.”

“With a strike from the flat of her sword? Try again,” Mori replies.

“She is witch. She cursed me.”

Mori balls his hand into a fist. “Never say that word!” he growls. Ivan lifts his hands defensively.

“She did curse you with the sword-touch, Ivan. I’ve seen her do it before. It was a helpful curse,” Sadie says calmly as she waves Mori down. “That’s what let you see them. The ghosts, as you call them, are actually Pride Eater demons. They were attracted to you because you were full of the pride they crave.”

Ivan’s heard some of this before. He seems to accept it a tiny bit more the second time. “She cursed me?”

“It’s a kind of magical spell,” Mori says. “Beatrice cast a curse upon you so you could see the demons that had gathered around you. They’ve been coming there every night you sit on that damn golden toilet.”

Ivan sits forward. “No. I can’t believe.”

“Of course you can’t. You’re a frigging moron.”

Sadie turns her eyes to Mori. “Give him time,” she says evenly.

“Sure,” But Mori’s thinking time probably won’t do squat for Ivan. Garbage brain equals garbage out.

“Now, what else did you see?” Sadie prods.

“There were the ghosts … tall demons, above me. Below me there was a circle. A glowing circle of light on the black. It pulsed with red light.” Ivan looks to Sadie and then to Mori. “What was it?”

“That, Ivan, was a Hell Gate,” Mori says turning to face Ivan, meeting his stone-faced gaze. “When the demons saw you dripping with pride from their perch in Hell, they ripped open that gate with their claws so they could come to feed on you. Since you did your little crap on the world thing pretty regularly and in the same place each day, they knew you were a sure thing. An easy hunt. But that’s not all. You didn’t just attract the eyes of the demons. Someone else caught wind of you. You see, Pride Eaters are a kind of demon that the Devil keeps on a short leash. He uses them to hunt the most prideful of mortals as they are often his best servants. When he asked them what they were doing with you, they happily told him. And that’s how the Devil became very intimate with the name of Ivan friggin Volkov.”

“Devil?” Ivan is whiter than usual which is saying something.

“Yes. The frigging Devil. Not a devil. The Devil. And his name is Asmodeus.”

“Your claim is kakashka. Preposterous.”

“It is written in your flesh now. I saw the mark on your back.”

“You shot me.”

“I shot the Pride Eater possessing you. If that was an earthly bullet, we wouldn’t be having this enlightening little chat.”

Ivan sits back, going silent. Sadie steeples her hands. “Now Ivan, tell us what you remember of the thing that happened next.” Ivan looks away. He rubs a hand over his head. His eyes glint.

“It stabbed me with long talon. Girl, Beatrice told me it was demon. I should have been protected. Was baptized.”

“Baptism doesn’t do squat for what you invite willingly,” Mori says under his breath. Ivan continues talking as if Mori hadn’t spoken.

“I felt terror, pain, rage. Power came into me like the rush of fire. I grew and changed — becoming wolf. My eyes could see far, my ears could ear heartbeats, the sound of far away voices like echoes, my tongue could taste feelings, emotions, fear, my nose could smell city, the stink of sulfur rising up through red circle. With my senses I knew your…” Ivan struggles for a moment, not wanting to say the word, “… magic. I saw and smelt your names. Mori, Lushael.” He laughs. “Not Hansens. That is alias. I felt mighty above all things – glorious and terrible. What was in me gave me strong voice. I knew I could call to others for help against you. To track you down and make you pay for your crimes against me.” A wicked glint has bloomed in Ivan’s eyes as he recounts his experience. Mori can see that the demon possession was so complete Ivan still mistakes its thoughts and desires for his own. Again, he almost feels pity for the guy as he wonders at whatever broken or crooked thing within Ivan made him so vulnerable to willing possession by evil.  “So I used my great voice to shout your names,” Ivan continues. “To mark you. My voice went out through the mighty kingdom. I am certain it found ears.”

Ivan is sweating now. He has raised his hands into the shape of claws. He is reaching for Mori’s neck. Mori’s arm shoots out and he smacks Ivan on the forehead, hitting near the mark Beatrice left there. The force causes Ivan to fall back. “Get a hold of yourself, man!” Mori shouts.

Ivan self-consciously drops his hands. “Then you shot me! Stabbed me! Pain! Death! I was dead. Dead.” He is blithering as he recalls the moment of trauma. He omits the part where he almost bit Beatrice’s leg clean off.

“We didn’t kill you, moron. We shot and stabbed the demon that possessed you. Our strikes were an exorcism. Yet you sympathize with the demon that took you in mind, body and spirit.” Mori turns to Sadie. “Please tell me you know how we can work with this guy. I am drawing a blank. He looks like wasted effort to me. The moment Asmodeus gets a demon to touch him again, he’s a complete goner.”

“Dead… How am I not dead?” Ivan says accusingly toward Mori who waves his hand at Ivan dismissively.

Sadie stands up, walks forward from behind the desk and puts a hand on Ivan’s shoulder. Her eyes glow with faetor oculorum. Mori figures she’s seeing the scar the demon left on him. She runs her hand down to his back. “You are not dead because Beatrice and Mori, in their grace, decided to save you. To give you this last chance, Ivan, not to be damned as a destroyer. Beatrice nearly died to save you. Yet you are still marked in body, mind and spirit. Asmodeus has claimed you for his own with that, still-burning, brand upon you. We will intercede. We will try to save you from him. But you have to help us. We need you to agree.”

Mori laughs harshly at this. “Sadie, the guy is a total lost cause, can’t you see it? He doesn’t even realize what he does for his vile life’s-work is the dead-wrong thing that summoned the demon he now chooses over us.”

“Then we will teach him.”

This must be a part of the ‘plan’ that Mori’s not yet fully cluing in on. He and Beatrice were mainly focused on the Myra side. Sadie had identified Ivan and his Hell Gate. Had instructed them to use the Gate and to bring Ivan to her. For Sadie, Ivan is as important as Myra. She saw him as Asmodeus’s earthly implement and wanted to, as she called it, “take Asmodeus’s rod from his hand.” But Sadie was cagey about the modus operandi part. Typical mage with her secrets. Mori can’t talk, he’s got about a hundred up his sleeve too.

“How do you intend to teach this guy? What makes you think he’ll learn a damned thing after all he’s already done?”

“We will take him to the celestial realm. Its ocean heart – Merrin.” Sadie probes at Ivan’s scar and faces him. “Does this hurt you Ivan?”

“Yes. Pain in my back. Burns… Exactly in place I can’t scratch. It maddens.”

“What if I said I could heal it fully? What if I told you – I could take you to a place where this death in your flesh could not touch you any longer? Would you come with me to Heaven? Would you open your heart?”

Ivan looks over Sadie. Mori can see the condescension and disbelief on his face. Mori can tell Ivan’s even less able to take it in because of the black-skinned, female face before him. Can tell he sees her as a lesser being. Oh man, you can’t even begin to comprehend how far beyond you she really is.

“How could someone like you show me, Heaven?” Ivan says. Mori grinds his teeth to hold back his anger. On top of everything else, this guy’s a bigot too. Mori isn’t surprised. But it still pisses him off.

“Oh, you just live in that doubt, don’t you?” Sadie says evenly, taking his insult right in the teeth then biting down hard enough to break it. “I dare you to let me show you. What you will witness, through me, will be far more spectacular and wonderful than the healing I did for Beatrice. Consider it a gift I offer you. One you do not at all deserve. But a great gift none-the-less.”

Mori is silent as Sadie plays magical Santa Claus. He shrugs his shoulders and thinks to himself Friggin special treatment. It’s the only thing that seems get through to guys like Ivan. Because they always want more.

“You can fix back? You can take to Heaven?” Ivan says as he reaches toward the scar. These words seem meek, as if from another person entirely. Mori’s magically sensitive eyes flare and he picks up Ivan’s thoughts. He has a brief vision of a snow-speckled wind blowing over Siberian forests. Of a tiny mitten in Ivan’s larger hand. A sense of love and belonging. Associations from a more wholesome past. Maybe. Mori wonders if this is the real Ivan. This frail as butterfly wings flicker of nostalgic love beneath a lifetime so dark it caught the eye of Asmodeus. He reminds himself – which one is real is up to Ivan. Mori, for his part, doesn’t hold much hope. He’s seen too many like Ivan. Too many unable to turn back.

“We can bring you there bodily at great cost. To remove you from Asmodeus’s grasp, if only for a brief while, will be worth it. The rest is up to you,” Sadie says. Mori can see a perplexing kind of joy light in her eyes.

“Da. OK. We go to Heaven.” Ivan’s face is still half-disbelieving his own words. All Mori can think is – Great, I just sent my own daughter to Hell and now this jack-ass gets to go to on a free all-expenses-paid trip to Heaven. Oh, the humanity!

(Want to read the first Chapter of Helkey? You can find it here.)

(Looking for another chapter? Find it in the Helkey Table of Contents.)

Helkey — Lore

Arisen World – The threefold multiverse containing the universe of the Earth, its dark possibility which is Hell, and its bright potential which is Heaven. These three worlds overlap – each sharing a future interdependent with the others. The Arisen World is the gestalt or combination of all three acting in bonded discord. A kind of entangled conflict. Each world’s course and future is determined by Actus – or the action of dependent matter and independent forms. Forms are made up of life (corpus) and spirit (wisp or psyche). Forms possess Agency – which is the ability to alter, however subtly, the destination of the Arisen World through willful acts.

Asmodeus– The present lord of hell. Asmodeus overthrew the old lord whose name is now forgotten. In doing so, he secured the vast collection of wisps in hell from mortals who, in life, were afflicted with greed, rage, cruelty, lust, fear, jealousy and other emotional weaknesses to the point that they inflicted terrible harm upon those around them. The old lord of hell had sought to reform these souls – teaching them over long ages how to act without harming others. Asmodeus instead declared these souls irredeemable – deciding to use them as a kind of currency and fuel combined. He employed powerful demonic and diabolical engines to sunder their essence and produce energy to power mighty magics. In doing so, Asmodeus generated a greater cycle of exploitation and harm. One in which all forms of such abuse fed his power even as he enslaved the abusers – tapping their power and very being to fuel his own growing might. Over time, Asmodeus learned how to trap other poor hapless souls by exploiting any harmful activity in life to draw their wisps into hell. He did this by convincing individuals that a person’s character was forever marred by the worst thing they’ve ever done. This concept, called sin, became a self-fulfilling prophecy for many who would otherwise have developed the will to escape the influence of hell but were instead inexorably drawn in to its deepening spiritual gravity.

Ammit-Heh – The chimeric dragon displaying features of a crocodile, lion and hippopotamus who lairs upon the Burned Isle in the Lake of Fire. Ammit-Heh serves the purpose of devouring hearts. This enables Asmodeus to use whisps as both currency and power store.

Avernum — The battle land of Hell, Avernum is a blasted land crawling with armies fighting for supremacy. This terrible place of endless bloody conflict was set aside long ago by Asmodeus’s dictate of Bellum Aeternus or Eternal War. As an absolute dictator, Asmodeus rules with an iron fist. One would think this might lead to a kind of fearful peace. Not so in Hell. The Lords of Hell continuously plot to overthrow each other, to take power, and to even topple Asmodeus. The place is rife with internecine conflict, plots, rebellion, ambushes and assassination attempts that always threaten to boil over into war. To prevent continuous open warfare throughout Hell and to better organize Minos into ‘productive districts,’ Asmodeus set aside the land of Avernum as a battlefield where the lords of Hell, including himself, might settle their differences. Once war is declared, each opposing Hell-Lord moves their forces into Avernum with the aim to obliterate or subjugate the forces of his rival there. Any open major war conducted outside of Avernum invokes Asmodeus’s wrath and almost always results in the destruction or enslavement of the offending Hell Lord. To be clear, other conflict still occurs in Hell. But the ritualized, sanctioned conflict of Avernum is one structure that separates the Hell Lords from the roiling diabolical and demonic masses of Hell. And Asmodeus rewards those who take part in his structed conflict while punishing those who do not.

Beatrice Lushael – Mother of Myra. White mage. Angel. Mage name means – Rain of Stars.

Blue Skinned Devils — The most numerous humanoid devil. Blue skinned devils are also cast into an impoverished and mostly powerless rank in devil society. They mostly serve as slaves and low level servants for the less populous red skinned devils and other devils of high rank.

Blood of Earth – The mage name for fossil fuels – as they are gouged out of the body of mother Earth. Also the name of any industry or activity that results in the ruination of life giving lands, airs, and waters. Blood of Earth attracts the interest of demons and devils in much the same way as other harmful acts. However, it has a special attraction as destruction of the Earth, particularly for profit, often is the result of a combination of greed, lack of remorse, pride, and joy in doing harm.

Burning Lands — An expansive region of coal fields in the northern section of Infernia lit afire by volcanoes. Devils mine and capture the fluids and gasses produced by these lands for use in hellish infernal combustion engines.

Brian Gannon — an extraordinarily greedy Furze Bank executive.

Carcerus — The slave-labor prison of Hell, Carcerus is a land filled with fortresses that serve as combined forced labor and concentration camps. Wisps formed into bodies are often sent to Carcerus where they typically work until they perish in body — at which point their wisps are harvested for worbs or to fuel diabolical magic. The prison masters of Carcerus also send out Chain Bands to various regions of Hell to do heavy labor or dangerous work of various kinds. Slaves that survive 101 years of this deadly work are freed. However, time of incarceration under the slave masters of Carcerus can be extended even for minor infractions. So terms of slavery can often extend decades to centuries beyond the first 101 years. Nonetheless, devils do occasionally survive the slave masters’ whips to matriculate to ‘freedom.’ These freed devils are often among the most ruthless denizens of Hell — having learned the lessons of brutality, torture, and relentless unforgiving labor beneath the most terrible task-masters in all the Arisen Worlds.

Century — A battle group of one hundred devils.

Charon — Hell’s moon which was destroyed in a great cataclysm about 2,500 years ago. All that remains is an orange cloud of debris surrounded by an accretion disk.

Corpus – Physical form which is the unity of wisp and body.

Curse – Channeled or crafted magic that alters an aspect of reality. Called a curse because the ancient church long ago declared all magic blasphemy in an effort to permanently confine demons to the outer realm and devils to hell and to reduce their influence and remove their ability to harvest wisps. This declaration and the genocidal war against mages that followed had the opposite effect, however, generating numerous temporary hell gates while creating unnecessary confusion and fear regarding the use of magic. Eventually, the word curse was used to describe any socially taboo or offensive language – i.e. curse words, or to describe any solemn utterance aimed at invoking supernatural power to inflict harm.

Curse Riders – Asmodeus’s elite hunters who are specifically tasked with hunting down mages. Curse riders specialize in dragging mages into Hell and butchering them for their wisps. Mage wisps are especially coveted by Asmodeus. For this reason, most mages are hunted and do their best to keep their craft secret. It is typically considered suicidal to attract the attention of a Curse Rider. Though a few powerful, cunning, or lucky mages have managed to face one down or give one the slip on occasion.

Curse Hunt — When a Curse Rider hunts down a mage. Such hunts are often expansive — taking in numerous persons, demons, and devils held in thrall by the Curse Rider. Curse Hunts are often also called witch hunts.

Dark Psychic — A cleric of a diabolical religious order — Invicti Asmodei — wholly devoted to the service of Asmodeus. Dark Psychics possess the ability to project their senses long distances both individually and through a world-spanning Minosian Web (see below) in which every Dark Psychics’ worb acts as a node. The Minosian Web enables these devout servants of Asmodeus to possess a semi-omniscience. Accessing the Web allows them to see and sometimes hear past and present events occurring on Minos (Hell) so long as the Dark Psychic knows where and when to work. These Dark Psychics then feed sensitive information to the heads of their order who in turn inform Asmodeus. In this way, Asmodeus and his Hell Lords are able to observe practically any event on Hell that draws their attention.

Demon – A powerful and unruly wisp composed of pure, unbridled negative emotion. Demons are primal, often ancient, and inhabit the outer darkness but can also cross into hell or possess the bodies of mortals or mages. They feed on the negative and malicious emotions of mortals. It is for this reason that they congregate at hell gates or tear open small and temporary ones. Mortals afflicted by addiction, mental illness born of malice, or lack of compassion can create a channel through which a demon from the outer darkness may come to possess them. Demons in the hells can possess the body of a devil or a mortal – twisting it into draconic, chaotic, or other wild and monstrous shapes. Demonic possession can impart both great power and terrible madness.

Devil – A creature that inhabits hell. Often, they are wisps trapped in hell who are given a second body by one of the Lords of Hell or through forcibly taking over the body of a being stranded in hell. Devils are often twisted forms of mortals in life, can come in the imagined shapes of dark guardians like black knights and gargoyles, or, in the case of the lords of hell, are the dark reflections of angels.

Drivers — Devils who corral and enslave wisps. They are typically red-skinned with horns sprouting from the front of their foreheads. However, other devils can also act as Drivers.

Doppleganger – Fake body double used by some mages to house a wisp while the real body sleeps.

Energetic Vessel — A mage’s store of curse energy coming from the multiversal spirit.

Felix Azriel — Furze Bank executive. One of many at Furze Bank who’ve attracted the attention of demons.

Fortress Invicti — The seat of Asmodeus’s power in Hell, Fortress Invicti is the mightiest stronghold of this terrible realm. Sitting on the shores of the Lake of Fire, Invicti commands the main trade route funneling wisps, newly fashioned worbs, and newly made devils northward to Mechanum, Avernum, and Carcerus. Its high towers can be seen for many miles in every direction. And its terrible inhabitants are among Hell’s most powerful and vicious.

Form Makers — Devils who forcibly shape wisps into devil forms. They appear as balls of floating darkness that shoot black lightning.

Furze Bank HQ — A large banking conglomerate with ties to various nefarious actors on the world stage, both earthly and otherwise.

Gibbens Crane — A Curse Rider summoned by Ivan Volkov to hunt Mori and Beatrice.

Holocaust Scourge — A powerful diabolical whip and channel for devilish magics that uses fire hot enough to cut steel for its lash. A holder of a Holocaust Scourge can also tap the energy of enslaved wisps to fling bits of this flame to inflict agony, grievous injury or both.

Helkey – An event or emotion that can serve to open a minor or temporary hell gate. These are often torn open by demons in areas where terrible things are happening. Helkey gates are usually temporary – only lasting for minutes to hours at most. Sometimes a permanent Helkey exists – attracting demons frequently who often form these temporary rifts over and over again.

Hell Gate – Semi-permanent structures that link Hell to Earth. Hell Gates form in places in which the most terrible events of the age have occurred. Present hell gates are located in places like Auschwitz or Hiroshima or in the warming Arctic or at the dying Great Barrier Reef.

Infernia — The equatorial region of Hell’s supercontinent Minos. Infernia features a great wasted defile of vast deserts, burning lands, and terrible silt bogs. It is also the region of Hell where wisps come to reside after death following their capture by the influence of Hell and its demons and devils in life. Infernia is so hot that it is only practical, even for the creatures of hell, to move about for extended periods during winter. Night-time travel is preferred. But the difference between night and day temperatures on Hell is less than on Earth.

Ivan Volkov – Otherwise known as Ivan the Wolf. Ivan is the unwitting dupe of Asmodeus on Earth – serving as his herald without realizing it.

Kindre Moss — A moss from Beatrice’s home-world of Heaven (called Heaven by those on Earth) known for its medicinal properties.

Knife Lake — A large lake on the eastern edge of Infernia whose shores are known for their abundant wisp-fields.

Lake of Fire — A burning region of Hell’s Ocean. While many areas of Hell’s Ocean burn, the Lake of Fire region is wracked by characteristically intense firestorms.

Lance — A fighting group of ten devils.

Mage Name – A partial true name that identifies the source of a mage’s power.

Magical Tattoo – A permanent channel for curses formed into the flesh of a mage just below the skin. Often taking weeks, months, or even years to complete, such tattoos often tap into the power of the mage’s true name. In this way, Magical Tattoos can serve as a direct link to the source of a mage’s power. Mage families will sometimes have these tattoos crafted for their children as a means of enhancing their ability to tap inherited magic and/or as a way to activate a specific kind of curse.  In the case of Myra, her name curse Helkey has been crafted into a magical tattoo.

Masters of Infernal Device — Asmodeus’s forge masters. Expert crafters of various devices and machines able to harness diabolical magic.

Mechanum — The ‘civilized’ region of Hell is a vast field of over-developed, smoking industry interspersed with hellish city-scapes. Here are Hell’s forges that craft everything from weapons, to transports, to dwellings, to Hell’s fearsome engines. Powering it all are the enslaved wisps — formed by various Hell-forces or creatures into devils, or housed in the traps used to power diabolical magic called worbs. Mechanum is located in the pole-ward portion of Minos just to the north of Infernia. Its climate is one racked by dust storms rising out of Infernia, drenched by vicious thunder leviathans, and poisoned by the smokes of Mechanum’s industry. Running through it all are toxic, burning black rivers.

Memory Draught – A powerful and illegal potion that is designed to selectively wipe parts of the drinker’s memory. Memory draughts can be dangerous, harmful and unpredictable. Memories from these draughts can take between days and years to return.

Minosian — The primary tongue of Hell spoken by most devils. Though the super-continent of Minos is vast beyond the imagining of most Earth-dwellers, a common culture and tongue unite the devils in their misery.

Minosian Web — A network of interconnected Dark Psychic worbs that allows these psychically sensitive devils to project their senses and the senses of those who touch them practically anywhere and to any time on Minos (Hell). Each Dark Psychic forms a nexus in this Web. Their worbs continuously send energy bled from their captured souls out to other Dark Psychics. This outward flow of rendered spiritual energy captures sights and sounds as it travels. Dark Psychics can project their senses and the senses of others down these web strands to observe past or present events near a Web segment. The Minosian Web is a primary tool of Asmodeus in maintaining his stranglehold on power in Hell. Its Dark Psychic constituents are fanatical devotees who consider it a religious duty to report what they find to Asmodeus to ensure the sanctity of his unrelenting tyrannical reign. The fanatical Dark Psychics and their Minosian Web thus form an information and religious hegemony. A sect that through their Hell Web holds a stranglehold on both information flows and the interpretation of reality in Hell.

Mirror Specter — A magical mental construct that appears as a ghost or hologram and has a modicum of intelligence. These constructs usually act as archivists, librarians or lore-keepers. Myra’s Mirror Specter is an image of herself sent to give her advice in Hell. The curses used to activate her personal Mirror Specter are locked up in her magical tattoo as name curse.

Mottle — A form made out of wisp by a Vila in Hell. One of Asmodeus’s forbidden forms. Mottles are flat, wide bat-like creatures. Their muscular, cloak-like bodies are capable of flight, constriction, and partnering to assist humanoid creatures. When draped across a humaniod, they can grant short flight, help to reduce the impacts of Hell’s terrible environment, and even provide nourishment through IV-bites. Mottles also possess the ability to send thoughts by touch. These creatures are vegetarian and subsist on various Hell plants.

Multiversal Spirit — The energy of the multiverse which is composed of the interaction of all material and life that exists. How mages describe an all-encompassing spirit similar to a transcendental oversoul. One that connects all things, all life, all spirits and all realities. Mages draw in some of the energy of this multiversal spirit to power their curse-magic.

Myra Helkey – 17-year-old daughter of Beatrice Lushael and Robert Mori. Mage name has a double meaning. Actual name informed by a curse that has yet to be unlocked.

Nightmare — A specialized wisp-powered machine made to serve a Curse Rider for his steed. Typically made to resemble a horse, the Nightmare infernal construct is both capable of transforming into a variety of conveyances and of taking on the shape of a vague fearful shadow.

Overseer Tower — A wisp slave trade outpost overlooking Knife Lake.

Plumacats — A form shaped from a wisp by a Vila in Hell. One of Asmodeus’s forbidden forms marked by the Lord of Hell for genocide. Plumacats appear to be a hybrid of a velociraptor and a tiger. Two raptor eyes peer out from a feline face. Opened mouths reveal long fangs. Hands padded for running and pouncing feature both fingers and claws. Covered in large and lustrous black feathers, the bodies of Plumacats are capable of both bipedal and quadrupedal movement. Swift and graceful, these predators hunger to devour the flesh of devils.

Poachers — Devils who hunt various creatures to use for food, material, and wisps. Poachers and Drivers often overlap — trading, sharing information and resources. At times Poachers also act as slavers — selling captured creatures and wisps to Drivers and their clients. Poacher work is typically transactional and for profit. However, some Poachers also host hunt tours for sport.

Pride Eater – A form of demon that feeds on overweening pride and lust for power blind to consequence. Pride eaters inhabit Hell and the outer darkness. They often appear as tall, skinless demons composed of flesh and sinew on bone with hollow eyes, tapered skulls and giant claws protruding from their hands. Pride Eaters can form tethers with those they feed upon. They can use these tethers to possess or control their victims. Occasionally, Asmodeus will direct a Pride Eater to unlock a person’s diabolical potential through forced transformation. This is one way that the monstrosities of Hell are brought into being on Earth. When this happens, these monsters are called prophets of Asmodeus. It is a rare and terrible event for such an instance to occur.

Red Skinned Devils — Devils stratify their society into ranks based on race, form, power and skin color. The red skinned devils are a higher level class of humanoid devils. They are characterized by their brutal sense of entitlement, reliance on bullying and violence to advance, and plotting nature. They viciously exploit others through various means. This includes the blue skinned devils whom they have mostly enslaved or forced into dangerous, less desirable work.

Robert Mori – Father of Myra. Death mage. Human. Mage name means – to kill or to die.

Sadie Medela Dextera — Pastor at St Mary’s Church in Berlin. Life Mage. Angel. Mage name means — princess of the healing hand.

Spirit Tether — A bond formed between a demon and a mortal. This bond is the first step toward demonic possession. Pride-Eaters are particularly adept at spinning spirit tethers and placing them on their victims.

Stelo-mal — Bad lizard. A large species of devil lizard native to hell. Shares some chameleon and comodo dragon-like features in addition to retractable projectile tail spines and vicious razor-sharp teeth. Like many devils, stelo mal are capable of speech and can practice diabolical magic.

Terror Hounds — Demons that prey upon the souls of those who have recently died in great terror. These hounds usually appear that scenes of terrible massacres or other traumatic events in which ultimate fear grips large numbers of creatures at their last moments all at the same time. Some Terror Hounds have been trained by devils to draw wisps taken by fear into Hell. These Terror Hounds are also sometimes called Hell Hounds.

The Great Arch of Time – The passage of time throughout the multiverse of the Arisen World. Time by mages is seen as an illusion that describes the consequences of action which generates a dimension. Time is, therefore, not seen as linear – per se – but as a pathway of consequences containing many branches that extend both forward and backward. As a result, different decisions generate different consequences – represented as bows in the Arch of Time. Eventually, the Arch of Time, like a rainbow, bends inward, forming a vast, expanding circle.

Urdrake — A form shaped from a wisp by a Vila in Hell. One of Asmodeus’s forbidden forms marked by the Lord of Hell for genocide. Urdrake are massive reptiles covered in large, spiked shells. Standing 6-7 feet tall and weighing 300-500 pounds, Urdrake are the most physically imposing of all the Vila-made forms. Their reptilian faces feature keen, binocular eyes and long boney snouts with fang-like ridges. From their foreheads and down their spines sprouts a ridge of white crystals. These are capable of emitting powerful beams of light like lasers. Urdrake’s voices are sonorous and strangely melodic. Like Plumacats, Urdrake hunger for the flesh of devils.

Vila — A faerie tree spirit native to Hell before its fall into tyranny and environmental destruction. While many consider the Vila to be an extinct race, a few survive in isolation.

Vortex — A single wheeled conveyance much like a motorcycle used for rapid movement. An engine powered by a wisp and by mined fuel propels these loud and dangerous machines. Vortex wheels are made of knobby metal and coated with glass. This glass continuously grows one to four inch long spikes — turning the machines into lethal weapons.

Wisp – The spiritual body of a soul. Wisps house a person’s unique being. A wisp remaining on Earth or passing into heaven or Hell retains consciousness and experience of a sort. On Earth, wisps are commonly called ghosts. There they are rare, mostly imagined or come in the form of a deep memory — often fleeting. Wisps passing into the great void disperse – losing form and consciousness. But, occasionally, these wisps coalesce in another material body at some point along the Great Arch of Time.

Wolf of Wrath — A demonic transformation into one of Asmodeus’s prophets on Earth. The Wolf of Wrath embodies the sin it is named for in the form of a terrible and twisted demon-wolf that incorporates the lethal traits of numerous creatures. The existence of The Wolf of Wrath on Earth sets off a string of killings and disasters as the demon-wolf’s instinct is to gorge itself in a killing rampage so long as it maintains its form.

Worb — A special device used by devils to hold wisps. They appear as orbs that devils often wear on their shoulder. The most powerful of devils have multiple worbs. Worbs can liquidate wisps in a number of ways — usually using them for power, food, or a kind of diabolical currency. To devils, wisps are the most fungible of all resources.

(Want to read or listen to Myra Helkey’s story? Here is where you can find the Helkey Table of Contents and chapter links.)

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