Helkey 35 — Ambush at Wind-Sun Isle, Hell’s Platform

Sun Shepherd plows through another towering wave as the storm howls its fury over them like some enormous beast. Dark clouds above fill with spider-webs of lightning. Water and spray, ripped into jagged fingers by the vessel’s powerful forward speed, lash out at them — pounding the bridge windows. The sturdy ship shrugs off the assault, cleaving implacably through the angry waters, the clean hum of its electric drives — a constant counter to the roaring wind and waves. Mori’s got his grip glued to his “oh shit!” handle. Without it, he’d be careening around the bridge compartment of the swaying vessel like a pin ball in one of those retro arcade games. The metal brief case containing his magical rifle — held firm against his chest. His stomach does a rollercoaster-style tumble as Sun Shepherd drops into another trough. Damn fortunate whoever designed this vessel didn’t cut any corners. He’d have ripped the fucking handle off by now.

Mori glances up toward Beatrice standing beside Finn at the helm. She’s perfectly balanced without holding onto anything. The swaying and jolts do nothing to throw her. A graceful surfer riding through this crazy climate-change-enhanced storm. Her sleek, angelic form seeming to know where the ship will move ahead of time. Mori grins, imagining his wife as some female version of the Silver Surfer. Yeah, his girl’s just about that badass. She’s even got her eyes closed — shifting her gaze out through omnis scientia — ready to warn Finn of the next big wave. The sensor’s a few hundred feet ahead. Mori’s magic-sensitive eyes pick it up as a floating ball of light amidst the spray, the waves, the rain.

Karl and Franz are both buckled in. Earlier, they’d distributed fancy life-vests from beneath the seats. Now everyone’s wearing one of the puffy orange things over their clothes — complete with whistle, strobe, and geo-locator. Mori doesn’t want to think about using the damn things. Being ejected into that sea state would be, well, Hellish. His gaze flickers over Karl and Franz. Though they’re ship’s hands and have probably made this passage scores of times, they’re holding on about as tight as Mori. Franz has his eyes glued to the bow. Karl’s staring at the bridge ceiling, refusing to look at the waves, as his jaw works — chewing on some gum he plopped into his mouth a few minutes before. The sight of the two, obviously suffering the same anxiety as the rest of them, isn’t reassuring.

From The Wrath of the Seas by Ivan Ayvazovsky.

Beside him, Ivan and Glenda are also strapped in tight, holding on against the storm’s assault. Glenda’s alert, her eyes bouncing between Beatrice, Sadie, and Ivan. Her mouth — a concerned frown. Her face displaying hurt, anger, outrage. Yet fearless. Mori finds himself comforted by her courage. That girl’s something else. Putting everything on the line to save her asshole father. I feel for her. But I’ve really got doubts. Mori grits his teeth as his gaze locks on Ivan. The Russian oligarch’s face is a slack glower. That same emotionless mask Mori’d grown to hate. Bastard’s at last in control of his sea-sickness. That or he’s puked himself out. The boat throws Mori’s stomach through a loop as it slams into another twenty-foot wave face. Maybe he’ll be next to lose his lunch.

Mori’s not sure how Glenda’s earlier outburst is affecting ol’ Ivan. But he’s pretty certain the jackass is going to do them a bad turn. Confronting him with both good-will and reason produces nada. Sadie’d only managed to rope him in on their wild expedition to Heaven by making him feel special. Like this trip to Heaven is some kind of goddamn birthday present. Sure, she’s using him to distract Asmodeus as Myra runs roughshod into Hell. But Sadie, like Glenda, genuinely wants to help the bastard. She’s right. His transformation atop Furze Bank, his wounding by Pride Eaters’ claws should’ve been a wake-up call. Ivan, at times, shows fear. Regret. But these moments of potential awakening inevitably fail. Ivan’s just too corrupt, too cynical to take a good turn. Mori gets the feeling the Russian’s circling back to his usual power-games. Shapechanger — Glenda’d called him.

That rat-bastard’s a ticking bomb. Glenda’s right. This is his intervention. But Ivan’s gotta want it to work and he’s addicted to something worse than any drug. Power.

Mori can sense that power-lust wafting off Ivan. Like the smell of alcohol off a drunk. Ivan’s expression gives Mori’s stomach a worse jolt than even the massive North Sea waves threatening to devour Sun Shepherd. His cop instincts — going off like gang-busters. The way he treats his own daughter… Like she’s supposed to grow up into corruption and become like him. It’s just sick. That shred of love for Glenda Mori sensed in him earlier — now seems little more than a counterfeit.

Asmodeus chose this fucker for a reason. Sadie’s assurances or no, if Ivan does anything to hurt Glenda, if he shows any sign of turning again, I swear I’m gonna knock his ass out.

Mori’s eyes cut back toward Sadie. Her onyx skin glistens with an angelic sheen, seeming to glow in each lightning flash. Her face — somehow continuing to radiate calm goodwill as she braces through the storm. She reaches out a hand, grasps Glenda’s arm. Glenda’s face lifts, shedding some of its hurt and anger. Sadie’s the best. Always trying to do a good turn.

Beep! Beep! Beep! The alarm on Mori’s watch goes off. It’s 7:00 Berlin time. Shit! Mirror Specter’s on its way! Mori glances about the cabin. Beatrice spins on him, her eyes wide. Well, I guess everyone’s gonna see it.

“No help for it now!” Mori growls to Beatrice, then thrusts himself upright. He turns to everyone. They’re all looking at him, temporarily distracted by his sudden agitation. “You’re all about to see something strange! A kind of magical ghost! We’re going to talk with it for about a minute! Pay us no mind!”

Glenda frowns speculatively, like she’s working out a puzzle. Franz’s eyebrows shoot up in surprise. Ivan’s head tilts forward. A small grin appears on his face. That’s a problem.

“You just said you’re going to talk to a ghost and to pay you no mind?! The one doesn’t go with the other!” Karl shouts.

Beatrice ignores him, turns to Finn. “You’re on your own for a few minutes!” She shouts against the roaring wind and waves.

“I really need you!”

“I know! No helping it!” She waves a hand over her form in explanation. Finn looks at her sidelong, doesn’t get it. Then, the magic of Mirror Specter begins to grow up from her. The sliver tattoos traced on Beatrice’s skin gleam with moon glow. Her hair swirls — lifted by magical force. Light fills the cabin. Everyone but Sadie stares at Beatrice in shock as sparks begin to spill out of her name curse. They hit the deck, smoke for a moment, and then from the smoke rises the ghostly form of his daughter — Myra Helkey. She’s wearing a D20 shirt, has a clean look like someone who just had a shower — shiny. Her name curse is also sparking. Sending out streamers to connect with Beatrice. Her hair, pulled back in a pony tail, seems to drift about weightlessly, as if she’s floating in water. It’s the only visible hint about where this Mirror Specter is coming from. Good.

“Hey Mom, Dad! Other people!” Myra as Mirror Specter says, glancing about the cabin. “I’m about to go…”

Beatrice lifts a hand. “We have an audience!”

Myra’s Mirror pauses, “Yep! Noticed!” She scans the group, takes in the raging storm outside for the first time. The Mirror Specter floats above the deck — untouched by the swaying Sea Shepherd. “Oh… That’s a really bad storm!” A strand of her hair drifts lazily in front of her face. Ivan’s beady eyes glint as he stares. Mori can practically see the clockwork turning over in his skull. Tic, ticking through details.

“Yeah, better make it quick for now!” He says. No use in keeping his voice down. It’s like they’re on stage.

Myra’s Mirror snaps back into action. “Right! Then I’ll just tell you the basics! My better half made it past the beach! She’s now with a group of… kindred spirits! Two blues! A Vila! She just defeated some Poachers!”

“Excellent!” Beatrice says. She’s lifting a hand out, stroking the light form of Mirror Specter. The gesture is heart-rending. Mori knows how much Beatrice misses Myra. How concerned she feels for her as she faces down Hell pretty much all alone. “A Vila! That’s a perfect complement!” Beatrice turns to Mori nods.

“Fanfriggingtastic!” Mori replies. “She’s near the Wisp Fields?!”

“Just at the southeast end. About fifteen miles from Overseer.”

“Fuckin-A!” Mori whoops. “Yeah! Tell her to start her rebellion against those slavers!”

“You think she’s ready?!” Beatrice casts her concern back toward him.

“Babe, you know each day brings new risks! Sooner is better! Plus, a Vila!”

Beatrice nods, glances back at their dumbfounded onlookers. Mori’s pretty sure they’re not cluing in at all. All except Sadie who’s watching on with a bemused expression. Excellent! “Then urge her to push on! I hope she remembers enough… of what we discussed before!”

Mirror-Myra lifts a hand, gives a mock-salute. “Got it! I’m off to H…” She glances again at her audience. “Then I’m off! See you tomorrow at the same time! Love you both!!”

Beatrice’s glow flickers, then goes out. Mirror-Myra disappears — swirling off down her connection with their daughter. Down, down into Hell where Myra’s probably reacting to her own magical set of alarm bells. Beatrice shares a final glance with Mori, lets out a long breath, brushes off a tear. With a stiff nod, she turns back and closes her eyes. All-in-all it went pretty darn well. Except that last bit at the end where Myra’s Mirror almost said “Hell.” He’s pretty sure no-one picked up on it. Based on Ivan’s puzzled expression, Finn’s curious side-long glances, and the befuddled expressions on the faces of Glenda, Karl and Franz, they pulled this little Mirror Specter briefing off with flying colors and no-one’s the wiser.

“I’m watching again!” Beatrice shouts to Finn.

He grunts acknowledgement, then glances at Beatrice. “I’m not going at ask!” He shouts against the storm.

Beatrice laughs. “Better not!”

“Oh what the ever-living-Hell was that??!” Franz shouts.

“You heard her! No questions!” Finn replies. “Now let’s get through this beast!”

Glenda clamps her mouth down on a question she was about to ask, looks enquiringly to Sadie, but doesn’t say anything. Karl keeps chomping on his gum, shrugs. Ivan raises his free hand to his chin and scans the cabin with his reptilian gaze.

Sun Shepherd clambers up another monstrous wave. It feels like climbing a rocky, moving hill. Outside, the sky darkens, the pace of lightning flashes intensifies. Mori shifts his sight to omnis scientia. Through it, Sun Shepherd looks small and vulnerable amidst the churning waves. The fast resupply vessel for Wind-Sun Isle straining at its design limits in the brutal storm. Overhead, a ghostly light appears. The storm hollows out ahead of it, forming a circular corridor through the clouds. A black shape like a dragon with a Nightmare-as-helicopter for its head flies through the tunnel above them. As it approaches, the wind briefly slackens, pulled into its great, demon-formed wings. The roar above them grows, the darkness outside deepens as the Nightmare casts its shadow.

“What the ever-loving-fuck!!?” Karl shouts as he sees it.

“That’s the Curse Rider!” Beatrice cries out. “His Nightmare uses the storm!”

“Fuck! I’m watching it now. What if it sees us?!” Mori instinctively clenches, anticipating the storm-enhanced-Nightmare’s descent. Body and wings of storm spread above them. He feels like a mouse tossed about on a bit of driftwood beneath a raptor. The shadow begins to pass. Mori feels a moment of sweet relief. It missed us! The wind picks up. The Nightmare’s lashing tail, a frigging waterspout, sweeps by about two hundred meters starboard. Winds, flung back out of the Nightmare roar across the waves. Seas build behind the Nightmare as waves stack together into a massive swell.

“Finn! It’s coming!” Beatrice shouts, then points.

Finn, who’d stared wide-eyed as the Nightmare passed overhead, snaps out of his fear-daze and tilts Sun Shepherd’s nose in the direction of Beatrice’s outstretched hand. Toward the enormous wave he can’t yet see. Through omnis scientia, Mori watches the wave build to forty, fifty, sixty feet. The collision alert goes off, sending its klaxon blare through the bridge. A roiling wall of white and blue engulfs the magical sensor running ahead of Sun Shepherd. Mori snaps his eyes open in time to see its daunting form emerge off the ship’s bow. It looms like a cliff, its face is shadowed, hollow.

“Brace! Brace! Brace!” Finn shouts. Everyone clenches tighter to their hand-holds. They’re all already strapped in. Except Beatrice. She reaches a hand out, grabs a handle on the console. The bow pitches down into the trough. Above them, the wave begins to break as its top explodes into a mass of foam. Shepherd’s bow lifts, rises to thirty, forty, fifty degrees. Mori’s pressed back into his seat. Finn looks like an astronaut strapped into his captain’s chair. Beatrice dangles by one hand from her handhold which is now above her head. All across the console, read warning lights are blinking. Powerful engines roar shooting twin rooster tails behind. Its hull groans. The bow pierces the breaking wave and again they are submerged. The churning motion of the wave causes Sun Shepherd to pitch. “Grrrrrrrhhhhh!!” Finn growls as he wrestles with the helm to turn Shepherd upright. Blue water is visible through both front and rear windows. Little rivulets leak down the rear doors leading to the well. Shepherd groans from the pressure, steadily tilts back toward vertical, then explodes through the giant wave’s back. Shepherd’s bow slamming onto the storm-tossed sea surface.

Everyone lets out a breath they didn’t realize they were holding.

“Fuck! Fuck! We’re fucked!!” Glenda curses as she breathes out, then opens her clenched eyes. Ivan, meanwhile, looks like he’s about to get sick again. Even Sadie’s tensed up.

“She’s a strong ship!” Finn shouts from his captain’s chair. Sweat beading on his brow betrays his intense focus. “Made to weather the North Sea and make the fast cargo or personnel runs to and from Wind-Sun! Never you worry! She’ll hold together!” His voice is cracking a bit from the strain. Mori’s not sure if it’s reassuring. He can tell Finn’s just about as scared shitless as Glenda. Whether from the storm, from the supernatural shit he just witnessed, or both, Mori can’t tell.

Beatrice drops back onto her feet as the ship settles. Out of everyone, she seems the most steady. She turns to Mori, lifts her free hand, then points toward the Nightmare boring on through the raging storm. “Where’s it going?!” She shouts to Mori above the waves and engine noise.

“I don’t know, babe! We’re following it!” Mori replies, then turns to Finn. “What’s out that way?!”

“Trekke Pa, Wind-Sun! That’s about it!”

“Trekke Pa?!” Sadie asks. Mori’s gut does another roller-coaster dip — and not from the pitching deck.

“It’s a huge oil platform!” Finn shouts.

“How far off?!” Mori asks. “Can we avoid it?!”

“We won’t crash into it! If that’s what you mean!”

“No! Can we go around!? Stay out of it’s way!?” Mori can feel the fear starting to rise again.

“Not by too much! Not in this mess! We’re already pretty close! Don’t want to get thrown off course!”

Mori’s eyes lock with Beatrice’s. “I think Glenda’s right!” Beatrice says, her face falling as she watches the Nightmare’s waterspout tail whipping back and forth like some oceanic version of the twister from The Wizard of Oz in front of them.

“What?!” Finn asks.

“Yeah,” Mori replies. “That Nightmare’s heading straight for the oil platform! We are fucked!”

“It’s an ambush!” Beatrice shouts back. “Get ready!”

********

Gibbons Crane whoops and laughs maniacally as his Nightmare leaps from the helicopter and into the oil platform. He cracks his electric whip. His worb grinds down on the captured wisps, feeding the demon still more energy. The demon flickers with dark lightning as it courses through the metal struts. Its energy whirls out and down. The oil platform crew looks on in horror. Floats, masses of machinery atop the platform, tentacle-like lines running down to the ocean floor — slurping up Hellish fuels from a wound driven into the sea bed, all shudder and begin to transform. The Nightmare drinks deep of crude and gas. It cries in triumph as it taps great tanks of the corruption juice stored in Trekke Pa’s structure. It yammers with glee as it slurps down the polluting substances travelling up through lines reaching the sea bottom.

The structure groans. Oil leeches out of joints and seams to cover its body. Turning from light-bedecked and red-painted steel to black. Hellish flesh bulges throughout. Terrified crew are engulfed, swallowed up, crushed into its new form in sprays of blood and entrails. Gibbons feasts upon it all. “Yes!!” He shouts in ecstasy, then kicks the helicopter off the fleshy deck and into the storm-riled North Sea. Sinking down beneath the waves. Forgotten. The platform grows scales. Spines rise out. Floats merge into a monstrous squid-like head. Lines rip from the sea floor bottom to become tentacles. A great, bulbus eye sprouts, casts out a baleful gaze. Metal and machinery form mad and mottled patterns along its two-hundred-foot long body. Lights shatter. Oil spills through its skin, belches from its mouth. The Nightmare, the ocean, everything is soon covered by the viscous fossil fuels.

From the Deepwater Horizon on Fire. Image source here.

Sparks fly from shattered lamps, fire takes hold, blazes across the oil. A great raging inferno leaps over it and onto the water. Gibbons stands astride the enormous monster, gripping a spine with one hand, lashing his electric whip into the air with the other. Oil platform no more. Now Hell’s Platform. A Nightmare fully transformed into a horror straight from the inner-most-bowels of a ruined world. The oil spewing from the creature, fountaining up through the waves out of ruptured fuel lines, spreads darkness and fire across the ocean surface. The disaster. The storm. The Nightmare monster. The environmental ruin. All combine to draw the eyes of demons. Five Pride Eaters lift their hands. Tear at the space between Hell and Earth with their enormous claws. Their spirits come to float alongside Gibbons and his Nightmare. The pollution and fires lick their forms into being. They latch on to the great Nightmare body, becoming riders of an Eldritch Horror.

Gibbons points out over the raging sea. He knows the location of his prey. He can sense them just miles off through the raging storm. “There!” He shouts to the beast. “There is our quarry! Go now! We will take them!” The Nightmare tips forward, plunges through water and fire. tentacles ripple behind. Gibbons, the demons, the Nightmare tear through the storm. A form of fire, gushing oil, writhing tentacles like towers. Behind them — a black and burning wake.

********

Maxwell Plann, famous climate scientist by day, moonlighting mage by night, and friend to Sadie and Glenda, stands in the Bill McKibben control room overlooking a churning North Sea. A stocky, unassuming figure, Maxwell lifts a hand to adjust his polarized aviator glasses against another bright flash of lightning as rain batters the window in front of him.

The control room, named after a prominent climate activist who envisioned a full transition to clean energy decades before it became a popular rallying cry of environmentalists, is part of a larger structure jutting out from a man-made island. The island — Wind-Sun Isle — is a platform for twenty massive wind turbines. It forms a hub in a constellation of a thousand more across the North Sea. Every inch of the one square mile island’s surface is covered with solar panels. Running through the island are tunnels filled with water turbines that tap the North Sea’s waves and currents. Together these turbines and panels collect enough electricity to power half of Germany each day. Pushing it out as clean current to mainland Europe. Transforming it into renewable hydrogen in the various electrolysis plants dotting the Island. Considered an impossibility just a decade ago, Wind-Sun Isle is an amazing feat of engineering science and act of faith combined. It represents the answer to a Hellish climate in the form of energy from Heaven. A place that will fall to the waves as glaciers continue to melt — unless the world answered in kind with enough energy from Heaven to replace the nightmarish fuels from Hell.

Hope facing off against tragedy.

Maxwell marvels at the place. Revels in its triumph of science and engineering combined. He’d seen pictures of Wind-Sun Isle on the web many times. His presence here came at the request of his associate Sadie. He’d arrived just one day ago. Now he worries about his friends — Sadie and Glenda. The storm has transformed the North Sea into a horror of gigantic waves, falling bolts of lighting, and torrential rain. He’s pushed his magical senses out along the path of Sun Shepherd to finally find it wallowing in the raging seas. Its progress — hampered by the constant pounding. Though just five miles off Wind-Sun, and nearing Trekke Pa, the waves and terrible current are holding them at bay.

“They’re running late,” he says, turning toward his companion — Freja Pedersen.

“Expected, they’ll be lucky to make it here by full dark through this mess.” Freja replies. She towers over the stocky Maxwell. Her long, blonde locks pulled back into a braid. Freja’s an administrator and chief engineer for Wind-Sun. She’s also one of Maxwell’s network of global contacts.

“Maybe it’s time to send out an escort?” Maxwell motions to his left. Outside is a bay housing two solar-electric ships. Bright Spark and Ray Wind. Sisters to Sun-Shepherd. They bob in the wind, waves, and rain even in the enclosure. Freja has them charged up and ready in the event that they’re needed to aid Sun Shepherd.

“Maybe…” Freja says, considering.

Then, out over Trekke Pa, the sky turns bright red. Lit up by a terrible explosion. The flames briefly silhouette a towering form in the darkness. Black as pitch. Flaming. Spewing smoke and shadow. Black tentacles leap up from the fire surrounding it. Then, the great monster, no longer just an oil platform, tips sideways into the North Sea. Burly waves splash and roil around it. Tentacles and burning expulsions of oil swarm behind. That monstrous flaming form — knifing directly toward Sun Sherpherd.

Maxwell doesn’t hesitate. He knows a Nightmare when he sees one. Knew Sadie, Mori, and Beatrice had probably attracted just such a terror. “I’m heading to Bright Spark! Tell Jans I’ll be aboard in less than five!”

********

Mori feels like he’s going to barf.

Sun Shepherd slams over another huge wave. Spray and rain fly. Out ahead, in the darkness, a red light gleams like a demon’s eye. Underbellies of cloud flicker with intermittent firelight. The flickering grows brighter, larger. Oily smoke rises up into the sky ahead. Darkness deepens as smoke joins cloud and gathering dusk. Something massive. A shadow in the belly of flame and smoke begins to take shape ahead. A shape like a knife of fire and darkness — pointing directly toward Sun Shepherd — emerges.

“What is that!?” Karl shouts, his eyes wide with naked fear.

“The Nightmare. Death… pouncing,” Beatrice replies. Mori can see her eyes shifting to a more determined cast. He knows she’s checking her energetic vessel. They’ve had hours to refresh since the train. I’m back to about a third full. She’s probably about the same. Sadie might have half. Not enough. No-where near enough.

“Nightmare?!! Death!? Pouncing!!??” Karl shouts again. Hysterical. He’s got his eyes glued to the rapidly growing form. Its firelight flickers across his face. His own face — a rictus of fear — appears demonic in the hellish glow. “We’re dead, dead… DEAD!!!

“Everyone! Steady!” Finn shouts. “Someone give me an option!”

“Can you turn the vessel away from it?! Speed up?! Try to outrun it?!” Mori shouts.

“If I turn sidewise to a twenty foot plus swell, we’ll start rolling! I don’t know how many rolls she can take!”

Mori spins toward Sadie. “Can you protect Sun Shepherd from the waves, make it stronger against rolls?”

Sadie’s eyes glisten. She nods. “It’s a solar vessel. My magic will work more strongly with it. I can try.”

“Good!” Beatrice shouts as she plants her feet, then lowers a hand to grab the console. “Best do it now! We’ve got to find a way out of this Ambush! And that Nightmare — it’s coming fast!!”

Out ahead, the Nightmare leaps over a wave as it rushes toward them. Its two hundred foot long, squid-like body covered with metal protrusions, leaking flaming oils, becoming fully visible for the first time. Behind it, a mass of tentacles whip out, flinging smoke, fire, shadow. The shape rises about fifty feet into the air, seems to hang on the wind for a moment, then slams down. Spray, fire, oil splash out from it in a multi-colored explosion.

Karl sees it. Bends over. Covers his eyes. “Dead… dead… dead…,” he whimpers.

In the rising firelight, Ivan’s beady eyes flicker. Mori gets the impression of a predator, at bay for now, just waiting for the right time to pounce.

(New to the Helkey multiverse? Haven’t yet read the first chapter? You can find it here: Helkey 1 — The Memory Draught.)

(Looking for another chapter? Find it in the Helkey Table of Contents.)

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Helkey 33 — The Battle of Sunken Crag, Dark Web Revelations

My moment of blackout flickers away. Urgency fills my body like a thunderbolt. “Gotta move!” I groan, thinking of Overseer and the killer devils still left to fight. My eyes open, breaking through a cake of crud, sand, dried tears. Overhead, the Hell-sky is turning from green-black to puke-green. Weird crap the devils hurled up there forms its thin, black net above the sky of this baking hole of a world festering in its own stink and ruin. To my right, the horizon is a bruise over a red-eye sunrise. Featherstar’s tongue rasps over my belly. Each lick draws away some pain. Layers of healing spittle ooze into my wound. A mesh forms — knitting flesh, stopping the outward flow of blood. Mottle quivers as I fight back to consciousness. His fangs are in my neck — injecting restoring fluid through my veins. Another Mottle, Zephyr, drapes over my right arm. He’s also injecting his fluids — this time into my wrist. Zaya’s crouched beside me. She’s got her hand on my name curse. Her touch is warm, soft, electric. She must’ve flown back to me when she saw my fight with the devil leader. Keeps putting herself at too much risk. Like I’m one to effing talk.

I lever myself up. Glance around. Dead devils are strewn across the gully’s edge. Plumacats prowl among the bodies, devouring their chosen prey. Vortexes, their pained soul-warbles silent, lay derelict. Overhead, light streaks. Urdrake, still on the gully’s other side, fire their beams toward a handful of fleeing devils. Running away from them and toward me are Zel and Theri. Theri’s waving her arms. Zel’s shouting some words of concern. They’re both obviously freaked out by me laying on the ground. “I’m OK!” I try to shout toward them. My hoarse voice comes out like the croak of some giant effing frog. I’m pretty sure they can’t hear me. I turn my head, tracing the streaks of light emitting from the Urdrake’s fucking heads. Lumionous lances follow the running devils. An explosion blooms as a Vortex ruptures, hurling its devil rider about eighty feet as it careers across the Wisp Fields. I lever myself up to a sitting position. I look down, see a stain of black upon the ground beneath me. I’m sitting in a pool of my own fucking blood. “How long was I out?” I croak again.

Grimjaw, squatting on his haunches beside me, eyes scanning the destruction surrounding us, lets out a rumbling purr of assurance. “Only moments, father,” he says. “You took down the devil streak’s leader. But his treacherous spine nicked you.” He blinks his large eyes. It’s effing weird being reassured by the big predator. His tiger-like jaws drip with gore. His last devil kill. Maybe some of his last meal.

I shove myself off the ground. Zephyr releases, then flaps off to his Plumacat. The vibration he sends behind him — an exultation at my rising to my feet. I waver, grab for Perry-Fucin-A, take an orange-flavored chug of the fizzy water that keeps replenishing in my Jesus-curse bottle. I’m crazy-thirsty. The hot water isn’t as refreshing as it could be. But this is Hell. I’ll take what I can get. A moment before the flask empties, I pull it away from my lips, letting the fizzy water refill. My waist tinges with pain. I look down. My white fiery phoenix T-shirt is now covered in multi-colored crud — yellow sulfur crap, brown and purple dirt, black and red blood, the off-white mesh of Plumacat spittle. I guess I could’ve picked a color other than white for Hell. But what this fuck, this isn’t a fashion show. My wound is clearly visible through a hole in my shirt. The stuff Featherstar spat-licked over it covers and fills the broken skin and what must be a deep gash. I poke it. It’s rough on the outside, squishy and wet on the inside. It throbs with my heartbeat. As I look, I can kinda see it drawing my flesh together.

“Fucking gross! Cool!” I exclaim. I can’t help myself. Body stuff is always weird. But spit that can heal you is also pretty goddamn cool. I take a breath, drag a somewhat clean patch of my shirt across my eyes to clear them of crud, then look out across the battlefield. Five feet away from me is the devil leader’s dead body. His nasty axe is embedded in the ground ten feet away. His Vortex careened past us and now rests at the gully’s bottom. I draw my moonshadow blade from the air. It never went away. Even after I lost consciousness. My energetic vessel, continuously filling with a deluge of wisp energy, keeps it powered up. Slicing down, I rupture the devil leader’s worb. Wisps flood up the blade in a bright wash of light then shift into my name curse or shadow. A fucking hundred and forty four all come from this one devil’s worb. Sixty three bright wisps, eighty one dark. My shadow swarms. My name curse spits out a second roman candle. Three hundred and fucking nine wisps and I’m responsible for every frigging one. Eighty bright wisps, two hundred and twenty nine dark. I feel like I’m standing on a volcano of magical potential. My energetic vessel surges. I’m gonna need fucking all of it.

I turn. Dead devils are all around. This devil leader’s force of about fifty — destroyed. Its scattered remnants are falling to a nearby barrage of Urdrake light flashes. Further off, I can see more lights lancing through the dawn. Zorfang’s force is still raining his laser-like volleys on the scorpions. One is derelict, burning. The others are wandering, hurling their massive Hell balls in random directions. The small force of about ten Vortexes that surrounded these scorpions are further off, fleeing back toward Overseer Tower. I pump my fist in the air. “Fuckin A! Zorfang did it!”

My eyes follow the retreating Vortexes. In the new light of Hell’s dawn, I can see them making toward a bridge overwatched by wicked towers. The bridge crosses a wide and gaping chasm. Its dark inside — full of creeping shadows. Sunken Crag is what Theri and Zel called it. Looks crazy-nasty. On the bridge’s far side, the faint outlines of more lumbering scorpions waver through a pollution haze of Vortex exhaust. The rest of Overseer’s might on its way to crush us. Dropping my eyes, I shift focus back to my immediate surroundings. A few prone bodies of Plumacats and Mottles are scattered among the dead clusters of devils. My heart makes this jarring lurch as I absorb the losses. They call me father. I feel like a father. In a way I am. My magic and Zaya’s gave them this desperate new life.

I turn to Featherstar, lay a hand on her heavily-muscled shoulder. Her feathers rustle beneath my touch. They’re both tough and soft. A mix of down and armor. “Featherstar,” My voice chokes despite my efforts to keep it clear. “Gather the wounded and dead. Tell the wounded to shelter in this gully.” I point down and behind me. “Leave two Plumacats and a Mottle to help them. Have these three also set aside our dead. Separate from the devils. I also want them to collect the devils’ worbs. We’ll free those wisps and honor our lost when we win this.” I’m trying to convey confidence. I’m pretty fucking certain we’re unlikely to win. But there’s no way we’ll win if we don’t believe. Zephyr lands on Featherstar, they leap-fly off, gather with a cluster of joined Mottles and Plumacats, then disperse to get it done.

Positions of Resister and Devil forces during the Battle of Sunken Crag, Dark Web Revelations

By the time Featherstar’s returned, I’ve made a rough assessment of our present state. Looks like we have seven dead and six wounded. Minus the three I’m leaving to take care of our casualties, that leaves us with sixty three Mottles, Plumacats, and Urdrakes, including me, Zaya, Theri and Zel. Zorfang’s thirteen still seem to be going strong. So our total effective force is seventy six. Peering out beyond Sunken Crag, the movement I’m glimpsing hints as hundreds.

Zel and Theri clamber up the gully to me. “You all right?” Zel asks. “We saw you go down. Looked pretty bad.”

“I’ll live,” I reply with a half-smile. “For now.”

“That’s a relief,” Theri says, then reaches a hand out to pat my shoulder. She seems to be assuring herself I’m still live and in the flesh.

“Thanks for the worry.” I say, grabbing her hand and giving it a squeeze. I motion to the apparent horde of devils in the distance. “When we decided to start a rebellion against Overseer, I didn’t realize we’d be taking it all on in just one day.”

Zel laughs nervously and scratches a horn. Theri simply shrugs. “They’re pretty militarized. Plus they probably sensed your magic. That got them really riled. Then, well, we did this.” She motions around her at the carnage. “You linked up with a Vila and raised an army of forbidden forms. Not only is that incredible. It’s something that’s not happened in Minos for hundreds of years. Yeah. They’re riled.”

“Indeed they are,” I say.

“You got a plan?” Zel asks. “You gotta have a plan.”

“I’m pretty sure you asked me this before.”

“That was like minutes ago. Things change quick.”

This makes me laugh. “I always have a plan,” I say as I continue to scan the devil force. It’s mostly true. Mostly. What’s more true is I’m always coming up with hair brained ideas. But I gotta project confidence. I look down at the fucking Vortexes. I’m concocting another right about now. Yeah. We’re probably gonna need those awful things again. At least for a hot minute. “Speaking of… Do you know how many devils that fucking tower can throw at us?”

Theri turns back toward Overseer. “Maybe five hundred or so. Though I bet they’ll keep back a tower guard of about a hundred.”

“So you’re saying we’ve got like three hundred of those fuckers coming at us now? Complete with more scorpions and Vortex riders?”

Theri shrugs. “Probably. That’s the more or less of it.”

Holy Jesus fuck! I grit my teeth, biting back my curse. “Right. Well that makes my decision easy then. Featherstar!” I shout hoarsely to my Plumacat leader. She pads over. The other Plumacats have finished their victory feasting. The Mottles on their backs are quiet. My team of nine Urdrake scrabble up from the gully. “Good, I see I’ve got everyone’s attention.” I motion to the derelict Vortexes. “It looks like we’ve managed to capture about thirty five of these working nasties. I want everyone to grab one. Pair off. Mottle — I want you to share my learning about Vortex riding with the other Mottles. Then have them share that thinkum with everyone. Do it all in five minutes!” The Plumacats and Urdrake pad off to collect the bikes. I’m concerned about the Urdrake’s hulking forms, ungainly hands, and stubby legs. But with the Mottles helping, maybe my Urdrake can ride.

It takes them about three minutes to gather the thirty three working bikes. If we all pair off with a Mottle, that still leaves four behind. I turn to Grimjaw. “We don’t have quite enough. That’s OK. Your scouts are quick when teamed with Mottles. I want your six to follow us. But be fast!” I glance over to the scouts. They’d been fortunate and not suffered any losses.

“Yes father!” Grimjaw growls, then turns to his group of hunters. They line up. Ready. His response is pretty enthusiastic. Where he seemed to look down on me about an hour before, he now appears to have cemented his trust in my leadership. I’m guessing him watching me kill that devil leader in single combat might’ve clenched it.

I walk up to my chosen Vortex. It’s got devil’s blood splattered all over. My headache starts up again the moment I hear those poor souls wailing in the foul machine’s worb combustion chamber. I’m not happy about the damned stinking thing. But we need to move fast and this is all I can come up with. We’ll have to learn to do something else in future. I hate these machines fucking fierce. I jump on, turn to my company. “Mount up! We ride to those scorpions!” I shout, pointing to the machines careening back and forth about four miles away.

My company clambers onto the Vortexes. They’re awkward at first. The Urdrakes stumble. A few topple off, remount. Their Mottles stretch bodies wide to help them balance. If things weren’t so urgent, it’d be comical. Kinda like a bunch of mini Godzillas trying to ride a kid’s bike. At last, after about a minute of scuffling around, we’re off. The worb’s howls rip at my ears. I grit my teeth. We’re maybe six, seven minutes away at this pace. As I ride, I drag my hand through omnis scientia. Zorfang’s no longer huffing. He’s stationary just north of the Razor Hills and about five miles south of those scorps in the Wisp Fields. I guess he needed to take a breather. “Zorfang!” I shout through the sensor.

“Yes father!” He harooms.

“Stop shooting at those scorpions! Looks like you got ’em! More nasties are coming at us from Overseer! I want you to move northwest! Get back into some hills and keep an eye on the bridge crossing Sunken Crag! It’s that big bridge to the north crossing that massive canyon! I might send someone to help you in a bit! Now get going!”

“We move!” Zorfang shouts.

Four victories against the devils so far. But the big fight’s still ahead. I focus on keeping my motley crew together as we angle in toward the scorpions. Glancing over at the horde of devils boiling out of Overseer in the hot Hell dawn, I crack a half-grin. The bastards must be really freaking out about now. Let them.

********

New day falls hot on an Overseer Tower trembling with the force of Regina Rouge’s rage. The two Dark Psychics, one balled on the floor, flayed and burned by the lash of her scourge, the other quivering in fear, are useless. Too blinded by religious zeal to give her an accurate report on this impossible mage. The pair of doltish guards at the door, casting their emotionless stares out and past her, only annoy her further. A simpering Uktena — Trandix — whirls its red serpent body through the air about twenty feet off, too cowardly to face her. She wheels on Reiza, the second Dark Psychic. Her Holocaust Scourge roars with heat, withers the air, her worb crackles as it grinds down scores of souls to power it. She drinks in the wisps’ pain, revels in Reiza’s terror. Paltry balm.

“Now, Reiza…” she says as she caresses the Dark Psychic’s long, thin horn. It is delicate. Like an antenna. So easy to break. And yet sensitive, capable of channeling wisp energy, of projecting senses far, of seeing through the eyes of other Dark Psychics. “… Show me how this mage defeated my Lavross. Your vision will not flinch. You will supply better answers. Or…” she looks down at Orloxx.

On the ground, in a pool of his own blood, Orloxx whimpers. His pained convulsions cause scorched skin to crackle. The sweet smell of his half-cooked flesh rises to Reiza’s nostrils. He doesn’t dare look down at Orloxx. There’s no help for him. Whether Reiza shares his fate hangs on the whims of the enraged Regina. Reiza takes a breath, extends a hand to Regina. “As my Lady directs. Take my hand and embrace the Web’s darkness. Travel to see what Asmodeus’s threads have witnessed,” the ancient ritual provides comfort. Its words, spoken countless times throughout his order, provide a brief illusion of normal. His horns buzz as his worb grinds out the soul energy needed to power his diabolical magic.

Regina flicks her scourge at him. Flames tease over his skin. His worb’s innate defenses bend back. He lets out a whimper as pain shoots through him. He knows there’s nothing he can do to prevent Regina from lashing him down into a smoldering lump. His order will petition Asmodeus to punish her for mistreating Orloxx. But it will do him no good if she also turns her scourge on him. So he ignores the pain, then grinds down his captured wisps again. In their outcry, he begins to conjure the Asmodeus-blessed vision of the Web.

Regina, at last satisfied Reiza will try to act as commanded, accepts the vision. But instead of taking his hand, she tightens her grip around his frail horn. Reiza gasps at this personal violation, glances down at Orloxx, says nothing. “Now show me!” Regina commands.

The Dark Psychic’s worb wails. Cries of captive souls and a flood of devil-magic washes over them, casting their senses into the great Minosian Web. A filigree of connections spreading between thousands of Dark Psychics scattered over Minos, this Web carries the sight of Asmodeus and his Hell Lords out across Hell’s lands, over waters, through its skies, even crossing time. The strands of energy running between each Psychic drink up surrounding events like a world-spanning eye. The Web is also the heart of the Dark Psychics’ faith. In which their made-Web and its informant-devout grants Asmodeus god-like omniscience — placing them both as his priests and as arbiters of reality on Minos.

Regina, guided by such a Dark Psychic, allows her senses to be pulled back in time along the Web. Lets this fanatical devotee of Asmodeus bring her sight to the pre-dawn Wisp Fields. They stare down on a gully. Watch the flashes of magical sparks shooting out from the mage, glowing brightly, blinding Talith’s Lance.

“Closer,” Regina commands. “I want to see that mage up close and personal. I want to breathe his breath. Smell his air. See his magic flow! Now do it!” Orloxx had brought her back to this point. Then, for some reason, the fanatic turned into a blithering fool. Refusing her commands, he backed out. The punishment she gave for defying her orders was the least that he deserved. He’d cost her precious time as moments bled by. She turns her furious spectral gaze, cast out through the Web’s structure, onto Reiza.

The Dark Psychic feels the heavy force of her anger through the Web. He rushes to obey. Reiza begins to focus the Web to bring their view closer. Flinches as he sees the mage, then freezes. “It is not possible! This is Blasphemy!” He cries.

Regina tightens down on the Dark Psychic’s horn. “Stop your limp-brained bleating. Now, show me what Orloxx would not. Show me what he was too weak and fanatical to reveal, or so help me I will burn you to a cinder,” Regina commands.

The pain in Reiza’s horn as Regina grips and twists jars his connection with the Great Web. The spirit of Asmodeus flowing through its strands around him flickers. In front of him, the impossible stares him directly in the face. It spits at him — defiling everything he thinks he knows. Yet unlike Orloxx, Reiza isn’t willing to die for his dogma. He grits his teeth, lifts his hand, then allows the Web to carry Regina’s sight closer.

Regina gasps as she sees the little mage. A girl! Her mage energy not even yet fully formed. Sparks fly from a sigil on her arm. An impossibly large wave of magic bursts out. It washes through the Web. Leaving her stunned for a moment. Again, Regina cannot understand how the mage is displaying so much power. Again, she feels a great, gnawing hunger to possess this grand wisp. She focuses her sight on that wisp and… RECOILS. The girl’s wisp is certainly large and powerful. But it does not account for all the magical energy she’s emitting. Not even a fraction. As Regina pushes forward, she can see that wisp interlaced with a great internal structure running out from an illegible sigil in her arm. It creates, inside her, something like a full-body worb. But this worb is just a vessel. It contains none of the grinding structures devils use to milk wisp energy. Within this worb are numerous wisps. They are prey spirits from Earth. Regina’s eyes shift and she sees the girl’s shadow. Inside are various prey wisps and then she sees them — devils’ wisps! The girl has captured both prey wisps and devils’ wisps together. Their energy is feeding a massive vessel of energy shaped like a great chalice beneath the girl’s own larger wisp. From this, she flings the powerful explosions of magic Regina is now watching.

Regina doesn’t know how to process what she’s seeing. “That girl is a devil and a mage? She uses something like a worb?” She asks Reiza. “Is this what Orloxx couldn’t show me?”

Reiza foams at the mouth. His spectral body along the Web twitches. “It is not POSSIBLE,” Reiza proclaims, his eyes rolling in madness. “This sight is a blasphemy!”

Regina’s gut churns. She feels an unexpected tinge of sympathy for the Dark Psychic. All in Hell were devoted to Asmodeus, fanatical in the belief that devil-kind are exceptional due to their worbs. That worbs grant them the special privilege of preying on and profiting from the souls of lesser beings. Yet this mage — supposed to be the most desirable of devils’ prey — used something like a worb not for predation but for protection.

“Show me more!” Regina commands. The sight is gut-churning. Sets off a cascade of fear that runs through her in a novel jolt.

“You do not want to see. The wrongness!” Reiza is arching back, rebelling against what he senses further down the Web. Regina’s flick of her Holocaust Scourge in response is almost half-hearted. Reiza, propelled by another wave of pain, at last relents and pushes their Web-meshed senses forward in time. Regina watches the mad play of the girl’s wisp magic combine with the assault of forbidden forms — Plumacats, Mottles — and a pair of Blue Devils to slay Talith’s Lance. The display is brutal, stunning. Plumacats devouring dead devils on the lands they rule, the mage defiling worbs with her obscenly powered sword of light and shadow. An excess of wisps flooding back out, free. Then, Regina flinches as a Vila flies up to the mage, touches her hand in what looks like a lover’s caress, then draws deep from the mage’s housed wisp energy.

“That Vila is using wisps!!” Reiza rants as the sending from the Web freezes yet again.

“I can see that you moron! Now shut your mewling mouth and show me the rest!” Regina doesn’t have to flick her scourge again. Reiza’s flesh is already raw and pained from the first gentle lash. She can smell the fear rising off him. For once, she praises Asmodeus for the cowardice of her subject. With hands balled and eyes closed, Reiza pushes the vision forward. The Vila drinks deep from the mage’s magic. Thunderbolts rise around them as the Vila shapes more than forty forbidden forms from the wisps ripped out of the devils’ and Vortexes’ worbs. All in an instant! Some wisps still remain. Ten of these are from the dead devils themselves. With a shout and another flash of lightning, the Vila transfers these wisps into the worb-like structures within the mage’s shadow.

The vision continues, as devastation orbs from Regina’s scorpions begin to rain down and the mage gathers her force to flee.

“Enough!” Regina says. “I have seen enough!”

Reiza whimpers in relief as he backs them out from the Great Web. She lets go of him. He crumbles to the floor, simpering. “Thank you Lady. You are merciful.” He doesn’t sound at all sincere. Regina doesn’t care. Her thoughts are whirling.

“That mage. So young. Not even ripe for the plucking. Her wisp, still not full-grown. And yet she possesses a thing like a worb that lets her take wisps,” Regina whispers.

“Blasphemy! Great Asmodeus, it is Blasphemy!” Reiza shouts as his body lurches back and forth on the balcony floor. The guards’ gaze, which was set far off, now falls directly on Regina. Their faces display naked horror at her words.

Regina ignores them. To keep control of the situation, she must know the actual facts. Succumbing to the comforts of belief right now could be lethal. Letting her subjects steep in their shock and denial, she paces back toward the balcony as she speaks. “Some of these wisps are devils. So she even captures us.” The words sound so odd, so foreign, spilling from her mouth. But she can’t stop herself from talking. This discovery compels her with its awfulness to continue. “The mage holds wisps without hurting them. The wisps give energy freely to help her. A Vila uses the mage’s wisp energy to make forbidden forms — en masse.”

Those on the balcony with her are stunned into silence.

Regina looks out over the Wisp Fields. Beneath her, Dressler’s three Centuries have formed and are moving out toward Sunken Crag. Beyond, Lavross’s force lays ruined and defeated. A Lance of Vortexes fleeing back toward Dressler and four defunct scorpions — all that remains. “Now I know how she beat them.”

Trandix flies down to her cautiously. “My lady, if I may suggest, perhaps we should send word to Lanthver?”

Regina whirls on Trandix. “Why would we ask for aid from our chief rival? He’ll only exploit our weakness.”

“He is closest. The most likely to reach us should we…” The Uktena trails off. Surprisingly, his hint at a possible defeat doesn’t anger her. Regina considers.

“Ready my carriage,” she says at last. “If Dressler fails, we shall not throw ourselves on the mercy of Lanthver. We will instead retire to our estates in Mechanum where we will petition Asmodeus himself. This mage is…” She chooses her words carefully. “She represents a threat to all devil-kind. Hell’s High Lord must know of this. In the meantime, we shall ensure that we do not need to withdraw. That we…” she pauses again. “That we capture her and take her to Asmodeus ourselves for a gift. A prize.”

Those on the balcony continue to stare at her silence. The relinquishing of a mage wisp to another, even to Asmodeus, is a rare event. Yet Regina knew what they yet did not. This mage is too young to be taken. An unformed wisp like hers would not yield the same power in a worb. And the power she commanded was mostly not her own. The mage had stolen it from its rightful overseers — the devils.

“No. We shall cow this interloper. She shall bring her to heel. We shall present her to Asmodeus as our gift. When we do, we shall be celebrated as heroes across Minos!”

“It shall be so, great Lady,” Trandix hisses.

“Then go. Prepare my carriage.” Regina turns to Reiza. He’s finally standing again. Only lightly burned, he seems to have gathered himself well enough. “And you — send to Dressler. Tell him that our mage is a girl whose wisp is only aged seventeen years. Still unripe by its scent. Tell him to slay all her companions, then to bring her to me in chains. Tell him also that she has a Vila and the ability to rapidly increase her numbers. That she will assault him with a large group of forbidden forms. About eighty now. Possibly double that if she uses the wisps she finds.”

Reiza grits his teeth and closes his eyes against these uttered blasphemies. “And shall I tell him how the mage does this?”

“No. No need to disturb Dressler in his work. If he asks, just say that she uses a novel form of curse magic.”

“Thank you, Lady,” Reiza says in relief.

“Very well. Then do it.”

Reiza begins to close his eyes to access Asmodeus’s great web. It seems somehow defiled to him now after the horror it just bore witness to.

“Oh, and Reiza. Tell Dressler not to fail me.” She motions to the prone form of Orloxx, now still in death. “I will not take failure of any kind against this mage lightly.”

********

Dressler rides his gilded Vortex amidst the great gathering of Overseers forces. Its twin worbs wail with an excess of gathered power. His own worb swells with inky tendrils of dark power. In his hand, a spear of Hell glass. An obsidian colored metal mined directly from the heart of Infernian volcanoes.

Around him mass three Centuries. Each devil under his command torn from their frantic wisp harvesting efforts and shifted suddenly to an equally frantic response to a mage’s attack. The notion of a mage attacking a stronghold like Overseer Tower rankles. Mages are hunted. They are prey. Certainly strong prey capable of resisting. Yet they were unable to stand against the might of Hell. Made to flee when faced with the overwhelming force of Asmodeus’s power — his Curse Riders, his mighty millions upon millions of devils — each commanding the diabolical magic of multiple enslaved souls housed and bound within their worbs.

Not this mage. This mage. This girl, if the servile Dark Psychic, Slevelth, riding beside him were to be believed. Somehow, she’d gathered together a large force of forbidden forms. Somehow, she’d managed to use them in a coordinated series of attacks and ambushes to annihilate Lavross’s Century in a rampage through the Wisp Fields. Dressler knew well the dangers presented by forbidden forms. He was old enough to remember their attacks and the rebellions that spanned Minos for hundreds of years following Asmodeus’s first rise to Hell’s throne nearly three thousand years ago. Their attacks were brutal. Dressler blinks as he remembers the devils slain by the thousands. Consumed as Plumacats, Urdrake, Mottles, Vila, Bowflits and other, rarer forms lashed out against Asmodeus’s new dominion. Back then, there were no mages. Now, a mage had somehow taken command of these ancient enemies.

“Regina and Reiza touched the great Web,” Slevelth drawls. “They say the mage commands around eighty forbidden forms. They say she has a Vila and that somehow she can make more of them. Regina says to expect up to a hundred and sixty or more by the time we engage.”

Dressler scoffs. Slevelth has been blithering on like this for about five minutes. Half of what he says sounds like raving. “She says there is only one Vila?” He asks the cleric evenly.

Slevelth blinks his toad-like eyes, smacks his fat lips, seems incredulous. “Indeed. That’s what I’ve been telling you. It defies everything we know to be true.”

Dressler nods. “Perhaps our dear lady has taken some leave of her senses in the face of this unprecedented catastrophe.”

Slevelth extends a hoary finger covered in golden rings to his mouth as he considers. “Reiza wouldn’t intentionally misrepresent…”

“Yes. But this is battle. First reports are often confused.” Dressler snaps. He runs a hand through his blonde crop of hair sprouting up from glossy red-black skin, then tips his horns toward Slevelth indicating a deference to this cleric’s station that is lacking in any sincerity. “Your great Web may be perfectly accurate. But what others see through it is still subject to interpretation.” Dressler had been on the wrong end of the moronic clerics’ ‘interpretations’ numerous times in the past. He often found what the Dark Psychics saw and shared simply reflected their own biases.

“True,” Slevelth answers, scoops a bit of meat from between his teeth, considers it, then flicks it away. “Though I do not understand what would make Regina or Reiza give such reports. If inaccurate, they are vile blasphemies.”

Dressler pauses. “Yes. But fear of death in battle is often fodder for insane utterances. We shall work with what we know. If a scout can confirm these reports of sudden mass generation of forbidden forms, then we will act accordingly. Until then, let us not be paralyzed by fear of a phantom force that does not exist.”

Slevelth licks his lips, smacks them, draws a living squibble from the vat sloshing about on a chain hanging from his bulbous waist, shoves it into his mouth, bites down on the delicacy. “You are the battle commander…” CRUNCH, “…for a reason. I defer to your…” CRUNCH, “…illustrious experience.” Slevelth has made speaking with his mouth full a kind of grotesque performance art. Dressler had long-since grown used to averting his gaze from the spectacle of masticated bits of various creatures swirling around Slevelth’s words.

Dressler gives a stiff nod. “We shall take the Wisp Fields,” he says to Slevelth. “Send Gormak’s Century out ahead toward the rebels’ main group to the south. Only Vortexes. Keep his scorpions with the command base here. Tell Gormak to fix those rebels in place. Ready all our scorpions to destroy Lavross’s derelict scorpions once we get in range. Then have them hurl a suppression spread against the Urdrake near the Razor Hills. I want a flight of Uktena to ride ahead with Gormak. When he closes, I want them to jump in and use their poison bites to incapacitate the mage and her Vila. Then do the same with any others in the rebel command. Keep them alive for questioning. Kill the rest. Forward!” He says the last with a salute.

Slevelth rolls his bulbous eyes back into his toad head as he dutifully relays Dressler’s orders. Gormak’s Century roars off toward the bridge crossing at Sunken Crag. Dressler keeps his command center in the cluster of twelve scorpions. Around him swirl two Vortex Centuries held in reserve. Once they cross Sunken Crag, he’ll deploy these on the mage’s flanks. Dressler grudgingly admits this girl mage had surprised them so far. But now that her hand is revealed, her forces visible and counted, there is no escape for her. No way out.

“And Slevelth…”

“Yes, Overseer Dressler,” Slevelth hisses around the slobber in his mouth.

“If you will consult your Web to confirm the mage’s numbers. To make sure she doesn’t have any more hidden surprises, that would be most helpful.” Dressler doubted there was much truth to Regina and Reiza’s fearful ravings. But the mage had somehow concealed a sizeable force in the Wisp Fields and Razor Hills. Perhaps Slevelth could provide him with more reliable information instead of these rumors and ravings coming from Overseer. Not that he blamed Regina. Forbidden forms were well outside the context of such a young Hell Lord. Even the older devils, like him, retained only faded memories of those earlier, troubled years of Asmodeus’s first reign.

“Indeed, consider it done. All for the glory of Asmodeus.”

“For the glory of Asmodeus,” Dressler says evenly.

********

Corviss crawls, mostly blind, through the hot sands. Minutes before, he heard the loud Vortexes rush by. Saw Lavross out of the corner of one eye. Tried to jump. Landed in a nearby mound of scree. Now, with Lavross nowhere his Urdrake-ruptured senses can detect, he curses as he scrabbles toward the scorpions.

“Lavross!” He hisses despondently. At least the great machines are still lumbering toward him. He pops up onto a rise, spins his head to bring the great machines into his peripheral vision, then quivers in fear. No longer moving toward him, they lurch under a barrage of flashes coming from the Urdrake. The beasts must be closer now to effectively bring their heating and blinding rays down on the machines and their devil operators. Corviss can barely make out a smaller group of Vortexes beneath the scorpions. He’s gathering himself to scrabble toward them when they turn tail and flee.

“No!” Corviss hisses in despair. Then, in the distance, he hears the sound of approaching Vortexes. Glancing again at the scorpions, Corviss sees that Urdrake barrage has stopped. Did Lavross defeat the mage? Corviss spins toward the approaching Vortexes. They are loud. Numerous. It must be Lavross. Who else could it be?

********

I drive my stinking, wailing Vortex at the head of my motley formation. We shoot away from the gully and its carnage. The Wisp Fields surround us. Zaya, sitting in my lap, is drawing in what wisps we come across. They trail behind in a swarm of lights. About thirteen. But more join with each passing minute. My energetic vessel’s again past half full. I’ve got a big jolt coming in from all the extra wisps now huddled in the protective magic provided by my name curse from my battles along the gully. The three hundred and nine blaze like a liquid sun within me. There’s gonna be literal fucking Hell to pay for those devils at Overseer once I figure out what the fuck I’m gonna do with all this extra magic.

Our company of awful, wailing, headache producing, lung wrecking Vortexes steadily closes in on the scorpions. They stumble about like confused monsters who’ve suddenly lost whatever terrible will impelled them. One lays smoldering on the ground. I can see their crews now. They scramble back and forth, doing this weird, blind man’s bluff, series of movements as they fumble at controls or turn in disoriented circles. Some lay still, shot down by the Urdrake lights even at extreme range.

We’re running in toward the scorpions from about two miles off when I hear a yowl from a Plumacat as it angles off from our company.

“What the fuck?” I say to myself, then shouting louder after the Plumacat, I yell — “Stick together!”

The Plumacat ignores me. I recognize it as the ornery Rarhquick. Go figure. It’s a fucking cat… velociraptor… bird… thing… You get the picture. Shooting out to the left about three hundred yards, the errant Plumacat stops, leans down, then picks up something that looks like a flailing red ribbon. I don’t know what I’m looking at for a second and then I realize it’s the fucking flying red snake I had the Urdrakes shoot at earlier. It must be. It’s covered all over in scorch marks. With a giant, fang-filled, grin and what I imagine must be a gigantic purr, the Plumacat mounts back onto its Vortex, then races toward me with his prize held high.

“What’s going on?” Zaya says to me from where she’s crouched between my arms as she peers out to look at the Plumacat.

“Goddamn,” I reply. “I think we just captured our first effing prisoner.”

(New to the Helkey multiverse? Haven’t yet read the first chapter? You can find it here: Helkey 1 — The Memory Draught.)

(Looking for another chapter? Find it in the Helkey Table of Contents.)

(Enjoying the story? Want to help support the continuance of this tale? Please like, share and subscribe.)

Helkey 27 — Into the North Sea’s Jagged Teeth

The zodiac’s motor whirs. A gust flings spray off the Brons — splashing Beatrice’s face. Smoke stench from the fires fades as they speed toward flooded marshlands. Swells grow. The zodiac bobs and rolls. She huddles close to her companions — Mori, Sadie, dour Ivan, a surprisingly chipper Finn — in the bobbing boat. Above and ahead are towering masses of cloud. Fingers of lightning flicker at their dark bases. She can’t yet make out the North Sea. It’s blocked by low islands covered in grasses and scrubby trees. The marsh churns in chop and foam.

A wave bumps her face into her hand as the boat skips into the marsh. The soft scent of horse upon her skin — a momentary comfort. Ivan thought her calming the gentle creatures was curse magic. Only the craft of long years spent observing, learning their subtle gestures, how to cant her body and voice to project compassion. To earn their trust. It came easy. For she loved them in all their beauty and innocence. She had decades and decades more experience at it than any human. A practice in empathy. No curses required.

The zodiac plows into the marsh, lifting and dipping through swells and chop. It handles rough water surprisingly well, lifted up on a wave formed by its forward motion. Nonetheless, spray splashes in. Soon they’re all wet. Mori has a mad grin on his face. It makes her laugh. She’s pretty sure he’s trying to bleed off tension.

Finn points to an outlet emerging before them. The water broadens. It roils with chop and rising waves. A tumultuous confluence opening to an angry North Sea. Out there, massive rollers drop tails of white spray as they tumble before the storm. Jagged gray and white teeth pointing toward an angry cloud deck above. “There she is!” he shouts into the rising gale. “Our good Sun Shepherd.”

Beatrice follows the line of his finger. Tossed about in the confluence is a vessel about 100 feet long and covered from stem-to-stern in glistening solar panels.

Mori turns to her. Excitement flicks across his wet face. He’s such a geek for these things. “Badass! It’s one of those new electric boats. Skateboard battery laid through the keel. Super-efficient motors. Covered in solar panels, it’s got a practically unlimited range.” She grins back at him. His excitement is infectious.

“Wonderful! Can it handle the storm?” Beatrice asks as the zodiac flies over a large swell, catches air for a moment, then slams down into the trough. Spray flies everywhere. They’re all double-drenched now. The little craft is powering out through the choppy confluence. Her teeth clack together as they slam into another swell. Her hands, white-knuckled cling to a rope looped along the gunnel. Beatrice feels like she’s riding a child’s toy boat getting tossed around in a bathtub by a capricious toddler. Sadie’s holding on, gritting her teeth, closing her eyes against the spray. Ivan’s curled up in the zodiac’s bottom. His face taking on an unhealthy, green tint.

“Our little Sun Shepherd’s a fast one,” Finn says in answer. He’s stooped down on his knees. One hand on the motor handle, another gripping a cleat. “Her top speed’s a hundred and twenty! She won’t be so fast in this mess. But she’ll get us to Wind-Sun Isle in about a couple hours.” He points out toward a dark base of cloud rushing toward them. “We should miss the worst of it. Though I think we’ll take that gust-front head-on.”

The zodiac flies through the air, lands, then pitches. A breaker barrels over the little craft, flooding it in about four inches of water. Pumps kick in — spitting spray out behind the small boat as it barrels toward a majestic Sun Shepherd. Coming up alongside it, Beatrice takes stock of its size. At twenty-two feet wide and a hundred feet long, she dwarfs their zodiac. Massive waves, looming like hills behind, made her look surprisingly vulnerable as the larger vessel turns to shelter them from the onslaught churning out of the North Sea. Two crewmen toss lines overboard. Mori catches one. They haul the boat in, then swing a boom over the side to fasten the craft. Finn points to a ladder. One-by-one they clamber up — emerging onto a pitching deck with all the dignity of soaked cats. Beatrice times the swell, springs, shoots past the ladder and lands gracefully on the deck amidst a rain of spray. She blows her wet hair aside, relieved to be free of the tiny zodiac.

“Show-off,” Mori quips as he staggers up beside her, clutching his briefcase in one hand, gripping a hand-hold with the other. Every surface on the sleek vessel except for a narrow wooden walkway is covered in solar panels or solar film. It makes Beatrice think of a great black whale. Ivan is leaning over the railing, making foul noises. Sadie sways as she clenches a crew member’s offered hand. Finn scampers down to the first well deck at the vessel’s rear, he motions for them to follow. Beatrice lets a crewman — Karl — guide her companions back to the well as she assists another crew member — Franz — in attaching the zodiac to a pair of ropes, then hoisting it up using metal booms. With her help, it takes only a minute.

“You do ship work?” Franz asks in halting English, not aware she has omnis scientia drifting close by for translation.

“Yes. Back home,” Beatrice says simply. What she doesn’t say is her home world, Merrin, is almost entirely covered by water. Ships there are far different from those plying Earth’s own increasingly dangerous seas. Some principles of seacraft, though, are universal.

Franz makes a sound that could be an impressed grunt as they fasten the zodiac to a berth on Sun Shepherd’s roof. The noise is drowned out by the roaring sea. He pops a panel, then motions for her to help him fold a hard shell over the boat. She works with him to pull the sections out, fighting gusts as Sun Shepherd turns her nose into the waves. The shell comes in three parts. Each is covered with solar film. They snap sections together, attach electrical plugs to some internal wiring, and then are drenched by spray as the bow cleaves through what must be a fifteen foot wave. The wave’s force momentarily hurls them into the air. Beatrice turns instinctively, grabs a cleat, then with her trailing hand snags Franz by the hood of his rain slicker. They slam back down onto the deck. Franz scrambles up. Blinks at her in surprise and gratitude. Then gives a matter of fact nod. “Good!” He shouts. “Now best get below!” The roar of waves and wind nearly drowns out his voice.

Beatrice smiles at his affirmation. She nods toward the well, indicating he should go first. Franz curses something about how he should be helping her. She flicks his prideful outburst away with a glance, then watches on protectively as he struggles to reach the well across a pitching deck. She comes to her feet. In little bounds, she springs behind, riding the deck like a surfboard. Franz doesn’t look back. But Beatrice can see Mori keeping eyes on her through the bridge’s glass. He, Sadie, and a young woman are watching her escort Franz back to the well. The young woman — she must be Glenda Goodfuture — is staring with naked awe as the harsh elements force the large and muscled Franz to lurch and stagger even as Beatrice rides through it all with the grace of dancer.

At last, they reach the well. Franz lunges toward the door as Sun Shepherd pitches through a massive roller. Walls of foam surge on either side. He lurches through, nearly falling, still managing to hold the door open for her. She waits for the wave to pitch the stern upward, then uses its momentum to leap through, flying past him. Her boots squishing on a dry cockpit floor — the only sound she makes.

She’s greeted immediately by a beaming Glenda Goodfuture. “Bravo! Excellent!” she exclaims as she claps, then hands her a towel. “I was scared for you. But you make fighting through a storm look like body art.” She puts out her hand. “I’m Glenda.”

Now it’s Beatrice’s turn to be impressed. Here before her was the pint-sized climate activist who’d taken the world by storm — forcing so many to reconsider their place on Earth and what they were doing to protect it for future generations. She nods a gracious thank you for the towel, then extends her hand. “Honored to finally meet you,” she says.

Glenda takes her hand, pumping it with a surprisingly firm grip for one so small. Beatrice at 5′ 4″ looks down at 5′ tall Glenda. She’s thin, early twenties, long sandy-blonde hair pulled back into a pony tail. Her T-shirt reads the now widespread youth climate message — #ClimateStrike #FridaysForFuture. A tiny form for quite a force. “Given your outfit, I figured you must be Erroll Flynn’s girlfriend. But he says you’re married.” She gives Mori, who looks every part the drowned crow, a disapproving frown.

Mori staggers forward, propelled back and forth by the Shepherd pitching as it struggles through the seas, hugs Beatrice, clears his throat awkwardly. “I definitely got the better end of that bargain.”

“Yee-ah,” Glenda says with an eye roll, then turns toward her father, her mouth scrunched up into a pensive frown. Ivan’s finally recovered. He looks green. His expression hang-dog. The bruises on his head are turning into ugly shiners. His burned hand is wrapped up in a gauze someone must’ve scrounged up while Beatrice was on deck securing the zodiac.

“Valyria, should’ve never left,” Ivan says to her in Russian. Omnis scientia, trailing behind Beatrice and patterned with interpretor, dutifully translates. “Your home was forsaken.”

Glenda drops Beatrice’s hand, giving it a pat as she releases it, then turns in anger toward her father. “Nonsense! I had to!” Glenda shouts in English, her brows lowered in sudden fury. “You! You left! You! Too selfish to do what’s right! You tried to force me! To be like you!” Glenda’s face is red at her brief but intense outburst. “I did what I must! What you wouldn’t!”

Ivan’s face flushes. Her use of English in front of everyone is like a slap in the face. “Valyria…” Ivan starts, his mouth working. “To be an adult…” he continues in Russian.

“Is not easy?” she interrupts in English. “You always say that. I did the harder thing. I took responsibility. That makes me the adult!”

Ivan clamps his mouth shut. His eyes cut side-to-side. Everyone on the bridge is silent. Mori’s stupid grin is back. Outside the waves rage higher. The wind howls. Lightning strikes a wave-top about a half mile away. “I missed you…” He says lamely through the roaring thunder.

“And I you. Ever since you went to work for that stupid bank. Ever since age 12 when I lost my father!” Glenda shouts, her face red, she hops on her toes, tears of rage fall from her eyes. “This!” She points at the mages, at the raging storm, at the Sun Shepherd. “This is the result! Devils! Terrorists! You’re a fucking shapechanger!” She glances at Sadie, but does not relent. “A devil’s fish hook’s in your heart! This is my intervention. Your last fucking chance to be a fucking human!”

On the bridge consul, a red light begins to flash and an alarm sounds. Finn, who’d taken the helm as soon as he entered the bridge picks up a hand mike, keys the tab. “Attention! Crew and passengers! Brace! Brace! Brace! Large wave inbound!”

Beatrice, spins, flicks omnis scientia out the front window. Ahead, a massive blue and white wall rises — easily towering forty feet above the sea surface. Its top rolls. She grabs hold of a handle. The others scramble to brace themselves. Glenda is caught unawares. Ivan freezes. Finn guns the engine — pushing Sun Shepherd up the wave face and toward its axe-shaped peak. Beatrice makes a decision. “Hit the deck!” she shouts, then jumps from her place of safety, grabbing both Glenda and Ivan, she pushes them to the floor. The wave crashes. The outer deck roils under a wall of whitewater. It slams over the window. For a moment, the bridge is submerged. Blue water swirls around omnis scientia where it hovers just over the deck. Behind them, windows reveal a maelstrom of white. Beatrice, Ivan and Glenda are lifted bodily, then flung in a tangle onto a nearby couch. The Sea Shepherd gathers itself beneath the wave, powerful electric engines making a space-ship sound. Then, with a rush and an explosion of spray, the vessel bursts through the wave’s back — resurfacing like a submarine.

Sea Shepherd bobs for a few seconds behind the wave, rights itself, then swiftly plows onward. Electric drives pushing a tail of water behind. Finn turns around. “Everyone OK? Thumbs up! Let me see them.” he shouts over the roaring wind and sea. They managed to brace. All except Beatrice, Glenda and Ivan who’re busy untangling themselves. Everyone gives the thumbs up. “Good!” Finn says. “Now, better buckle in. This monster storm has quite the bite!”

Beatrice helps Glenda fasten a seatbelt in the couch, then makes sure Ivan’s buckled in beside her. Whatever else she may think of Ivan, he’s still Glenda’s father. Despite everything, Glenda clearly still loves him. Beatrice, at last satisfied both he and Glenda are safe, begins to snap her own buckle.

“Not you,” Finn says back to her. “You’ve got the best sea legs I’ve ever seen. And Sadie told me… Well, I know about your talent. You have your special sight active?”

“It’s called omnis scientia. And yes. It’s floating just above the deck near the prow.”

“I may need you to use it to help navigate this mess. Up here!” He pats a co-pilot’s seat next to him. Beatrice springs up to it. In one smooth motion, she buckles in. She scans the array of indicators and screens. Depth finders, wave height measures, level of battery charge (eighty three percent), various outside cameras mostly blurred out by rain and waves, lidar and radar, the red collision warning light that just blinked out.

She turns and gives a little two-figured salute to Finn. “Aye, captain!” she replies, then flicks omnis scientia on ahead. It lifts off the prow, flits over raging wave-tops. “I’ve moved omnis scientia out to 300 feet in front of the vessel.”

“Good! Let me know if there’s another large wave coming. Something about double the size of regular swells.” He hesitates, takes in the raging sea-state. “Or larger… Describe it to me. That –” he points to the red collision warning indicator, now dim, “is just a dummy light.”

Beatrice gives the thumbs up.

“The rest of you, pipe down,” Finn continues. “We’re in for a rough ride out to Wind-Sun. You can settle your differences when you get there. Let’s make sure you do!”

(New to the Helkey multiverse? Haven’t yet read the first chapter? You can find it here: Helkey 1 — The Memory Draught.)

(Looking for another chapter? Find it in the Helkey Table of Contents.)

(Enjoying the story? Want to help support the continuance of this tale? Please like, share and subscribe.)

Helkey 25 — Mobile Holy Ground

“The Nightmare’s in the frigging train!” Mori shouts.

Beatrice spins, facing front. There’s a lurch, a shriek of wheels. The train contorts, jumping on its tracks, throwing passengers back and forth. Ghostly light strobes along the walls. People crouch and cower near her. Terrified murmurs surround her. What do I do? My energetic vessel’s almost empty. The Curse Rider’s arrival in terrible glory has left her stunned. Breathless. Fear threads through her — trying to freeze her to the floor. She spins, leaps up beside Mori.

“What now?” He says, his jaw line clenching in tension.

“We figure out some way to fight him,” She replies. To her ears, she sounds far more confident than she feels. “To exorcise the Nightmare.”

Sadie stands up. Puts a hand on Beatrice’s arm. “Wait. We’ve chosen our ground well. Look carefully.”

Beatrice lifts her eyes to the wall, watches the Nightmare’s ghostly spirit rushing back and forth through the train. Metal shudders. Plastic smolders. Wheels squeal and grind. But the train’s form does not change. There is no diabolical transformation.

“You see now? We picked a solar train for good reason. They don’t call it fueled by Heaven for nothing.” Then, Sadie lifts her hand, touches the train’s wall and incants “Ligamen Malum!” Blue-white light pulses out. A series of white rings expands from her point of contact. The rings ripple through the train — creating an interlocking chain of binding circles. The Nightmare spirit shrieks, fades, then melts back in silence. Smooth forward motion resumes. Beatrice’s eyes swirl with magical detection. The Nightmare thrashes. But it cannot escape from Sadie’s binding. Stuck in a substance anathema to its nature. Bound by a chain of celestial magic drawing strength from the solar train’s innate benevolence. For now, the demon is locked down, unable to move.

“You trapped it!” Beatrice exclaims in surprise and relief. “You chose the train for this reason didn’t you? You knew.”

Sadie taps the train’s deck with her foot, a sheepish grin spreading over her face. “What does Myra call this sort of conveyance? I heard her say it once?”

“Mobile holy ground, Highlander!” Mori says. “Damn, what a move! I saw you touch the wall and concentrate earlier. Didn’t know it was to work a heavy-weight curse!”

Beatrice wipes away a tear that forms, unbidden, at mention of her daughter. “The idea to set this trap came from something Myra said?”

“That’s as crazy as it is cool,” Mori actually laughs.

“No time to celebrate,” Sadie says. “We’ve knocked out one of his main weapons. But we still have a Curse Rider to deal with.”

“What’s the plan?” Beatrice asks.

“I’m drawing a blank too,” Mori says. He shares a glance with Beatrice, worry plain in his expression. “We’re both about tapped out.”

Ivan groans, clutches his belly, then barfs on the floor. Sadie grabs his collar, hoists him up. “We know what the Curse Rider wants.” She motions to Ivan. “Don’t we? For certainty, he hunts you to take your wisps. But he’s also here for Ivan. And as complicated as our Russian friend here makes things for us, he’s also splitting the Curse Rider’s focus.” Sadie pats Ivan on the back, then starts guiding him to the rear of the car.

“It’s a delay tactic,” Mori says.

Beatrice nods. “We move the quarries. Keep him guessing.” Flicking her sense through omnis scientia, she can see the Curse Rider raging on the train’s roof. His Nightmare trapped, his once-cool demeanor is now melting into a rictus of ugly rage. His eyes follow the magical lines running from the sensor back to Beatrice and Mori. With great leaps that seem impossible for such a whip-thin body, he begins bounding toward them. Where his feet touch the sanctified train, angry sparks lash out at him, burning him. He pays no mind as boots and cloths are blasted away. As human flesh sears to black and red scales, his feet taking on the shape of talons. “He’s coming! Let’s move!”

As they stand, Officer Winkler finally recovers from her shock at the madness caused by what she thinks is a mass phone hacking. She’s close, overhearing their conversation. Though some of it’s not processing for her, the magical parts mostly, she grasps the gist of their plan. Then, her police radio blares with a confusing report of a helicopter landing on the roof and depositing a likely hijacker. She stands, pulls her firearm. “Good idea! Get to the train’s rear! We’ll do what we can to protect your dignitary!” Winkler rushes into the next car, joins two other officers, then uses the emergency access to get to the roof.

Beatrice lifts a hand, then incants praesidia! The blue light of her protection curse shoots toward the officers, enveloping them in a momentary flare. She ties off the energy, watching sparks trail them as they climb onto the roof. It’ll last about ten minutes. Hopefully enough. Probing her energetic vessel she finds she’s got maybe one strong curse left. She doesn’t regret it. Those officers are good people going into a situation they don’t understand. One where they’re completely outclassed.

The Curse Rider is ten cars back and coming on fast. They turn and rush headlong toward the train’s rear. Running itself isn’t a strategy. It buys them time. And not much. Cunning Sadie must have another trick card in her deck.

Sadie grabs her by the shirt. “I know you’re almost out! Save your last magic until I tell you to use it! Going to need your special talent!”

Beatrice nods back, mouth forming a grim line. “Aye, my captain!” she replies, then rushes onward, checking her speed to make sure her companions can keep up. Most mages have specializations. Sadie’s are healing, binding, protection and traps. Mori’s involve information gathering, detection, stealth, obfuscation, and weapon-enhanced ranged combat. She has a few areas of magical specialization, but she bets Sadie will draw something from her wide-ranging, mobility-enabling quiver.

They pass through one train car. Another. Passengers stare in obvious shock from the phone disturbance, the jolting train, the diabolical light show. Warnings about a possible unauthorized boarder blare through the speakers. Ivan stumbles. Mori hit him pretty hard. Can’t say I blame him. Asmodeus’s Prophet is also cradling a burned hand, suffers from many bruises. The wound in his back and wisp from the Pride-Eater’s talon clearly troubles him as he lurches back and forth in a daze of pain. Beatrice hooks a hand under his arm, helping Sadie propel him onward.

Through omnis scientia, Beatrice watches as the officers climb onto the train’s roof. They shout, pointing at the Curse Rider who’s now become a horrific mash of devil and cowboy — running on taloned feet as divine energy sparks angrily around him. White light flares, rising from Sadie’s chain of binding circles. A Macto effect Sadie layered into her spell’s structure. The sparks are ripping holes in his human flesh. A superficial garment, some of it sags off in tatters — revealing more of the mottled black and red scales. A baleful black eye with a white pin-prick for its pupil scans them as the devil cowboy rushes forward, holding its black hat to its head with one hand.

“Halt!” the officers shout, weapons drawn. The interpretation from German ringing in her ears through the shared sensor.

Quicker than a cobra-strike, the devil cowboy draws his firearm. A massive six-shooter leaps into his hand. He fires. A black round erupts. It seems to expand, devouring light as it races toward its targets. The officers, pistols already out, return fire. A few bullets strike the Curse Rider. May as well be stinging gnats for all the damage they inflict. The black round shoots between the officers, contracts with a ‘wump!’ then explodes in a dark shockwave. Darkness tinged with fire bursts out, engulfing the officers and tearing a hole in the train roof. Blue light ripples, protecting them from the impact. Still, the officers are flung off like toys in warped bubbles. Two tumble away to the left. One to the right. Beatrice sees Winkler fall into bushes along the train tracks, blue light still shielding her. Safe if shook-up. The other two officers hurtle out of sight. The Curse Rider takes one leap, jumps through the hole opened by his black bullet, lands in a flare of sparks among screaming passengers, then continues his onrush from within the train.

Beatrice looks over her shoulder. She can’t see him yet. But she does see passengers cowering, diving under seats, or pressing themselves against walls. In the distance, through a series of doors, she can see material swirling around like confetti. “He’s in the train!” she shouts.

Sadie looks back at her, catches her eye. “Good,” she says.

Beatrice turns, facing the train’s rear. They sprint — slamming through doors and jumping over passengers, Ivan in tow. From behind them, the sounds of screams and crashes grows louder. Beatrice feels panic rise into her throat. Pricks run up her spine. She feels she’ll be snatched away and rent to pieces at any instant. They’re moving too fast now to look back. But the noise behind grows louder and louder.

Finally, they come to the caboose car’s entrance. Sadie lifts a hand. Beatrice spins to a halt. Mori stops, takes a knee. Ivan collapses. Toward the engine, not three cars away, the Curse Rider strides through a shower of sparks carrying Macto curses that blast into him in gory staccato. Bits of his human shell fly off — spraying over cowering and screaming passengers. He ignores them. Clawed feet hammer as he rushes toward them. Legs pistoning with terrible force that evokes both the machine and the reptilian. Eyes — twin white lights in orbs of darkness — fix on them like gun sights. His flesh and clothes are now tatters. Most of what made him look human is ripped away. His diabolical features — mottled black and bood-red scales, twin horns sprouting from his skull, long claws replacing toes and finger nails — take on most of his form now. Beatrice draws breath, in awe of what Sadie’s done with her magic. She turned the train into a gauntlet of destruction for the Curse Rider. It’s still no-where near enough. The thing she sees stands strong, barely phased by the terrible punishment coming in from all sides. The devil cowboy — it still wears its ridiculous hat — explodes into a dividing doorway. The door is thrown off its hinges with a shriek of steel. The Curse Rider bursts through. Now just two cars away.

“I hope you know what you’re doing!” Mori shouts to Sadie.

“He sees us! Good!” She shouts. “Now run! To the end of the train!”

They rush headlong. It’s a real race now and they’re losing fast. Beatrice has no idea what Sadie has in mind. But it better be good. They’re at the train’s end. All that stands between them and rushing tracks — a door of steel and glass. About a hundred feet away and opposite the door, the Curse Rider hurtles toward them. They’re trapped. Out of options.

“Mori! Shoot out the door!” Sadie shouts.

Mori, who was busy sighting down the Curse Rider, swings his weapon around, ejects the Macto magazine into his hand, switches it swiftly with a black magazine from his pocket, then aims at the door. Beatrice’s eyes widen as she recognizes the ammo. These are tungsten anti-material rounds! Mori shoots four times in succession, blasting away the hinges. The door flies off into space behind the train — tumbling like a leaf.

Sadie waves to the few passengers clustering near the caboose’s rear. “Too dangerous here! Run to the front now!” The passengers stand, scamper toward the car’s front. “Now hide! Something bad’s coming!” Sadie’s voice is laden with suggero spurring them to move despite their terror.

Not missing a beat, Sadie turns to Beatrice. “We’re going up top. Draw your sword. Use your defenses. Get its attention. Then follow my lead.” Sadie grabs Mori and Ivan. “Salire!” she incants. Together, they leap up — propelled in a swooping arc by Sadie’s curse magic. Then they’re on the roof, scampering toward the car’s front. Beatrice is now alone. She draws her curse-patterned rapier. Sparks fall from its tip. The tattoos on her feet and hands flare with magic as she prepares what remains in her energetic vessel. With her thumb, she taps the blue-white gem in her rapier’s pommel. A patterned praesidia curse triggers — enveloping her blade in a bubble of protective light. She’s deliberately bleeding a heavy amount of patterned lux into her name curse. Showing off both her nature as an angel and as a mage. A combination any devil worth its worb would lust for. In front of her, the door rips off — pinning two passengers as the Curse Rider tears it like a sheet of paper from a notebook, then casually casts it aside. She crouches. The Curse Rider’s white laser eyes in swirling darkness fall on her. She aims her sword at them. The Curse Rider hesitates for a moment, seems surprised she’s alone, glances about for her companions. The pause is only momentary. Her angelic, magical form, its vital wisp-energy fluttering within, is too spectacular a pull for a devil to resist. It tips its hat in seeming salute, lowers a hand toward the pistol on its belt, then leaps toward her.

Sadie!!!” Beatrice shouts.

“Una!” Sadie replies. “Una!” she hears Mori speak in turn as he bridges the link between Sadie, Beatrice, himself, and Ivan. Una forms a bridge that flows like a river of magic between them. It then extends in a blue-green arc over the train, connecting them to their magical sensor — omnis scientia — hundreds of feet ahead. Beatrice’s senses are transported along the bridge to the sensor’s far-off focus. Its view is just above the hole created by the Curse Rider’s first black bullet when it exploded among the police officers minutes before.

In her real sight, she can see the Curse Rider tearing through the train’s floor with its clawed feet. “When I cast my curse use lanuae on the sensor!” Sadie shouts. The Curse Rider’s six shooter whips up. Beatrice’s sense of time dilates. The barrel seems to slowly rise. “QAUE MALA!” Sadie incants, using the binding circle curse to seal the caboose with a ward against evil.

Beatrice spins her rapier. The gun’s barrel lines up. Sparks swirl in the air. She can see the barrel through her circle of sparks like a gaping maw. The five black bullets still housed in its cylinder — each a bulge of devil’s magic waiting for launch. She grabs one spark. The gun’s hammer falls. She hurls the spark. It disappears as it passes into the magical link made by una and flares swiftly through the blue-green bridge above the train. The black bullet hurtles toward her, shadow tendrils swarm out from it. Her rapier blazes. The light of a star briefly blossoms in the caboose as praesidia forms its bubble around her. Shadow tendrils coil and swell from the black bullet. Around Beatrice, seats are ripped off their mountings and thrown from the train, windows shatter, metal bulges and cracks.

Beatrice is ejected out behind the train in this clash of forces. Tendrils blooming around the swelling black bullet core through her protective light. If they touch her, they will tear her wisp away. The black bullet will then capture it for the Curse Rider to enslave. Hundreds of feet ahead, in the train that is now leaving her behind, her spark finally crosses una’s bridge and shoots out of the magical sensor. It lands in the train roof’s hole. The black bullet begins to engulf her. Tendrils just inches away as she dips toward impact on the tracks. Tucking into a ball, she shouts “LANUAE!” The explosive magic of teleportation enfolds her — lighting up three more times to engulf her companions on the train car roof ahead and above. The black bullet cores through the explosion where she hung in mid-air a moment before.

Beatrice emerges along with Sadie, Mori, and Ivan. Each leaping up out of their own explosive spark-shower. They fall about 8 feet, then land in a chorus of thumps in the ruined train car. A few hundred feet away, within the caboose, the Curse Rider howls in rage. Sadie’s magic has formed an iridescent field around the damaged car. Reinforced by the train’s holy ground, it contains the Curse Rider even as he vents his fury. Pounding and shooting the magical containment in furious effort to find release. The remaining passengers, not similarly bound by Sadie’s magic and gathered near the exit forward, flee to safety in the next train car. For the moment, the Curse Rider is too distracted by his capture to pay them mind. He aims his might at breaking the bottle, he deforms the magical containment — causing the caboose to jump. Its walls are quickly tattered with dents and cracks. But, for now, the mighty Curse Rider is held even as Macto curses continue to rain down on it.

Beatrice slumps to the floor, still shaking from the intensity of a few moments before. “Whew!” she says. “Well, Sadie, you did it. Trapped a Curse Rider. But I don’t know for how long. I’ll take my miracles.”

“It’s bought us time. Hopefully enough to get where we need to go,” Sadie replies.

“Tonder?” Mori asks.

“Brons,” Sadie replies. “I’ve arranged a boat. We jump train there. If all goes as planned. Glenda will be on board.”

Beatrice looks at them, puts her shaking hand on her head. “Are you both going to let me know what you’ve cooked up? Do I have to guess at your charades? I did just… What would Myra call it? I think the term is tank. Yes. I did just tank that Curse Rider for you guys. A little explanation as gratitude would be appreciated.”

“Sweetheart,” Mori replies, catching her up in a reassuring embrace. “You tanked beautifully! And yes, I suppose we both missed a lot of Sadie’s subtlety here. So to fill you in, we’re going to jump off the train at Brons, then take a boat down the Brons River and out to our Heaven’s gate in the North Sea. Providence willing, the cage Sadie made for our Curse Rider will hold until then and for some time after.”

“Glorious!” Beatrice says in an outburst, trying to blow her shakes off into the word. “How much longer ’til Brons?”

“About fifty minutes,” Mori says.

“Seems like a long time given present circumstances.”

“It seems like forever.”

Ivan whimpers.

Beatrice stands, assesses her blessings. She’s still breathing — thanks in no small part to Sadie. This whole affair is too desperate. But she didn’t know what else to do. With Myra in Hell, they’re committed to this crazy path. And that was that.

(New to the Helkey multiverse? Haven’t yet read the first chapter? You can find it here: Helkey 1 — The Memory Draught.)

(Looking for another chapter? Find it in the Helkey Table of Contents.)

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Helkey — Curses

During the 13th through 17th Centuries in Europe, the Church declared all magic blasphemy — calling it cursed — in an effort to permanently confine demons to the outer realm and devils to hell, to reduce their influence, and to remove their ability to harvest wisps. This declaration and the genocidal war against mages that followed had the opposite effect, however, generating numerous temporary hell gates through which demons and devils feasted upon earthly humans. It also created unnecessary confusion and fear regarding the use of magic. Eventually, the word curse was used to describe any socially taboo or offensive language – i.e. curse words, or to describe any solemn utterance aimed at invoking supernatural power to inflict harm.

To mages, curses are quite different. Whether they inflict harm or are used for benevolent purposes is determined by the intentions and acts of the mage who uses them. Curses are thus the means to unlock a mages’ magical abilities and span healing, invocation, summoning, divination, transmutation, exorcism, along with other more rarified or specialized magic. They are both a mage’s art and the bridge by which a mage accesses universal wisp energy — called many things including multiversal spirit, mana, wyrd and more — channeled through their unique being. These channels are set through intention and often come in the form of chants, written words, or symbols. Mages choose words and languages that have power and meaning both to them as individuals and to larger society. Older words and languages often bear greater force in association and are therefore typically ideal choices to serve as vessels for intention in magical curses. The most common form is Latin. But any language can be used so long as it creates enough significant weight of intention to cause the curse to form an effective bridge with wisp energy.

List of Curses in Helkey

Amplio — An alteration curse used to enlarge or intensify another curse’s effect.

Bene Sevetur — A personal transmutation curse, that cleans and mends cloths while sanitizing the body and bushing the hair.

Confractus — A breaking curse that attempts to interrupt or destroy the operation of magical constructs. Confractus is often used to break diabolical magic. However, it can be used to target long-functioning magical curses. More permanent and powerful magical constructs are less likely to be affected by Confractus. Confractus can also be used to break non-magical, technology related constructs. For example, Sadie uses confractus telefari to disrupt phone signals.

Clypeus — An invocation curse that briefly conjures a field of protective energy.

Duplici exemplari An alteration curse that duplicates a simple substance, such as food or water, over time. Often used to expand a basic resource. Not useful for complex materials like manufactured materials or volatile chemicals.

Exorcizamus – An exorcism curse that involves a long incantation to develop the curse energy needed to expel a demon from a human body.

Faetor oculorum – A divination curse used to detect other curses, see the otherwise invisible presence of demons and hell gates, sense heat as visible light, and otherwise visualize various forms of radiation.

Horologium — A chronomancy curse that allows for the telling of time through a multi-functional magical time-piece. Often-semi-permanent.

Ignarus – A long lasting, easy to maintain, and sometimes permanent suggestion to ignore the presence of specific people, objects, sounds or activities. Most mages operate under some form of contingent ignarus curse which is often used to mask their implements and activities.

Indespectus – A light-bending curse that renders the subject temporarily invisible.

Infernum clavis – A Helkey curse to send the recipient through a temporary Hell Gate. Also one form of Myra Helkey’s name curse.

Interpretor — An alteration curse used to translate spoken or written language.

Lanuae — A transmutation curse that vanishes a mage in blinding flash of light and smoke, casts out a spark to a point within sight, then causes the mage to appear in an equally blinding flash where the spark lands. Essentially a short-range teleport.

Ligamen Malum — A binding curse made to trap and contain demons and other evil spirits. Often works best when the vessel used for containment contains a powerful aura of good.

Lunen Svert Umbra – Moonshadow blade which is a summoning curse. This is a unique curse crafted by Myra Helkey. It produces a blade formed of light and shadow and is linked to her name curse.

Lux — An evocation curse that conjures light to illuminate an object or to infuse another curse with light.

Name Curse – A curse that becomes a channel to universal wisp energy which is a kind of oversoul (multiversal spirit). It is a signature curse that determines the nature of a mage’s curse expertise and her level of overall power. Each mage possesses a unique name curse that expresses its magical curse energy in its own particular way.

Macto – An invocation curse used to smite demons, devils, and undead.

Mobilis — A curse that adds motive force to a physical or magical object.

Omnis scienta – A divination curse that allows a mage to project an invisible magical sensor through which she can visualize a subject – usually a person or an object. This sensor will then track the subject.

Praesidia — A protective curse that shields allies or objects from physical and magical harm for a brief period of time. Praesidia can also be patterned into clothes or implements to trigger a protective magical field when damage occurs. Mages like Mori and Beatrice, who often encounter physical and magical danger wear clothes and other objects to generate overlapping protections. Praesidia is ablative. So its effect degrades as more damage accrues.

Pluma – A transmutation curse that slows the rate of fall of the subject. Often used when jumping off tall buildings.

Qaue Mala — A binding curse that sets up a sphere of divine energy focusing inward. Typically used in association with holy ground to imprison devils or demons.

Revelare — An incantation that removes the effects of Ignarus to show the workings of permanent or semi-permanent magics.

Salire — A transmutation curse that enables the subject to make extraordinarily long jumps.

Sana Carnes – Healing curse that repairs damaged flesh.

Scriptum fictus – An alteration curse used to insert forged script into physical or electronic writing.

Somnos – A curse that causes induced sleep in a subject. It’s one that can be resisted, but becomes more difficult to if the subject of the curse has a higher level of physical exhaustion.

Suggero – A suggestion curse used to erode the will of anyone through the use of language. Beatrice is an expert practitioner of suggero.

Teneo – An alteration curse used to hold barriers open.

Una – A channeling curse that allows numerous people to share the effects of a linked curse.

Venenum sa – A healing curse that removes poison from an afflicted creature or person.

Vexare Verberare — An invocation curse that hurls a barrage of destructive magical energy typically focused into three or more explosive projectiles.

Visus capitis – A curse that changes a sensor’s perspective to that of the subject’s head or eyes.

(Want to read the first Chapter of Helkey? You can find it here.)

(Looking for something else? Check out Helkey Contents.)

Helkey 1 — The Memory Draught

Having parts of your memory selectively erased is not fun. Not fun at all.

I’m sitting here in fracking Starbucks, watching the damned almond milk in my coffee swirl into a dizzying tempest. But no matter how hard I try, I can’t for the life of me remember what I was thinking about only a minute ago. I’m sure it was important. Otherwise, both my parents wouldn’t be sitting here at this table with me – concern settling over their faces. Worse, there are nagging lost patches. Missing spaces in my recollection of weeks, months, even years gone by. It’s as if my recall has been hit with buckshot and big pieces of my past are now all blown to smithereens.

(Reading via video blog)

I remember taking my AP English finals a few days ago, for sure. Whatever had swiped my memory hadn’t spared me that ordeal. All the pretentious questions and annoying rote bits I had to ‘creatively’ rephrase as if a hundred million students across the world hadn’t done the same thing a bazillion times over. But I can’t at all remember the drive to school or even whether I took the bus that day. It goes on – my fifteenth birthday party two years ago is perfectly clear, complete with the spectacular surprise fireworks launched over the beach by dad as my mischievously grinning fellow ‘gamer-girl’ friends ran a candle-studded D20 cake out to me. But the walk I took later that night with mom is mostly blanked out. All I remember is the start and end of another of her seaside chats – but none of the meat of what passed between us.

I feel robbed and alone. Alone even though both my parents are sitting directly across from me, eyeing me over their own broad and steaming mugs. Their scrutiny makes me feel paralyzed, helpless, and compared to them, ignorant. It’s fracking embarrassing. As if I’m under special, home-care, medical observation. And I don’t even know why.

A few rays cast off by the setting sun stream through the rain-spattered Starbucks window. They shoot out through a break in the clouds and warm my left arm – which immediately begins to itch. I shift the arm away from the light, ignoring the impulse to scratch.

I know why it itches – there’s a mostly invisible magical tattoo etched in my flesh. One that tingles irritably in sunlight or flickers with dark sparks by the light of the moon. An arching and swooping channel for the energy of stored curses all linked to one, powerful, central curse. But I can’t recall what that power is to be used for or, or where it comes from, or how it will manifest. It’s a really important bit to remember, I’m sure. Like any one of us forgetting the password to our smartphone at the exact time we need to call 911.

I pat at my head. Gently probing for damage. Wondering why it aches so badly as I scan the room. Everyone’s just going about their business, taking no notice of myself or my two odd-bird parents across the table from me.

“What the hell were we just talking about anyway?” I ask my dad.

He’s a thin, wiry guy named Robert Mori. About 5’ 11”. Dark hair all spikey and disheveled. His perpetual wry, ironic grin that kind of says – ‘I know Murphy’s a bastard… but yeah, shit gonna happen, so you might as well just grin about it and deal’ painting his face. He turns to my mom – Beatrice Lushael – with eyebrows raised. Her white skin, mithril hair, pale outfit, silver scabbarded rapier, and light-gray boots contrast with his navy jeans, T-shirt, and black leather jacket. Where he’s got the whole cool, edgy writer dude who looks like he owns a motorcycle and listens to heavy metal thing going on, she has an entirely otherworldly vibe. Like her diminutive 5’ 4” frame was instantly teleported out of some different time or place. A where or when full of people that vaguely look like elves or angels or Kryptonians or Vulcans or some other idealized fictional re-rendering of us regular humans.

Me? I’m Myra. Myra Helkey.

I share my dad’s dark, spikey doo. But it is almost shoulder length now and I recently dyed streaks of it red. I sprouted past mom’s height by age 14 and now have at least three inches on her. Regarding my reflection in the pane of glass, I thumb my spiked wrist-band. The combat boots, black leggings, shades of imperial blue flannel shirt unbuttoned with the arms rolled up and a fiery phoenix white T underneath I guess combine to make me look like a tough girl. That or just another punk-ass geek. Although for some reason I wonder if I should have just gone full-out unholy. It feels like an unholy kind of day.

“Looks like it worked,” Mori says in his gravelly voice.

“Yee-ep,” Beatrice replies, somehow musically, a thin smirk gracing her waifish face, “the kid is in the zone.”

My own face must be saying WTF??? in about a hundred ways because she giggles at me.

“Myra, you have the absolute best range of expressions. I can read your mind just by looking at you. You must get it from Mori.” She gently pokes me on my still-aching forehead. It actually starts to feel better when she touches it. Coolness soothing out from the point of soft impact. But I’m still annoyed.

To this, my dad caws out one of his harsh laughs. But he pats my arm reassuringly and says “Be nice, Beatrice. You know it’s one hell of a shock. Give the kid a break, OK?”

“Are you guys gonna key me in or just keep laughing at me and pretending I’m not here?” I’m really getting pissed. And the general continued sense of disorientation isn’t helping. My folks are great and all. Probably some of the best – and that ain’t even half the story. But they sometimes really seem to enjoy jerking peoples’ chains. Even if people, in this case, includes their daughter.

My father turns to me, his dark eyes assessing, revealing mild concern. “Myra, you remember the plan at least, don’t ya? The memory draught?”

Beatrice uncurls her fingers to show a small vial with a purplish liquid sloshing around in it before rolling it back up into her hand – out of sight. Apparently, no-one but the three of us conspirators at the corner table sees any of it. The sight of the memory draught sets off a slow-motion recognition-shock in my already addled brain that takes a few seconds to run its course.

*        *        *        *        *        *        *         *        *        *        *        *        *        *

If you hadn’t already guessed from all the obvious weirdness going down, the memory draught reference should’ve clued you in that something isn’t quite right and that we ain’t in Kansas anymore, Dorothy. But considering how much trouble I’m having catching up, I can understand how you might be a little confused yourself. So, let me just lay it out on the table for ya: my parents are both mages. Even sensitive items like memory draughts are a part of their all-too-supernatural business, and by extension, mine.

You see, I’m a mage too.

That’s it. Me and my folks are mages. Weird mage people with weird mage names doing weird mage things. Names? You may have wondered about those. My parents and I don’t share names like regular people. Well, in the mundane world we do. There we’re all the Hansens. Boring! But our real names, our mage names, each have a meaning that keys into the source and manifestation of our power. In short, my dad’s name – Mori – means to kill or to die. Pretty ominous, huh? Lushael is a really strange one – it means rain of stars. Yeah. Kinda badass and poetic at the same time – which defines mom to a T. And me, well my name – Helkey – should have a pretty obvious meaning.

We’re all mages and we’re all pretty much constantly involved in some kind of magical drama – be it simple or dastardly complex. For example, twenty minutes ago my mom just waltzed on into Starbucks armed with a deadly-sharp rapier completely unnoticed. Such a thing may seem weird and wildly illegal to you. Something likely to result in arrest or at least some serious questioning at the local down-town police station. But it’s no big deal for mage-types like her. She does it all the time. In fact, considering that various extremely nasty beings might pop up on her unawares at any given moment it’s abso-figgin-lutely necessary that she carry such an item. Besides, it’s no trouble for her to hide the blade’s existence from most casual onlookers. A simple ignore it curse is all she needs to distract the attention of pretty much every mundane away from the lethal 36-inch length of sharpened, enchanted metal dangling from her belt. And that Beatrice is a real master curse-crafter – so don’t get on her bad side, clue?

But a magical contraband memory draught is something on a whole ‘nother level. A sensitive item like that might draw some real attention if any other weirdos like us happen to be lurking around. They might start asking questions and that’s best avoided because those things are dangerous and powerful. Possibly personality-altering. Even the best-channeled ones can be unreliable. They are supposed to be temporary. But the effects can last for any period from hours to years. And parents administering such potent potables to teen-age kids like little ol’ me might be seen as abusive by an outsider.

And besides, even if I’m still not yet cluing in, we obviously do have a plan. A very secret one if I’ve just been given a memory draught chased down with a Starbucks coffee. If mom and dad have given me one of those, big ba-da-boom to the ol’ brain, things, it would be for one heck of a good reason. Which probably means that what I knew before I took the draught was self-endangering.

*        *        *        *        *        *        *        *        *        *        *        *        *        *

My shoulders slump and I settle deeper into my chair as realization begins to spark in my addled brain. I’m feeling kinda sick and unable to force myself to drink the rest of the strong-smelling brew before me. I also feel like a bomb just went off nearby – even though the shop is full of lively, happy, and amicably-chatting, if somehow-foreign, people and not strewn with prone bodies and shattered glass in a tinnitus-ringing aftermath. My stomach does a loop-de-loop like those big upside-down curves of the Lock Ness Monster roller coaster at Bush Gardens.

The plan!

“Holy shit!” I say, perhaps too loudly due to my sudden, shock-inducing recollection:

We-are-going-to-break-into-Hell!”

Mori cracks his best raven-jawed smile and Beatrice nods solemnly. “That, my girl, is indeed the plan,” he replies.

(Want to read the second chapter? Follow this link.)

(Looking for another chapter? You can find it here.)

Also available as podcast:

Direct Link Here:

https://anchor.fm/robert-m-fanney/embed/episodes/Helkey-1—-The-Memory-Draught-et0p9b

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