Helkey 26 — Fire and Escape

The solar train barrels on. Bruised, beaten. Yet whole.

A crack yawns in a forward car’s roof. Scorch marks from the Nightmare’s attempt to possess the vehicle cover its length. Melted plastic, seared-off paint, shattered windows — all bear mute testimony to a devil’s assault. The train’s glowing caboose bucks and jolts as the devil — trapped inside by Sadie’s angelic magic — rages against its bindings. Clouds rising to the north shade a falling sun. Winds whip through dry and overheated lands. Leaves fallen, too soon, from unnatural heat swirl around the train as it rushes north toward the growing storm. The whole scene — cast in red-grey.

Throughout the train, passengers are peeking out from hiding places. Taking stock. Trying to make sense of the madness they just witnessed. Some cower back in fear as the caboose bucks or as ghostly, Nightmare faces half-form on the interior train wall — only to be wiped away by Sadie’s protective magic. Other passengers creep out, embrace loved ones, or dial on their cells with trembling hands. The remaining security force scampers about in confusion, trying to make sense of the destruction left by Gibbons Crane and his Nightmare. Disturbing news crackles on the police radio. Reports of roving armed bands. Clusters of Berserkers approach the train tracks ahead. There’s little the officers can do but ask for more help.

In the Sleipnir’s locomative, the engineer monitors frantic radio traffic. He doesn’t know what the hell’s going on. Reports coming in don’t make any damn sense. What he does know is his train’s been hit by something. Warning lights flash all over his board. If this were just a malfunction, he’d stop the train here and wait for repairs. Too risky to go on. But with the terrorist threat — that’s what they were calling it anyway — protocol is to keep moving. Police are setting up a cordon around Esbjerg and pushing south. Meanwhile, all kinds off assets are en-route to protect the track even as more of those damn Berserker extremists gather. What a goddamn mess! He sure as hell didn’t sign up for this shit when he took the job.

Some cars back from the locomotive, Mori stands, takes stock. He’s about halfway down on his ammo. His energetic vessel’s a quarter full. His eyes flick to Beatrice. Except for a few patterned curses left in her clothes and rapier, his girl’s tapped out. Sadie’s a different story. He doesn’t know squat about her present state. But he bets she’s also starting to run low — after all the serious magic she just pulled off. He rolls his hand into a fist bump, extends it to Sadie. “Beatrice did face down that Curse Rider. But you were the brains behind this whole stunt. Major props.”

Sadie returns his fist bump. “Not out of the woods, yet, my good Mori,” she replies.

“Huh. You can say that again.”

Beatrice flicks the cigarette stink and ash of devil’s magic off her rapier, then sheathes it. Taking a breath, she turns to the passengers. An elderly lady struggles on the ground. Beatrice stoops to lift her. Helps her back to her seat. Checks her for broken bones — all while speaking in soothing tones. Ivan’s gathered himself into a ball in a nearby empty seat. His eyes flare with barely checked rage. Sadie produces a water bottle, hands it to him. Ivan reaches out mechanically. Grasps the bottle. Lifts it to his lips, shoots Mori a baleful glance. Mori’s not going to engage with the guy. Jackass got what he deserved. Still can’t believe we’re doing everything to get this guy into Heaven.

Mori joins Beatrice in helping the passengers. Hot wind whirls in through the open hole overhead. Sweat sticks to the back of his neck. He wonders how Myra’s coping in Hell’s Infernia. Heat here is damned unpleasant, even a little dangerous. It’s a fast-killing inferno she’s facing off against down there. Far behind, bangs and thumps from the Curse Rider’s tireless attempts to escape continue. Over the train car walls, Mori can see Nightmare ghosts all a-flicker. Both are testing Sadie’s traps. No success for either yet. He glances over at Sadie. Beads of sweat glisten on her face as she strains to shore up her curses. His eyes swirl with magical detection as he picks up the energy bleeding off her. Rejuvenating her bindings over both devil and Nightmare. That kind of exertion can’t last forever, Mori worries.

He reaches over to Sadie. “Hey. Don’t suffer is silence. If you need help…”

“I’ve got this,” Sadie interupts. “You refresh what magic you can. We’re going to need it for the crossing.”

Mori casts his eyes to the window — glancing out at the gathering storm. “Yeah. You’re in charge of this part and all. But did we really have to pick the North Sea?”

Sadie laughs. Somehow she finds his question funny.

Mori grins back. At least they still have humor. Police style humor. Laughing at horrific stuff because that’s all you got left.

The Sleipnir train, wounded, holding Curse Rider and Nightmare bound within its angel-magicked form, barrels onward. Fields and woods rush by. They pass into a lowland interspersed by rivers — their banks buttressed by dikes. To their left is a marshland — drowning in the relentless flood of a North Sea swollen by melting glaciers hundreds to thousands of miles distant. Wind turbines spin mighty blades in the gusts. Drinking deep of the rising storm’s energy and feeding it back into a continent-spanning web of electrical connections. Part of Europe’s effort to face down a raging climate. Only half answered in the States and China. An olive branch scorched in Hellish fossil fuel fires by reactionaries and those seeking safety under brutal strong-men. White caps roll across the marsh. Churning down reeds and drowning unprotected woods. Some of the lower dikes have spray over-topping them. Floods are a common occurrence here in the lowlands now. Pumps continuously push the sea back. Without something akin to a miracle, it’s just a matter of time before the whole place drowns. Mori doesn’t want to think about what the North Sea looks like.

Minutes pass. Passengers drift into a kind of fear-fugue as ghosts flicker across the train — its caboose shrieking in agony at the Curse Rider’s relentless pounding. Miles tic down. At last, Sadie stands. “Time to get ready,” she says. “Up on the roof.”

Beatrice gets up, helps a grumbling Ivan rise. “Worst train ride of life. Better be worth it,” he mutters.

“Hush you old curmudgeon,” Beatrice says. Trying to lighten the mood and failing.

Standing on the backs of seats, they clamber up to the train’s roof. “We’re approaching the Brons River,” Sadie says. “We should see it in a handful of miles. After we pass through this wood. We’ll jump when we get there.” Scrambling atop the moving train, Mori ignores the loud blows coming from the caboose and turns to face the wind. Peering ahead, he sees a large, dense wood. Rising up from it is a cloud of black smoke. Lit underneath by wicked flames, the smoke boils — grabbing at the afternoon sky like a twisted hand. Fire roars in the fanning wind. It hungrily engulfs dry fuel — trees, shrubs, brush. All left desiccated after months of extreme heat.

Flicking his senses to omnis scientia, Mori looks out over the fire and through the forest. Flames extend along a three quarter mile swath crossing the train tracks and swiftly jumping from tree-to-tree. Beneath omnis scientia, a tree explodes into a pyre. His vision wavers. He pushes the sensor through a black bulge of smoke. Darkness envelopes it for about thirty seconds. Finally, it crosses into clear air. Behind the fires are Berserkers. Riding their bikes off-road and along trails, they hurl Molotov cocktails — spurring the flames still higher. About twenty in all range through the burning wood. Behind them the Brons sparkles green-blue. Even its sheltered strand is capped in white.

“Oh shit!” Mori says. He turns to Beatrice. “You seeing this?”

Her mouth forms a grim line as she nods. “They’re firebombing the woods! Curse Rider must have some way to send word to his thralls. Even trapped in Sadie’s cage.”

“We’ll need to go around,” Sadie says, staring straight into the inferno. “Looks like we’re jumping train a bit sooner than expected.”

Ivan groans.

Then, the mighty Sleipnir train begins to break. The flames are too dense. Too intense for the damaged train to safely pass through. Wheels squeal and spark. They come to a halt after about a mile of forward motion. Fields surround them. Ahead, the woods rage with fire. In the distance, police lights flash. Some approach the train. Others cut around the woods — angling toward the Berserkers.

Pluma! Una! Sadie incants, then grabs Ivan’s hand. They jump, landing lightly on the ground. Mori extends his hand to Beatrice, using some of his precious remaining curse energy on the magic that bears them safely to ground. Behind them, the ailing train lets out a groan. The caboose emits another shriek and then lurches as the Curse Rider strikes it. Damn devil is tossing around its sixty ton bulk like a toy. Smell of smoke fills the air. All around are piles of half-eaten hay. Beatrice cracks a grin as she rushes to a wooden fence then gracefully bounds over.

Live stream of Fire and Escape. Originally streamed on Twitch here.

Mori cracks a wry grin. Sadie turns to him. “What’s she doing?”

“Oh you just wait. My girl, well, she has this thing…” He trails off relishing the surprise.

Beatrice streaks over a hill. She’s moving faster than any of them are able to. Could probably outrun an Olympic sprinter if it came to that. But Beatrice’s haste is bound up both in their present urgency and in her momentary joy. In the distance, Mori hears a loud, low raspberry-type sound. Then, a rhythmic pounding. Suddenly Beatrice emerges over the hilltop astride a tall white mare with two other horses — a chestnut mare and a black stallion — in tow. She’s got this crazy grin painting her face.

“Yeah,” Mori continues. “As I was saying, Beatrice has this thing for horses.”

Beatrice trots the horses over to them. “They were just on the other side of that rise,” Beatrice says. “Hunkered down, poor things. Terrified by fire and noise. But I’ve calmed them. They say they’ll help us get where we need to go.”

“You can speak to horse?” Ivan says, incredulous.

“They’re better conversationalists than many people I know.”

Ivan scoffs.

Sadie puts her hands together and grins. “Best thing to happen in all of this Hellish day!”

Behind them, the train groans again under the titanic weight of another Curse Rider blow. The horses shy. Beatrice swiftly soothes them. “Time to mount up!” Mori says, looking over his shoulder at the ailing train.

It takes some work, as both Sadie and Ivan have little experience with horses. But after about a minute all four are mounted — Beatrice on the white, Mori on the black, and Sadie and Ivan on the mare. They’re all bare-back. None have time to go to the far-off barn to look for bit, bridle, or saddle.

Beatrice hangs back close to the chestnut — keeping her calm despite Ivan’s jostling and Sadie’s tentative motions. “Poor beast,” Beatrice says. But she’s not looking at the mare. She’s staring directly at the solar train. “Farewell, good mount. You were valiant. We thank you,” she says to the Sleipnir. Then, turning, she guides them off over the ranch’s lands, angling toward the fire’s southern edge. Behind them, the ailing Sleipnir continues to protest under the Curse Rider’s abuse. Three police cars screech to a halt beside the train. Doors pop open. Officers flood out then swiftly board. A police captain stands outside, scratching his head as he watches devil light play up and down the train’s length.

“Pretty sure Sadie’s ingenious trap won’t last too much longer,” Mori says, glancing back. “Best make tracks.”

Beatrice picks up speed in response, bringing the horses to a swift walk. Sadie and Ivan cling to their horse in terror. Good thing the chestnut’s both calm and mild mannered. Mori doubts a different horse would tolerate Ivan’s pinching grip or Sadie’s startled lurches. Despite Beatrice holding the horses back, they make good time. Mori bleeds some curse energy into ignarus even as he shifts omnis scientia overhead. The Berserkers have lost the Curse Rider’s direct aid. But Mori doesn’t want to take chances. The day’s coughed up too many nasty surprises already.

Fire on their right provides a screen as they move south and west. At least three Berserkers are prowling near the river. No-one bothers them as they exit the ranch, then continue on past the fire by following nature trails. Sadie’s on her phone, calling someone named Finn. Apparently, he’s the boat driver.

“Yes, Finn?” Sadie says. “We’ve had some more trouble… Yes. A fire! Yes. Please meet us before the highway.” She lurches on her horse, almost toppling over.

They pass a highway, angle into a wooded area. About a half mile off, they can hear the loud rumble of motor cycles. Combustion engines designed to make a racket now give away Berserkers’ positions making them easy for Beatrice to avoid. Emerging from the woods, they trot by a hotel. Some residents are standing outside gawping at the fire — now about a half-mile distant. The energy Mori’s bled into ignarus is so strong they don’t cast a second glance at the motley gang of riders. At last, they come to the river Brons. Once a narrow river, the Brons during recent years swelled due to sea level rise and spilled over its banks. It’s now doubled to forty feet and is hemmed in by numerous dikes. They climb the dike to find a zodiac-style boat with an electric motor waiting for them. A smiling man topped by a mop of blonde hair greets them.

“Hallo!” he says, giving a warm smile. “I’m Finn! Your boat captain. I hear you had quite the train ride?”

“You could say we had a devil of a time,” Mori quips.

Finn grins at the play on words. “Well, better get a move-on. Place is crawling with that nasty biker gang. Come now. Climb aboard!”

Beatrice dismounts, then helps Sadie and Ivan off their mare. Mori slides off his black stallion. It was a quick ride. But he’d grown to like the fella. He pats him in farewell, wishing he had an apple or a sugar cube to leave as thanks. Beatrice gathers the horses together, whispers some words in their ears, then urges them off. They begin a circular route — tracking well away from the fire. Shuffling down the dike’s embankment, Mori, Beatrice, Sadie and Ivan clamber onto the zodiac. Once they’re all settled, Finn pushes a button on his electric out-board motor and the little craft speeds quietly down the Brons. Spray, driven by the strong wind, splashes over the boat’s nose. River’s far too small for much chop. But out ahead, the flooded marsh churns angrily. Mori grabs the gunnel and gets ready for a wild ride.

“Hope there’s a much bigger boat before the end of this ride,” he says.

(New to the Helkey multiverse? Haven’t yet read the first chapter? You can find it here: Helkey 1 — The Memory Draught.)

(Looking for another chapter? Find it in the Helkey Table of Contents.)

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Helkey 25 — Mobile Holy Ground

“The Nightmare’s in the frigging train!” Mori shouts.

Beatrice spins, facing front. There’s a lurch, a shriek of wheels. The train contorts, jumping on its tracks, throwing passengers back and forth. Ghostly light strobes along the walls. People crouch and cower near her. Terrified murmurs surround her. What do I do? My energetic vessel’s almost empty. The Curse Rider’s arrival in terrible glory has left her stunned. Breathless. Fear threads through her — trying to freeze her to the floor. She spins, leaps up beside Mori.

“What now?” He says, his jaw line clenching in tension.

“We figure out some way to fight him,” She replies. To her ears, she sounds far more confident than she feels. “To exorcise the Nightmare.”

Sadie stands up. Puts a hand on Beatrice’s arm. “Wait. We’ve chosen our ground well. Look carefully.”

Beatrice lifts her eyes to the wall, watches the Nightmare’s ghostly spirit rushing back and forth through the train. Metal shudders. Plastic smolders. Wheels squeal and grind. But the train’s form does not change. There is no diabolical transformation.

“You see now? We picked a solar train for good reason. They don’t call it fueled by Heaven for nothing.” Then, Sadie lifts her hand, touches the train’s wall and incants “Ligamen Malum!” Blue-white light pulses out. A series of white rings expands from her point of contact. The rings ripple through the train — creating an interlocking chain of binding circles. The Nightmare spirit shrieks, fades, then melts back in silence. Smooth forward motion resumes. Beatrice’s eyes swirl with magical detection. The Nightmare thrashes. But it cannot escape from Sadie’s binding. Stuck in a substance anathema to its nature. Bound by a chain of celestial magic drawing strength from the solar train’s innate benevolence. For now, the demon is locked down, unable to move.

“You trapped it!” Beatrice exclaims in surprise and relief. “You chose the train for this reason didn’t you? You knew.”

Sadie taps the train’s deck with her foot, a sheepish grin spreading over her face. “What does Myra call this sort of conveyance? I heard her say it once?”

“Mobile holy ground, Highlander!” Mori says. “Damn, what a move! I saw you touch the wall and concentrate earlier. Didn’t know it was to work a heavy-weight curse!”

Beatrice wipes away a tear that forms, unbidden, at mention of her daughter. “The idea to set this trap came from something Myra said?”

“That’s as crazy as it is cool,” Mori actually laughs.

“No time to celebrate,” Sadie says. “We’ve knocked out one of his main weapons. But we still have a Curse Rider to deal with.”

“What’s the plan?” Beatrice asks.

“I’m drawing a blank too,” Mori says. He shares a glance with Beatrice, worry plain in his expression. “We’re both about tapped out.”

Ivan groans, clutches his belly, then barfs on the floor. Sadie grabs his collar, hoists him up. “We know what the Curse Rider wants.” She motions to Ivan. “Don’t we? For certainty, he hunts you to take your wisps. But he’s also here for Ivan. And as complicated as our Russian friend here makes things for us, he’s also splitting the Curse Rider’s focus.” Sadie pats Ivan on the back, then starts guiding him to the rear of the car.

“It’s a delay tactic,” Mori says.

Beatrice nods. “We move the quarries. Keep him guessing.” Flicking her sense through omnis scientia, she can see the Curse Rider raging on the train’s roof. His Nightmare trapped, his once-cool demeanor is now melting into a rictus of ugly rage. His eyes follow the magical lines running from the sensor back to Beatrice and Mori. With great leaps that seem impossible for such a whip-thin body, he begins bounding toward them. Where his feet touch the sanctified train, angry sparks lash out at him, burning him. He pays no mind as boots and cloths are blasted away. As human flesh sears to black and red scales, his feet taking on the shape of talons. “He’s coming! Let’s move!”

As they stand, Officer Winkler finally recovers from her shock at the madness caused by what she thinks is a mass phone hacking. She’s close, overhearing their conversation. Though some of it’s not processing for her, the magical parts mostly, she grasps the gist of their plan. Then, her police radio blares with a confusing report of a helicopter landing on the roof and depositing a likely hijacker. She stands, pulls her firearm. “Good idea! Get to the train’s rear! We’ll do what we can to protect your dignitary!” Winkler rushes into the next car, joins two other officers, then uses the emergency access to get to the roof.

Beatrice lifts a hand, then incants praesidia! The blue light of her protection curse shoots toward the officers, enveloping them in a momentary flare. She ties off the energy, watching sparks trail them as they climb onto the roof. It’ll last about ten minutes. Hopefully enough. Probing her energetic vessel she finds she’s got maybe one strong curse left. She doesn’t regret it. Those officers are good people going into a situation they don’t understand. One where they’re completely outclassed.

The Curse Rider is ten cars back and coming on fast. They turn and rush headlong toward the train’s rear. Running itself isn’t a strategy. It buys them time. And not much. Cunning Sadie must have another trick card in her deck.

Sadie grabs her by the shirt. “I know you’re almost out! Save your last magic until I tell you to use it! Going to need your special talent!”

Beatrice nods back, mouth forming a grim line. “Aye, my captain!” she replies, then rushes onward, checking her speed to make sure her companions can keep up. Most mages have specializations. Sadie’s are healing, binding, protection and traps. Mori’s involve information gathering, detection, stealth, obfuscation, and weapon-enhanced ranged combat. She has a few areas of magical specialization, but she bets Sadie will draw something from her wide-ranging, mobility-enabling quiver.

They pass through one train car. Another. Passengers stare in obvious shock from the phone disturbance, the jolting train, the diabolical light show. Warnings about a possible unauthorized boarder blare through the speakers. Ivan stumbles. Mori hit him pretty hard. Can’t say I blame him. Asmodeus’s Prophet is also cradling a burned hand, suffers from many bruises. The wound in his back and wisp from the Pride-Eater’s talon clearly troubles him as he lurches back and forth in a daze of pain. Beatrice hooks a hand under his arm, helping Sadie propel him onward.

Through omnis scientia, Beatrice watches as the officers climb onto the train’s roof. They shout, pointing at the Curse Rider who’s now become a horrific mash of devil and cowboy — running on taloned feet as divine energy sparks angrily around him. White light flares, rising from Sadie’s chain of binding circles. A Macto effect Sadie layered into her spell’s structure. The sparks are ripping holes in his human flesh. A superficial garment, some of it sags off in tatters — revealing more of the mottled black and red scales. A baleful black eye with a white pin-prick for its pupil scans them as the devil cowboy rushes forward, holding its black hat to its head with one hand.

“Halt!” the officers shout, weapons drawn. The interpretation from German ringing in her ears through the shared sensor.

Quicker than a cobra-strike, the devil cowboy draws his firearm. A massive six-shooter leaps into his hand. He fires. A black round erupts. It seems to expand, devouring light as it races toward its targets. The officers, pistols already out, return fire. A few bullets strike the Curse Rider. May as well be stinging gnats for all the damage they inflict. The black round shoots between the officers, contracts with a ‘wump!’ then explodes in a dark shockwave. Darkness tinged with fire bursts out, engulfing the officers and tearing a hole in the train roof. Blue light ripples, protecting them from the impact. Still, the officers are flung off like toys in warped bubbles. Two tumble away to the left. One to the right. Beatrice sees Winkler fall into bushes along the train tracks, blue light still shielding her. Safe if shook-up. The other two officers hurtle out of sight. The Curse Rider takes one leap, jumps through the hole opened by his black bullet, lands in a flare of sparks among screaming passengers, then continues his onrush from within the train.

Beatrice looks over her shoulder. She can’t see him yet. But she does see passengers cowering, diving under seats, or pressing themselves against walls. In the distance, through a series of doors, she can see material swirling around like confetti. “He’s in the train!” she shouts.

Sadie looks back at her, catches her eye. “Good,” she says.

Beatrice turns, facing the train’s rear. They sprint — slamming through doors and jumping over passengers, Ivan in tow. From behind them, the sounds of screams and crashes grows louder. Beatrice feels panic rise into her throat. Pricks run up her spine. She feels she’ll be snatched away and rent to pieces at any instant. They’re moving too fast now to look back. But the noise behind grows louder and louder.

Finally, they come to the caboose car’s entrance. Sadie lifts a hand. Beatrice spins to a halt. Mori stops, takes a knee. Ivan collapses. Toward the engine, not three cars away, the Curse Rider strides through a shower of sparks carrying Macto curses that blast into him in gory staccato. Bits of his human shell fly off — spraying over cowering and screaming passengers. He ignores them. Clawed feet hammer as he rushes toward them. Legs pistoning with terrible force that evokes both the machine and the reptilian. Eyes — twin white lights in orbs of darkness — fix on them like gun sights. His flesh and clothes are now tatters. Most of what made him look human is ripped away. His diabolical features — mottled black and bood-red scales, twin horns sprouting from his skull, long claws replacing toes and finger nails — take on most of his form now. Beatrice draws breath, in awe of what Sadie’s done with her magic. She turned the train into a gauntlet of destruction for the Curse Rider. It’s still no-where near enough. The thing she sees stands strong, barely phased by the terrible punishment coming in from all sides. The devil cowboy — it still wears its ridiculous hat — explodes into a dividing doorway. The door is thrown off its hinges with a shriek of steel. The Curse Rider bursts through. Now just two cars away.

“I hope you know what you’re doing!” Mori shouts to Sadie.

“He sees us! Good!” She shouts. “Now run! To the end of the train!”

They rush headlong. It’s a real race now and they’re losing fast. Beatrice has no idea what Sadie has in mind. But it better be good. They’re at the train’s end. All that stands between them and rushing tracks — a door of steel and glass. About a hundred feet away and opposite the door, the Curse Rider hurtles toward them. They’re trapped. Out of options.

“Mori! Shoot out the door!” Sadie shouts.

Mori, who was busy sighting down the Curse Rider, swings his weapon around, ejects the Macto magazine into his hand, switches it swiftly with a black magazine from his pocket, then aims at the door. Beatrice’s eyes widen as she recognizes the ammo. These are tungsten anti-material rounds! Mori shoots four times in succession, blasting away the hinges. The door flies off into space behind the train — tumbling like a leaf.

Sadie waves to the few passengers clustering near the caboose’s rear. “Too dangerous here! Run to the front now!” The passengers stand, scamper toward the car’s front. “Now hide! Something bad’s coming!” Sadie’s voice is laden with suggero spurring them to move despite their terror.

Not missing a beat, Sadie turns to Beatrice. “We’re going up top. Draw your sword. Use your defenses. Get its attention. Then follow my lead.” Sadie grabs Mori and Ivan. “Salire!” she incants. Together, they leap up — propelled in a swooping arc by Sadie’s curse magic. Then they’re on the roof, scampering toward the car’s front. Beatrice is now alone. She draws her curse-patterned rapier. Sparks fall from its tip. The tattoos on her feet and hands flare with magic as she prepares what remains in her energetic vessel. With her thumb, she taps the blue-white gem in her rapier’s pommel. A patterned praesidia curse triggers — enveloping her blade in a bubble of protective light. She’s deliberately bleeding a heavy amount of patterned lux into her name curse. Showing off both her nature as an angel and as a mage. A combination any devil worth its worb would lust for. In front of her, the door rips off — pinning two passengers as the Curse Rider tears it like a sheet of paper from a notebook, then casually casts it aside. She crouches. The Curse Rider’s white laser eyes in swirling darkness fall on her. She aims her sword at them. The Curse Rider hesitates for a moment, seems surprised she’s alone, glances about for her companions. The pause is only momentary. Her angelic, magical form, its vital wisp-energy fluttering within, is too spectacular a pull for a devil to resist. It tips its hat in seeming salute, lowers a hand toward the pistol on its belt, then leaps toward her.

Sadie!!!” Beatrice shouts.

“Una!” Sadie replies. “Una!” she hears Mori speak in turn as he bridges the link between Sadie, Beatrice, himself, and Ivan. Una forms a bridge that flows like a river of magic between them. It then extends in a blue-green arc over the train, connecting them to their magical sensor — omnis scientia — hundreds of feet ahead. Beatrice’s senses are transported along the bridge to the sensor’s far-off focus. Its view is just above the hole created by the Curse Rider’s first black bullet when it exploded among the police officers minutes before.

In her real sight, she can see the Curse Rider tearing through the train’s floor with its clawed feet. “When I cast my curse use lanuae on the sensor!” Sadie shouts. The Curse Rider’s six shooter whips up. Beatrice’s sense of time dilates. The barrel seems to slowly rise. “QAUE MALA!” Sadie incants, using the binding circle curse to seal the caboose with a ward against evil.

Beatrice spins her rapier. The gun’s barrel lines up. Sparks swirl in the air. She can see the barrel through her circle of sparks like a gaping maw. The five black bullets still housed in its cylinder — each a bulge of devil’s magic waiting for launch. She grabs one spark. The gun’s hammer falls. She hurls the spark. It disappears as it passes into the magical link made by una and flares swiftly through the blue-green bridge above the train. The black bullet hurtles toward her, shadow tendrils swarm out from it. Her rapier blazes. The light of a star briefly blossoms in the caboose as praesidia forms its bubble around her. Shadow tendrils coil and swell from the black bullet. Around Beatrice, seats are ripped off their mountings and thrown from the train, windows shatter, metal bulges and cracks.

Beatrice is ejected out behind the train in this clash of forces. Tendrils blooming around the swelling black bullet core through her protective light. If they touch her, they will tear her wisp away. The black bullet will then capture it for the Curse Rider to enslave. Hundreds of feet ahead, in the train that is now leaving her behind, her spark finally crosses una’s bridge and shoots out of the magical sensor. It lands in the train roof’s hole. The black bullet begins to engulf her. Tendrils just inches away as she dips toward impact on the tracks. Tucking into a ball, she shouts “LANUAE!” The explosive magic of teleportation enfolds her — lighting up three more times to engulf her companions on the train car roof ahead and above. The black bullet cores through the explosion where she hung in mid-air a moment before.

Beatrice emerges along with Sadie, Mori, and Ivan. Each leaping up out of their own explosive spark-shower. They fall about 8 feet, then land in a chorus of thumps in the ruined train car. A few hundred feet away, within the caboose, the Curse Rider howls in rage. Sadie’s magic has formed an iridescent field around the damaged car. Reinforced by the train’s holy ground, it contains the Curse Rider even as he vents his fury. Pounding and shooting the magical containment in furious effort to find release. The remaining passengers, not similarly bound by Sadie’s magic and gathered near the exit forward, flee to safety in the next train car. For the moment, the Curse Rider is too distracted by his capture to pay them mind. He aims his might at breaking the bottle, he deforms the magical containment — causing the caboose to jump. Its walls are quickly tattered with dents and cracks. But, for now, the mighty Curse Rider is held even as Macto curses continue to rain down on it.

Beatrice slumps to the floor, still shaking from the intensity of a few moments before. “Whew!” she says. “Well, Sadie, you did it. Trapped a Curse Rider. But I don’t know for how long. I’ll take my miracles.”

“It’s bought us time. Hopefully enough to get where we need to go,” Sadie replies.

“Tonder?” Mori asks.

“Brons,” Sadie replies. “I’ve arranged a boat. We jump train there. If all goes as planned. Glenda will be on board.”

Beatrice looks at them, puts her shaking hand on her head. “Are you both going to let me know what you’ve cooked up? Do I have to guess at your charades? I did just… What would Myra call it? I think the term is tank. Yes. I did just tank that Curse Rider for you guys. A little explanation as gratitude would be appreciated.”

“Sweetheart,” Mori replies, catching her up in a reassuring embrace. “You tanked beautifully! And yes, I suppose we both missed a lot of Sadie’s subtlety here. So to fill you in, we’re going to jump off the train at Brons, then take a boat down the Brons River and out to our Heaven’s gate in the North Sea. Providence willing, the cage Sadie made for our Curse Rider will hold until then and for some time after.”

“Glorious!” Beatrice says in an outburst, trying to blow her shakes off into the word. “How much longer ’til Brons?”

“About fifty minutes,” Mori says.

“Seems like a long time given present circumstances.”

“It seems like forever.”

Ivan whimpers.

Beatrice stands, assesses her blessings. She’s still breathing — thanks in no small part to Sadie. This whole affair is too desperate. But she didn’t know what else to do. With Myra in Hell, they’re committed to this crazy path. And that was that.

(New to the Helkey multiverse? Haven’t yet read the first chapter? You can find it here: Helkey 1 — The Memory Draught.)

(Looking for another chapter? Find it in the Helkey Table of Contents.)

(Enjoying the story? Want to help support the continuance of this tale? Please like, share and subscribe.)

Helkey 24 — Flight to Esbjerg With a Nightmare in the Sky

Mori watches the train slowly board, glances at their police escort, then squeezes Beatrice’s arm. The contact — as much for his own comfort as hers. Finely muscled angelic flesh warms his hand. Sets it to tingling in ways a normal human touch might not. Or so he imagines. Maybe it’s just because he’s still batshit crazy in love with her. At this point, he’ll take even the imagined comfort, or the halo effect, or the real comfort caused by her angelic nature. Whatever the source, he sure as Hell needed it now.

Hunted.

The word buzzes in his mind like an alarm. His skin tingles with primordial fear response. Mori feels the impulse to kill, to run like Hell, or both. A Curse Rider? We knew it would probably come. But now… Gods, we are so fucked.

Mages as a subset of humankind had nearly gone extinct numerous times over the last millennia and a half. The cause — goddamn Curse Riders. Devils armed and trained by Asmodeus himself to slay mages and to take their powerful wisps. They were an innovation of the Dark Ages. A far more lethal scythe to shear through the ranks of his people than even the devils who came before. All devils lusted after mages’ souls. Much of Hell was dedicated to the entrapment of mage wisps by whatever means necessary. But before the Curse Riders, devils had to use the normal lures. Tempting or tricking the mage into Hell or by jumping any mage foolish enough to enter Hell willingly on their own. Curse Riders were a great advancement into wholesale carnage. Able to exploit Asmodeus’s in-roads to Earth to take form, they could now directly hunt and slay. Taking mage wisps by the devil-preferred method that is violence and slaughter. A feat which wasn’t possible before.

At first, the losses were mammoth. Only the most powerful mages — able to resist the overwhelming power of a Curse Rider long enough to flee — and the most cunning survived. New methods were devised to keep hidden. To keep safe. By modern times, mage numbers were again slowly rising. Though never so plentiful as before the Curse Riders.

I guess my fear’s kinda instinctive. Makes sense after concocting such a bone-headed plan and following through with it. They’d sent their only daughter into Hell and to distract Asmodeus. They’d deliberately taken Ivan Volkov, the Arch Devil’s chosen prophet on Earth. I suppose I hoped we’d avoid a Curse Rider. But that was stupid. Like kicking a hornets’ nest and expecting the hornets not to swarming out and sting the fuck out of you.

Now we’re in a serious bind. A Curse Rider, and a very nasty one by the look of it, is breathing down our necks. He’s summoned up a posse of the worst devil sympathizers in Europe. It’s an honest to goddamn witch hunt.

The officer tabs her radio, speaks a few words in German. Interpretor gives him the words in English. Train’s almost finished boarding. They’re departing in four minutes. There’s a gathering of extremists just north of town near the tracks. But police units are already breaking them up. Mori’s too keyed up and knows way too much to feel relief. Instead, he moves on to the next worry.

Across the table, Sadie is on the phone with Glenda. “No, dear. It’s too dangerous to meet us at the train station. No, it’s also too dangerous to go to the restaurant. We’ll need you to go to the docks. Now. Yes. Yes. I’ll be calling ahead for the water transport. Of course I have a contingency.”

Ivan reaches out, tries to grab the phone. Sparks erupt from his hand. He shakes it in pain. “Tell her not come,” he growls.

Sadie doesn’t miss a beat. “Of course your father’s here, dear. I’m certain he’ll be glad to see you. Yes, yes. The trouble is… after him too. Stay safe dear. And remember. The docks! Take every precaution and have our friends help if need-be. Lots of love and see you soon. Bye now dear.”

Sadie puts down the phone, takes a deep breath, then lays a hand on the train car’s interior wall. She closers her eyes, whispering. Taking a moment to study herself. Mori can’t hear what she’s saying. He’d want to pray too, though. If he were the praying type. What Mori doesn’t notice is the flash of divine curse energy running through Sadie’s palm and into the train.

Mori’s nervously glancing at his watch — it’s 12:03. They should be leaving soon. He pulls out his phone, thumbing through his text messages. He had Stefan follow the train in his Tesla just in case. But he’s more than an hour behind them. By the time they reach Esbjerg, if they reach Esberg, that lag will stretch past two hours. A lot can happen in two hours. Stefan will almost certainly be too far away to help. He glances sidelong at Beatrice, notes she’s keeping track of Ivan and the officer all while monitoring their still-active omnis scientia. Good, she’s on top of her game. Did I ever doubt?

Mori drums on the table in front of him with his fingers, trying to bleed off the anxiety with pointless motion. Why aren’t they moving yet? He glances over his shoulder at the officer a couple rows away. She’s also on her phone. He leans across the table. “Sadie, tell me about your contacts in Esbjerg,” he asks in a low voice. “You have someone who can meet us a bit past midway? Possibly near Tonder?”

Sadie blinks at him, removing her hand from the train’s interior wall. “I heard your little plan from earlier. It’s probably a good one. But it’ll take some doing.” She picks up her phone and holds up a finger, indicating he wait. Good, she’s on it. Sadie’s about as resourceful as they come. If she’s already up on his jump-train plan, then she’s probably arranging a contact at a good jump point.

The train makes a whooshing sound as it departs. Frigging finally! Powerful electric motors humming, the one hundred percent clean energy, five thousand ton Sleipnir launches from the platform. A half-smile creeps onto his face. He’ll never get used to the delicious acceleration electrics could pump out. Hamburg’s urban region blurs by and they are, once again, rocketing through open country. Hot, dry farms and woodlands replace the gray and white city buildings of Hamburg. The train seems to be moving faster this time. Good. Mori glances at the officer, wondering if its speed has something to do with the recent attack by goddamn Berserkers. Probably. When they left the platform, their first train was crawling with law enforcement. Media’s gonna have a friggin heyday with this stuff, Furze Bank, and the plane crash.

They cross a road intersection. In the distance, Mori can see a police roadblock. Behind it is a cluster of motor cycles. Some of their riders lift one-finger salutes at the passing train. Beatrice’s eyes swirl with magical energy as she engages omnis scientia.

“More Berserkers,” she says, pointing the magical sensor at the bikers. He nods, not wanting to expend precious magical energy to see the spectacle more closely for himself. The train is already past the intersection. “There are about fourteen. Cops are having a tough time with them.”

Mori gives a wry smirk. “I bet.”

“Oh,” Beatrice gasps.

“What is it, babe?” He can still see her eyes swirling. She must’ve picked up something new out there.

“It’s… a helicopter. You’ve go to see this.” She grabs hold of his shoulder.

“OK,” he replies, blinking his eyes and tapping his energetic vessel to connect him with omnis scientia. He’s momentarily dizzy as his senses shift. He adjusts quickly. Scanning his new, much wider, field of vision, he notes the Berserkers and Police rapidly falling away behind them. Spinning the sensor north, he scans for Beatrice’s helicopter. No such luck, but the hot northwestern sky is littered with massive thunderheads. A titanic, if far-distant, white-gray line of overshooting tops. Its tell-tale, anvil-shaped white blur about two hundred and fifty miles off. Gonna get really stormy this afternoon. And they’re heading out into the North Sea. Great. Mori keeps spinning the sensor, turning it eastward. Then he sees it. A black and red MD 902 Explorer that could best be described as highly stylized spews black clouds of smoke behind and to the right.

The helicopter is clearly shadowing them. To his sensitive mage sight, its abnormalities are obvious. Diabolical magic drips away and behind it as worb energy flares in its engines. Even to a casual observer its bulging glass cockpit eyes, landing struts sporting downward turning talons, the bat-like shape of tail fins, and red flames shooting from exhaust ports would seem out of place except at a derby race made for monster helicopters.

“Yep. Definitely a Nightmare,” he announces, shifting his senses back to the train cabin. Beatrice shoots him a look that says ‘duh’ but in a more refined way he doesn’t articulate. “Keep eyes on it sweetheart. I’ll see if our new friends can do something to delay it.”

Mori stands, walks over to the police officer, then crouches down. “Uh, mam, I think you might want to take a look at this.” He glances at her name plate. It’s Officer Winkler.

“What is it?”

“Over here by the window.” Mori guides her to an open seat with a window space on the train’s right side. He lifts his finger, points at the helicopter. “See that? I’m betting it’s not authorized to fly so close to our train.” The helicopter’s about a thousand feet up. It’s slowly descending toward them.

“Schiesse!” Winkler exclaims. “That thing is ugly.”

“Yeah, looks like some magical monster out of a fantasy movie, right?”

“Ja!” She replies, then tabs her radio. After a flurried conversation, she looks at Mori with upraised eyebrows. “Good spot. It’s not showing up on radar.” Her own words seem to puzzle her. “What kind of helicopter looks like that but doesn’t show up on radar?”

The Nightmare kind, Mori thinks to himself but doesn’t reply. Instead he just shrugs his shoulders and turns up his hands in a ‘you got me, police lady’ gesture.

Winkler blows a raspberry, sharing in his befuddlement. “They’re sending a chopper to intercept. Closest one’s out of Kiel. Won’t be here for another 15-20 minutes. And that’s fast response.”

“Central’s gotta be freaked,” Mori falls into cop-speak easy, his normal person background kicking in. He scratches his head, thinking about a police helicopter and a Nightmare facing off among the clouds… “Hey, maybe it’s not such a good idea…” He trails off not knowing how exactly to explain how a supposed civilian helicopter is going to give a police ‘copter trouble. But that probably wasn’t going to happen. 15-20 minutes wasn’t going to be fast enough. Mori’s mind races, trying to come up with another plan.

“They’re all over the place with everything that’s happened,” Officer Winkler continues. “That keeps happening. And to top it all off, there’s a big gale front sweeping in from the North Sea. Thunderstorms, hurricane force winds, there’s even a tornado watch.”

“Don’t say?” Mori already saw the storm clouds. The forecast confirms it. As he talks, his tactical brain is kicking in. He’s wondering how to get a clear shot at the Nightmare ‘copter. He glances back to his rifle-briefcase. Yeah. Might need that soon. “Lately weather’s been wrecked as all Hell,” Mori continues. It was part of the whole problem, wasn’t it? Damn devils teaming up with corrupt and influential humans to do stuff like fuck up the weather for all the other humans. Today’s Hellified forecast included an actual devil invader flying in a goddamn helicopter made from an unholy mash-up of machine, demon, and diabolical magic.

“Ja, for the past decade at least. It’s the hot air running into ocean water chilled by Greenland melt.”

Now it’s Mori’s turn to blow a raspberry. “Tell me about it, right?” So officer Winkler was an amateur climate buff? Well, it was certainly something worth his respect. “Climate change’s playing havok with everything.”

She’s nodding and formulating a reply. Mori can tell they’d touched on a subject of passionate interest for Winkler — who seemed to be, all-in-all, a rather decent human being. Mori’s edging away to get back to his briefcase when, suddenly, all the freaking cell phones in their train car start ringing.

“Oh fucking shit!”

Winkler looks up at him in surprise. Her phone is ringing too.

“Oh shit, did I say that out loud? Don’t answer that call! Gotta go!” He’s running off, grabbing his phone. A glance is all he needs to see the red tendrils of diabolical influence heavy with suggestive magic oozing off it. He tabs the answer key, puts it on speaker, and holds it well away from his face as he jumps, then slides back to their seats. He’s got magical protections set up to deal with devils’ suggestive magic. But it never hurts to be careful.

“Lookin’ for Ivan,” a cigarette-smoke voice rasps on the other end. Mori can hear twenty other phones saying the same thing throughout the train car. “Not hard to miss,” the voice continues. “He’s a little squirt of a Russian. Kinda looks like Vladimir Putin. I’d be obliged if you could hand me off to him.”

About ten people stand up all at once — holding their phones out to Ivan. Mori shoves four of them away. Beatrice and Sadie are already on their feet. Sadie shouting confractus! multiple times. The diabolical magic in five nearby phones unravels.

“Please, no! This is all a misunderstanding!” Beatrice says, her voice laden with an-already applied suggero curse. Confused passengers sit back down as the devil continues to spout garbage into their ears. Even as some seem to hear Beatrice, succumb to her magic, and sit down, more passengers further back in the car are standing, moving toward them, holding phones with diabolical magic tendrils flailing.

“Aww, come-on Ivan. I know you’re there buddy, pick up,” the diabolical cowboy voice crackles through at least thirty phones, filling the train with its helter-skelter suggestive magic. One of the zombie-like crowd, a breathless teen with a confused look on his face, breaks through, then kneels to offer up his Cthulhu phone. Mori is struck by the absurdity of the gesture. But doesn’t have time to think about it. He’s too busy shoving off the mass of bedeviled humanity.

Ivan hears the voice. He stands slowly, as if drawn up on marionette strings. His hand lifts toward the teen’s phone. It begins to spark with Sadie’s telephone blocking curse. Ivan grasps the phone. It catches fire — burning Ivan. Mori can smell the sweet scent of frying skin. Ivan is unphased. The Pride Eater wound in his back is flaring with diabolical magic. Taking control. Mori focuses omnis scientia down and through the train. He can see the possession stabbing through the Russian like a thorn dug too deep to be removed. Ivan picks up the phone. Tendrils quest toward him from the receiver only to be burned off like mist in morning sunlight by Sadie’s curse. The phone sparks, catches flame, then melts in Ivan’s hand.

The voice on the other line is still audible as a tinny, warbling tone. “bAd conNeCtiOn,” the devil cowboy says before the audio cuts out.

At last Ivan seems to wake up. He screams, shakes the burning phone out of his hand, then kneels to cradle his wounded digits. His eyebrows are upturned. He looks both with terror and with longing as another of the devil-zombified, this one dressed as an office professional, offers up another unholy phone. The wound in Ivan’s back pulses again — shooting a signal laden both with power and command. In Ivan’s eyes, Mori can see the ecstasy of longing for power ignite into a red glow. Ivan’s mouth works, his jaws clamping and unclamping, slaver drools down from his mouth as he literally salivates for power. Ivan’s link to that power — a friggin cell phone held before his face by a duped thrall with a devil on the other end.

Ivan’s hand lifts, closes on the cell phone. Once more, Sadie’s protective curse activates. But this time, the damn Curse Rider somehow fights back. The tendrils multiply and, as one, shoot in a cloud — rocketing toward Ivan’s wound.

Mori’s hand closes on his briefcase. Pushes the red button. The rifle blurs into form. With automatic, precise movements, he removes a yellow confractus bullet. Aims for the phone. Shoots. The phone disintegrates in a flash. Tendrils immediately fade out. Ivan looks down at the phone in anguish, then back up at Mori in rage. The Russian hurls himself at Mori. Mori doesn’t have time to fuck around. He smashes the stock of his weapon into Ivan’s chest, slamming him back down into the seat. Ivan is momentarily stunned. This gives Mori the opportunity to spin and link a hand with Beatrice. They exchange a glance.

Una!” he shouts, joining his magic with Beatrice’s. “Suggero!

Beatrice smiles in grim approval. They speak together in concert. Their voices amplified by the shotgun effect of Una. “SIT! DOWN!” The magical force blasts through the train car in a shockwave. Though just suggestion, they’re both digging deep into their reserves. If Ivan is forcibly transformed here and now, then the whole mission to Denmark is almost certainly done for. No time to hold back. The raw outburst of curse magic carrying suggero knocks people off their feet, sends bags and snack containers flying, and cracks two windows. Everyone in the train except Beatrice, Sadie, and Mori sit down. Then, in the time it takes for Beatrice and Mori to draw breath again, they incant CONFRACTUS! Sending a second wave of curse energy to drive the devil’s magic out of the cell phones.

At last, the train car is silent. Free of the cajoling voice of the cowboy Curse Rider.

Up front, there’s a loud thump as something large lands on the train’s roof. The sound of helicopter blades, coming closer and closer throughout the struggle, is now directly overhead. It’s right atop the train’s electric engine. Beatrice and Mori exchange a horrified glance.

“Shit!” Mori exclaims as he transitions back to omnis scientia. Turning the sensor toward the train’s front, Mori sees it. The goddamn Nightmare helicopter has landed on the frigging roof. Beside it is the dark, whip-thin figure of the devil cowboy. A cigarette smolders in his mouth as he lays a hand upon the Nightmare machine, then whispers a few words as a rider might to a horse. The helicopter form melts, forms a red-black pool of something toxic, then sinks down into the body of the train. Mori’s stomach does a nose-dive. The Curse Rider turns, looks over his shoulder at the sensor, then the fucker actually waves.

(New to the Helkey multiverse? Haven’t yet read the first chapter? You can find it here: Helkey 1 — The Memory Draught.)

(Looking for another chapter? Find it in the Helkey Table of Contents.)

(Enjoying the story? Want to help support the continuance of this tale? Please like, share and subscribe.)

Helkey 23 — Queen of Drivers and Overseers

Regina Rouge stands atop Overseer tower, balcony railing clenched between two gauntleted hands, eyes scanning the flurry of activity below, a smile like a splash of blood on her lips. Her gun-metal armor grips her lithe form, fanning its spines into the hot, sulfurous air of Hell’s night. A red worb brimming with hundreds of captive wisps swirls over her left shoulder. At her hip is a long, ruby rod. Its end capped in black metal. A true Holocaust Scourge. One of the handful crafted by Asmodeus’s masters of infernal device. Not one of those cheap imitations bragged about by the petty nobles of Mechanus. She lays a palm over the weapon’s handle and peers out over her realm — the rich spawning grounds of Knife Lake. One of the most fertile basins for wisp formation in all of Eastern Infernia. Her source of power and profit this past Century. The one thing enabling her tenuous hold on Hell-Lord status.

The wisp-mongers of Mechanus are expecting a new supply of culls. And she is running late. A situation she seeks to remedy through that old Hellish occupation of over-work. Twenty scorpions are now grinding away to meet the jilted demand. Her full force of hundreds of Drivers along with a few score mercenary Poachers out scouring the lowlands for the wisps that continuously form here. Brought by demons, Terror Hounds, or simply by the increasingly terrible and competitive existence of those living on the prey world — Earth. Ever hungry, the Lords of Hell and their vast servant entourages require more souls to power their magics, to fulfill their never-sated lusts, or to curry favor in the endless power games of Asmodeus. His own ingenious lures bringing them more and more. She just need trap them, cull them, send them docile and ready for shaping into forms or use as a kind of liquid power in worbs.

Tonight’s effort will bring her more wealth, more favor. As long as it succeeds. So she watches from her balcony, ready to send a missive flying should any of the planned work run awry. Tonight, an annoying mist lies over large sections of the fertile lands to her south and east. She frowns as she tries to glimpse the scorpion she dispatched there. Through the mists, she thinks she sees the flick of its tail. Catches a glimpse of the tail contacting the wisp, then undulating with light as it draws the soul into a refinement vat. The tail flicks again. She smiles, stretches, cracks her knuckles. All is going well. The wisp mongers will be happy. Her wealth will continue to grow.

Then, near her scorpion, she sees a red flash that swiftly blooms into a flower of flame. A fireball shot. Her breath catches. Could her rival be taking action against her tonight? Lanvfer might be tempted to make a bold move to upset her shipment. He’d know the wisp-mongers are desperate. Any failure on her part will give him leverage. Regina had to admire the move. But it’s risky. Asmodeus will only turn a blind eye to the most minor internecine squabbling. Challenges between competing nobles are supposed to be settled on the battlefield of Avernum. But that only happens in instances of open warfare. Far more common are veiled conflicts or quietly incited rebellions. It’s one of the ongoing features of Hell — its lords ultimately fall prey to the endless grind of infighting. All except Asmodeus who delights in playing one against the other.

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Her armored fist tightens on the railing. Ever the pragmatist, Regina knows she is just as vulnerable to a fall as the rest. Another fireball round explodes near her scorpion. She can’t see what’s happening down there, but that light is unmistakable. Then, she sees the streaks of force — trailing sparks as they cut through the fog to explode over the scorpion. Five bolts of pure spiritual energy followed by the more familiar arcs of orange fireball rounds. The massive explosion rends a hole in the fog. She can see the wreckage of her scorpion clearly now, her keen devil’s eyes piercing miles to make out small forms crawling over it — collecting the pillage of victory.

“That was magecraft.” She whispers the words, then involuntarily licks her lips. Her sensitive devil’s nostrils flare. She can smell a scent that to a human would hint of saltpeter. Spark scent, the devils call it. A tell-tale of human magecraft that a devil noble such as Regina could sniff out better than a shark could sniff blood in water. That magic, those sparks, this smell. To her mind there is no doubt. In her hundreds of years, she’s captured a mage wisp but three times. Each rending — a victory that served to secure her present high place in Hell’s ever-shifting heirarchy. A hunger settles into her gut that has nothing at all to do with food. “This changes everything.”

Somehow, a mage had come to her lands. If she could capture it — one of the most valuable of wisps, worth more than a destroyed scorpion, worth more than the entire rushed wisp harvest, worth more than any of her best years’ crops — would be hers for the taking.

She lays a hand on her Holocaust Scourge, channels a tongue of its angry fire through her worb. The wisps within scream in pain — sending out her signal. In a few moments, the air above her ripples. Unfolding from a flash of flame, an Uktena — a flying red serpent with two horns jutting from its head — appears. It treads the air in front of her languidly as it drifts down to her. This serpent is Corviss. One of her many messengers.

“How might I serve you, mistress?” Corviss hisses.

“Someone has destroyed a scorpion.” Her tone is relaxed but it bears the subtle weight of those used to command. “It happened in the Lowlands’ Wisp Fields at the East End. “

Corviss hisses again, this time in surprise and delight. Uktena were unabashed lovers of conflict and mayhem. Trouble of all kinds and the suffering of others was a joy to them. “Does my lady suspect who would commit to such a thing?” A forked tongue flicks out. Two dark eyes glisten in anticipation.

“Not yet. Though there is a mage among them.”

Corviss cannot contain himself. He corkscrews through the air, spits burning venom above him, then bathes in it. Shuffling his coils in ecstasy, he curves back toward her. Should they capture a mage, all in Overseer Tower will bask in glory and receive Asmodeus’s favor for a year and a day. “Superb! What is your command!”

“We require the perpetrators. Send a Century and four scorpions to the Lowlands. Tell them to find the wreckage and deploy a hunting party — a Lance or two, each led by an Overseer should suffice — to pick up our quarry’s track from there. Hold the scorpions and the rest of the Century in reserve.”

“Yes lady Regina!” Corviss replies. “Shall I be off?”

Regina touches her Scourge. A red flame bites Corviss’s tail. He shrieks in momentary agony. “Do not presume,” she says evenly.

“Forgive me lady. I just… It’s been so long. My excitement got the better of me. It won’t happen again.”

Regina nods curtly, then continues. “Choose Overseer Lavross. He has the most experience dealing with magecraft. And warn him — the mage had enough skill to take down a scorpion with only a small group of companions. Perhaps as few as six. That said, he was able to exploit Hell’s society and gain allies. Probably from among the slave classes. One also cannot ignore the possibility that a rival may employ a mage as a cat’s paw.”

“The treason!” Corviss hisses, aghast at her suggestion.

“… will be plausibly deniable so long as the mage’s wisp is taken. And the mage wisp may serve as a mitigating gift to any Hell Lord, such as myself, who captures so dangerous an interloper. Lanvfer is quite cunning. I won’t put such maneuvering past him.”

“You are deft as ever, lady,” Corviss simpers. “I see why you send such a large force.”

“Yes. If this is a veiled plot by Lanvfer to unseat me, we’d better be ready. Alert the other four Centuries and put them on standby. It will slow the harvest. But our capture of a mage will more than offset our loss. However, do not allow any word to spread to the mercenaries. Just keep them hard to task. Instead, quietly double the number of spies we keep among them. Tell our agents to send back word if our mercenary friends act unexpectedly.”

Corviss bows. “It shall be so,” he hisses. He writhes in the air before her — almost tying himself in knots as he lurches into motion, then stops himself. He will not risk another burn from her Scourge. And yet this news of a mage, of a possible assault by Lanvfer is too delicious for an Uktena not to react.

Regina smiles, drawing out the moment. Toying with her Uktena messenger is one of her more sumptuous hobbies. “Very well…”

Corviss hangs on a tenterhook.

“One last thing.”

The Uktena lurches in mid-lunge, almost caught as he nearly withers the air to leap to Overseer Lavross. “Yes, my lady,” he manages lamely.

Regina is too overjoyed at her coup to inflict punishment for his minor insubordination. “Tell Lavross that the Lance responsible for capturing our mage will receive two allotments on top of the usual reward. Allow rumor of the reward to spread to the mercenaries, just not the aim of our present hunt. I trust in your subtlety.”

“My lady!” Corviss beams at the unexpected compliment.

Disappointed Corviss didn’t attempt to jump off again, Regina waves a hand in dismissal. “Now go!”

Corviss coils his body, bursts into flame, then disappears. Far below, she sees his fire light among a formation of Drivers. They stand, heavily armed and ready, at the base of Overseer. A contingent force prepared to deal with any surprise. In only a few minutes, they’re in motion, mounting their one-wheeled Vortexes which spew long tails of black smoke as they rush off toward four scorpions. Her force now in motion, she turns back to the east. The fog there is breaking up. But even her keen eyes can no longer make out the tiny forms she glimpsed in the distance. There is, however, an odd movement of wisps. A large group breaks off, then flows into the hills. It’s not unheard of for wisps to move together in such a way. They seem to naturally sense when they’re hunted. Often clustering together. Seeming to hope numbers alone will save them. It never works out. Her Drivers are as brutal as they are efficient. Yet these wisps do not appear to merely cluster and drift fearfully this way and that as they tend to. Instead they move swiftly into the hills, then cut into a lowland where they vanish from sight.

Strange and stranger. No matter. Whatever your magics, whatever alliances you think you have here in Hell, mage, will amount to nothing. They will crumble as ash in your hands. With mine, I will rend your wisp personally. I will make you my slave in the most horrible way imaginable. And forever-on you will serve me, Regina Rouge, Queen of Overseer Tower and Hell Lord. This I swear.

(New to the Helkey multiverse? Haven’t yet read the first chapter? You can find it here: Helkey 1 — The Memory Draught.)

(Looking for another chapter? Find it in the Helkey Table of Contents.)

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Helkey 22 — Ill-Fated Company

Followed by a drifting swarm of wisps, we proceed up a gentle slope. Turning left, I cut behind a land rise that masks us from what must surely be baleful watchers atop Overseer Tower. Out of the corner of my eye, I detect movement. Some spidery thing about ten feet across skittering over a hilltop. When I turn toward it, I see nothing. I flick omnis scienta up and over the rise. It gains height, swoops to the hill’s far side. Nothing. Just scree and large, jagged rocks. I shake my head. Either my eyes are playing tricks or some stealthy creature is lurking nearby. If so, won’t be too surprising. This is Hell, after all.

I motion to Zel and Theri, then point to the rise. “Saw some movement over there. May be nothing. If it’s something, I want to be ready.” They nod, adjusting to keep eyes on the ridge line. But we aren’t immediately troubled by whatever it was. If it was anything at all.

I guide us through another switch-back, moving us into a gully. It slopes down at a steep angle. Rocky walls thrust up on either side. Overhead, putrescent gas wafts up from some nearby water source — masking stars that waver in the hot, poisonous draft. Shimmering lines crisscross the sky creating a kind of shattered glass visual effect. To the east, a burnt-orange cloud-like object rises in various fiery hues. It’s surrounded by a ring. I suppose I’m looking at Hell’s moon Charon, or what’s left of it, through some spider web of crud devils somehow tossed up above the atmosphere. Everything up there is tinted sickly green. Out in the wisp fields, fog had obscured this celestial horror-show. Now, I find my eyes drawn to it when I should be keeping alert to more immediate dangers. Before long, the macabre sky is just a sliver above us.

My focus shifts to our hundred and forty-odd wisps. They swirl around us — spilling light like a flood of ghostly torches. Shadows dance and jigger. The gully’s rock walls bend and twist in ways that prick the imagination. I glimpse leering faces, strange beasts, rippling putrescent waterfalls. All of it — phantoms from a mind tweaked by constant danger. Just my fears getting the best of me in Hell’s environmental funhouse. We round a bend and there before us is a vertical crevice in the gully’s wall. I urge omnis scienta forward, causing it to flare lux for a moment. The cave goes back at least thirty feet. Though bones litter the floor, it appears unoccupied.

I pause at the cave entrance, looking at the bones. It’s an ominous sign despite bones being practically everywhere here in Hell. We’re in a gully, after all. If putrescent water flooded the place it might’ve gassed some inhabitants to death. Might’ve happened as recent as last night during the Hell-storm. I push omnis scienta to the cave’s rear, then have it do a circuit of the walls and ceiling. It’s a large and empty chamber filled with all variety of red, brown, and gray rocks. Some of them glisten with crystals. Despite last night’s storm, the place is now dry. Hell’s heat can do that.

“Looks about as safe as can be expected,” I say. Hey, safety expectations in Hell are low. Kinda goes with the territory.

Zaya flies down, hovering at shoulder height. “Can I send them in?” she asks, motioning to the wisps.

“Let me go first.” I signal to Zel and Theri, then we advance. Mottle allows me to hop and glide from boulder to boulder, getting a better vantage by height. I’m getting used to having his amazing physical assist. I couldn’t do this stuff on my own, much less keep from collapsing in heatstroke. Even at night. As we cross the halfway point, I wave to Zaya. “OK, let them in.” Wisps flow through the entrance. They swarm over rocks, spill into the chamber’s center, then swirl whirl-pool like through the cavern. The chamber fills with their green, blue and golden lights — instantly transformed into a strange fairyland of drifting, luminous globes.

Mottle lets out a few probing clicks. His echo-location confirming what all the lights show. The place is empty. I glance at my horologium watch. Hell time is now 12:17. It’s officially the middle of the fracking night. I’m wide awake. Typically a night owl, the day’s live-wire events and a continuous flood of magic’s got me even more charged up than usual. Give it another two hours or so, then I’ll be crashing hard.

Zel and Theri plop down on some boulders. They break out their rations and tuck in. Can’t say I blame them.

“Hey Mottle, do you mind keeping watch?”

Mottle quivers in response, detaches from my back, then glides toward the cave opening. He flits through the air, spreading himself blanket-like with his head down, attaching himself to the wall. Tilting his upside down head through the entrance — he peers out into the gully. Best guard bat ever!

Hell’s Hills and the Cave of Changing

I turn to Zaya, already feeling the heat more with Mottle gone. She’s sitting on a boulder about five feet away. Knees pulled up to her chest, she watches the drifting wisps. “It’s like a dream,” she says. “In the past, I’ve had to approach them one at a time. In secret after long waits and lots of preparation. Always watching my back. Wasn’t good enough. The Poachers still caught me. Now, here are scores and scores.”

I ease in beside her. Sitting within arm’s reach, I break out Perrier and drink deep. I’m sure gonna need it. There’s something comforting about the little faerie. It’s like an aura of goodwill surrounds her. Reminds me somewhat of my mother. “Yeah. This is really something else.” I’ve got to agree with her. The spectacle of wisps floating around us is truly stunning. We saved them all. Well, for the moment at least. “I’m pretty sure we don’t have a whole lot of time to make good on our achievement. So best get started, right?”

Zaya nods, determined. “Yes, let’s.”

“Just tell me what to do, then.”

Zaya flaps her dragonfly wings — fluttering up in front of me. She lifts her hands, palms facing outward, then motions for me to do the same. I extend my hands to her. My much larger palms make hers look like a child’s in comparison. We touch. She hums a note and there’s an electric shock as we contact. I jump but keep my hands in place.

“Now, close your eyes,” Zaya says. “Shift your mind to your energetic vessel, to its connections with your protected wisps.”

I shut my eyes, turning my mind to my name curse, to the seventeen wisps sheltering there, then on to the twenty five dark wisps lurking in my shadow. I cast my magical senses inward to these places of shelter. I can feel my connection to these wisps, see the flow of magic into my name curse. The magical energy pools in my reservoir. An energetic vessel roughly in the shape of a chalice. Though it has stretched and grown to accommodate this new wealth of magic, it spills over. “I can see it.”

“Good,” she says. “Now, welcome my energy through our touch.” She sings another note. Our hands spark again. Tendrils of light leap from my left hand, run up my arm, then plunge into my name curse. A feeling like warm honey seeps into me. “So much!” Zaya says. “Yes. Yes! It is enough!” Pushing her little palms into my hands, she begins to sing in earnest. Her magical song fills the cave. Wisps draw close. There’s an in-rush of air. A pull. My magical energy flows out in a torrent, contacts Zaya through her hands. I writhe, whipping like a tree in a gale. Zaya stiffens, arches back. White energy floods up her arms in rivers, spreads through her torso, fills up her mouth. A pause. Then a great, forking bolt of lightning erupts from Zaya. It runs in a crooked spiral through the cave, shattering the air as it breaks into myriad branches. Nearby wisps flop to the floor, elongate in viscous shapes. Dancing on the lightning, they grow, taking form.

Some broaden out, stretching, growing tails, sprouting fluffy, large-eared heads, forming into the now-familiar bat shapes of the Mottle race. Another set darkens, opens ice-blue, slitted eyes, grows long, pointed ears, and sprouts black feathers. Despite the feathers, they have no wings. Instead standing four-legged or two-legged on great clawed feet. They remind me of feathered cats. A last set grows into stocky, reptilian forms. Spikey shells cover their torsos, a ridge of spines erupts from their backs. Long, spikey tails go behind, sharp-beaked tortoise heads thrust out. They are dark green with the spines on their backs topped in crystals. Like the feathered cats, they walk on hind legs or go on all fours. All are roughly human in size with the Mottles likely the lightest and smallest, followed by the feathered cats — standing five to six feet tall, and then the jeweled dinosaur snapping turtles at 6-7 feet tall and quite broad.

The lightning recedes. I pull back my hands. My energetic vessel is tapped. Nearly empty. Yet it’s already refilling. I’m exhausted. The sudden outrush of energy felt like standing on an electrical wire. Zaya starts to fall to the floor. I scoop her up, cradling her like a child. She’s awake and breathing — though clearly stunned by her sudden and intense exertion. As I hold her she nods at me, puts her hands over her face, then lets out a little “screeee!” sound.

I look up at the newcomers. Do a quick count. There are about sixty seven. They stand awkwardly, blinking as they take in the cavern, their fellows, and us. The remaining seventy five wisps continue to drift about the cavern. Mottle flits down from the wall, landing among his kind. He’s distinguishable — larger than the rest and much furrier about the ears. Theri and Zel leap down from their seats, padding up beside me.

Zaya seems to have recovered somewhat from her momentary collapse. She blinks her eyes, takes a breath, flaps her wings, then flutters up to stand on my shoulder. “Zaya,” she says to them evenly as she touches her chest. She taps my head “Myra.”

One of the dinosaur turtle things mutters “Myrza.” He snaps his jaws, as if trying to grow accustomed to the strange new structure of his stone-tough flesh.

“Myra,” Zaya repeats, then points at the Devils. “Theri, Zel.” She points back at the dinosaur-lizard. “Urdrakes.” To the feathered cat people. “Plumacats.” To the Mottles. “Mottles.” To me. “Human.” To Theri and Zel. “Blue Devils.” And to herself. “Vila.”

The Mottles, Plumacats and Urdrakes look us over. A Plumacat leaps up onto a boulder and yowls at me “Heowman!”

Zaya nods in approval. “Good, good.” She turns back to me, smiles. “I’ve changed the bright wisps, giving them forms. The rest are dark wisps.” She draws in another deep breath, flaps her wings, grabs my hand. Hovering before me, she extends her other hand and I feel another tug in my chest. Yikes! Lighting arcs from us again. This time it uses only enough magic to briefly form a bridge between the dark wisps and my shadow. When the lightning touches them, they are yanked in, disappearing from the air in loud pops! then reappearing in my shadow. Now a hundred and three dark wisps shelter there. The effect is to cause my shadow to bulge, twist, and occasionally ripple with light. It’s like a pool of dark water that vaguely takes the shape of a real shadow follows me. It’s unnerving. When joined with the seventeen bright wisps in my name curse, the magical force produced is truly exceptional. I guess it’ll only take two hours for my energetic vessel to refill. The newcomers lurch back as they watch me absorb the dark wisps. “Youman, Devil?” One of the Urdrakes enquires.

“No. She’s a mage,” Zaya says. “She protects wisps. The wisps she just gathered into her shadow cannot yet be trusted with a form. One day, they may be. If that happens, if the wisps are willing, I’ll give them one.”

“Zaya is meother,” one of the Plumacats yowls. “Meyera is feahther. We will listen to meother. Treust that feahther will keep us safe.”

“Zaoya and Myra are mother and fouther,” an Urdrake agrees. As the Urdrake and Plumacats speak, their words become easier to understand even as their tones grow milder. I can tell they retain some of their past humanity. The speed of their language skills reasserting is pretty impressive. Off to the side, the Mottles are silent. They exchange tail grips with one another. A mental handshake I’m entirely familiar with. My Mottle is cluing the rest in. It’s much more efficient than this stumbling with awkward words.

Speaking of — I’m not too fracking sure what to think about being called father to a bunch of recently transformed wisps. But hey, it could be worse. I could be all alone in Hell without any help whatsoever. Instead, I find myself in the midst of a small army and commanding some serious magical oomph. We’re going to have to get the new guys and gals up to speed really quick. I signal to Mottle, the original one. It takes a minute, but Mottle eventually sees me waving at him and gets the hint that I want him to come to me. He touches a couple other Mottles with his tail, then glides over, flopping on a nearby boulder before slapping his tail on my arm.

Yes. You talk? Mottle enquires.

“Indeed,” I reply. “I’m going to need your help. The other Mottles too. I want you and the rest of the Mottles to communicate with the Urdrakes and Plumacats. Pass on the knowledge that you’ve already gained.”

May be scared.

“Yes, you’re right. It’s weird at first having your mind invaded by a flying blanket bat thing. But I find I got used to it. Heck. I even kind of like it. They’ll get the hang of it too. Also, we’ve got to come up with names for everyone. You’re Mottle. You’ll always be Mottle. The other Mottles can go by Mottle, then their name — like Mottle Julius or Mottle Maria. Shortened to M. J. or M. M. got it? Everyone else, just have them all come up with names. We can’t keep naming everyone by their type. It’ll get confusing really quick.”

Got it. Mottle flaps off to de-confuse everyone. He returns to the other Mottles, does a few taps, then six of them flit off to the Urdrakes and six more glide over to the Plumacats. The Urdrakes take it all in stride. Pretty soon, they’re chatting quietly to each other in their deep, sonorous voices. The Plumacats take a bit more time. They’re hesitant — recoiling at the Mottles’ slimy touch, lurching away when thoughts and images suddenly flood their mind. One more adventurous Plumacat at last allows a Mottle to drape itself over her. She closes her eyes, settles down with a trilling sound that’s a combination purr-warble, and takes in the visions I know the Mottle is sending to it. A few minutes pass. Then the Plumacat stands and begins talk-meowing excitedly with its fellows. After about fifteen more minutes, both Urdrakes and Plumacats have the gist of what’s happened. They know how they were saved and transformed — each understanding enough about me, Theri, Zel, Zaya and the first Mottle to get by.

They go about the longer process of picking names for themselves. The Urdrakes take the task pretty seriously. Soon enough, Zorfang and Rondsnel approach to tell us their chosen monikers. The Mottles are also quick — picking simple names like Shadow, Lilt, Drift, and Zephyr. My Mottle remains Mottle. Plumacats again take their time. Rather individualistic, a few spats break out as some fight over their names. But after about another half an hour, even they’re finished. Their names are perhaps the most diverse — Rarhquick and Featherstar are chosen for their leaders.

While they’re getting caught up, I turn to Zaya. “Did you design these forms for them? How did you know what to call them? It’s clear you made a Mottle before. Are you really the mother of all Mottles?” I’m more than a little confused. It must show in my tone.

“I’m just a young Vila,” Zaya replies. “My mother, Slip, taught me how to see forms in the wisps. To draw them out. We’ve been making Mottles and Urdrakes and Plumacats and Bowflits and others as far back as history here in Hell. Since Asmodeus, came to rule, we’ve been hunted, enslaved, and killed mercilessly. Those we shape are destroyed, their wisps taken. We threaten his order. We’re a remnant of the old ways. A servant of the one who came before Asmodeus but whose name has been erased even from my people’s memory.”

I feel my eyebrows lift. “The one who came before Asmodeus?” I’m getting the all-overs talking about this. My skin pricks. My eyes water.

“Yes, the old ruler of Hell. The one Asmodeus deposed when he took power.”

I can’t recall too much of what must have been a far more detailed knowledge of this past ruler of Hell. Only snippets of lessons from my parents and mage tutors. Here, it’s obvious that the Memory Draught has rent huge gaps. I’m pretty sure it must be related to my mission in a lot of ways. The secret part at least. “I’ve heard of him,” I say. “I know Asmodeus murdered him. That he was fairer. That he, as Theri and Zel spoke of earlier, tried to teach the dark wisps to let go of their lust for harm. Asmodeus started the enslavement of wisps for labor and to power diabolical magic. He grew mighty and terrible as a result.”

“You know more than most,” Zaya says. “Asmodeus likes to pretend Hell was always this way. It’s part of his mythology. That Hell was once different has long been buried. Theri and Zel knew about it, though. A secret knowledge held and passed down among the Blue Devils.”

I’m uncertain how much I should tell Zaya about myself. Despite the Memory Draught, I do still know quite a bit about Hell’s larger history. My parents and some of their cohorts made numerous contacts with Hell and at least a few forays here. I know they came here to unearth secret knowledge about Asmodeus. I know some of it has to do with my name curse. But the details are gone. I decide to keep quiet.

Zaya pauses, watches on as I struggle with whether or not to say something, then when I keep my mouth shut continues. “Your magic is of the old type. That much I know. And not entirely of the old type from mages. I mean the old type from here. From Hell. The kind sanctioned by the old murdered ruler. I know it because it’s the same kind I use. Although my source is different. Yours comes from Multiversal Spirit and from the wisps themselves. Mine comes from the creatures or substances I transform. Our practice of magic is different and yet akin to one another.”

“Did you ever meet other mages?” I ask, finally unable to contain myself.

“In my brief three hundred years, I’ve met only a handful of mages here in Hell. More than half died.”

“Did you ever meet Mori or Beatrice?” I’m struggling to match up ‘brief’ with ‘three hundred years.’ But I let that slide in favor of info about my parents. So much about them seems a mystery to me now. And they’re my fracking parents.

She looks at me with a puzzled expression on her face. Like I just asked her a stupid question. “Mages don’t give their names in Hell. If they do, it’s almost certain a Curse Rider will come for them eventually. Hell is full of informants, sensitive listeners, dark psychics who sift through thoughts, interrogate those taken and enslaved, continuously comb through the newest lore in search of mage names and the wisps that could be taken. I’m surprised you use your name here, Myra. You know they will come for you eventually, don’t you? It’s just a matter of time.”

My heart lurches into my throat. Of course! It was so obvious. How did I not remember something so obvious? Well, that was obvious too. The goddamn Memory Draught. I know it targeted that memory. Why? Did my parents want a Curse Rider to come for me eventually? And what can I say about this to Zaya? Maybe the truth will do? “Look, I’m a part of a much larger plan. And, yes, what I’m doing is going to result in a lot of attention coming my way. I don’t know exactly when. But look at what we’ve done already. Doesn’t matter. Attention of some kind is already coming.”

Zaya nods. “Yes, we’d better get ready for that. Curse Rider or no. Tough days are ahead.”

“That’s for damn sure.” What’s also for damn sure is I don’t know what the fuck I’m doing. I’m mostly just guessing, going on instinct, and cobbling shit together from broken recollection on the fly. This method seems like a bad one to me. But it’s all I’ve got.

I turn toward the new-formed. Well, maybe not all… Zel and Theri are mingling with them, sharing our extra equipment, doing their best to encourage. Despite their efforts, there’s an unmistakable tension. We don’t have anywhere near enough food or supplies for our present force of seventy two formed souls in Hell. We can’t stay here long. And our best course of action — raiding the Drivers and Overseer Tower — is basically open warfare. They aren’t fools. They know we’re an ill-fated company. They all seem to know what comes next.

Do I?

(New to the Helkey multiverse? Haven’t yet read the first chapter? You can find it here: Helkey 1 — The Memory Draught.)

(Looking for another chapter? Find it in the Helkey Table of Contents.)

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Helkey 21 — The Wisp Fields of Knife Lake

Light from the explosion sears into my eyes, then fades, leaving a ghostly after-image. With a groan, the infernal scorpion-machine crashes to the ground. Pieces of it scatter. Its massive tail coming to rest in broken segments. A burning claw, sheared off from the main structure by the explosive force of our assault, cartwheels through the air then lands about fifty feet away. Zel whoops out a cheer. It’s infectious. Soon we are all giving out a victory cry. The cheers die down. They’re all looking at me. Waiting for me to say something. Just like that, I realize they trust me. It’s a pretty heady feeling — commanding my first victory.

I turn back to them, give a confident grin. “Way to kick some serious ass!” I’m trying not to gush. I want to gush. I’m feeling a bit manic about it. But I’ve got to keep it together — for me as much as for the rest of our little band of rebels. “Now let’s see what we can salvage. Be careful — some Drivers might still be alive. Plus that whole thing is one ginormous hazard.”

Mottle and I move forward, taking point while keeping everyone in sight. It’s not hard with my expanded senses through both Mottle and omnis scienta. What’s tough is keeping all my sensory input straight. Especially with the occluding effect of mists combining with fires and after-explosions. It’s like running through a lit-up cloud. I’m also grappling with more than a little bit of worry. Those flashes in our mist cloud will be visible all around Knife Lake. That gigantic scorpion machine went down hard. I’m pretty sure every critter in the vicinity, every devil sitting watch at Overseer Tower will have heard and seen the noise and light. I’m pretty certain we just kicked a hornet’s nest of the absolute worst sort. I don’t want to wait around long enough for the swarm to arrive.

We come upon the wreckage. Fires are still flickering, though the largest are out. I hop up onto a leg, then climb and glide to the platform. It’s a mess of twisted metal and broken machinery. There’s not much left of the Drivers — those poor devils who operated this monstrosity before we ripped it to pieces. I see what looks like an arm hanging from a twisted railing. There’s some bits of horn and teeth embedded in a crevice. I open up a panel that isn’t jammed, retrieve some ammunition, and toss it to Theri. I find a rifle that’s still in decent shape laying on warped deck plates. I hand it to her as well. I’ve got my own rifle from the Poachers’ Cave. Haven’t needed it yet since my magic’s been going so strong. My energetic vessel’s still over halfway full even though I really unloaded on these devils. Am I up to my parents level of badassery yet? Probably not. But getting close.

Destroyed Scorpion Amidst the Wisp Fields

I must’ve paused for a second because Theri is standing beside me, tapping me on the shoulder. “What’re we going to do with those?” she asks, pointing to six large glowing bulbs arranged in groups of three along the scorpion’s flanks. They’re connected by a tubular apparatus to the scorpion’s tail. I focus my mage’s sight. My eyes swirl with light as I detect numerous flashes of wisp-energy emanating from the barrels. They are newly-captured wisps. Raw, primal spirits. Not yet bound to worbs or forced into various foul forms by Lords of Hell or Form Makers.

I walk up to one set of bulbs. They’re more like vats than anything else. Containers filled with some kind of foul magical fluid that stuns the wisps into submission. “Lunen Svert Umbra!” I shout, calling forth my moonshadow blade, then slice open the vats one-by-one with three quick strokes. The ugly fluid spills out. It stinks something god-awful. Even worse than the sulfur air of Hell. Wisps, stunned by the fluid, plop to the ground. I hop-glide over to the scorpion’s other side — slicing open the other three vats. More wisps and blobs of slimy fluid spill out onto the ground.

The wisps pulse on the sand — reminding me of stranded jellyfish. There are scores. Perhaps eighty in all. Though I feel compelled to draw them into my name-curse, to protect them, these wisps are still free. It somehow seems wrong for me to take them now. I turn to my companions, my hesitance playing across my face. “Do you think I should take these wisps? I don’t know how else to keep them safe. Devils will eventually find them. Devour them. Turn them into awful beings.”

They stare back at me. Zaya is smiling. There’s a mischievious joy in her eyes. “Or will they?” the faerie says, then points to Mottle.

I raise a hand to touch the muscular, cloak-like body of Mottle. “You weren’t made into something so terrible. Can I believe a devil gave you this form? There must be something still living in Hell. A natural being of a sort who’s able to shape wisps into creatures that aren’t so horrific. I suppose if we found one…” I’m speaking my thoughts out loud. The more I think about it, the more Mottle doesn’t add up to what I know about Hell. There must be some kind of under-current I’ve missed. Of course, the Memory Draught might’ve blasted that key bit of Hell-lore right out of my noggin.

Theri looks at me — glancing between Mottle and Zaya. “No Form Maker or Hell Lord shaped Mottle from a wisp. If so, he almost certainly would’ve betrayed you by now to survive because a Devil would’ve made it a requirement of the form. It is not the nature of Devils to craft a being to…” she seems at a loss for words for a moment. She thinks, then says. “They wouldn’t shape a being to cooperate. To even be capable of benevolent cooperation.”

I pat my Mottle helmet-head. “If not a devil, then who shaped you?”

Mottle quivers, then sends a flickering thought through our physical connection. Answer is with us already.

Zaya flies up overhead. She is smiling, a serene expression on her face.

“There’s a myth among the Blue Devils,” Zel says as he watches the smiling Zaya begin to sing. “That long ago Hell’s nature-spirits forced evil beings into forms that required cooperation to survive. It is for this reason that they were sent to Hell in the first place. To unlearn the lonely evil of selfishness. Of course, for most spirits, it took ages along with many deaths and reformings of their wisps to learn this lesson. Hell was then seen as a prison to reform them. Literally. Again and again. But that was before Asmodeus came. And he has forbidden all to speak of those times. Yet we, the enslaved, in secret, have kept this knowledge as stories. It is a defiance.”

I’m hearing Zel’s words blend with Zaya’s song. My mind makes a leap. “Nature spirits? You’re talking about Zaya! She’s a faerie. One of the last. Did she shape Mottle?”

Mottle quivers again. Zel and Theri grin at me. Zaya reaches the apogee of her flight. She hovers over the wisps. Her song touches them. I can see its vibrations as gentle threads of magic reaching out to the wisps. They break from their slime-induced torpor, swirl together in a group, then rise up behind her.

“I will keep them tonight,” she says. “They are not yet ready for form. But once they’ve recovered, I will clothe them — each according to their nature.”

Like the wisps flopping on the ground before Zaya’s magic roused them, I’m stunned. I watch as they swirl gloriously above Zaya’s head like some cloud of will-o-wisps from Dungeons and Dragons. “How?” I want to say more but I can’t. Was finding Zaya also part of my parents plan — of my plan before I got broken up into now-me and Mirror Specter me? It’s just too much to be coincidence. If we planned for me to link up with Zaya before sending me to Hell, then we are serious geniuses. “Right.” I’m getting my thoughts together. Still — I can’t quite pull my heart out of my throat. “Well, this is an amazing development and I’ve got about a thousand questions. But each new thing we do somehow ends up making more light and noise.” I look at the swirling cloud of wisps. “Zaya, can you ask them to stop doing that. To stay low to the ground and, well, wisp about normally?”

Zaya actually laughs at my request. “Of course,” she says. She sings a few notes in a language I can’t quite understand but somehow seems familiar to me. The wisps drift back down to the ground, hovering just a few feet up, meandering about more. They’re still circling Zaya. Just less obviously.

“So I think our priorities just changed in a big way. Cyda’s still important. But he’s not our only giveaway any longer. We just now gave ourselves away. Big time. So our next move should be to get out of here quick. Then find a safe place to hide so Zaya can do her work.” I turn to Zaya. “How long will it take you to shape one wisp?”

Zaya rubs her chin. “It only takes a few moments. Problem is, I need to conjure a bolt of spiritual force. That can be taxing. Without help, I might manage about ten before I need to rest a while. Maybe ten a day.”

“Ten a day? It’s going to take a long time to change these wisps, then.” I pause. “Hold on, you said — without help. How would you get help? Other Vila? Are there other Vila?”

My question seems to sadden Zaya. “I don’t know any other living Vila,” she says. The momentary cloud over her face quickly passes. “But I do know that a human mage can use their curse-magic to give a Vila energy for a transformation. So you can help me!”

This is also an amazing development. “OK. Hopefully, I can help you do a lot more.”

She shrugs. “It depends on the size of your reserves. Your reserves are quite large.”

I glance down at my name-curse casting off sparks of wisp-energy. Tell me about it. “So it looks like we have another plan. Find shelter in these wisp fields, hide out, and help Zaya transform as many of these wisps as possible.” They seem ready to spring up. To get a move on. But I’ve just had a thought — a possible modification to our new plan. “Hold on. I just had a brainwave,” I say to them, then turn back to Zaya. “Can you gather every wisp that can hear your voice?”

Zaya thinks about this for a minute. “As long as I can see them, as long as they can hear my voice, I should be able to call them to me.”

“OK. New plan.” I look out into the mists and see more lights bobbing in the Hell night. They go on as far as my vision can resolve. Further out, the mists take on a general glow that seems to dance and sway. Those are wisps too even though I can’t make them out individually. “We move out through the Wisp Fields in that direction.” I wave toward where the wisps seem thickest. “I’ll take point. Zel, you go right. Theri, you take the left. Our job is to keep our eyes open for shelter, to avoid any contact with other devils. We’re looking for a big cave or crevice that’s unoccupied.”

Zel and Theri tilt their horns — a devil gesture of affirmation.

I turn to Zaya. “I don’t want you to worry about any of that. You just call as many wisps as you can. We’ll take them to our shelter, transform them, and then Overseer Tower will really have some trouble on their hands.”

Everyone now has a shit-eating grin on their face. I seriously have a shit eating grin on my face.

Zel mimics me and gives a thumbs up. He does my best to imitate my voice and says — “Let’s do this.” It’s cute. I laugh. But his imitation of me is way too squeaky. With that, we are off, moving through the Wisp Fields of Knife Lake. The steamy mist condenses over my body, over Mottle’s form as we walk. His body supporting mine, aiding each step through the broken lands surrounding that stinking, fetid water. Thank the gods the wind is blowing toward the lake and not away. It’s still hot as, well, Hell. But Mottle is cooling me. So I’m just sweating profusely. At least it’s not fucking daytime. I force myself to drink more water, gulping down the strange licorice tasting Perrier.

Zel and Theri form up. Both their heads are on a swivel. One thing’s certain about the devils — they are freaking crazy hyper-vigilant. Not really a surprise considering the horrific shit popping up all over the place here in Hell. Zaya flies overhead, singing out. She’s loud enough to catch what wisps we pass close by. But I can tell she’s also trying not to attract attention. Solid move. We cut through the night. After a couple hours, I find a crevice that looks interesting. By now, Zaya has added about another forty wisps to our host. That’s a friggin lot of wisps. I hop up to inspect the crevice. It’s empty but too shallow for my taste. Plus no cave at the back. Besides, I want to gather more wisps before we stop.

I glance at horologium. It’s 9:21 PM Hell time. Still way too early to stop. So we continue on, cutting through the night, gathering a larger and larger following of the ghostly wisps. Steadily, the mist begins to fade and thin. The overhead cover breaks and I can again clearly see Overseer Tower. It’s all lit up with wicked green and purple lights. The product or result of whatever infernal magic is used to enslave wisps, to force them into devil’s worbs. Overseer is closer now. Despite the heat, I shudder. I glance at my wrist again. It’s 10:17 and our wisp entourage has grown to around one hundred and forty. The bouncing, glowing orbs are tough to count. I call a halt.

I point up toward the wicked tower that is Overseer. “It’s starting to get too open for my liking. How about we cut back toward the hills?” I motion to the land rise — visible as a long, dark shadow — to our left. “We’re more likely to find a suitable cave or crevice there. It’ll also hide us from watching eyes.”

Keeping low and using whatever scraps of mist remain to conceal our growing numbers, we swiftly climb back into the hills and away from the wisp fields.

(New to the Helkey multiverse? Haven’t yet read the first chapter? You can find it here: Helkey 1 — The Memory Draught.)

(Looking for another chapter? Find it in the Helkey Table of Contents.)

Helkey 20 — Devil Drivers in a Button Hook

I look over my motley companions, take a breath, let it out. I check my horologium watch. It’s 5:15 PM Hell time. So about forty five minutes ’til sunset. I walk up to Zel and Theri, check their gear, tighten a few straps. I glance at Mottle — he doesn’t do gear. Turning to Zaya, I ask — “you need anything?” I motion to the dead Poachers’ remaining equipment. Zaya folds her arms in front of her chest, turns her nose up, and scoffs. OK. That’s my answer.

“Sun’s almost down. Is everyone ready?”

In answer, Mottle swoops down from his perch then fastens onto my shoulders. His multiple contacts with my body cause my senses to blur. When they re-focus, I can see both through my eyes and his. It’s not as disorienting this time. He taps my neck with his teeth, injecting his strange liquid food directly into me. He must’ve eaten again when I slept. I feel a rush of energy. I’m thankful for it. Mottle can sense my thanks through our contacts. I didn’t want to eat that devils’ food. Meat looked way too humanoid. I don’t typically eat meat anyway. Too much cruelty involved. On Earth it was easy enough to get my protein from things like tofu and tempeh. In Hell, all my food’s been coming from Mottle which is such a major boon. I don’t want to think about not having Mottle.

The others jump as Mottle wraps himself around me, then seems to bite my neck. I just grin, flap Mottle’s muscular body, then hop-glide toward the cavern’s mouth. “I’ll take that as a yes!” I shout back to them. “Follow me!” Seeming to at last take my merging with Mottle in stride, they rush along behind us.

Outside, the pre-sunset air is still blast-oven hot. Stink of sulfur beats down as if weighted with lead. A green sky yawns above us — blending to a pine-needle color back toward the toxic ocean. I’m glad for Mottle’s cooling body, the fluids and foods he’s giving me. Makes Hell almost bearable. Almost.

Theri and Zel jog up beside me. Zaya flits to hover a few feet off to my right, casting about warily. I turn to Zel. “First things first. How do we best track Cyda?”

Zel nods, kneels down. Theri joins him. Together they scan the ground. The canyon floor is covered in broken rock and sand. I can see numerous footprints tracking between the cavern mouth and a trail winding down the canyon. To me, they all look the same. Zel points to a set of tracks leading off to the left — toward the canyon wall. “Those are Cyda’s tracks. He’s barefoot. His claw marks give him away.”

To the Wisp Fields

I feel a little tinge of regret. Zel and Theri both have shoes now. Their companion ran off — maybe out of fear, maybe out of opportunistic greed. Whatever the case, the poor guy is running around Hell in his bare feet. I don’t know why this makes me feel sympathetic. I glance down at my combat boots and am damn glad for them.

We follow the tracks to the cavern wall. There’s a natural stair made up of sandstone and gravel. We scramble up it, then continue on into the hilly, sandy lands surrounding Knife Lake. An orange-red sun plunges down behind the distant shape of Overseer Tower. Its crooked form wavers in a heat mirage making it look like a serpent slithering up into the sky of dusk. Despite a distance of at least twenty miles separating us from Overseer Tower, I still feel exposed. As if the eyes of some lookout are already tracing our steps. I’m pretty sure my fear is baseless. But Zel and Theri also seem to shrink from the tower.

Once up on the hillside, it’s even easier to follow Cyda’s tracks. They wind down toward the huge purple and green lake. Switching back and forth between hills but inexorably bending toward that ugly water. As we walk, shadows lengthen and a heat-mist rises from Knife Lake. A wind picks up at our backs, blowing the mists away from us and toward Overseer Tower. Sun is gone now. Overseer Tower — shrouded in mists. With light dimming, Cyda’s tracks become more difficult to follow. We slow down just to see. Zel stoops and seems to almost crawl. Zaya drops behind. She’s singing softly. In response, the ground behind us susurrates and shifts. All traces of our passage vanish. That little faerie gets more amazing each time I see her do something. Nobody’s going to be tracking us without some major effort. Dark or no dark.

We continue on in this way for about another hour. By seven o’clock Hell time I summon omnis scienta to help. I weave a little lux enchantment into my sensor, directing it to move in front of Zel. It glows, providing him with a dim light even as I’m able to see things about ten times better than before. Our pace picks up and I kick myself for not trying it sooner. I’ve got plenty of magic continuously filling up my energetic vessel. So I’ve got no excuse. We cut between two hills, avoid some nasty spike vegetation, then come to a wide-open area covered in low-hanging mist. It stinks of sulfur. I suppress a gag. But my eyes widen as I notice various glowing orbs floating in among the mists. They each spill out a light and color all their own. They slowly drift — giving me the impression of bio-luminescent sea life.

Live reading of Helkey 20

“They’re wisps,” Theri says, echoing my thoughts.

As if by some unspoken signal, we crouch down. The place is open, full of wisps. We’re suddenly on high alert. Not a moment too soon as out of the mists explodes a gigantic contraption. Spewing smoke from long rows of pipes, a machine about one hundred feet long crawling on six legs — each made of segmented metal ten feet in diameter and forty feet long. Two great pincers sway in front of a gaping maw filled with jagged metal teeth. Above it is a massive, swooping limb with a great glowing bulb on its tip. It dips this arm repeatedly into the mists, snagging fleeing wisps which are swallowed by the bulb. Clusters of lamps like eyes shine with a greenish glow above a metal mouth. On its back near its head is a platform. There I can see devils, perhaps six, operating various mechanisms I assume control the great machine. The whole apparatus reminds me of some monstrous infernal merger between scorpion and machine.

“Drivers,” Zel barely breathes the word.

I nod in response. The great devil machine continues to advance, segmented legs digging furrows into the ground. Massive claws edging ever closer. I want to freeze. To hide. But I’ve got to do something. We can try to hide, then withdraw in stealth and double back to continue following Cyda. Or we can take our opportunity and attack the Drivers now. The longer we wait, the more likely we’ll be spotted.

I blow out a soft puff of air, then nod my head. “Right,” I whisper. Motioning for them all to lean in closer, I point at the giant scorpion. “This is our chance. We’re going to take out that Driver, clue? We’ll keep tracking Cyda after.” I look into each of their eyes in turn. They nod agreement. This is what they signed up for. No time for pussy-footing now. “Good. Now listen quick. They outnumber us. But only slightly. They command a hulking machine and a shit-ton more brute force. We’re going to use that against them.” The huge scorpion is bearing down on us. We have maybe a minute before they spot us. Warming to my subject, I continue. “What we’re going to do is something I learned a while back called a button hook.” It was something Dad taught me while playing paintball. Great for fucking up bigger forces that have trouble reacting quickly. He said it worked against lumbering armor too. He should know. Mori’s ex military and all that jazz. Besides, the giant scorpion thing had armor written all over it.

“Zel, you go left. Stay about a hundred yards off. When you come perpendicular to its right side, I want you to shoot eight times with your rifle at them in rapid succession. When you’re done, immediately run to the rear of the machine, then wait for me. But be ready to unload with everything you’ve got left.” I make a motion with my hand, pointing him in the direction I want and toward the nine o’clock position relative to the machine beastie. “Go now! And start shooting immediately when you get into your first position!”

Zel dashes off. I watch him for a second, then turn to Theri. “OK. I’m sending you around to the other side about opposite of Zel. But I don’t want you to move until he starts shooting. Once you get into position, which should happen about twenty seconds after Zel finishes firing, I want you to shoot six times with your handgun. I know it’s not as effective at long range. Just do your best. Then I want you to run around to the rear position, join Zel, reload, and be ready to unleash Hell. Zaya and I’ll meet you there.” Theri nods. She’s giving me her wicked grin. She likes this Driver baiting plan.

The machine is getting uncomfortably close now. I can see the six devils on the platform. They’re all red-skinned and heavily armed with various weapons. Three are operating the machine. One is driving. The other sits at a station that I think must control the claws. The last operator is spinning a ball and pulling a lever. I assume this combination directs the tail which seems to mirror the ball-spinning, lever throwing movements. The other three devils are guards and lookouts. They don’t see us yet. But they will soon.

Bright flashes light off to our left — on the devils’ right. Zel has started his attack. Bullets ricochet off the platform. One catches a guard in the thigh. He goes down. I turn to Theri, patting her on the shoulder. “Go now!” She runs off like a bolt, keeping low in the mists for concealment. Zel unloads his last shot. This one is a frigging fireball bullet. It explodes over the operator of the tail contraption — blasting through the tail’s structure and causing it to sag. The operator dives away from his exploding control station but is pinned by a massive piece of metal falling down on him from the fracturing tail. Two wounded and one operating station wrecked. Not bad, Zel. I’m impressed.

The devils respond in fury. They focus on the location from which Zel first unleashed his barrage. The two remaining guards run over to the right side of the vehicle — our left — and start firing back. Bullets and fireball rounds streak toward Zel’s last position — lighting it up. But Zel is already gone — heading off to the twelve o’clock position. The scorpion’s driver swings some levers. The ponderous machine turns toward the nine o’clock. The claw operator at last springs into action. Putting his hands into two gloves, he flips a toggle. The claws lift up, let out a loud banging sound as they clack together, then both light on frigging fire! Holy shit! The night is suddenly illuminated by the hot, red glow. Good thing the mists are thick and they’re all facing toward the nine o’clock. The claw operator sends the massive pinchers thrusting down. He rips burning furrows into the ground. Material flies into the air. All for naught. Zel is gone. I can’t see him from my position. I’m glad for it.

I turn to Zaya. “Thought I forgot about you, didn’t ya?” Zaya giggles and shakes her head. I can barely hear it over the din of the guards gunshots and of the great scorpion machine venting its fury. “Good. So I noticed that stuff you did with the ground to cover our tracks. Do you think you can sift the sand beneath it to cause it to sink?”

“Oh, yes!” Zaya replies. “I can sink it. Maybe not bury it. Sand’s not deep enough here.”

“Good. All I need you to do is slow it down. But wait for my signal. And once you do, be ready because I’m going to need you to follow me fast.” As I speak, Theri starts shooting with her massive revolver. She’s about a hundred yards off. Her handgun is nowhere near as accurate as Zel’s rifle. And she’s only got six shots. Nonetheless, bullets ricochet off the platform from a position directly behind them. A final fireball shot explodes on the machine’s flank, leaving a big, glowing dent. No more casualties for team bad. But Theri sure as hell got their attention. Which was all I wanted. From the devil’s perspective, they’ve now been hit from their present front and rear. The guards don’t know what to do. They don’t see the first shooter. They’re taking fire from a second shooter. One continues to shoot in the direction of Zel’s first firing position. They’re practically on top of it now. The claw operator lashes out blindly. The second guard runs to the other side of the platform to shoot at Theri. But like Zel, she’s gone. The scorpion driver, after a brief argument with the claw operator begins turning the machine around. They can’t find Zel and the most recent shots came from their rear.

Perfect! I turn to Zaya. “Now!” The little faerie begins singing as I lift my hand into the air and shout out “Vexare Verberare!” I assign two bolts to each of the guards, one to the driver. The bolts streak out. The sand sifts. The great machine sinks and lurches. Claws flail into the sky. The guards again begin to shift their focus, spinning their weapons even as my glowing missiles close on them. I can clearly hear one word shouted by a guard in Minosian — “surrounded!”

My magical bolts of force explode when they impact against his neck and head. Both are kill shots. The second guard is lucky. He dives flat and the bolts shred the heavy armor on his back. But he’s otherwise unharmed. The final bolt blasts through the scorpion driver’s arm. He still manages to keep the scorpion struggling along through the sand. But its mobility is now hobbled both by shifting ground and him having to operate two levers with one arm. Shots begin to fly over our heads. I grab the little Vila’s hand and, with a flap from Mottle, we’re gliding along the nape of a hillside and down into a little dip about fifty feet away. The shots hitting our firing position are coming from just one guard now. But I’m glad we’re no longer there.

In three more short flights, we’ve come around to the 12 o’clock position. It takes us another thirty seconds or so to find Theri and Zel. They’re huddled together behind a rock. Both have shit-eating grins on their faces as they point ready guns at the ailing monstrosity. It’s seriously fucked up now — smoking from the two fireball bullet hits, its tail a wreckage, foundering in shifting sand, three of six crew down. The scorpion driver is clearly suffering from his wound. Guard and claw operator are confused and panicked. I almost feel sorry for them. Almost.

I look at Theri and Zel. “You ready?” Zel nods. Theri gives the thumbs up. “Alright then. Let’s give ’em Hell!”

Zel’s rifle and Theri’s handgun both shoot out their remaining fireball rounds. I lift my hand into the air and launch another vexare verberare! volley. The combined magic and diabolical artillery cause the Hell-scorpion’s platform to explode in light and sparks. When the resulting flash finally dims, none of the monster machine’s crew’s left standing.

Wow. Man, did that plan work out better than expected.

(New to the Helkey multiverse? Haven’t yet read the first chapter? You can find it here: Helkey 1 — The Memory Draught.)

(Looking for another chapter? Find it in the Helkey Table of Contents.)

Helkey 18 — Devil-Hunted Tracks

The train rockets through urban Berlin. To Beatrice, it feels like flying. Her excitement to ride this solar bullet is shadowed in apprehension. They’re venturing off to a magical gate somewhere in the North Sea to deliver one of Earth’s most corrupt persons into the arms of Heaven. All-the-while, her daughter is alone, in Hell, on a mad quest so secret she dare not even think of its goals. Ivan — Asmodeus’ chosen wolf-as-prophet — sits a few feet away from her. He glances up over his crossword, taking in Mori, Beatrice, and Sadie with a pensive expression. He reminds her of an evil spy from some James Bond movie.

Looks deceive, providing only hints at something far worse. He’s a literal devil-wolf in Russian clothing. All around, passengers sit relaxed. They chat, stare out the window, or watch media on their devices. Unsuspecting as Ivan, who twice transformed into a monster, sits among them. She picks another pistachio out of the snack-pack Mori brought, squeezes her husband’s shoulder as much to reassure herself as to give him comfort, plops it into her mouth, and turns her attention to the window. In it, she can still see Ivan’s reflection. Can still monitor him. But it takes the edge off as her focus shifts to buildings rushing by, steadily blending into countryside.

The train takes a dip. Its track lowers onto a mound of gravel running through forested land. Trees are dry. Leaves yellow from heat and drought extending for months and months. At least this region is fire-free — unlike areas east of Berlin. Looking southward and behind, she can see the gigantic plumes rising gray and white in the morning sun. At their dark bases, pink-orange fire glows and lightning sparks.

Beatrice tucks her knees up to her chest. Turning away from the far-off conflagration, she descends into a sleep-like fugue as over-heating lands rush by. Her angel’s body recharging, revitalizing, healing areas still stiff and stinging from the residual of Ivan’s poison bite. Sadie’s magic removed the worst of it. Beatrice senses she’ll need all her potential, every edge, to deal with what’s coming. Ivan’s howl-as-call to the devils last night atop Fuze Bank echoes in her mind. She can hear it still — raging through worlds. Whatever terrible thing he called, it’s coming. Soon. Foolish not to prepare herself. So she rests — focusing on getting her body into top form even as she fills her energetic vessel.

After about an hour, Beatrice jolts to alertness. The train is slowing down. Up ahead is a road intersection. The train lets out a ghostly wail as it breaks in approach to the crossing. Curious, she cranes her head to peer out. On the road she sees an odd collection of black and chrome motorcycles. About twenty in all — clustering around a larger central bike. The machines are outrageous collections of pipes and pistons. Each brush-painted with various hate iconography — stylized swastikas and worse. The center bike is a unique spectacle. Though parked, its twin rows of exhaust pipes exhale clouds of black smoke. A cyclops headlight glows red. Flames painted along its sides and over its fenders seem to dance and flicker. Her sensitive eyes pick up streaks of wisp energy flashing through it. Those are souls. Devil’s own slave magic. This is no earthly conveyance.

Each machine bears a dark rider. Black-leather bedecked and bristling with weapons. The riders dismount. They approach the crossing. One grabs the gate’s bar as it swings down. Then, whip-quick, he jumps atop it. The motion is somehow crooked to Beatrice’s eye. A dissonant movement evoking fascination and fear. Her skin pricks with goose-flesh. She presses her face against the window — puzzling at hinted dark secrets. Don’t be a fool, Beatrice. You know what it is.

Unable to tear her eyes away, she continues to watch, captivated. Her hand moves to her rapier hilt — gripping it hard. The figure’s clothes are as incongruent as his motion. He wears cowboy boots, jeans, and black leather riding chaps. A belt with a buckle styled as fire-breathing bull glitters on his hips. Two six-guns droop into holsters. His button-down shirt is crisscrossed with bullet baldrics. Despite the heat, he wears a trench coat. Atop his head perches a black, wide-brimmed hat.

He motions to the bikers. They climb onto the gate. Beatrice can see why the train slowed. The driver must be concerned they’ll approach the tracks. The engine blares again. Four bikers now stand atop the gate bar beside the dark cowboy. They’re tall, thick-muscled, coarse. They tower over the cowboy and yet his presence — dripping with malignancy — dwarfs them. At the horn’s sound, they lift their hands in devil’s sign, snarling obscenities. She is close enough now to see their tattoos. To read the word “Berserker” on the front of their black T-shirts. To make out the bloody-battle-axe artwork on the back of leather jackets. Their train car is now almost parallel with this satanic biker squad.

She grabs Mori’s hand, pulling him to the window. “Is that…?” she begins to ask. Don’t be so foolish, she chides herself again. You know! But she doesn’t want to know. She regrets ever taking part in this mad quest — hurling her family into such danger. Oh! How I wish I never came to face this hunter! Then the bikers are upon them. The dark cowboy’s eyes rise to meet hers. They swirl with hate and fire. He lifts his hand, makes a flicking motion. A still-burning cigarette swirls through the air — trailing sparks as it plinks against the window. Hitting the outside glass before her face, then falling away.

Time slows to a steady count of heartbeats — her danger response. Now she sees in instants. The cowboy laughs. His wicked voice scrapes through glass and steel. He raises both arms to shoulder-height, hands splay like a conductor signaling a crescendo. Wisp energy swirls like fire from him, flaring in ghost-light from deep traps — worbs — on his right shoulder, engulfing the Berserkers. He feeds them each scores of wisps, ties them off, then fixes all four with a diabolical sigil cast onto the forehead. Then the Berserkers — filled with raging wisps and made mad by the devil’s sign burning on their skulls — jump. There are ‘pop!’ ‘pop!’ ‘pop!’ ‘pop!’ bursts of air as arms of spectral fire shoot from their shoulders. The arms swell to the size of trees. Coiling down in loops of fire, they grip the bar with smoldering fists. Then they push off in puffs of smoke — hurling each Berserker onto the train’s roof in an impossible bound. Four corresponding thuds resound from above.

“Holy Hell!” Mori exclaims, watching as ten foot arms of flame propel the Berserkers onto the roof.

Beatrice is already standing. “That’s a Curse Rider!” she shouts, at last able to speak her fear. Bounding over Mori, she does a full somersault midair then lands gracefully on her toes in the isle. “We are hunted!” The passengers, transfixed by the spectacle of the devil cowboy and his Berserker biker squad, gasp at her sudden and otherworldly movement.

“Damn you Ivan!” Mori growls. He knew this was probably coming — since at least last night when Ivan as wolf sent his call. He’d known it was a risk for years now. Seeing the Curse Rider casting his slave wisps, glaring hate and throwing sparks at his wife on the other side of a frigging mere pane of glass made it all too real. “Goddam it, we are so screwed!”

“Curse Ride?!” Ivan’s voice betrays more than a little fear. He only caught a glimpse of the biker gang and its diabolical leader. But what he saw both pains and excites. His Pride Eater wound throbs. His heart quickening in response to the cowboy’s black magic.

Beatrice launches herself down the isle, keen ears picking up thuds and shouts from the roof above. Mori follows — nowhere near so quick or graceful. But with military precision and a smooth efficiency of motion. Sadie puts a hand on Ivan’s shoulder. “Be calm. Mori and Beatrice will handle it. I’ll stay close for safety.” Sadie’s voice is articulate, commanding. Her tone betraying none of the fear she surely feels. A glance back shows Beatrice Sadie has the Russian in hand. Beatrice turns her eyes to the ceiling. “Omnis scienta,” she incants, drawing her rapier. With a flick of her blade, she sends her sensor flitting through the ceiling and up onto the roof.

Beatrice’s eyes swirl with magical sensing even as she continues to move. The train speeds up. Its driver seeming oblivious to the invaders. Her magical vision resolves. The Berserkers have split into two groups. One pair is moving toward the car’s front, the other toward its back. Producing knives, hand axes, a gun, they approach the gaps on either end of the train car. Each gap is covered by a curtain and connected to the next car by a closed walkway. Weapons ready, ghostly arms swirl and bulge from their shoulders. Red hands the size of trashcan lids — clawed in fire — tear at the air.

“They’re going to rip and cut their way in!” she shouts back to Mori, incanting “Una!” to share her senses. Mori blinks as the perception transfers, causing his eyes to swirl with light, then points her toward the front gap as he makes his way to the back. Depressing a button on his case, he triggers its transformation. A rifle barrel swings out, a stock unfolds, pistol grip handle and multi-phasal scope snap into place. A magazine of yellow-tipped ammo appears in his hand. He slams it into the receiver, pulls the charging handle, racks the slide.

Neither Beatrice nor Mori expend extra curse energy on ignarus. They’re facing down a Curse Rider’s thralls. Both instinctively conserve their magic. Neglecting ignarus results in general terror as the passengers see everything. Screams rise at the diabolical glow and strange noises from the roof, at the mages racing through the cabin, flaring with magic, improbable weapons in hand.

Beatrice prowls toward the front, rapier before her. Omnis scienta shows the first Berserker is sawing through the gap’s curtain with his knife, spectral hands ripping at the opening. The second Berserker holds a handgun. Mori’s pair — Berserker three and four — hacks and tears at the rear gap with abandon. One with his giant knife. Another with a pair of hand axes. Spectral hands with fingers the size of rolling pins pour in, widening the gap, causing the material to smolder and scorch. Beatrice positions herself near the door, pausing for an opportunity.

“Keep calm! Stay low and out of reach!” she shouts with as much confidence as she can muster into the cabin. “We’ll protect you! We’re trained to handle such …” she pauses for the right word “… events!” Her bearing, luminous magic, and projected confidence seem to work, at least for the moment, as passengers focus on ducking below their seats. Keep them safe, she sends her intention out, hoping the universe responds in kind. The rips above her widen. Sparks fall. Smell of burning wafts down. Behind her, Mori is unloading his yellow bullets, each patterned with a lesser confractus curse, into the rip above him.

She coils. Gathers her magic for a single, potent strike. Then springs. “Confractus!” she shouts. Magical energy builds around her rapier’s tip — forming a bow shock. Relying on omnis scienta to guide her strike, she plunges through the gap aiming for one of the arms. Burning material falls around her as she shoots up. Her blade plunges through, strikes the arm of wisp-energy, delivers her disrupting curse. Magic explodes from her rapier tip — blowing a hole in the arm. It flails back like a giant piece of spaghettis — leaking wisps. Their ruddy sparks swiftly recede into the distance.

She’s through, rising above the train roof, floating in mid-air between her foes. They recoil in surprise. Her momentum reverses. She starts to land, aiming for the train roof near the gap. Behind her, Mori’s rifle reports. Yellow bursts erupt on the spectral arms of Berserker three and four tearing at the other gap. The arms shrink and wobble, hissing as they lose consistency. Mori’s confractus-patterned bullets aren’t potent enough to rupture the arms. But the ghost-hulks deflate under his barrage. There’s a pause, then a hail of purple bullets streaks up. He’s switching to somnos bullets — aiming directly at the Berserkers to incapacitate them. A bullet impacts on Berserker three’s shoulder. Purple energy pulses, the Berserker swoons, then growls as he fights off the sleep-curse. Both Berserkers lurch back from the opening. Driven away by the ferocity of Mori’s assault.

She’s still in mid-air when Berserker one’s able ghost-arm swings around. A ghost-fist the size of a trashcan engulfs her in a burst of fire. Patterned curses on her clothes kick in, protecting her from flames and heat. Yet she’s caught. It squeezes. More curses crackle in response, buffering against the force. These reactive curses cushion her. But some punishment gets through — causing ribs to grind as air is forced from her lungs. Frustrated in its attempt to crush her, the hand shakes her violently back and forth. Lifting her high above the train, it hurls her toward the trees.

Released, Beatrice draws a painful breath, flicking her gaze through reference points as she hurtles and spins. She gains control of her body after only a heartbeat. Flipping in mid-air, she points her feet away from the train. “Lanuae!” she shouts. Spinning her rapier like a paint-brush, she opens a rift of sparks beneath her feet. Lifting one spark from the swirl with her rapier-tip, she flings it back to the train. It shoots through the air like a firework — streaking away from her to land on the train roof behind the Berserkers. The sparks at her feet explode in a shower of light and smoke. She vanishes a moment before slamming into a tree. In the same instant, the spark on the train roof expands in a flowery burst from which Beatrice reappears and rises. Both Berserkers scream in fury, blinded by the flash of her magical travel.

Before her, the first Berserker lifts his knife. He’s lost one of his ghost arms to confractus. Its wisps trail above and behind the train in a thread running back toward the Curse Rider. She can’t see the dark cowboy form anymore. The train is plunging through woods — already a mile or more beyond the crossing. But she can hear wisps crying in anguish as the Curse Rider re-captures each. The second Berserker is raising his handgun. Three ghostly arms quest toward her, their remaining wisps scream with murderous force.

Salire!” she hears Mori shout from behind. His feet thump onto the roof. His weapon flings out the purple somnos bullets. Some streak up and away over her head. Through omnis scienta, she sees his opponents circling, trying to get an angle. Berserker four hurls his axes. Mori ducks the first, knocks the second away with the butt of his rifle. The Berserker draws two more. Berserker three, his chest glowing purple from two somnos strikes lurches toward Mori with his knife. Mori’s fight, his danger focuses her. She lets out a breath, then resumes her battle dance.

Vexare verberare!” she shouts, pointing her sword at the second Berserker. A barrage of five blue-glowing magical projectiles explodes from her sword-tip. Racing toward him, two target each arm, one his handgun. She leaps, flying in behind her missiles and over him. “Clypeus!” she incants just as his weapon rises and fires. The bullet streaks out, smashes into her barrier, and shatters into glowing fragments that fly off and away from the train. Her first missile strikes the Berserker’s gun shearing the front end off and exploding the hand in a puff of blood. He shrieks in pain. Staccato bursts from the other missiles blow holes in the wisp arms, briefly rendering them useless. She lands behind him, transitions into a run, then rushes the first Berserker. He strikes at her legs with his blade even as his massive ghost fist pounds down on her. Clypeus is still flickering with life. The fist’s first blow deflects to the side. She gets under the Berserker’s knife-strike and punches his wrist. Small bones crack. “Confractus!” she shouts, exploding a hole in his remaining wisp-arm with a stab of her curse-laden blade. Bringing her elbow around, she dispatches him with a last blow to the side of his head.

She spins only to be caught by the onrush of the second Berserker. He pushes into her, ghost arms sputtering with fire as they rise and reform, driving her toward the train roof edge. She pivots smoothly, wrenches his shattered hand and does a fireman’s throw of his heavy bulk above and past her. He flies through the air, his still-thin ghost arms noodling as they attempt to cushion his fall. She watches fire burst around him as he lands among dry brush. The train speeds on and away, leaving him behind.

Spinning, she angles her rapier toward Mori’s remaining foe. Berserker three is at last asleep, burning arms drifting behind him like flaming fronds of kelp. Berserker four swings his axe at a prone Mori. Beatrice jumps, allows the train’s forward motion to speed her flight, then smashes her rapier’s guard into the back of his head. Somersaulting over both the Berserker and Mori, she lands on her feet behind them even as the Berserker’s massive, unconscious body thuds down atop Mori.

“Ugh!” Mori grunts.

Confractus! Confractus! Confractus! Confractus!” Beatrice shouts as she runs a circuit around their unconscious foes. With each curse-infused rapier strike she banishes the devil-ghost arms. Wisps rise up from the Berserkers — each wailing its anguish as it flies back to its enslaver. The Curse Rider who is now, thankfully, miles behind. Beatrice takes air, breathes it out.

“Some help here, hon?” Mori says.

She laughs, banishing tension as she stoops down to roll the massive biker off Mori. He stands, musses his hair self-consciously. “Holy damn fuck!” Mori exclaims in relief. “Well, at least we didn’t have to fight the cowboy and the rest of them.”

“Yet,” Beatrice replies, wiping at a cut on Mori’s face. Then, she leans in and gives him a big hug. Relieved they’re both still standing and breathing. For now.

“Yeah, yet.” Mori hugs her back, making her wince a bit as the places where the ghost-hand crushed her sting and throb. She relishes it regardless.

A head topped by a peaked cap pokes up through the smoldering hole in the gap curtain behind them. “Einfrieren!” an officer shouts as he stumbles onto the roof, pointing a handgun.

Beatrice and Mori separate. Mori lets his rifle fall, tapping the button with his foot. It smoothly transforms back into a briefcase. The officer stares at it. Beatrice uses the distraction to sheathe her rapier and raise her hands — bleeding a bit more curse energy into ignarus. Her energetic vessel is still more than half full. She can spare a little magic to smooth things over now.

“Schon Gut,” Beatrice replies. “English?” she asks. The officer nods. “These bikers attacked the train with fire bombs and weapons. They tried to gain access to the cabin.” It was basically true. Except, of course, the fire bombs were arms made of enslaved souls and devil’s magic. But she wasn’t going to explain it. The officer wouldn’t have believed anyway.

The officer looks at the three bodies sprawled across the train roof, takes in the white supremacist symbols on their clothes. “Terrorists?”

“We don’t know,” Mori says. “May I show you my badge?”

The officer jogs his head. Ignarus is interfering with his memory of Mori’s rifle and is occluding Beatrice’s rapier. “Gut. OK,” he says. Mori slowly pulls out his wallet and flashes his DOJ, Special Investigator, Climate Crimes Division badge. The officer examines it. Seems satisfied. Puts his firearm away. “Investigator Hansen, is this related to a case you’re working on?”

“Right now, we’re facilitating a meeting between high profile, high risk persons. Ivan Volkov and his daughter Glenda Goodfuture, the climate activist. We had reason to believe extremists would attempt to abduct one or both. We did not think they’d go so far as try a snatch and grab on a train.” Beatrice smirks. Mori’s explanation is also basically correct. The Berserkers were a right wing extremist group. Just the kind who’d easily fall to the diabolical influence of a Curse Rider.

“Schiesse!” the officer replies. “You should have mentioned something when you boarded.

“Confidentiality was considered to be, ah, more important. That was probably a bad move.”

“You know we’re going to have to take a statement,” the officer says, relaxing into ritualistic protocol. He shouts down into the gap, letting the two officers below know that everything’s in hand. They clamber up and begin to collect the Berserkers.

“I’d be careful about them. They seemed to be jumped up on something,” Mori says as the officers cuff, then drag the Berserkers off the train roof. Beatrice’s post-trauma grin widens. Yes, jumped up on being Curse Rider thralls. One of the most potent and dangerous drugs around.

The officer nods, taking in their weapons, the burn marks on their shoulders, the smoldering and broken clothes, the burn pattern like wings on areas of exposed back. “Fanatiker,” the officer mutters.

Mori accompanies them down through the hole, Beatrice follows. They pass a few cars down to a small compartment that doubles as an office to make their statement. The questions are tedious, taking most of the rest of the train ride. Beatrice is too worried about being hunted to pay too much attention. Her focus, instead, drifts outward. Keeping hold of omnis scienta, she guides it to a location high above the train. It provides a clear view of the train, long sections of track in front and behind, and a wide area around. Beatrice tenses as she notices clusters of bikers shadowing the train in its approach to Hamburg Station. They’re pointing, speaking on cell phones, reporting on the train’s movement. Her sensor flickers as it registers diabolical influence over the bikers. A confirmation she doesn’t really need. The Berserker shirts and racist symbols are more than enough to identify them.

Mori handles the questions with professional calm. She’s glad for his cool alertness. He also keeps his connection to omnis scienta, occasionally trading looks with her as the sensor picks up another cluster of Berserkers.

Though tedious, the officer’s report is useful. Law enforcement authorities are aroused to the violent action by the Berserker right wing extremist group — one of many listed as potential threats by German police and security agencies. Forces begin to deploy. Beatrice hopes they’ll help, doubts they’ll be anywhere near enough to deal with the Curse Rider.

Finally, finished, Beatrice and Mori rejoin with Ivan and Sadie. An officer sits calmly nearby, keeping watch on their ‘special person’ — Ivan. If she only knew the other half of it. That would wipe the casual look off her face. The train glides to a halt, Ivan and Sadie stand. The officer gets up and approaches.

“Transport security would like me to escort you to your next connection,” the officer says.

“Thanks,” Mori replies. Though it’s mundane help, Beatrice will take anything at this point. Ivan is pursing his mouth. Sadie brushes close to Beatrice and Mori, providing subtle aid through whispered invocations of sana carnes. Beatrice relishes the healing relief as it mends bruised ribs and crushed flesh. Their escort guides them out of the train and through the terminal. Police presence is clearly beefed up. Beatrice is reassured to see no Berserkers inside. Outside, omnis scienta tells a different story. Two clusters of bikers keep watch on trains from nearby street corners. They disperse at the approach of any police vehicle — only to reform minutes later.

At last, they arrive at the Esbjerg train. Their officer allows them to board early, ahead of other passengers still waiting on the platform. She ushers them to their seats around another table, then goes to the refreshment car to get them coffee.

They all exchange glances as the officer heads off. Mori slams his hands down on the table. “Holy hell! A Curse Rider! We’re going to have to fight our way through a goddamn Hunt!”

“We must warn Glenda,” Sadie replies. “Set an alternate meeting place.”

“No. Call off. You put Valeriya in danger,” Ivan says, his beady eyes flicking back and forth in anger.

“Ah, buddy, you put her in danger. You summoned that guy. That dark cowboy on the rail gate? Yeah. He’s a frigging devil. And his posse are those Berserker dudes,” Mori says.

“Who do they hunt?” Ivan says it evenly. “Surely not all of us.”

Beatrice looks at Ivan. His smirk is too smug. Too self-satisfied. He knows. He called the Curse Rider. To hunt and take us. At some level he must know. Mori turns away. Ivan seems even more satisfied at his discomfort.

“They may as well be hunting us all,” Sadie says to Ivan. “Without Mori and Beatrice, you would already be a monster. We all make it through the Heaven-Gate together. Or none of us make it. And we need Glenda to open the gate.”

Ivan’s eyebrows raise at the notion of his daughter opening a gateway to Heaven.

“Didn’t think of that when you summoned a fiend of Hell, did you, you wolf-bastard,” Mori says to Ivan.

Sadie lifts a hand. “Please, recriminations at this point are worthless.”

Beatrice looks around the table. “So what do we do? Clearly this hunt has only begun. They know our path. And we can’t rely on the train’s speed to keep us ahead of a Curse Rider and his Nightmare.” She flashes a look at Mori. “You saw the bike. It’s an infernal conveyance,” she says to him. “The kind that can take any form — winged, wheeled, tracked, or hooved. But that’s not half the problem. The countryside is crawling with extremists vulnerable to a devil’s influence. He can summon them and use them as easy as you or I walk and breathe.”

Mori spreads his hands. “Then we’ve gotta do something unexpected to throw them off.”

“What do you have in mind?” Sadie asks.

“Simple. We jump off the train.”

(New to the Helkey multiverse? Haven’t yet read the first chapter? You can find it here: Helkey 1 — The Memory Draught.)

(Looking for another chapter? Find it in the Helkey Table of Contents.)

Helkey 17 — Gibbens Crane Ghosts Jet Blue

Gibbens Crane and his Nightmare roll like a fossil-fueled thunderstorm over I 35. Their oily procession provoking the blares of honking horns, stiff middle fingers, and shouts of road-rage anguish. Demons gather to slurp up the grief. To fan it further. Not far behind, a man on a Harley fingers his Glock and thinks about what he’d like to do to some hombres downtown, mass-murder glinting in his eyes. Big, black Nightmare-as-Hummer spews out a cloud that covers all four lanes. Confederate flag snapping its naked, hubris-fueled racism. Combustion engine pistons pumping out their angry staccato.

It’s a short, if raucous, four minutes to Austin-Bergstrom International Airport. Gibbens grins all the way. He’d forgotten how fun it is to punk humans. To get them all riled. The angry looks, loud profanity, and posturing is simply delicious. He sends an electric whip-crack to his captive wisps. Their anguished cries of pain add to his sadistic pleasure.

Coming, too-soon, to Presidential Boulevard’s departure lanes, Gibbons gives the Nightmare-Hummer one last coal-rolling gun of the engine, then cuts off a pair of newly-weds to get to the curb. Soot rains down on the, now miserable, couple. Gibbons pops the door, uncoils from his seat, and springs onto the side-walk. It’s early afternoon and the airport bustles moderately in anticipation of the late afternoon rush. Giving no care to bystanders, Gibbons cracks his electric whip again, summoning the orange transformative glow from his worbs. Nightmare melts back into a towering shadow as the Hummer simply vanishes. Onlookers gasp. But a fearful denial soon sets in as their fragile minds rationalize various explanations. The bad dreams are already forming. Many will spend the night tossing in mindless terror as the Nightmare grips them.

Gibbons and his Nightmare-shadow walk through the entrance. He pulls out a pack of Marlboro Reds. The kind that cut your lungs with fiber-glass when you smoke them. He lights up, glaring at a security guard approaching him. Orange light crackles in his eyes. The guard freezes in fear. Gibbons continues smoking even as masked passersby stare. Puffing like a chimney, he saunters up to the quick-pass line, cuts the five people waiting there, walks through the metal detector. There is a loud blare. Three TSA agents spring up as if waking from a stupor. Gibbons fixes them with his brimstone stare.

“You boys are doin’ bang-up work here. Keepin’ the natives from gettin’ too restless,” he says, taking a long pull on the cig and causing the cherry to glow bright red. “I think it’s time for a well-earned lunch break.” He cracks his electric whip. His captive wisps cry out in pain. A devil-magic spark leaps from the cigarette’s cherry and shoots through each TSA agent. They freeze in terror as they briefly glimpse various horrors of destruction swirling in Gibbon’s soul-eating gaze. Gibbons flicks his cherry on the stupefied supervisor and lazily walks by.

The concourse is only moderately trafficked. It’s disappointing. Gibbons has to work to get in people’s way. To force them to avoid him. He zig-zags against the flow of humanity — occasionally stepping on the odd toe or putting the occasional wimp on his ass. Each interaction spreading grief, rage, terror. He’s doing yeoman’s work for his liege here. But he can’t wait. Berlin is 13 hours away by normal flight. Not like this flight is going to be anything like normal. It’ll still take hours. His quarry won’t wait.

He plops down in a chair near his terminal. A silver-blue Boeing 777-300ER is parked just outside his window. Its graceful body swoops and tapers back to a tall, Jet Blue tailfin. This fossil fueled beast will suit his purpose just fine. He draws another drag from his cigarette, smiling as nearby passengers move away from him, complain to the steward at the gate, or haul away squalling brat kids. The steward approaches. Gibbons simply blows smoke in his face. The diabolical taint carried in that miasma puts the loser into a pathetic stupor. He stumbles off, briefly catches a glimpse of the Nightmare, then sits down in a fear-paralysis.

Gibbons barely notices as he swirls the smoke with his index fingers. The curling threads form a scene of Ivan the Wolf howling atop Furze Bank, Beatrice and Mori slaying Pride Eaters, then briefly exorcising the demon from Ivan. The scene — dancing and flickering with Hell-fire — draws a smirk from Gibbons. He can plainly see the deep wound made by the Pride-Eater’s claws in both Ivan’s body and wisp. A complete channel for demonic possession. This will make his hunt easier. It will also please his Lord. Ivan is already teetering at the edge of full transformation. What a pal.

The flight is starting to board. Gibbons doesn’t have a ticket. No matter. He cuts the line, ignores the orderly boarding procession, and struts down the jet bridge. A couple puffs of devil’s smoke confounds any protest from stewardess or pilot. It’s all just too easy.

Gibbons enters the filling plane and plops down in first class. The boarding will take a little while. He pulls his black hat down over his face and treats himself to a little shut-eye. Delicious Nightmare gathers through the link in his mind as he focuses on that beast of perpetual terror. It takes up most of the first class cabin. Its pall of fear dragging down each newly-seated passenger. This makes Gibbons’ smile widen as he gathers his wisp energy — meditating on a new Nightmare form. This one a possession.

“Um… Excusez-moi, tall, dark, and terrifying, but you are in my seat!!” The exclamation comes just as Gibbons finishes readying the path for his new devil’s magic. He tips back his hat. The newcomer is a pink-haired they with silver-painted long finger nails. Their androgynous face sports all the latest eye make-up. Gibbons attempts to blow smoke in the influencer’s face but discovers his cig has burned out. He pulls it out of his mouth, then flicks it on the interloper.

“Disgust!” they shout as they swat the butt away. Extending a finger, they tap Gibbons on the chest. “Learn to be less rude! How in God’s no-longer-so-green Earth did you get that cig on a plane, dear? Not that I wouldn’t mind one myself, but… Get out of my frigging seat! Oh!”

Gibbons has produced another Marlboro, igniting it with fire from his fingertip.

“Neat trick, dearie, what are you? Some kind of black magic man?”

Gibbons blows smoke in their face. They stumble off in a stupor, careening in disorientation through the cabin. “Ugh! I broke my nail!”

Gibbons’ smoke has now filled much of first class. This has a momentary pacifying effect on those sitting nearby. Some are confused by Gibbons’ smoke. Others brood over it. A few are intrigued. Then the dark, animalistic impulses born upon Gibbons’ miasma begin to take hold. Terror, rage, and various other dark passions bloom. The result is a general hubub as couples begin fighting, children shriek, and individuals either cower or engage in some form of mischief. Through it all, the poor stewards and stewardesses have their hands full. No one notices the smoking devil, spinning his black magic out of enslaved souls in torment, sitting among them.

The aircraft staff manages to get the unruly passengers under some semblance of control. The plane door closes. The cabin pressurizes. Gibbons feels a few bumps as the aircraft begins to taxi out onto the runway. They come to the markings showing the take-off pad — stripes of black and white stained brown by jet exhaust. The plane spins, pointing its nose toward the long strip of concrete and readies itself to launch.

Engines begin to rev. Their banshee wail fills the cabin. With a crooked smile, Gibbons flicks his wrist. The cries of wisps rise up to accompany the engine wail as diabolical magic courses out of Gibbons’ worbs, up his arm, along to the tip of his cigarette. It whirls there for a moment, then atomizes the cherry — bursting out in a split-flash of orange lightning that envelops the aircraft. With a spectral cry, Gibbons’ Nightmare is taken in by the hell-lightning. Its shadow expands to cover the body, wings, and engine of the aircraft. Silver metal darkens. Wings become serrated like those of a bat. A shark-tooth mouth design sprouts in the plane’s nose. Fins like those of a drake unfurl along its spine. The blue corporate emblem twists and flickers. It takes on various shapes — flickering between hammer and sickle and swastica before settling on the swastika. The engines enlarge. Their intake edges become serrated teeth.

Gibbons’ Nightmare now possesses the aircraft. Its engine revs louder. The banshee wail rises to a scream. Passengers add their own cries, white-faced, as giant gouts of flame shoot out from the jet engines, extend 300 feet behind, and ignite the grass. A man flails in his seat. Gripped by terror, his heartbeat gives way to full coronary arrest. The stewards are too shocked to notice — taken in by the spectacle of horror that is their kaiju aircraft.

Gibbons laughs out loud. Glorying in the chaos and terror. In the cockpit there is shouting as the throttle rams forward on its own, directly by a ghostly Nightmare hand. The plane rockets forward — born on a plume of smoke and fire. It howls down the runway. Engines open wide to spew their hellfire and black exhaust. The wings seem to flap and the beast-as-aircraft blasts into the sky. The shrieks of passengers grows louder. A poor child shits himself in terror. The stench and screams adds to Gibbons’ maniacal joy.

The plane climbs more like a rocket than an aircraft. Rising into the sky like some strange reverse meteor, it blows holes through clouds. Oil-thick spume falls from the smoke clouds behind it, raining pollution over the land below. It rises and rises, the sky darkens, clouds below seem tiny. The cabin pops and hisses with pressurization. A businessman points — exclaiming at the tiny dots of regular jet traffic passing far, far below.

Gibbons’ new Nightmare machine skirts the edge of space, moving far faster than a normal jet. They’ll arrive at Berlin Brandenburg in just 7 hours — about half the regular flight time. Gibbons puffs his cig as he takes in the shocked-to-silence passenger cabin, hears the pleas for assistance over the radio being transmitted by pilot and co-pilot through the closed cockpit door.

A passenger shakily makes his way to the lavatory. He opens the door, enters, and unzips. He sits down. But his momentary relief turns to terror as the Nightmare grips him with jaws that emerge from the toilet. He is clenched in the spectral maw, shrieking as he is shaken back and forth on the seat. Blood spouts from his nose, flowing down the front of his dress suit. A vessel inside his brain has ruptured from the Nightmare’s assault on body and spirit. His cries grow slowly weaker as he hemorrhages. A stewardess approaches the lavatory, ventures a glance inside, recoils in fright at the scene of the man gripped by spectral jaws. She musters some courage, grabs the man’s hand, pulls him. The jaws grip him tight as they struggle. At last, they relent and she falls to the ground with the dying man atop her.

“Help!” she yells to a second trembling steward. After a moment, some passengers aid her in carrying the Nightmare-stroke victim back to his chair. From that moment on, no-one dares get up to go to the lavatory. A number relieve themselves in their seats.

Gibbons continues to merrily puff away on his cig. There will be more sacrifices to the Nightmare possessed aircraft as they continue their swift passage. As is fitting. This dark new reality seems to have dawned on the passengers who stare out their windows in terror, hide beneath coats and blankets, or even crouch on the floor. Ghostly forms now run up and down the length of the passenger cabin — taking the shape of grasping tendrils, toothy maws, or wicked eyes. They are literally riding along in the belly of the beast.

Gibbons lets out a satisfied puff of pollution. He’s done his work for now. His Nightmare will handle the passage. Lowering his hat over his face, he settles in for a well-earned nap. His nap is not a human sleep. It is a fugue shared with his Nightmare as they feast together on the terror of the passengers. As they glory in each new life taken in terror for the sake of Hell.

Six hours into the flight and 13 victims later, Gibbons wakes from his feasting fugue. He leans over his seat, reaches down to a cowering passenger. With a rattlesnake strike of his arm, he wrests her cell phone from a clenched grip. She whimpers but offers no resistance. He lifts his new prize, a gleaming iphone, taps it, and infects it with one of his wisps. This one is a demon. A taken Pride Eater. One of a handful he keeps for a special occasion. The Pride Eater rifles through the phone as Gibbons whips it with his electric lash, readying for his call. A pentagram appears on the iphone screen. Orange devil’s script blossoms in a glowing circle around it.

“Ivan Volkov, prophet of Asmodeus,” Gibbons speaks into the pentagram. The screen vibrates as the Pride Eater seeks Volkov both on Earth and through the cellular network. Its demonic form surfing through each connection even as its senses locate Ivan sitting at the Mio Bar in Berlin. The Pride Eater shrieks its ecstatic joy-hunger as it causes the bar tender’s phone to ring.

“Hello, this is the Mio Bar, how may I help you?” the bar-tender’s voice crackles on the line in German.

“Yes, I’m lookin for someone at the bar. Name’s Ivan. Might I speak with him?”

“He’s here. Just a minute.”

Gibbons cracks his devil’s grin. There is a rustling as the phone changes hands.

“Da? Who is it?” Ivan’s voice crackles through the connection.

“It’s your good friend, Mr G. — representative for Mr A.”

“Don’t know you.”

“You see, that’s where you’re mistaken, old Ivan. We’ve known each other for quite a long time. And our recent meetings at the top of Furze Bank Tower have yielded great reward. We gave you the gift of power earlier tonight. Power to destroy the wretched folk who afflict you. More is on offer right now. All you need do is say ‘yes, I accept,’ and it’ll be yours.”

Silence and crackling sounds over the connection. An image of the bar-scene, carried to Gibbons by the Pride-Eater’s sight, flickers over the iphone screen.

“Come on, Ivan, what will it be. You want to let that negro continue to disrespect you? Or you going to show him who’s boss?”

There’s silence for just a moment longer, then Ivan says — “Da, I accept.”

Gibbons’ grin widens in triumph. “Very well! Now here comes the stuff!” Gibbons taps the phone and the Pride Eater flows down the line and into Ivan. Gibbons watches the screen with satisfaction as the Russian begins to transform. As he starts to attack Jonas Herrington. Then Beatrice and Mori are there, weaving their protections around Ivan, knocking the Pride Eater contact out of him. The Pride Eater shrieks with anguish as it flees back to Gibbons’ worb. The pentagram and diabolical writing fade from the iphone.

“Fucking jackholes!” Gibbons curses as he tosses the iphone to the ground. Its face-plate shatters. The girl in the next row whimpers but doesn’t dare reach out to retrieve her phone. Gibbons’ moment of rage soon fades. He has now scented them a second time. His quarry. And once he catches scent of a quarry, there is never hope of escape.

The Nightmare aircraft shrieks through the starlit sky as it plummets down its fiery tail toward Berlin. Airport a-bustle with siren wails as emergency crews gather. The pilots have at last sent their mayday signal ahead. A confused response team sprays runways with foam. Air traffic controllers track the aircraft swooping down on Brandenburg Airport like some dragon out of fiction. News media is all abuzz with talk of hijackers and terrorists. The sky looks like a meteor-fall.

Stewards and stewardesses are doing their best to prepare the passengers for impact. The plane is moving too fast. The landing gear won’t lower. Fire from the Nightmare envelops the craft as runway lights grow into focus before them. One of the pilots goes into shock and begins to hyperventilate. He passes out. The other tries to wrestle with the yoke which, possessed by the Nightmare, jerks back and forth, ultimately punching him — cracking his skull wide open.

The plane slams down onto the runway with both pilots incapacitated. It careens in a shower of sparks. Steel and titanium rend open, the jet twists, a wing flies off. Passengers are hurled in all directions — still attached to seats or ripped from them. The plan shrieks to a halt, jet fuel exploding into fire.

In the midst of the inferno, untouched by fire, Gibbons stands from his rent chair. He casually kicks away a large piece of debris that obstructs his passage. It must weigh about 1,000 pounds. It flies off like a child’s toy. He walks from the wreckage and onto the tarmac. Booted feet splash in the pools of burning jet fuel. He does a little murder-joy skip out onto the grass, waltzes to the fence. Lifting his hand, he calls his Nightmare back to him. The plane slumps and shakes, withering back to its original if now-broken and burning shape.

Fire engines and ambulances surround it — sirens blaring. Streams of flame retardant bathe the burning form. Rescue personnel comb the area for survivors.

“Asmodeus, lord, accept this sacrifice of mortals, call forth thy Terror Hounds to take what victims you will. For the glory of Hell!” Gibbons incants. At this last phrase, the hounds emerge — ripping wisps from the victims scattered through the burning wreckage and out across the runway.

Gibbons then grabs the fence. Peeling back a section of links, he steps through the gap and onto the road. With a whip-flick of his wrist, his Nightmare again transforms into a gigantic black Hummer. He mounts, then blasts off toward Berlin, eyes set to his quarry.

(New to the Helkey multiverse? Haven’t yet read the first chapter? You can find it here: Helkey 1 — The Memory Draught.)

(Looking for another chapter? Find it in the Helkey Table of Contents.)

Helkey 16 — Glenda Goodfuture and the Solar Train to Denmark

Mori suppresses the urge to cuff Ivan. The racist bastard snuck off, went on a binge, started bullying a black pro football player, then literally almost got transformed into a fucking demon-wolf when Hell dialed him in. The Hell dialing part is weird. Something he can’t quite figure out. The Ivan being a pure 100 percent dick part is as easy to get as it is infuriating.

They lead Ivan the jackass back toward Marienkirche. Beatrice is keeping to the shadows, feeding ignarus more curse energy, her luminous eyes scanning for hiding places, head on a swivel. The shadows won’t hide them from actual demons or devils. But demons can mostly only manifest as spirits on Earth and it is very rare for devils to take form here. The main concern will be humans who are taken in by Hellish and demonic influence. Unless… He doesn’t want to think too much about the worst possibility right now. He takes Beatrice’s hint and starts to mirror her actions. Stay alert, stay alive. Especially when you’re escorting Asmodeus’ prophet.

St Mary’s Church and Mio Bar

“Care to explain what happened with the phone call?” Beatrice asks Ivan as they cross a street, then enter a park to the east of St Mary’s Church. They’re cutting through the park and along a hedge row that leads toward the church. This gives them a screen from any possible prying eyes.

Ivan purses his lips. “Why should I tell?” He looks like he’s about to mutter an expletive at Beatrice, then glances back to Mori who’s glaring at him, and takes another tact. “You attack me again. No reason to talk.”

“Whatever called to you triggered your pride-wound,” Beatrice replies. “You experienced a partial transformation and were about to bite Jonas Herrington’s arm off. I defended both him and you.” She takes point, leading them in her silent way to the end of the hedge row. She gives him the side-eye, then continues on her way.

“You keep hitting me with sword.” Ivan is playing the victim again. He’s still got his hand on his head. It sports another bruise. Serves the bastard right. His other hand keeps reaching for his back. He pulls it away, but it keeps drifting toward the black scar. Mori bets the real pain is coming from the wound those Soul Eaters gave him. He’s not saying much about that. Reflects too much on his own guilt. He’s just whining and deflecting from their questions about the phone call.

“Hey jackass, Beatrice uses her sword for healing and protection as well as for fighting. As a last friggin’ resort. She’s never used its sharp bits on you. She could have. With justification. You owe Beatrice about a thousand apologies for going all murder hobo. Twice.” Mori climbs the stairs and they file into the church. “She kept you from turning into a monster at major risk to herself. Again. You should thank her. You don’t want to turn into a monster, do you?”

Ivan goes quiet again. The church is dark and silent. It’s about 4 AM. Mori’s tired, but Beatrice looks bright-eyed. His girl has never needed much sleep. Angel’s badass physiology and all that jazz. But he’s hoping to get at least another two hours of shut-eye. Whatever Sadie has planned for tomorrow is going to need him at 120 percent.

“Come-on Ivan. It’s back upstairs for you. Let’s sleep off the devil-spiked booze. Hopefully, it won’t give you too much of a hangover.”

Ivan grunts in reply. Beatrice closes and locks the door behind them. Then they’re climbing up the stairs, entering Sadie’s office. Beatrice settles herself down on a stool next to the window. Mori flops down onto his chair. Ivan rolls onto his cot. Bleeding curse energy into omnis scienta, Mori sets the magical sensor to keep watch over Ivan and the door again. Then, with a relieved sigh he lets his eyes shut. He’s reassured Beatrice is back to her good ol’ self. Not like he doubted once he got her into Sadie’s hands. She’s sitting over by the window. His little badass angel. Keeping watch.

As soon as his eyes close, he’s out. Sleep is precious. His work often makes it scarce. This particular job is bound to get more hectic. More dangerous.

After what seems like just a moment of sleep, the smell of coffee wafts into his nostrils and he’s greeted by the rich, sing-song voice of Sadie Dextera. “Wakie, wakie, eggs and bakie!” she says as she plops a plate on his lap. He groans and rubs his eyes. “Yes mom, what time is it?” he looks down at his food groggily. It’s in one of those nice, brown recyclable containers. Clearly ordered in. Some kind of tofu, potatoes, and veggie bacon scramble. Yum! He lifts his fork as Beatrice hands him a coffee, then digs in.

“What time is it?” he asks between mouthfuls.

“It’s 7:30 sleepy-head,” Beatrice replies with a smile. “You slept late. And the only thing going bump in the night was your snore.”

“Tell me about it, girl,” Sadie says when Beatrice mentions his snoring. Apparently, it’s one of his many famous traits. Not like he would know. They could be making it all up. Mori scans the room, finds Ivan sipping his coffee by the window. He’s dressed now. Jeans, a button down flannel, and a Godzilla T-shirt. The T-shirt looks familiar.

“Aw, no more Ivan the priest?” he says, between scarfing mouthfuls. “I was getting to like the vibe. But where’d he get the new duds?”

Ivan turns toward him, gives a poker-face, then returns to gazing out the window into early-morning Berlin.

“You should recognize the T-shirt,” Beatrice replies. “It’s from Myra’s luggage. Awful ugly thing. Don’t know why she ever liked it. The rest is from the church donations box. We found a few things that fit him. Though the jeans are a little baggy and he needed a belt.”

“You dressed him up in our daughter’s clothes?” Mori gives a crow-cackle laugh. “You know, she’d actually find that funny.”

He can feel Ivan’s gaze return. Threatening. Mori looks straight back at him. “Godzilla T? I change my mind. It fits. You should thank my daughter for her charity.” He’s not going to let Ivan the Wolf look at him like that without reply. Besides, the Russian doesn’t know shit about Myra. And that’s for the best.

Ivan seems to soften a bit at the word daughter, his face showing some actual emotion. “Godzilla? My daughter likes too. Never understood why she calls it cute. Ugly beast.”

“Well count me among the amazed,” Beatrice says. “Ivan and I can agree on one of the most important subjects of our time.”

“The ugliness level of Godzilla?” Mori quips.

“Indeed,” Beatrice replies.

“Well count me out. To my eye, the big, green kaiju strikes a handsome pose.”

Sadie has made her way over to Ivan through the banter. “You sure you don’t want any breakfast, hon?” She motions to the neglected food container beside Ivan.

“Don’t eat bird food,” Ivan replies.

Mori scoops it up. “Don’t mind if I do,” he says, then shovels a heaping forkful of Ivan’s grub into his mouth. “Man, I’m surprised you don’t want some of these delicious hashbrowns.”

Ivan snatches the food container from Mori’s hands, then looks accusingly at Sadie. “Wi.. didn’t mention hashbrowns.” He picks up the fried potatoes with his fingers, eating them daintily. But the jocular mood is broken. The word Ivan had almost uttered is witch. Among mages, particularly those like Sadie and Beatrice, this is a vulgar slur. Ivan must’ve keyed in on their reactions as the word almost escaped his mouth — biting it off at the last instant.

Everything gets quiet for a few minutes. Mori’s appetite is gone. He puts the container back down, then walks away. For a moment, Ivan seemed almost human.

At last Sadie puts her hands together. “So, I suppose I should tell you what we have planned for you Ivan. How we plan to ferry you off to Heaven. But first things first, Beatrice informs me we had a late-night relapse of your devil-wolf?”

Ivan coughs in reply.

Sadie just stares at him. “I’m sorry. I didn’t understand you.”

“Yes,” Ivan says, actually having the grace to look ashamed.

“I see,” she glances at Beatrice, then Mori. Mori turns to Beatrice. She raises her eyebrow in a way that says yes, I filled Sadie in while you were snoring your brains out. Except Beatrice would use more refined words. “So I need to be very clear with you, Ivan,” Sadie continues. “No more wolf relapses. We simply cannot have you transforming into…” she motions at his Godzilla T-shirt. “It would defeat everything we are trying to do to help you.”

Beatrice is standing beside Mori now. As Sadie speaks she grabs his arm. “Sadie knows she’s playing with fire,” she whispers into his ear. “The dreams of Heaven haven’t known a true nightmare in ages.” Mori puts his hand over hers. Though not a native of Heaven, he recalls a bit about the nature of its worlds. Enough to know that strong dreams can be made real there — the same was once true for nightmares.

Ivan’s not watching them. He’s absorbed by Sadie. His poker face is back. But Mori is pretty sure he can see the racist dislike for Sadie glinting in Ivan’s beady little eyes. His nostrils flare a little. “Apologize,” his voice is quiet. His tongue rolls off it like the word is disgusting to him. “Won’t let happen again.”

Sadie’s eyes are dark pools — drawing him in. “Very well. But I must extract this pledge from you. No more phone calls until we get to Heaven.”

Ivan waves his hand dismissively. “Da. No more phone.”

Sadie catches his hand. “Then, to hold you to your word…” she jabs a finger into his palm and incants “confractus telefari.” Mori watches as a whirl of curse energy imbeds in Ivan’s palm. It’s a curse set to disrupt phone signals coming to Ivan. Sadie feeds the curse a bit more, then cuts it off. It’s got enough magical juice to last for days. Pretty darn clever.

Ivan might’ve caught a glimpse of the curse firing off. He’s staring at his hand in amazement.

“Now, let’s talk about how we’re bringing you to Heaven. There’s a magical gateway just off Denmark in the North Sea. Since you’re a bit of risk, I’m not telling you exactly where at the moment. But we will be meeting your daughter Glenda along the way. I believe she can help you in ways I cannot. She’s agreed.”

Mori turns to Beatrice in surprise. “Glenda?” he whispers. She shrugs her reply. Mori recalls his brief shared vision with Ivan — of his daughter holding his hand in Siberia.

Ivan appears stunned. “Glenda?” A hundred emotions ripple across his face. “Not real name. It’s Valeriya.”

“I know she changed her name when she left Russia in protest. When she came to Europe and took on the surname Goodfuture.”

“Holy shit! Glenda Goodfuture, the famous climate activist, is your daughter?” Mori exclaims to Ivan.

At the same time Beatrice shouts to Sadie — “You’re working with Glenda Goodfuture!?”

Ivan scowls and Sadie gives a cat-ate-the-canary grin.

“Valeriya. Valeriya Volkov,” he insists. “I… she agreed to see me?”

“Yes. Yes she has. Indeed. She asked me to see you when I told her I planned to bring you to Heaven. In fact, she offered to help.”

Clever, clever Sadie, Mori thinks as he leans back to digest this new bit of info. He’d heard of the world-renown Glenda Goodfuture. A teenage climate activist who’d left Russia in protest over its continued use of fossil fuels as a tool for economic warfare against its neighbors and in its reticence to shift away from their burning — so obviously fueling climate Hell on Earth. He just didn’t know Glenda was Ivan’s prodigal daughter. She was able to secure independence through a Go-Fund-Me at the age of 19 when she left Russia. The media was always vague about her family — calling them ‘wealthy oil and gas oligarchs.’ Odd discretion.

“So Glenda — she’s a mage?” Mori asks Sadie.

“Not exactly,” Sadie replies. “Let’s just say Glenda-Valeriya made some good friends. One of them being myself.”

Beatrice is standing with her arms crossed, an impressed look on her face. Ivan’s expression is a mash-up of hope, surprise, and a little anger. He looks accusingly at Sadie. Takes a breath. Seems to struggle with his words for a moment.

“You interfere with Valeriya. Take her away,” Ivan says, finally spitting out his accusation.

“I merely helped Glenda when she asked. Her decisions are her own,” Sadie replies. “You should be proud. She is a fine person. A passionate advocate for all our futures. I think, perhaps, you could learn something from her example.”

Ivan purses his lips. The mask falls back into place. Mori is pretty sure he can still see sparks of rage in his eyes.

After giving Ivan a moment to reply, Sadie steeples her hands, takes a breath and continues. “Well, now that you know your daughter wants to meet you in Denmark, I suppose we should get going. No time to waste!”

Mori looks down at his rumpled clothes. Good thing he and Beatrice left some bags here with Sadie. “If we’re getting ready to head out, you mind if I take a quick shower?”

“Please do.” This quick quip from Sadie earns a little laugh from Beatrice. Funny-ha-ha. Yeah, Mori knew he needed a bath. He glances around. Everyone else looks pretty shiny. He supposes they grabbed a shower while he was still snoozing. He snatches his bag, then bee-lines it for the shower. After a quick wash, Mori emerges feeling mostly human again. They’ve gathered in the hall, waiting for him.

“Snap to!” Sadie commands. “Train’s at 9:15.”

Mori follows them as they shuffle off toward the stairs. “Train?” he asks.

“Yes,” Beatrice says, her eyes sparking with excitement. “Sadie filled us in while you were making yourself presentable. We’re taking the Solar Train to Denmark!”

“Cool.”

They emerge from the church. Their Uber — already waiting. Telsa Model X making its almost sub-audial space-ship noise with its X-wing doors open to admit them. Mori swings around the front, his special briefcase and go bag in hand, opens the passenger door, then plops down shotgun next to Stefan. Beatrice, Ivan, and Sadie each grab a comfortable seat in the back. Beatrice sits behind Mori, reaching an arm over his chair to grab his shoulder.

“I checked up on Mirror-Spectre,” she whispers to him as the Tesla’s X-Wing doors lower. “Myra made it safely to Infernia. No other word.”

Mori pats her hand. “We’ll know more by evening,” he whispers back. He glances at Ivan in the rear view mirror. They’ll have to find a private place away from him if they want to talk openly about Myra or receive the magical reports coming from Mirror-Specter. The Tesla’s doors finish closing and they blast off through Berlin’s early morning streets. Already, haze, heat, and the smell of smoke from wildfires dominate the weather picture. Hot and lung-wrecking stinky with a 30 percent chance of pyrocumulus thunderstorms, Mori thinks to himself. Yet another nasty day on climate-wracked Earth. Though nothing like what Myra’s experiencing now. Mori stares out the window, tries to imagine, then figures it’s better to just leave that thread of thought. Beatrice is scared sick for their girl. If he’s honest with himself, he’s scared too. Dwelling on Myra’s plight ain’t gonna make things any better for her.

Stefan has turned on the Tesla’s streaming local news. Someone — Sadie or Beatrice — set up an interpretor curse. So he’s hearing it in English. They’re still talking about the Furze Bank incident. Though investigators seem to be stumped. Berlin’s chief of police is giving tight-lipped news updates. So nothing new there. The news switches to coverage of a horrific plane crash at Berlin-Brandenburg Airport early that morning. Scores of souls lost as the plane slammed into the runway. Survivor accounts are mad and delirious — some claim the plane was taken over by ghosts. Authorities suspect hijacking. But no known terrorist groups are claiming responsibility. News commentators speculate that the Furze Bank incident and plane crash are somehow linked. Mori taps his ear and glances back to Beatrice. Her face is tensed with concern, her eyebrows raised as they share a knowing look. Yeah, babe, I’m with you. This plane crash smacks of something nasty this way comes. Over her shoulder, Mori can see a smoke plume rising up in the direction of Brandenburg where wreckage still burns. Whew, things are starting to get real.

Berlin Hauptbahnhof or Central Station isn’t far from St Mary’s. Maybe a 15 minute hop. It’s not long before Mori can see its glass palace structure glittering in the hazy morning sunlight. Train lines snake into the hub — each accompanied by its own gleaming racks of solar panels. The racks give off a reflective glow to the lines as they wind off into the distance. Panels feeding energy to electric train engines and battery cars directly through the platform. They’d made the conversion only recently. To Mori, it all looks pretty darn badass. A palace of light sending out its glowing vehicular emissaries. Its brilliant clean energy glory lifts his mood, turning his attention away from last night’s weirdness.

The Tesla whooshes to a halt. X-Wing doors open. Mori gives a thumbs-up to Stephan before gathering his rifle-briefcase and go-bag, then hopping out into the steaming-smoking morning. They make their way through the entry gates. Sadie scans their tickets. Ivan stands, hands in pockets, looking non-plussed. The long, white train is a beautiful conveyance. Marked on its side is the word Sleipnir stenciled in silver. Sleipnir as in Odin’s mythical steed from Norse mythology. Somehow, Mori’s not sure the old Asgardians were quite so forward-looking. Although the Marvel Comics version would probably approve. Mori glances over to another track to see a second Sleipnir train. He guesses this is what they’re calling the brand. They’re hulking white beasts covered in solar panels along their roofs. The windows also feature new transparent thin-film solar pads — visible as slightly darker cut-out shading. Near the train’s middle, the transparent solar film makes a lightning bolt emblem. It’s a pretty badass touch. Mori’s liking this solar train to Denmark.

They board. Mori instinctively extends his hand to Beatrice. As if she needs my help. I’ve seen her do a 12 foot vertical leap. She takes it, returning a warm smile. The interior is just as fancy as the exterior. Comfy cushion seats. Nice spacing that doesn’t cram everyone together. Even sets of facing seats bordering small tables. They sit down around one of these tables. Sadie beside Ivan. Beatrice and Mori right next to each other. The conductor is checking to make sure everyone has tickets, masks, and a vaccine card. Pretty standard for today’s travel.

There’s a refreshment car. Mori hops over, grabs some snacks and drinks. Returns to distribute them just in time to sit down before the engine engages. There’s a ‘ding’ and the ‘remain seated’ sign lights up. Beatrice puts her hand out and Mori takes it. They share a grin. The train glides forward in smooth acceleration that pushes them back into their seats or makes them want to put hands on the table to steady themselves.

“Whoosh!” Beatrice whispers to Mori as the train shoots out from the glass palace structure with hardly any noise. Mori grins back at her. He’s still crazy about that girl. Her easy sense of wonder and simple joy — even during a tough time — make life so damn fun. Mori can feel the serious force of propulsion beneath him. The trains are huge — weighing about 5,000 tons. But the electric-driven motors make the Sleipner’s motion seem effortless. They’re slurping down all that sweet sun-juice to put out some serious motive force. The train swiftly accelerates, reaching its cruising speed of 200 kilometers per hour. Buildings and foliage blur by giving Mori a sense of Star Trek-like warp speed.

Mori looks at their tickets. Next stop is Hamburg in a little less than two hours. Then on to their destination of Esberj, Denmark in another two hour hop. If all goes well, they’ll arrive by 2:15 PM — giving them time to meet up with Glenda Goodfuture for an early dinner. The notion of a tasty sit-down meal makes him smile. Mori glances at Ivan. He’s playing a crossword he nabbed from the refreshments car. Now that’s going to be an interesting reunion.

(New to the Helkey multiverse? Haven’t yet read the first chapter? You can find it here: Helkey 1 — The Memory Draught.)

(Looking for another chapter? Find it in the Helkey Table of Contents.)

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