Helkey 33 — The Battle of Sunken Crag, Dark Web Revelations

My moment of blackout flickers away. Urgency fills my body like a thunderbolt. “Gotta move!” I groan, thinking of Overseer and the killer devils still left to fight. My eyes open, breaking through a cake of crud, sand, dried tears. Overhead, the Hell-sky is turning from green-black to puke-green. Weird crap the devils hurled up there forms its thin, black net above the sky of this baking hole of a world festering in its own stink and ruin. To my right, the horizon is a bruise over a red-eye sunrise. Featherstar’s tongue rasps over my belly. Each lick draws away some pain. Layers of healing spittle ooze into my wound. A mesh forms — knitting flesh, stopping the outward flow of blood. Mottle quivers as I fight back to consciousness. His fangs are in my neck — injecting restoring fluid through my veins. Another Mottle, Zephyr, drapes over my right arm. He’s also injecting his fluids — this time into my wrist. Zaya’s crouched beside me. She’s got her hand on my name curse. Her touch is warm, soft, electric. She must’ve flown back to me when she saw my fight with the devil leader. Keeps putting herself at too much risk. Like I’m one to effing talk.

I lever myself up. Glance around. Dead devils are strewn across the gully’s edge. Plumacats prowl among the bodies, devouring their chosen prey. Vortexes, their pained soul-warbles silent, lay derelict. Overhead, light streaks. Urdrake, still on the gully’s other side, fire their beams toward a handful of fleeing devils. Running away from them and toward me are Zel and Theri. Theri’s waving her arms. Zel’s shouting some words of concern. They’re both obviously freaked out by me laying on the ground. “I’m OK!” I try to shout toward them. My hoarse voice comes out like the croak of some giant effing frog. I’m pretty sure they can’t hear me. I turn my head, tracing the streaks of light emitting from the Urdrake’s fucking heads. Lumionous lances follow the running devils. An explosion blooms as a Vortex ruptures, hurling its devil rider about eighty feet as it careers across the Wisp Fields. I lever myself up to a sitting position. I look down, see a stain of black upon the ground beneath me. I’m sitting in a pool of my own fucking blood. “How long was I out?” I croak again.

Grimjaw, squatting on his haunches beside me, eyes scanning the destruction surrounding us, lets out a rumbling purr of assurance. “Only moments, father,” he says. “You took down the devil streak’s leader. But his treacherous spine nicked you.” He blinks his large eyes. It’s effing weird being reassured by the big predator. His tiger-like jaws drip with gore. His last devil kill. Maybe some of his last meal.

I shove myself off the ground. Zephyr releases, then flaps off to his Plumacat. The vibration he sends behind him — an exultation at my rising to my feet. I waver, grab for Perry-Fucin-A, take an orange-flavored chug of the fizzy water that keeps replenishing in my Jesus-curse bottle. I’m crazy-thirsty. The hot water isn’t as refreshing as it could be. But this is Hell. I’ll take what I can get. A moment before the flask empties, I pull it away from my lips, letting the fizzy water refill. My waist tinges with pain. I look down. My white fiery phoenix T-shirt is now covered in multi-colored crud — yellow sulfur crap, brown and purple dirt, black and red blood, the off-white mesh of Plumacat spittle. I guess I could’ve picked a color other than white for Hell. But what this fuck, this isn’t a fashion show. My wound is clearly visible through a hole in my shirt. The stuff Featherstar spat-licked over it covers and fills the broken skin and what must be a deep gash. I poke it. It’s rough on the outside, squishy and wet on the inside. It throbs with my heartbeat. As I look, I can kinda see it drawing my flesh together.

“Fucking gross! Cool!” I exclaim. I can’t help myself. Body stuff is always weird. But spit that can heal you is also pretty goddamn cool. I take a breath, drag a somewhat clean patch of my shirt across my eyes to clear them of crud, then look out across the battlefield. Five feet away from me is the devil leader’s dead body. His nasty axe is embedded in the ground ten feet away. His Vortex careened past us and now rests at the gully’s bottom. I draw my moonshadow blade from the air. It never went away. Even after I lost consciousness. My energetic vessel, continuously filling with a deluge of wisp energy, keeps it powered up. Slicing down, I rupture the devil leader’s worb. Wisps flood up the blade in a bright wash of light then shift into my name curse or shadow. A fucking hundred and forty four all come from this one devil’s worb. Sixty three bright wisps, eighty one dark. My shadow swarms. My name curse spits out a second roman candle. Three hundred and fucking nine wisps and I’m responsible for every frigging one. Eighty bright wisps, two hundred and twenty nine dark. I feel like I’m standing on a volcano of magical potential. My energetic vessel surges. I’m gonna need fucking all of it.

I turn. Dead devils are all around. This devil leader’s force of about fifty — destroyed. Its scattered remnants are falling to a nearby barrage of Urdrake light flashes. Further off, I can see more lights lancing through the dawn. Zorfang’s force is still raining his laser-like volleys on the scorpions. One is derelict, burning. The others are wandering, hurling their massive Hell balls in random directions. The small force of about ten Vortexes that surrounded these scorpions are further off, fleeing back toward Overseer Tower. I pump my fist in the air. “Fuckin A! Zorfang did it!”

My eyes follow the retreating Vortexes. In the new light of Hell’s dawn, I can see them making toward a bridge overwatched by wicked towers. The bridge crosses a wide and gaping chasm. Its dark inside — full of creeping shadows. Sunken Crag is what Theri and Zel called it. Looks crazy-nasty. On the bridge’s far side, the faint outlines of more lumbering scorpions waver through a pollution haze of Vortex exhaust. The rest of Overseer’s might on its way to crush us. Dropping my eyes, I shift focus back to my immediate surroundings. A few prone bodies of Plumacats and Mottles are scattered among the dead clusters of devils. My heart makes this jarring lurch as I absorb the losses. They call me father. I feel like a father. In a way I am. My magic and Zaya’s gave them this desperate new life.

I turn to Featherstar, lay a hand on her heavily-muscled shoulder. Her feathers rustle beneath my touch. They’re both tough and soft. A mix of down and armor. “Featherstar,” My voice chokes despite my efforts to keep it clear. “Gather the wounded and dead. Tell the wounded to shelter in this gully.” I point down and behind me. “Leave two Plumacats and a Mottle to help them. Have these three also set aside our dead. Separate from the devils. I also want them to collect the devils’ worbs. We’ll free those wisps and honor our lost when we win this.” I’m trying to convey confidence. I’m pretty fucking certain we’re unlikely to win. But there’s no way we’ll win if we don’t believe. Zephyr lands on Featherstar, they leap-fly off, gather with a cluster of joined Mottles and Plumacats, then disperse to get it done.

Positions of Resister and Devil forces during the Battle of Sunken Crag, Dark Web Revelations

By the time Featherstar’s returned, I’ve made a rough assessment of our present state. Looks like we have seven dead and six wounded. Minus the three I’m leaving to take care of our casualties, that leaves us with sixty three Mottles, Plumacats, and Urdrakes, including me, Zaya, Theri and Zel. Zorfang’s thirteen still seem to be going strong. So our total effective force is seventy six. Peering out beyond Sunken Crag, the movement I’m glimpsing hints as hundreds.

Zel and Theri clamber up the gully to me. “You all right?” Zel asks. “We saw you go down. Looked pretty bad.”

“I’ll live,” I reply with a half-smile. “For now.”

“That’s a relief,” Theri says, then reaches a hand out to pat my shoulder. She seems to be assuring herself I’m still live and in the flesh.

“Thanks for the worry.” I say, grabbing her hand and giving it a squeeze. I motion to the apparent horde of devils in the distance. “When we decided to start a rebellion against Overseer, I didn’t realize we’d be taking it all on in just one day.”

Zel laughs nervously and scratches a horn. Theri simply shrugs. “They’re pretty militarized. Plus they probably sensed your magic. That got them really riled. Then, well, we did this.” She motions around her at the carnage. “You linked up with a Vila and raised an army of forbidden forms. Not only is that incredible. It’s something that’s not happened in Minos for hundreds of years. Yeah. They’re riled.”

“Indeed they are,” I say.

“You got a plan?” Zel asks. “You gotta have a plan.”

“I’m pretty sure you asked me this before.”

“That was like minutes ago. Things change quick.”

This makes me laugh. “I always have a plan,” I say as I continue to scan the devil force. It’s mostly true. Mostly. What’s more true is I’m always coming up with hair brained ideas. But I gotta project confidence. I look down at the fucking Vortexes. I’m concocting another right about now. Yeah. We’re probably gonna need those awful things again. At least for a hot minute. “Speaking of… Do you know how many devils that fucking tower can throw at us?”

Theri turns back toward Overseer. “Maybe five hundred or so. Though I bet they’ll keep back a tower guard of about a hundred.”

“So you’re saying we’ve got like three hundred of those fuckers coming at us now? Complete with more scorpions and Vortex riders?”

Theri shrugs. “Probably. That’s the more or less of it.”

Holy Jesus fuck! I grit my teeth, biting back my curse. “Right. Well that makes my decision easy then. Featherstar!” I shout hoarsely to my Plumacat leader. She pads over. The other Plumacats have finished their victory feasting. The Mottles on their backs are quiet. My team of nine Urdrake scrabble up from the gully. “Good, I see I’ve got everyone’s attention.” I motion to the derelict Vortexes. “It looks like we’ve managed to capture about thirty five of these working nasties. I want everyone to grab one. Pair off. Mottle — I want you to share my learning about Vortex riding with the other Mottles. Then have them share that thinkum with everyone. Do it all in five minutes!” The Plumacats and Urdrake pad off to collect the bikes. I’m concerned about the Urdrake’s hulking forms, ungainly hands, and stubby legs. But with the Mottles helping, maybe my Urdrake can ride.

It takes them about three minutes to gather the thirty three working bikes. If we all pair off with a Mottle, that still leaves four behind. I turn to Grimjaw. “We don’t have quite enough. That’s OK. Your scouts are quick when teamed with Mottles. I want your six to follow us. But be fast!” I glance over to the scouts. They’d been fortunate and not suffered any losses.

“Yes father!” Grimjaw growls, then turns to his group of hunters. They line up. Ready. His response is pretty enthusiastic. Where he seemed to look down on me about an hour before, he now appears to have cemented his trust in my leadership. I’m guessing him watching me kill that devil leader in single combat might’ve clenched it.

I walk up to my chosen Vortex. It’s got devil’s blood splattered all over. My headache starts up again the moment I hear those poor souls wailing in the foul machine’s worb combustion chamber. I’m not happy about the damned stinking thing. But we need to move fast and this is all I can come up with. We’ll have to learn to do something else in future. I hate these machines fucking fierce. I jump on, turn to my company. “Mount up! We ride to those scorpions!” I shout, pointing to the machines careening back and forth about four miles away.

My company clambers onto the Vortexes. They’re awkward at first. The Urdrakes stumble. A few topple off, remount. Their Mottles stretch bodies wide to help them balance. If things weren’t so urgent, it’d be comical. Kinda like a bunch of mini Godzillas trying to ride a kid’s bike. At last, after about a minute of scuffling around, we’re off. The worb’s howls rip at my ears. I grit my teeth. We’re maybe six, seven minutes away at this pace. As I ride, I drag my hand through omnis scientia. Zorfang’s no longer huffing. He’s stationary just north of the Razor Hills and about five miles south of those scorps in the Wisp Fields. I guess he needed to take a breather. “Zorfang!” I shout through the sensor.

“Yes father!” He harooms.

“Stop shooting at those scorpions! Looks like you got ’em! More nasties are coming at us from Overseer! I want you to move northwest! Get back into some hills and keep an eye on the bridge crossing Sunken Crag! It’s that big bridge to the north crossing that massive canyon! I might send someone to help you in a bit! Now get going!”

“We move!” Zorfang shouts.

Four victories against the devils so far. But the big fight’s still ahead. I focus on keeping my motley crew together as we angle in toward the scorpions. Glancing over at the horde of devils boiling out of Overseer in the hot Hell dawn, I crack a half-grin. The bastards must be really freaking out about now. Let them.

********

New day falls hot on an Overseer Tower trembling with the force of Regina Rouge’s rage. The two Dark Psychics, one balled on the floor, flayed and burned by the lash of her scourge, the other quivering in fear, are useless. Too blinded by religious zeal to give her an accurate report on this impossible mage. The pair of doltish guards at the door, casting their emotionless stares out and past her, only annoy her further. A simpering Uktena — Trandix — whirls its red serpent body through the air about twenty feet off, too cowardly to face her. She wheels on Reiza, the second Dark Psychic. Her Holocaust Scourge roars with heat, withers the air, her worb crackles as it grinds down scores of souls to power it. She drinks in the wisps’ pain, revels in Reiza’s terror. Paltry balm.

“Now, Reiza…” she says as she caresses the Dark Psychic’s long, thin horn. It is delicate. Like an antenna. So easy to break. And yet sensitive, capable of channeling wisp energy, of projecting senses far, of seeing through the eyes of other Dark Psychics. “… Show me how this mage defeated my Lavross. Your vision will not flinch. You will supply better answers. Or…” she looks down at Orloxx.

On the ground, in a pool of his own blood, Orloxx whimpers. His pained convulsions cause scorched skin to crackle. The sweet smell of his half-cooked flesh rises to Reiza’s nostrils. He doesn’t dare look down at Orloxx. There’s no help for him. Whether Reiza shares his fate hangs on the whims of the enraged Regina. Reiza takes a breath, extends a hand to Regina. “As my Lady directs. Take my hand and embrace the Web’s darkness. Travel to see what Asmodeus’s threads have witnessed,” the ancient ritual provides comfort. Its words, spoken countless times throughout his order, provide a brief illusion of normal. His horns buzz as his worb grinds out the soul energy needed to power his diabolical magic.

Regina flicks her scourge at him. Flames tease over his skin. His worb’s innate defenses bend back. He lets out a whimper as pain shoots through him. He knows there’s nothing he can do to prevent Regina from lashing him down into a smoldering lump. His order will petition Asmodeus to punish her for mistreating Orloxx. But it will do him no good if she also turns her scourge on him. So he ignores the pain, then grinds down his captured wisps again. In their outcry, he begins to conjure the Asmodeus-blessed vision of the Web.

Regina, at last satisfied Reiza will try to act as commanded, accepts the vision. But instead of taking his hand, she tightens her grip around his frail horn. Reiza gasps at this personal violation, glances down at Orloxx, says nothing. “Now show me!” Regina commands.

The Dark Psychic’s worb wails. Cries of captive souls and a flood of devil-magic washes over them, casting their senses into the great Minosian Web. A filigree of connections spreading between thousands of Dark Psychics scattered over Minos, this Web carries the sight of Asmodeus and his Hell Lords out across Hell’s lands, over waters, through its skies, even crossing time. The strands of energy running between each Psychic drink up surrounding events like a world-spanning eye. The Web is also the heart of the Dark Psychics’ faith. In which their made-Web and its informant-devout grants Asmodeus god-like omniscience — placing them both as his priests and as arbiters of reality on Minos.

Regina, guided by such a Dark Psychic, allows her senses to be pulled back in time along the Web. Lets this fanatical devotee of Asmodeus bring her sight to the pre-dawn Wisp Fields. They stare down on a gully. Watch the flashes of magical sparks shooting out from the mage, glowing brightly, blinding Talith’s Lance.

“Closer,” Regina commands. “I want to see that mage up close and personal. I want to breathe his breath. Smell his air. See his magic flow! Now do it!” Orloxx had brought her back to this point. Then, for some reason, the fanatic turned into a blithering fool. Refusing her commands, he backed out. The punishment she gave for defying her orders was the least that he deserved. He’d cost her precious time as moments bled by. She turns her furious spectral gaze, cast out through the Web’s structure, onto Reiza.

The Dark Psychic feels the heavy force of her anger through the Web. He rushes to obey. Reiza begins to focus the Web to bring their view closer. Flinches as he sees the mage, then freezes. “It is not possible! This is Blasphemy!” He cries.

Regina tightens down on the Dark Psychic’s horn. “Stop your limp-brained bleating. Now, show me what Orloxx would not. Show me what he was too weak and fanatical to reveal, or so help me I will burn you to a cinder,” Regina commands.

The pain in Reiza’s horn as Regina grips and twists jars his connection with the Great Web. The spirit of Asmodeus flowing through its strands around him flickers. In front of him, the impossible stares him directly in the face. It spits at him — defiling everything he thinks he knows. Yet unlike Orloxx, Reiza isn’t willing to die for his dogma. He grits his teeth, lifts his hand, then allows the Web to carry Regina’s sight closer.

Regina gasps as she sees the little mage. A girl! Her mage energy not even yet fully formed. Sparks fly from a sigil on her arm. An impossibly large wave of magic bursts out. It washes through the Web. Leaving her stunned for a moment. Again, Regina cannot understand how the mage is displaying so much power. Again, she feels a great, gnawing hunger to possess this grand wisp. She focuses her sight on that wisp and… RECOILS. The girl’s wisp is certainly large and powerful. But it does not account for all the magical energy she’s emitting. Not even a fraction. As Regina pushes forward, she can see that wisp interlaced with a great internal structure running out from an illegible sigil in her arm. It creates, inside her, something like a full-body worb. But this worb is just a vessel. It contains none of the grinding structures devils use to milk wisp energy. Within this worb are numerous wisps. They are prey spirits from Earth. Regina’s eyes shift and she sees the girl’s shadow. Inside are various prey wisps and then she sees them — devils’ wisps! The girl has captured both prey wisps and devils’ wisps together. Their energy is feeding a massive vessel of energy shaped like a great chalice beneath the girl’s own larger wisp. From this, she flings the powerful explosions of magic Regina is now watching.

Regina doesn’t know how to process what she’s seeing. “That girl is a devil and a mage? She uses something like a worb?” She asks Reiza. “Is this what Orloxx couldn’t show me?”

Reiza foams at the mouth. His spectral body along the Web twitches. “It is not POSSIBLE,” Reiza proclaims, his eyes rolling in madness. “This sight is a blasphemy!”

Regina’s gut churns. She feels an unexpected tinge of sympathy for the Dark Psychic. All in Hell were devoted to Asmodeus, fanatical in the belief that devil-kind are exceptional due to their worbs. That worbs grant them the special privilege of preying on and profiting from the souls of lesser beings. Yet this mage — supposed to be the most desirable of devils’ prey — used something like a worb not for predation but for protection.

“Show me more!” Regina commands. The sight is gut-churning. Sets off a cascade of fear that runs through her in a novel jolt.

“You do not want to see. The wrongness!” Reiza is arching back, rebelling against what he senses further down the Web. Regina’s flick of her Holocaust Scourge in response is almost half-hearted. Reiza, propelled by another wave of pain, at last relents and pushes their Web-meshed senses forward in time. Regina watches the mad play of the girl’s wisp magic combine with the assault of forbidden forms — Plumacats, Mottles — and a pair of Blue Devils to slay Talith’s Lance. The display is brutal, stunning. Plumacats devouring dead devils on the lands they rule, the mage defiling worbs with her obscenly powered sword of light and shadow. An excess of wisps flooding back out, free. Then, Regina flinches as a Vila flies up to the mage, touches her hand in what looks like a lover’s caress, then draws deep from the mage’s housed wisp energy.

“That Vila is using wisps!!” Reiza rants as the sending from the Web freezes yet again.

“I can see that you moron! Now shut your mewling mouth and show me the rest!” Regina doesn’t have to flick her scourge again. Reiza’s flesh is already raw and pained from the first gentle lash. She can smell the fear rising off him. For once, she praises Asmodeus for the cowardice of her subject. With hands balled and eyes closed, Reiza pushes the vision forward. The Vila drinks deep from the mage’s magic. Thunderbolts rise around them as the Vila shapes more than forty forbidden forms from the wisps ripped out of the devils’ and Vortexes’ worbs. All in an instant! Some wisps still remain. Ten of these are from the dead devils themselves. With a shout and another flash of lightning, the Vila transfers these wisps into the worb-like structures within the mage’s shadow.

The vision continues, as devastation orbs from Regina’s scorpions begin to rain down and the mage gathers her force to flee.

“Enough!” Regina says. “I have seen enough!”

Reiza whimpers in relief as he backs them out from the Great Web. She lets go of him. He crumbles to the floor, simpering. “Thank you Lady. You are merciful.” He doesn’t sound at all sincere. Regina doesn’t care. Her thoughts are whirling.

“That mage. So young. Not even ripe for the plucking. Her wisp, still not full-grown. And yet she possesses a thing like a worb that lets her take wisps,” Regina whispers.

“Blasphemy! Great Asmodeus, it is Blasphemy!” Reiza shouts as his body lurches back and forth on the balcony floor. The guards’ gaze, which was set far off, now falls directly on Regina. Their faces display naked horror at her words.

Regina ignores them. To keep control of the situation, she must know the actual facts. Succumbing to the comforts of belief right now could be lethal. Letting her subjects steep in their shock and denial, she paces back toward the balcony as she speaks. “Some of these wisps are devils. So she even captures us.” The words sound so odd, so foreign, spilling from her mouth. But she can’t stop herself from talking. This discovery compels her with its awfulness to continue. “The mage holds wisps without hurting them. The wisps give energy freely to help her. A Vila uses the mage’s wisp energy to make forbidden forms — en masse.”

Those on the balcony with her are stunned into silence.

Regina looks out over the Wisp Fields. Beneath her, Dressler’s three Centuries have formed and are moving out toward Sunken Crag. Beyond, Lavross’s force lays ruined and defeated. A Lance of Vortexes fleeing back toward Dressler and four defunct scorpions — all that remains. “Now I know how she beat them.”

Trandix flies down to her cautiously. “My lady, if I may suggest, perhaps we should send word to Lanthver?”

Regina whirls on Trandix. “Why would we ask for aid from our chief rival? He’ll only exploit our weakness.”

“He is closest. The most likely to reach us should we…” The Uktena trails off. Surprisingly, his hint at a possible defeat doesn’t anger her. Regina considers.

“Ready my carriage,” she says at last. “If Dressler fails, we shall not throw ourselves on the mercy of Lanthver. We will instead retire to our estates in Mechanum where we will petition Asmodeus himself. This mage is…” She chooses her words carefully. “She represents a threat to all devil-kind. Hell’s High Lord must know of this. In the meantime, we shall ensure that we do not need to withdraw. That we…” she pauses again. “That we capture her and take her to Asmodeus ourselves for a gift. A prize.”

Those on the balcony continue to stare at her silence. The relinquishing of a mage wisp to another, even to Asmodeus, is a rare event. Yet Regina knew what they yet did not. This mage is too young to be taken. An unformed wisp like hers would not yield the same power in a worb. And the power she commanded was mostly not her own. The mage had stolen it from its rightful overseers — the devils.

“No. We shall cow this interloper. She shall bring her to heel. We shall present her to Asmodeus as our gift. When we do, we shall be celebrated as heroes across Minos!”

“It shall be so, great Lady,” Trandix hisses.

“Then go. Prepare my carriage.” Regina turns to Reiza. He’s finally standing again. Only lightly burned, he seems to have gathered himself well enough. “And you — send to Dressler. Tell him that our mage is a girl whose wisp is only aged seventeen years. Still unripe by its scent. Tell him to slay all her companions, then to bring her to me in chains. Tell him also that she has a Vila and the ability to rapidly increase her numbers. That she will assault him with a large group of forbidden forms. About eighty now. Possibly double that if she uses the wisps she finds.”

Reiza grits his teeth and closes his eyes against these uttered blasphemies. “And shall I tell him how the mage does this?”

“No. No need to disturb Dressler in his work. If he asks, just say that she uses a novel form of curse magic.”

“Thank you, Lady,” Reiza says in relief.

“Very well. Then do it.”

Reiza begins to close his eyes to access Asmodeus’s great web. It seems somehow defiled to him now after the horror it just bore witness to.

“Oh, and Reiza. Tell Dressler not to fail me.” She motions to the prone form of Orloxx, now still in death. “I will not take failure of any kind against this mage lightly.”

********

Dressler rides his gilded Vortex amidst the great gathering of Overseers forces. Its twin worbs wail with an excess of gathered power. His own worb swells with inky tendrils of dark power. In his hand, a spear of Hell glass. An obsidian colored metal mined directly from the heart of Infernian volcanoes.

Around him mass three Centuries. Each devil under his command torn from their frantic wisp harvesting efforts and shifted suddenly to an equally frantic response to a mage’s attack. The notion of a mage attacking a stronghold like Overseer Tower rankles. Mages are hunted. They are prey. Certainly strong prey capable of resisting. Yet they were unable to stand against the might of Hell. Made to flee when faced with the overwhelming force of Asmodeus’s power — his Curse Riders, his mighty millions upon millions of devils — each commanding the diabolical magic of multiple enslaved souls housed and bound within their worbs.

Not this mage. This mage. This girl, if the servile Dark Psychic, Slevelth, riding beside him were to be believed. Somehow, she’d gathered together a large force of forbidden forms. Somehow, she’d managed to use them in a coordinated series of attacks and ambushes to annihilate Lavross’s Century in a rampage through the Wisp Fields. Dressler knew well the dangers presented by forbidden forms. He was old enough to remember their attacks and the rebellions that spanned Minos for hundreds of years following Asmodeus’s first rise to Hell’s throne nearly three thousand years ago. Their attacks were brutal. Dressler blinks as he remembers the devils slain by the thousands. Consumed as Plumacats, Urdrake, Mottles, Vila, Bowflits and other, rarer forms lashed out against Asmodeus’s new dominion. Back then, there were no mages. Now, a mage had somehow taken command of these ancient enemies.

“Regina and Reiza touched the great Web,” Slevelth drawls. “They say the mage commands around eighty forbidden forms. They say she has a Vila and that somehow she can make more of them. Regina says to expect up to a hundred and sixty or more by the time we engage.”

Dressler scoffs. Slevelth has been blithering on like this for about five minutes. Half of what he says sounds like raving. “She says there is only one Vila?” He asks the cleric evenly.

Slevelth blinks his toad-like eyes, smacks his fat lips, seems incredulous. “Indeed. That’s what I’ve been telling you. It defies everything we know to be true.”

Dressler nods. “Perhaps our dear lady has taken some leave of her senses in the face of this unprecedented catastrophe.”

Slevelth extends a hoary finger covered in golden rings to his mouth as he considers. “Reiza wouldn’t intentionally misrepresent…”

“Yes. But this is battle. First reports are often confused.” Dressler snaps. He runs a hand through his blonde crop of hair sprouting up from glossy red-black skin, then tips his horns toward Slevelth indicating a deference to this cleric’s station that is lacking in any sincerity. “Your great Web may be perfectly accurate. But what others see through it is still subject to interpretation.” Dressler had been on the wrong end of the moronic clerics’ ‘interpretations’ numerous times in the past. He often found what the Dark Psychics saw and shared simply reflected their own biases.

“True,” Slevelth answers, scoops a bit of meat from between his teeth, considers it, then flicks it away. “Though I do not understand what would make Regina or Reiza give such reports. If inaccurate, they are vile blasphemies.”

Dressler pauses. “Yes. But fear of death in battle is often fodder for insane utterances. We shall work with what we know. If a scout can confirm these reports of sudden mass generation of forbidden forms, then we will act accordingly. Until then, let us not be paralyzed by fear of a phantom force that does not exist.”

Slevelth licks his lips, smacks them, draws a living squibble from the vat sloshing about on a chain hanging from his bulbous waist, shoves it into his mouth, bites down on the delicacy. “You are the battle commander…” CRUNCH, “…for a reason. I defer to your…” CRUNCH, “…illustrious experience.” Slevelth has made speaking with his mouth full a kind of grotesque performance art. Dressler had long-since grown used to averting his gaze from the spectacle of masticated bits of various creatures swirling around Slevelth’s words.

Dressler gives a stiff nod. “We shall take the Wisp Fields,” he says to Slevelth. “Send Gormak’s Century out ahead toward the rebels’ main group to the south. Only Vortexes. Keep his scorpions with the command base here. Tell Gormak to fix those rebels in place. Ready all our scorpions to destroy Lavross’s derelict scorpions once we get in range. Then have them hurl a suppression spread against the Urdrake near the Razor Hills. I want a flight of Uktena to ride ahead with Gormak. When he closes, I want them to jump in and use their poison bites to incapacitate the mage and her Vila. Then do the same with any others in the rebel command. Keep them alive for questioning. Kill the rest. Forward!” He says the last with a salute.

Slevelth rolls his bulbous eyes back into his toad head as he dutifully relays Dressler’s orders. Gormak’s Century roars off toward the bridge crossing at Sunken Crag. Dressler keeps his command center in the cluster of twelve scorpions. Around him swirl two Vortex Centuries held in reserve. Once they cross Sunken Crag, he’ll deploy these on the mage’s flanks. Dressler grudgingly admits this girl mage had surprised them so far. But now that her hand is revealed, her forces visible and counted, there is no escape for her. No way out.

“And Slevelth…”

“Yes, Overseer Dressler,” Slevelth hisses around the slobber in his mouth.

“If you will consult your Web to confirm the mage’s numbers. To make sure she doesn’t have any more hidden surprises, that would be most helpful.” Dressler doubted there was much truth to Regina and Reiza’s fearful ravings. But the mage had somehow concealed a sizeable force in the Wisp Fields and Razor Hills. Perhaps Slevelth could provide him with more reliable information instead of these rumors and ravings coming from Overseer. Not that he blamed Regina. Forbidden forms were well outside the context of such a young Hell Lord. Even the older devils, like him, retained only faded memories of those earlier, troubled years of Asmodeus’s first reign.

“Indeed, consider it done. All for the glory of Asmodeus.”

“For the glory of Asmodeus,” Dressler says evenly.

********

Corviss crawls, mostly blind, through the hot sands. Minutes before, he heard the loud Vortexes rush by. Saw Lavross out of the corner of one eye. Tried to jump. Landed in a nearby mound of scree. Now, with Lavross nowhere his Urdrake-ruptured senses can detect, he curses as he scrabbles toward the scorpions.

“Lavross!” He hisses despondently. At least the great machines are still lumbering toward him. He pops up onto a rise, spins his head to bring the great machines into his peripheral vision, then quivers in fear. No longer moving toward him, they lurch under a barrage of flashes coming from the Urdrake. The beasts must be closer now to effectively bring their heating and blinding rays down on the machines and their devil operators. Corviss can barely make out a smaller group of Vortexes beneath the scorpions. He’s gathering himself to scrabble toward them when they turn tail and flee.

“No!” Corviss hisses in despair. Then, in the distance, he hears the sound of approaching Vortexes. Glancing again at the scorpions, Corviss sees that Urdrake barrage has stopped. Did Lavross defeat the mage? Corviss spins toward the approaching Vortexes. They are loud. Numerous. It must be Lavross. Who else could it be?

********

I drive my stinking, wailing Vortex at the head of my motley formation. We shoot away from the gully and its carnage. The Wisp Fields surround us. Zaya, sitting in my lap, is drawing in what wisps we come across. They trail behind in a swarm of lights. About thirteen. But more join with each passing minute. My energetic vessel’s again past half full. I’ve got a big jolt coming in from all the extra wisps now huddled in the protective magic provided by my name curse from my battles along the gully. The three hundred and nine blaze like a liquid sun within me. There’s gonna be literal fucking Hell to pay for those devils at Overseer once I figure out what the fuck I’m gonna do with all this extra magic.

Our company of awful, wailing, headache producing, lung wrecking Vortexes steadily closes in on the scorpions. They stumble about like confused monsters who’ve suddenly lost whatever terrible will impelled them. One lays smoldering on the ground. I can see their crews now. They scramble back and forth, doing this weird, blind man’s bluff, series of movements as they fumble at controls or turn in disoriented circles. Some lay still, shot down by the Urdrake lights even at extreme range.

We’re running in toward the scorpions from about two miles off when I hear a yowl from a Plumacat as it angles off from our company.

“What the fuck?” I say to myself, then shouting louder after the Plumacat, I yell — “Stick together!”

The Plumacat ignores me. I recognize it as the ornery Rarhquick. Go figure. It’s a fucking cat… velociraptor… bird… thing… You get the picture. Shooting out to the left about three hundred yards, the errant Plumacat stops, leans down, then picks up something that looks like a flailing red ribbon. I don’t know what I’m looking at for a second and then I realize it’s the fucking flying red snake I had the Urdrakes shoot at earlier. It must be. It’s covered all over in scorch marks. With a giant, fang-filled, grin and what I imagine must be a gigantic purr, the Plumacat mounts back onto its Vortex, then races toward me with his prize held high.

“What’s going on?” Zaya says to me from where she’s crouched between my arms as she peers out to look at the Plumacat.

“Goddamn,” I reply. “I think we just captured our first effing prisoner.”

(New to the Helkey multiverse? Haven’t yet read the first chapter? You can find it here: Helkey 1 — The Memory Draught.)

(Looking for another chapter? Find it in the Helkey Table of Contents.)

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Helkey 29 — Battle of Sunken Crag, A Devils’ Dance

The blocky digital letters of my magical horologium watch tell me it’s 3:13 AM Hell time. I’m wide awake. Sure, I’m hot as Hell. Sweat’s running off me like a waterfall. Legs sore from all the goddamn walking, running, flying. Landing. Yeah, landings are the worst. Eyes burning with all the sulfur crud in the air. Lungs feel like I’ve smoked about a thousand packs of cigarrettes. Tongue tastes like fucking rotten eggs. Yep, they’ve managed to devil my damn tongue like an egg. I’ve been here all of fucking 35 hours.

I look over toward our motley company. The ninja-devil-turtle godzilla-things called Urdrakes stare back at me with their glossy, unblinking lizard eyes. It’s weird and cute at the same time. Not cuddly-cute. But lizard, turtle, godzilla cute. Hey, I’m into godzilla, OK? Deal. Beside the Urdrakes are a floppy-hoppy arrangement of Mottles. A bunch of them are now hanging on the wall. Great. An army of tapestry bats. Original Mottle is in a pile-up of them. They’re doing the touch-telepathy thing. Feathered Plumacats prowl around the cave. One brushes by, its feathers soft and prickly on my neck. Zaya, the green-skinned Vila, is in a ball beside me. Her soft breathing would normally lull me. I’m too jumped up for that. Probably adrenaline. Plus the fear. Definitely the fear. I turn to Zel and Theri.

“We should move again.” My eyes land on Zel.

He shrugs. “Worried?” he asks.

Damn straight I’m worried. We just hit one of Overseer Tower’s giant scorpions. Hard. The magic and destruction we unleashed — visible for miles around. Lit up the goddamn Hell-sky. Then we freed a boatload of their captive wisps. If there’s one thing devils take goddamn serious, it’s the souls they’ve trapped and subjugated. I try to compose myself. “Look. If they don’t know what’s happened by now, that we hit one of their scorpions, they’re fools. I’m guessing whoever’s in charge up there in Overseer didn’t get there by being a fool. So we need to keep moving.”

Theri puts her rough, clawed hand over mine. It’s weird and comforting at the same time. “You got us this far. What do you have in mind?”

Yeah. I got everyone into some deep shit alright. I take a breath, then jostle Zaya. She slowly rises, rubbing her eyes. “You’re going to want to be awake for this,” I say to her. I motion to Mottle, Zorfang, and Featherstar. “Over here, we’ve got to talk.”

Mottle shuffles out of his pile. Zorfang is already standing nearby. He leans closer. Lux from omnis scientia shines through the crystals ridging his back, casting little rainbows. My magical sensor’s hovering over my left shoulder. The amount of magic it takes barely means a thing to me now. The wisps sheltering in my name curse and shadow are pumping out a torrent of energy for my curses. Featherstar leaps up onto a boulder, then looks down at us imperiously. Definitely a cat. “Right. So we need to get moving. And since Overseer’s our objective, there’s no reason we shouldn’t head that way. They won’t expect a force as large as ours. Hopefully. We can use that to our advantage. Especially if we take a good position.”

I turn to Zaya, Zel, and Theri. “So what do you know about the land here? Any strategic points where we might gain an advantage?”

Zel and Theri exchange a glance. “There’s Sunken Crag,” Zel replies.

Theri nods. “It’s a deep canyon running between these hills and Knife Lake. Filled with nasty Scrabbers and Stelo-Mal. The wisp slavers in Overseer avoid its depths. One large bridge crosses it. The bridge has four watch towers. Each with a guard of about ten.”

A Live Reading of Helkey 29

“Scrabbers?” I ask. I know about Stelo Mal. That was Bob. Remember Bob? Yeah. That guy. He’s still with me here in my shadow. Chillin with all the other one hundred and two villains.

“Scrabbers are giant spider-crab devils. The Form Makers often turn wisps into them in this area,” Zel replies. “Deadly. Vicious. Mean.”

I think I might’ve glimpsed a Scrabber earlier tonight. What I saw looked damn nasty. I liked what I was hearing. “OK. We’ve got a shorta plan. Better than no plan at all. We head for Sunken Crag. As we do, we send scouts to figure out if Overseer’s sent a force to hunt us down. My bet is it has. We need to know where it is.” I turn to Featherstar. “You seem friendly with the Mottle Zephyr. Can you find about six others who’re willing to team up with a Mottle?”

Featherstar licks her hand. Long tongue lolls out. She then uses the back of her hand to clean behind an ear. Looking down at me, she finally replies — “Yes. I know six who’ll take a Mottle. What do you have in mind, faeyowther?”

“You’re already quick. I’ve seen you bounding across the cavern. Teamed with a Mottle, you can fly for short distances. Plus the Mottles will help you hide. I want you to scout out toward Sunken Crag and Overseer Tower. If there’s a force coming at us, I want you to find them, then report back. Don’t get into any fights unless you must. This is a scouting mission, clue?”

“Yes,” Featherstar purrs. “A stalking mission.”

That’s not what I said. But it’ll do. I’ve got omnis scientia which should help me get a wide view of the surrounding land. But that’s like having just one lookout on a high point. We needed to make sure we saw any devil force first. Then we could get ourselves into a better position. Plus, the bastards are bound to have their own scouts. We’d have to avoid those. Which brought me to my next aim.

I turn back to Theri and Zel. “So can you tell me what kind of eyes and ears these devils have? We need to deal with those.”

“All sorts,” Theri replies. “Psychic red devils with wide-ranging senses, forces riding rapid, one wheeled machines called Vortexes, horned flying snakes with an ability to teleport short distances called Uktena. Also, a Hell Lord can sense a mage wisp like a shark can sense a drop of blood in the water.”

Great. That made things tricky. It also provided opportunities. I turn to Mottle. “I’ll need all the remaining Mottles but you to spread out in pairs of two around our force. I want ’em to hunt down any of those flying snakes that come close. Small groups of four or less Vortex riders too. If more than four show up, send a flier back to me. Break up into groups of three. Don’t attack unless you have surprise and double the enemy’s numbers.”

Mottle slaps his tail on my arm. I can feel him quivering in excitement and fear. Yes, he sends to me. This is really happening. “Alright, everyone. Get ready. I want to be out of here in ten minutes.”

***********

Overseer Lavross rides into the Hell night, a toothy grin on his face, his dark worb bulging with tortured wisp energy. A rifle and a Night Axe are slung across his broad back. The Vortex beneath him eats up ground. The fast, lethal vehicle sends a thrill through him as its single, spiked wheel digs up furrows — a stinking cloud of exhaust and a hail of dirt clods trailing along behind.

Seven Lances of Vortex riders form around his four scorpions and command center. In each Lance are ten red devils. True fiends driven by lust for profit willing to do the hard, necessary work. The motley cavalcade is in high spirits. They clatter weapons against the flanks of their Vortexes, shout profanities, gun their engines ’til the entrapped wisps howl in torment. Lavross’s grin widens at their enthusiasm. It’d been long ages since he last hunted a mage. Many of these devils had never seen a mage hunt. Now they’re part of the myth. Lavross lets them have their frolic.

An eighth Lance, led by his lieutenant, the Overseer and former Hunter Amagash, runs out ahead. Amagash is already beyond sight. But Lavross is certain the scouts share in his Century’s enthusiasm. Amagash’ll scout the lands around the destroyed scorpion, then return with his report. If all goes well, Lavross will run down the attackers tonight.

Lavross scratches his horn in impatience, glancing at the slow-moving scorpions. His toothy grin fades back into a cavernous mouth. These lumbering machine-beasts tower above his Century. He doubts he’ll need their massive claws, bristling gun platforms, and devastation tails — capable of harvesting wisps and turning their raw energy into terrible force. They’re slowing him down. Yet Lavross is loath to part with the security their presence provides.

If it’s only a mage with a handful of rebels or undesirables, then Amagash will make quick work. The young devil will then try to claim most of the reward. Amagash had already tried overshadowing him once or twice. If that happens, Lavross’ll have to devise a way to take credit. Such subtle social maneuvers aren’t his forte. Lavross finds himself wishing he’d personally taken command of the scout force. But the suspected mage and his rabble demonstrated surprising lethality in taking down a scorpion. The machines, though large and slow, pack a serious punch. Either the mage is lucky or he knows what he’s doing. Luck or experience — Lavross doesn’t know which is worse. His hand drifts down to his chin, giving a speculative scratch. His mouth returns to its toothy grin. Hah! He’s more than happy to allow his lieutenant to take the risks! An unknown force with a dangerous leader! “Good luck, Amagash,” Lavross grumbles to himself. His voice sounds more genuine than he intends.

Early positions of devils and rebels in the Battle of Sunken Crag

Up ahead is Sunken Crag. The dark canyon gapes beneath a green-tinted night sky. Shadows lay deep, covering much of the Crag’s interior. Down there Scrabbers and Stelo Mal engage in endless struggles for dominance. Preying one upon the other. The Crag’s depths — a deadly gladiatorial pit where winners eat the losers and grow strong. Filled with super-predators, few who venture into Sunken Crag return alive. Lavross, lifts his eyes to the great bridge crossing a narrow portion of the Crag. It spans five hundred feet. Buttressed with heavy stone and dark steel forged in the pits of Mechanum, this structure provides the best, easiest passage across Sunken Crag. Its battlements and four towers form a strong point. One needed to deter the Crag’s predators while defending Overseer’s main approach.

Occasionally, some of the more rational Stelo Mal or Scrabbers will emerge to trade with the devils of Overseer. For the most part, they come out only to raid, devour and loot — as is the way of things in Hell.

Lavross’s thoughts break as his Vortex roars across the bridge apex. Spreading out to his left is the stinking, poisonous expanse of Knife Lake, to his right, the dead-falls and defiles of the Razor Hills. Lavross salutes the Crag Bridge guard. Their captain does him the honor of arraying his four Lances atop the towers, then tossing sulfur into the flames to light the fires green. Lavross grins at the gesture. One his reputation commands.

Its scorpions lumbering, its Vortexes roaring, Lavross’s force flows out onto the wisp fields beyond Sunken Crag. Up ahead, he can see some smoke plumes from Amagash’s scout force through the darkness and bobbing wisp-lights. The mists from earlier are long-since dispersed. His sensitive devil eyes drink up the night, providing clear sight and detail.

Across those wisp fields, already miles ahead, Amagash’s Lance howls through the night. The rangy Amagash wears a black-dyed Mottle trench coat. A recent prize he had specially tailored to house rows of jet metal spikes on the arms near his elbows and shoulders. Metal plates within the coat clatter in the wind as his Vortex tears up ground. At his shoulder, Corviss the Utenka flies. The red serpent threads through the air like living flame.

“We come near to the place,” the Utenka hisses.

Amagash grunts his reply. They top a rise, then descend into a depression. The scorpion is plainly visible below. A burned-out hulk in a ring of black ash hinting at a severe explosion. The Lance pulls up to the scorpion. Amagash calls a halt. Ten devils grow quiet as they take in the destruction. A couple crack brash jokes, tossing a small skull back and forth as they banter. Amagash dismounts, motions to Qlul, his second, to accompany him, then does a quick circuit of the wreck. As he reads the signs, Amagash begins to grin.

“Just a small group,” he says to Qlul and Corviss. “Only four sets of tracks. Two of them are fliers, though.” He points up toward the hills. “They looted the wreck, then headed off toward the land rise in that direction.”

Qlul nods. “I see the same. Though they hit that scorpion hard.”

Amagash scoffs. “Moved well and were good hunters, I’ll give ’em that. But they were lucky to take down the scorp’. No need to report back. We can take them ourselves.” He motions to Qlul. “Stay here with Jorlix. Investigate the wreckage. Let Lavross know we’ve headed into the hills.” He motions toward the highland.

“Is it wise?” Corviss hisses. “We are already few.”

Amagash spins on the snake, watches it thread itself into uncomfortable knots, then gives a confident grin. “It’s just a rag-tag little band. Nothing we can’t handle. Plus, I’ve got you for eyes and ears, right?” He turns and looks out into the hills. “They’ve probably gone to ground in some crack or crevice. Should be easy enough to smoke out.”

Corviss continues to spin nervously. Amagash takes joy in the little snake’s discomfort, then revs his Vortex engine. “Immolators! Onward!” he shouts the name of his Lance, they form up on him, then with a roar they head up the land rise and into the hills.

**********

I can hear the machine noise the moment we exit the cave. I look around. It’s not a great position. We’re in a canyon with only one visible escape. The Urdrakes, Plumacats, and Mottles all stare at me. A Plumacat blinks. I know the staring’s an affirmation of my leadership. No pressure! I’m seriously freaking out. We’ve all been thrown into this weird, must-survive relationship. It involves a lot of flash decision-making. I’m sure they’re all not-so-happy putting their frigging fates in the hands of some 17-year-old kid.

Sound’s approaching fast from up the canyon. I don’t have time to send any scout other than omnis scientia. Whatever’s coming will be on us in about a minute.

“OK. We gotta act fast! But not without info! Give me a second to look!” I listen to the rising sound of approaching engines, then loft omnis scientia toward it. Dark, smoking lands expand below as the sensor rises, then shoots up the canyon. It scans left. Then I see them. Eight red devils riding fat, single-wheeled vehicles sprouting pipes, belching long tails of smoke, and tearing the ground with wicked spikes. Their leader is a tall, thin devil wearing a cloak crafted out of Mottle skin. This pisses me off. I like Mottle skin on a living Mottle. Not for some devil’s sicko trophy. All devils are heavily armed — bristling with rifles, pistols, and various melee weapons. Omnis scientia ripples with magical detection. Ahead and above the devils, a red thread flies. Must be an Uktena — one of the devil snakes Theri and Zel warned about.

“There are eight devils on weird bikes and an Uktena!” I shout as I shift focus away from omnis scientia. “Ambush! We’ll ambush them! Mottles, up on the canyon wall! Plumacats and Urdrakes, hide among the boulders! Now!”

I spin on Zaya. She’s just started to emerge into the canyon. “Back in the cave! You’re too important to risk!”

She gives me a huffy look, then fades back. She’s the only one able to give wisps form. I’m the only one who can help her. But I’ve gotta lead this fracking fight. I don’t have time to argue. I’m glad she listens. I spin toward Mottle, Theri, and Zel. “You guys, follow me! Mottle, I need you!”

I storm off toward the canyon center. Mottle lands on my shoulders. His contact momentarily causes my senses to blur. He bites me. Doing the weird reverse vampire thing, he injects food and vitality into my neck veins. I immediately feel better as coolness and a rush of energy spreads through me. His form supports my body. My steps elongate into bounds. Theri and Zel run up beside me. All around, Plumacats are crouching, Mottles are hanging onto the canyon wall, blending in with the rocks. Urdrakes are pulling legs, arms, heads and tails into their shells, plunking down among the boulders. Once withdrawn into their shells, they look like a bunch of spikey rocks. This might just work.

I lead Theri and Zel past our new force of rebels in Hell. Reaching the canyon center, I turn and begin to gather my curse energy. “Those devils coming are heavily armed!” I shout to all in the canyon. “They’ve got that advantage! If they investigated the scorpion, they probably only expect us!” I point at myself, Theri, Zel and Mottle. “We’ll be bait!”

Zel and Theri give me a look that basically says what the fuck??? I Ignore them and continue. “Let’s make a show! Give ’em what they expect to see! Then, when they get in among the Urdrakes, Mottles, and Plumacats, we all pounce! Got it!?!?”

There are growls, yowls, and shuffles of affirmation.

“Good!” I turn to Theri and Zel. “No fireball rounds except for the Uktena. You can blast that flying snake to Hell if you want.” I point into the air. “Our friends on the ground are too close together.” I wave them toward my back as I face up the canyon. “Now! Get behind me! Be ready!”

The sound of diabolical engines growls loud in my ears. I don’t need omnis scientia to see the fire snake now. I lift my hand. Tap my energetic vessel. It is full — just two hours after emptying to help Zaya shape the Urdrakes, Plumacats, and Mottles. Sparks fall from my name curse, lighting up the whirls of my magical tattoo, casting deeps shadows around us. Lunen! Svert! Umbra! I shout. The sound echoes through the canyon as my moonshadow blade forms in my hand. I’m kicking extra energy into it. I’ve got loads to spare. The effect is one of blacker-than-black shadow, piercing silver moonlight spilling around me, and a loud sound like tearing as the blade’s magical substance hungrily devours Hell’s caustic air. I lift this sliver of destruction up and behind me. Then, I hold my left hand up in front, readying a spell for the devils’ attack.

Both Theri and Zel are grinning despite themselves. They have their rifles out, loaded, barrels poised. I admit, I feel pretty damn badass. We’re all gathered. Ready.

The devils on their weird spiked wheel unicycles turn ’round a bend in the canyon. Spray of pollution and crud kicked up from the ground trails behind their fat, mean-looking vehicles. At last visible to my naked sight, their leader points his gun at me. His devil’s eyes alight with hunger. He’s perceived my magic. His deep-red skin — a sign of devil nobility. Not a Hell Lord. But the kind sensitive to Curse Magic.

Not like he fucking needs it. I’m making quite a show with sparks spewing out of my name curse flying everywhere, moonlight glow surrounding me, and blade of frigging black moonshadow held aloft in my hand. The devils’ eyes all lock on me as they rush forward.

“The mage is mine to capture! Slay the rest!” The leader shouts in Minosian to his companions. They fan out, gunning their engines, aiming their vehicles like lethal missiles toward me, Theri, Mottle and Zel. The leader and two devils — one on each far end of the formation — lift their guns.

Clypeus! I shout, bleeding another large plug of energy from my swelling vessel into the protection curse. Sparks fly from me — converging to form a spectral shield of white like the unfolded petals of a flower in front of me.

Three guns report. Hell-bullets shoot out. Their trace lines speed toward Theri and Zel. They explode against my shield, then ricochet off in streaks of molten metal. Mottle quivers in rage. He’s finally noticed the leader’s coat. I lift my moonshadow blade. The devils approach the ambush point. More bullets impact against my shield. The devils’ leader is taken in by battle rage. “Little mage! Your wisp is forfeit! My mistress…!” He never finishes.

“Now!” I shout to my companions, then fling my curse-sword. It flips end over end, cutting the air like a roaring scythe. It tilts, spins to the side, then shears directly through the devil’s leg and his weird unicycle in one go. Damaged and deformed, the machine tumbles, rider flying headlong through the air to land with a crunch twenty feet from me. One of his horns breaks off from the impact. His body lurches and quivers.

Zel and Theri emerge from behind me. Zel raises his rifle. Theri follows. Both shoot fireball rounds into the sky. The red streaks rise to meet the flying serpent. It seems to waver, then is engulfed. The ball burns like a brilliant sun, illuminating the battle below. Urdrakes spring up from the shadows like so many monsters. Their heavy hands, snouts, tails lash out. They come away with arms, chunks of metal, spines. Those further off from the fray angle their shells toward the riders. Light ripples up their spines. Collecting in the crystals near the Urdrakes’ heads, it shoots out like frigging laser beams. Three converge on one rider. The devil is lopped into three pieces as his cycle careens off, hits a boulder and explodes. Plumacats pounce. Some fly on the wings of mottles. Two more devils are ripped from their seats by slashing claws and fangs.

I reform the moonshadow blade in my hand. By the time its shadow and light touches me, the Mottles are swooping down. There are only two bikers left. They’re engulfed. Their bones crunch as the Mottles use their muscular forms to crush them. Ouch. Before I can move, Mottle is flying off my back. He covers the distance between us and the prone leader in one leap. The guy is seriously fucked up. Blood gushes out of his leg stump as he struggles to grasp one of his many weapons. No luck for him. Mottle takes him in one swoop, rolls up his body like some wicked bat candy wrapper, gives him a nasty squeeze, then pushes out pulpy and shattered remains.

It all happened in maybe 30 seconds. Holy shit! We won! The words form in my mind first, then I shout them out in exhaltation. “We won! We fucking won!” My cry is infectious. Plumacats yowl, Urdrakes roar, Mottles flap. Theri and Zel join in the cheer. Zaya bursts out at last to sing her own celebration.

Yeah, we just won another freaking battle. Holy shit, do I feel lucky! But this lethal dance with the devils of Overseer Tower has only just begun.

(New to the Helkey multiverse? Haven’t yet read the first chapter? You can find it here: Helkey 1 — The Memory Draught.)

(Looking for another chapter? Find it in the Helkey Table of Contents.)

(Enjoying the story? Want to help support the continuance of this tale? Please like, share and subscribe.)

Helkey 20 — Devil Drivers in a Button Hook

I look over my motley companions, take a breath, let it out. I check my horologium watch. It’s 5:15 PM Hell time. So about forty five minutes ’til sunset. I walk up to Zel and Theri, check their gear, tighten a few straps. I glance at Mottle — he doesn’t do gear. Turning to Zaya, I ask — “you need anything?” I motion to the dead Poachers’ remaining equipment. Zaya folds her arms in front of her chest, turns her nose up, and scoffs. OK. That’s my answer.

“Sun’s almost down. Is everyone ready?”

In answer, Mottle swoops down from his perch then fastens onto my shoulders. His multiple contacts with my body cause my senses to blur. When they re-focus, I can see both through my eyes and his. It’s not as disorienting this time. He taps my neck with his teeth, injecting his strange liquid food directly into me. He must’ve eaten again when I slept. I feel a rush of energy. I’m thankful for it. Mottle can sense my thanks through our contacts. I didn’t want to eat that devils’ food. Meat looked way too humanoid. I don’t typically eat meat anyway. Too much cruelty involved. On Earth it was easy enough to get my protein from things like tofu and tempeh. In Hell, all my food’s been coming from Mottle which is such a major boon. I don’t want to think about not having Mottle.

The others jump as Mottle wraps himself around me, then seems to bite my neck. I just grin, flap Mottle’s muscular body, then hop-glide toward the cavern’s mouth. “I’ll take that as a yes!” I shout back to them. “Follow me!” Seeming to at last take my merging with Mottle in stride, they rush along behind us.

Outside, the pre-sunset air is still blast-oven hot. Stink of sulfur beats down as if weighted with lead. A green sky yawns above us — blending to a pine-needle color back toward the toxic ocean. I’m glad for Mottle’s cooling body, the fluids and foods he’s giving me. Makes Hell almost bearable. Almost.

Theri and Zel jog up beside me. Zaya flits to hover a few feet off to my right, casting about warily. I turn to Zel. “First things first. How do we best track Cyda?”

Zel nods, kneels down. Theri joins him. Together they scan the ground. The canyon floor is covered in broken rock and sand. I can see numerous footprints tracking between the cavern mouth and a trail winding down the canyon. To me, they all look the same. Zel points to a set of tracks leading off to the left — toward the canyon wall. “Those are Cyda’s tracks. He’s barefoot. His claw marks give him away.”

To the Wisp Fields

I feel a little tinge of regret. Zel and Theri both have shoes now. Their companion ran off — maybe out of fear, maybe out of opportunistic greed. Whatever the case, the poor guy is running around Hell in his bare feet. I don’t know why this makes me feel sympathetic. I glance down at my combat boots and am damn glad for them.

We follow the tracks to the cavern wall. There’s a natural stair made up of sandstone and gravel. We scramble up it, then continue on into the hilly, sandy lands surrounding Knife Lake. An orange-red sun plunges down behind the distant shape of Overseer Tower. Its crooked form wavers in a heat mirage making it look like a serpent slithering up into the sky of dusk. Despite a distance of at least twenty miles separating us from Overseer Tower, I still feel exposed. As if the eyes of some lookout are already tracing our steps. I’m pretty sure my fear is baseless. But Zel and Theri also seem to shrink from the tower.

Once up on the hillside, it’s even easier to follow Cyda’s tracks. They wind down toward the huge purple and green lake. Switching back and forth between hills but inexorably bending toward that ugly water. As we walk, shadows lengthen and a heat-mist rises from Knife Lake. A wind picks up at our backs, blowing the mists away from us and toward Overseer Tower. Sun is gone now. Overseer Tower — shrouded in mists. With light dimming, Cyda’s tracks become more difficult to follow. We slow down just to see. Zel stoops and seems to almost crawl. Zaya drops behind. She’s singing softly. In response, the ground behind us susurrates and shifts. All traces of our passage vanish. That little faerie gets more amazing each time I see her do something. Nobody’s going to be tracking us without some major effort. Dark or no dark.

We continue on in this way for about another hour. By seven o’clock Hell time I summon omnis scienta to help. I weave a little lux enchantment into my sensor, directing it to move in front of Zel. It glows, providing him with a dim light even as I’m able to see things about ten times better than before. Our pace picks up and I kick myself for not trying it sooner. I’ve got plenty of magic continuously filling up my energetic vessel. So I’ve got no excuse. We cut between two hills, avoid some nasty spike vegetation, then come to a wide-open area covered in low-hanging mist. It stinks of sulfur. I suppress a gag. But my eyes widen as I notice various glowing orbs floating in among the mists. They each spill out a light and color all their own. They slowly drift — giving me the impression of bio-luminescent sea life.

Live reading of Helkey 20

“They’re wisps,” Theri says, echoing my thoughts.

As if by some unspoken signal, we crouch down. The place is open, full of wisps. We’re suddenly on high alert. Not a moment too soon as out of the mists explodes a gigantic contraption. Spewing smoke from long rows of pipes, a machine about one hundred feet long crawling on six legs — each made of segmented metal ten feet in diameter and forty feet long. Two great pincers sway in front of a gaping maw filled with jagged metal teeth. Above it is a massive, swooping limb with a great glowing bulb on its tip. It dips this arm repeatedly into the mists, snagging fleeing wisps which are swallowed by the bulb. Clusters of lamps like eyes shine with a greenish glow above a metal mouth. On its back near its head is a platform. There I can see devils, perhaps six, operating various mechanisms I assume control the great machine. The whole apparatus reminds me of some monstrous infernal merger between scorpion and machine.

“Drivers,” Zel barely breathes the word.

I nod in response. The great devil machine continues to advance, segmented legs digging furrows into the ground. Massive claws edging ever closer. I want to freeze. To hide. But I’ve got to do something. We can try to hide, then withdraw in stealth and double back to continue following Cyda. Or we can take our opportunity and attack the Drivers now. The longer we wait, the more likely we’ll be spotted.

I blow out a soft puff of air, then nod my head. “Right,” I whisper. Motioning for them all to lean in closer, I point at the giant scorpion. “This is our chance. We’re going to take out that Driver, clue? We’ll keep tracking Cyda after.” I look into each of their eyes in turn. They nod agreement. This is what they signed up for. No time for pussy-footing now. “Good. Now listen quick. They outnumber us. But only slightly. They command a hulking machine and a shit-ton more brute force. We’re going to use that against them.” The huge scorpion is bearing down on us. We have maybe a minute before they spot us. Warming to my subject, I continue. “What we’re going to do is something I learned a while back called a button hook.” It was something Dad taught me while playing paintball. Great for fucking up bigger forces that have trouble reacting quickly. He said it worked against lumbering armor too. He should know. Mori’s ex military and all that jazz. Besides, the giant scorpion thing had armor written all over it.

“Zel, you go left. Stay about a hundred yards off. When you come perpendicular to its right side, I want you to shoot eight times with your rifle at them in rapid succession. When you’re done, immediately run to the rear of the machine, then wait for me. But be ready to unload with everything you’ve got left.” I make a motion with my hand, pointing him in the direction I want and toward the nine o’clock position relative to the machine beastie. “Go now! And start shooting immediately when you get into your first position!”

Zel dashes off. I watch him for a second, then turn to Theri. “OK. I’m sending you around to the other side about opposite of Zel. But I don’t want you to move until he starts shooting. Once you get into position, which should happen about twenty seconds after Zel finishes firing, I want you to shoot six times with your handgun. I know it’s not as effective at long range. Just do your best. Then I want you to run around to the rear position, join Zel, reload, and be ready to unleash Hell. Zaya and I’ll meet you there.” Theri nods. She’s giving me her wicked grin. She likes this Driver baiting plan.

The machine is getting uncomfortably close now. I can see the six devils on the platform. They’re all red-skinned and heavily armed with various weapons. Three are operating the machine. One is driving. The other sits at a station that I think must control the claws. The last operator is spinning a ball and pulling a lever. I assume this combination directs the tail which seems to mirror the ball-spinning, lever throwing movements. The other three devils are guards and lookouts. They don’t see us yet. But they will soon.

Bright flashes light off to our left — on the devils’ right. Zel has started his attack. Bullets ricochet off the platform. One catches a guard in the thigh. He goes down. I turn to Theri, patting her on the shoulder. “Go now!” She runs off like a bolt, keeping low in the mists for concealment. Zel unloads his last shot. This one is a frigging fireball bullet. It explodes over the operator of the tail contraption — blasting through the tail’s structure and causing it to sag. The operator dives away from his exploding control station but is pinned by a massive piece of metal falling down on him from the fracturing tail. Two wounded and one operating station wrecked. Not bad, Zel. I’m impressed.

The devils respond in fury. They focus on the location from which Zel first unleashed his barrage. The two remaining guards run over to the right side of the vehicle — our left — and start firing back. Bullets and fireball rounds streak toward Zel’s last position — lighting it up. But Zel is already gone — heading off to the twelve o’clock position. The scorpion’s driver swings some levers. The ponderous machine turns toward the nine o’clock. The claw operator at last springs into action. Putting his hands into two gloves, he flips a toggle. The claws lift up, let out a loud banging sound as they clack together, then both light on frigging fire! Holy shit! The night is suddenly illuminated by the hot, red glow. Good thing the mists are thick and they’re all facing toward the nine o’clock. The claw operator sends the massive pinchers thrusting down. He rips burning furrows into the ground. Material flies into the air. All for naught. Zel is gone. I can’t see him from my position. I’m glad for it.

I turn to Zaya. “Thought I forgot about you, didn’t ya?” Zaya giggles and shakes her head. I can barely hear it over the din of the guards gunshots and of the great scorpion machine venting its fury. “Good. So I noticed that stuff you did with the ground to cover our tracks. Do you think you can sift the sand beneath it to cause it to sink?”

“Oh, yes!” Zaya replies. “I can sink it. Maybe not bury it. Sand’s not deep enough here.”

“Good. All I need you to do is slow it down. But wait for my signal. And once you do, be ready because I’m going to need you to follow me fast.” As I speak, Theri starts shooting with her massive revolver. She’s about a hundred yards off. Her handgun is nowhere near as accurate as Zel’s rifle. And she’s only got six shots. Nonetheless, bullets ricochet off the platform from a position directly behind them. A final fireball shot explodes on the machine’s flank, leaving a big, glowing dent. No more casualties for team bad. But Theri sure as hell got their attention. Which was all I wanted. From the devil’s perspective, they’ve now been hit from their present front and rear. The guards don’t know what to do. They don’t see the first shooter. They’re taking fire from a second shooter. One continues to shoot in the direction of Zel’s first firing position. They’re practically on top of it now. The claw operator lashes out blindly. The second guard runs to the other side of the platform to shoot at Theri. But like Zel, she’s gone. The scorpion driver, after a brief argument with the claw operator begins turning the machine around. They can’t find Zel and the most recent shots came from their rear.

Perfect! I turn to Zaya. “Now!” The little faerie begins singing as I lift my hand into the air and shout out “Vexare Verberare!” I assign two bolts to each of the guards, one to the driver. The bolts streak out. The sand sifts. The great machine sinks and lurches. Claws flail into the sky. The guards again begin to shift their focus, spinning their weapons even as my glowing missiles close on them. I can clearly hear one word shouted by a guard in Minosian — “surrounded!”

My magical bolts of force explode when they impact against his neck and head. Both are kill shots. The second guard is lucky. He dives flat and the bolts shred the heavy armor on his back. But he’s otherwise unharmed. The final bolt blasts through the scorpion driver’s arm. He still manages to keep the scorpion struggling along through the sand. But its mobility is now hobbled both by shifting ground and him having to operate two levers with one arm. Shots begin to fly over our heads. I grab the little Vila’s hand and, with a flap from Mottle, we’re gliding along the nape of a hillside and down into a little dip about fifty feet away. The shots hitting our firing position are coming from just one guard now. But I’m glad we’re no longer there.

In three more short flights, we’ve come around to the 12 o’clock position. It takes us another thirty seconds or so to find Theri and Zel. They’re huddled together behind a rock. Both have shit-eating grins on their faces as they point ready guns at the ailing monstrosity. It’s seriously fucked up now — smoking from the two fireball bullet hits, its tail a wreckage, foundering in shifting sand, three of six crew down. The scorpion driver is clearly suffering from his wound. Guard and claw operator are confused and panicked. I almost feel sorry for them. Almost.

I look at Theri and Zel. “You ready?” Zel nods. Theri gives the thumbs up. “Alright then. Let’s give ’em Hell!”

Zel’s rifle and Theri’s handgun both shoot out their remaining fireball rounds. I lift my hand into the air and launch another vexare verberare! volley. The combined magic and diabolical artillery cause the Hell-scorpion’s platform to explode in light and sparks. When the resulting flash finally dims, none of the monster machine’s crew’s left standing.

Wow. Man, did that plan work out better than expected.

(New to the Helkey multiverse? Haven’t yet read the first chapter? You can find it here: Helkey 1 — The Memory Draught.)

(Looking for another chapter? Find it in the Helkey Table of Contents.)

Helkey 13 — Devil Poachers

Hell’s sun rises as I do the Mottle walk-glide thing up and down a desert expanse of dunes.

It’s arduous and thrilling in one go. First, we slog up the side of a dune, clambering to its top. Climbing over sand isn’t easy anywhere. But this is Hell. So of course it’s much worse. I feel the sweltering ground through my boots. Scorching sand finds its way into cracks. The sulfur stink is never-ending. Mottle’s heat-bleeding form and strong musculature is a literal life-saver. He cuts my effort in half. The air swelters and I’m sweaty as all hell. But Mottle somehow cools my skin surface like a refreshing breeze. This keeps me from overheating. I’m still drinking craploads of Perrier. Without the Mottle living suit assist, I’m sure I’d be dead, dead, dead in maybe an hour tops from combined heat and exertion. Pretty sure even those slick Fremen desert survival suits from Frank Herbert’s Dune wouldn’t handle this environment. Yep. I’m a sci-fi geek. You should know this by now.

When we get to the dune-tops we pause. Mottle flaps his carpet body wide to catch the hot wind – tail trailing behind to balance. This arrangement requires me to support his full bulk as I run. But I don’t need to go far before the weight comes off. Mottle’s body attached to my back becomes a freaking powered hang glider. He flaps, cups the air. For maybe a minute, I’m air-born – skimming between ten and fifty feet over hot, sulfurous ground. We fly down the slope and then on for another couple hundred yards. I whoop in thrill despite myself — basking in nostalgic memory of hang gliding off Jockey’s Ridge in Kill Devil Hills. A place named after rum supposedly strong enough to kill the devil. I could sure use some of that now! Those glider tours were a blast for me as a kid. Hell, the whole of the Outer Banks was – what with the surfing and camping and crazy-good pizza. Damn, I could really go for some of that Nino’s pizza about now. Mom and Dad would tell stupid stories of how one of their first camping dates got rained on and they ended up in the Sea Oatel. Get it? Sea Oatel? Funny haha. That was before the rising Atlantic spit out a barrage of seriously beefy hurricanes — slicing the Outer Banks to ribbons. One of the first and smaller ones, took out the Sea Oatel. Godzilla-type hurricanes followed. They must have rebuilt the damn causeway three times before giving up. Now OBX is a string of shrinking islands. If you want to get there these days, you take a ferry. Another one of my kid happy places ate up by those Blood of Earth fuels the likes of Furze Bank keeps shoving down people’s throats back home.

Feet touch down. My landing is cushioned by Mottle’s ample musculature. I tuck the precious, ever-refilling Perrier bottle under arm like a football to protect it. Jogging slows to a walk and we begin the next climb. The sunrise is a purple-blue bruise of a thing. Another reminder, as if I need more, I’m not on an admittedly ailing Earth but in a worst place gone well off the rails long, long ago. Those sunrise colors quickly shift, turning green as the white sun-orb advances through cloudless firmament. There’s a weird web of black crud — not clouds, the crud is too high up — spreading over large sections. The not-cloud-black-crud offers some shade, but little true protection. If I weren’t covered by Mottle, I’m certain the burn would be both fierce and nearly instant. My various bits are already red and itchy after yesterday’s brief exposure. Mottle’s full body covering and fuzzy head as hat provides lots of natural sun block. That low-hanging orb is not yet at full furious burn. Still, I’m getting hot and doing my best to avoid it. Looking up at the black crud webbing in the sky, I wonder if Hell has much of an ozone layer. Probably not given all the sulfur stuff blowing up into its atmosphere from the death-soup ocean.

Tip of Knife Lake and Surrounding Lands

We continue our walk and glide journey through these dune-lands. Dead things lay in various stricken poses along eroding cliff faces or near stinking water holes. Razor plants of the kind Mottle devoured and other more dangerous-looking varieties cluster around these putrescent sources. We avoid them. Mirror-me said they’re poisonous. Mottle agrees. Even his resilient metabolism doesn’t manage the toxic gas coming off them in sulfurous wafts. Mottle and I stick to the high ground well away from these pockets of poison air.

We crest a tall dune rising above the rest. In the morning light I get a good view of the lands spreading before me. Dunes ripple out like still waves for miles. Beyond them is the front edge of a long, purple lake. It fades into the distance. Above it looms a smoking tower. Blue flames and wicked lights spiral up its length. Must be at least 40 miles away. But it is large enough to dominate the surrounding lands. Looks to me like someone took the tower from The Dark Crystal and lit it on fire – turning it into a kind of macabre candelabra. On the south side of the lake, the lands spark with occasional ethereal glows. From this distance, they look like fireflies.

Knife Lake. Wisp fields. Mottle thinks to me in his terse, matter of fact, way.

“OK. Thanks for the info, Mr. Hell tour guide. So that’s where the spirits of the damned pop up. Why do they?”

Not just there. All over Infernia. From Mottle, I get the impression this part of Hell is called Infernia. Pretty geographically smart for a bat-thing. But he’s been here for a decent spell and he was once human. Still keeps his human-level intelligence and awareness. Most beasties here do. Come to think of it, Bob the lizard acted like a bully I once knew as a kid. The notion that many creatures in Hell were once human but are now forced to live in various monstrous forms makes the place somehow more horrific. For some reason this is even scarier than possessed dolls or evil clowns. And both of those are damn freaking scary.

“All of Infernia, hmm? I guess Infernia is a big place.”

Big. It’s Mottle’s one-word answer. For follow-on, I get an image from him of endless hot and storm-wracked lands. Of vales where wisps emerge. Of various devils hunting the wisps. To the north is a great smoking land of calderas, naked-to-air coal fields, and volcanos. The Burning Lands. Mottle assigns a name as he thinks this image to me. He didn’t go there. Another Mottle gave him the image. Handy trick — this thought-sharing among Mottles.

“What’s that?” I point to the burning tower.

Overseer is Mottle’s new one-word answer.

“Overseer what? Overseer Tower? Overseer HQ? What?”

Overseer. Stronghold for Drivers, Poachers, worse. Make worbs. Take wisps. Enslave. Wisp slave trade outpost. Mottle is notably terse with thought on the subject of Overseer. All I get from him is the sharp edge of fear. I look back over my shoulder at the near-ocean lands we just departed. Sand dunes filled with skeletons. Huge poisonous purple ocean prone to spitting up storms violent enough to flay flesh from bone in an instant. A deadly land far enough away from the wisp fields to offer some deterrent to the slave masters of Overseer Tower. Yeah. I’m taking a little name liberty here. So what? I’m kinda a Hell pioneer. Deal with it. I look back over the purple lake to that burning twisted metal finger. They’d be more occupied in the richer wisp fields near the lake. Clever Mottle.

“Outpost? It’s bigger than fucking Minas Ithil!”

Mottle draws a blank.

“What, you didn’t read Tolkien? For shame!” I chide. But I’m not too serious. True Tolkien geeks are hard to come by. “What I mean to say is that’s a pretty damn big tower. I’m surprised, seeing how we are in the fucking bad, bad lands.”

All Hell bad. Wisp trade Hell’s greatest industry, Mottle sends back.

“Well, that makes sense, I guess.” I know the devils cynically ruined Hell for viable living by other means a long time ago. Preying on wisps was their way of surviving and advancing – if you could call the ever-greater development of violent and dominating powers ‘advancing.’

Best go. Time.

Mottle’s right. Sun’s getting higher. I’m getting even hotter. I gulp my Perrier down to almost empty – careful not to drink it all lest I remove the reproducing agent. It’s hot as the sweltering air. No matter. I need fluid. “How much further?” I ask.

Halfway down. Old burrow. Should be unoccupied. Mottle guides my senses down to about twenty dunes away. So a few more miles. He spreads his wings. I give it a good run. He flaps with effort and we fly fast and far – shooting over the top of a smaller dune below, catching an updraft from the heating land, and making it almost halfway up the next rise. I’m thankful for it. If I took the Mottle head as hat off, I’m sure I’d see a column of heat rising off my head. The longer glide gives me about a minute to think. I don’t like the sound of ‘should be unoccupied.’ Too uncertain. Mottle responds to my worry with his own prickles of anxiety.

Knife Lake grows in size along with my discomfort. Its purple waters pointing at me in a very rude manner. First rule of knife and gun etiquette – don’t point it at someone unless you intend to use it against them. Well, maybe Knife Lake had just such an intent. It sure did look mean in a violent kind of way. We pass one last land rise and begin a long descent toward the lake’s lowlands. Air around me is literally starting to sizzle — rippling with heat mirages. Little putrid pools turn into stinking patches from super-fast evaporation. Gotta be about 120 degrees outside and still fracking morning. It’s tough to conceptualize, but being near the ocean was actually cooler. I’m gonna need to come up with like a hundred new words for ‘hot’ if I’m gonna be here for an entire fucking year.

One last rise and Mottle begins a slow glide down the backside of a rocky dune. Sand is steadily giving way to scree and hard-packed clay. Up ahead, is a crevice. Mottle dives in. In an instant we are out of the sun’s scorching rays. Cooler air blows up from below. Cooler is like 95 degrees. I’ll take it. Mottle drifts down for a while, then aims for a ledge. I brace my legs for impact. Mottle helps with his own legs and tail, hooking the crevice wall at the last instant with a couple of the gripping claws on my left shoulder. It takes a few moments for my eyes to adjust to the shadowy crevice. About a hundred feet ahead is a cave mouth. Beside it is a spikey metal contraption. It looks like a metal hedgehog extending a single arm studded with glass bulbs. At the end of the arm is a blue light. It takes me a moment to realize this is a worb.

“What the hell is that?” I whisper. Seems like the right thing to do. That spikey oddity looks dangerous.

Scorpion. Poacher gear.

Well, it doesn’t look like a scorpion insect thing. But who am I to judge? Mottle sends on an image of the scorpion hurling its spines at anything that gets too close. Great. “What do you mean, Poacher? There’s a devil in there?”

Two. Hunt in pairs. Took cave for hunt base.

“OK. Makes sense. Poachers hunt. What do they poach?”

Wisps. Rarer is better. Mage wisp is best. Hunt creatures too. Sell for slaves, food, skins. Or just kill and take wisps.

“Fuck. Sound like some seriously nasty customers.”

As I say this the hedgehog scorpion thing gives a little ‘bleep-bleep!’ then shoots what looks like a green hornet made of metal into the air. The hornet begins to do a clover-leaf type flight pattern. Two of the glass bulbs on it have lit up with a red light which flashes over our location. The green metal hornet gives an angry buzz and shoots toward us with frightening velocity. The hedgehog makes a chunk-chunk sound and two of the spines fly toward us. They fall short, impacting into the crevice wall about ten feet below us. The hedgehog whirs as it adjusts its aim.

Sees us. That needs no explanation. Looks like it’s time for me to do something. I glance at my name curse. Nearly full now. Good. I extend my arm, level my hand in a knife-like gesture, pointing all my fingers in the direction of both scorpion and green hornet — shouting “Vexare! Verberare!Five white-glowing missiles streak out. Two explode upon the hornet, knocking it to the ground. The other three riddle the hedgehog. One shatters its little glass eyes. Two pierce its spikey body, then explode. The combined force causes it to launch all missiles wildly. They riddle the crevice. But none hit.

The hornet is down but not out. It lurches as it rises, long stinger dripping some kind of yellow fluid. Movements are slow — still recovering from the shock of my explosive bolts. “Lunen Svert Umbra!” I summon my moon-shadow blade into hand and, without a moment’s hesitation, leap down. Mottle launches me with his strong tail and feet. We descent upon the slowing-rising hornet. It tries to bob to one side. I slice it neatly in two. It gushes yellow fluid. I dodge the expulsion and land beside its oozing fragments, damn glad both mom and dad made for excellent mage-type sparring partners. The whole encounter is over in about twelve violent seconds. My heart is pounding in my chest with combined fear and elation.

The trouble isn’t over. I hear talking emerge from the cave. It’s in devil-speak. I know it. My parents started drilling the infernal tongue into my head at age 7.

“Stupid scorpion goin’ off again. You set it too sensitive, Croak.”

“Didna. Scorp saved our hide o’re hundred times, Norg.”

“Done kilt our sleep jus as much.”

We rush up to a large bolder for cover as Norg blows a raspberry. I look out, point my moon-shadow blade at the cave opening, and ready another Vexare Verberare barrage.  

A devil’s head emerges. Red-skin, pointy ears, yellow eyes. Its body clothed in some kind of black scale leather. Tall boots of the same. Big brass belt buckle. A pair of short horns rise out of stringy black hair. Bulging worb on his left shoulder. In one hand is a long-barreled, magazine-fed hunting rifle. It’s a wicked, angular thing. Stock etched with the pentagonal upside-down A standing for Asmodeus. On Earth, it might be over-looked as an exotic piece of military hardware. His devil’s eyes bulge with surprise as he notices the destroyed scorpion.

“Shit!” He shouts as he starts to lunge back into the cave, fumbling with his weapon.

I curse and point at him. “Fuck,” I say as the devil scrambles back. He hasn’t seen me yet, thank the freaking gods. I wanted to catch both of the evil bastards further out from the opening. I take the shot anyway. “Vexare Verberare!” Five more missiles form from sparks in my name curse, grow into white bulges of energy, and shoot down the length of my light and shadow blade toward the devil. He scrambles around the corner. The missiles make the turn after him as he dives. Two explode upon his worb. The first cracks it, the second scatters the pieces. The rest leave scorch marks across his torso.

“Croak! Croak!” Norg is shouting from inside the cave mouth. I am pretty sure Croak has croaked.

Mottle vibrates, emitting an ultra-sound pulse. It pings down into the cave, then bounces back. Only two. One is dead. Many captives. More victims.  He thinks to me, letting me know there aren’t any more of the damn Poachers. I file the other info for later. There’s still a fuckin devil down there. I scramble away from the boulder, checking my name curse. Not enough energy for another Vexare barrage. The stuff is taxing but crazy lethal. So I’m down below half right now.

The cave opening flashes with light. Wisps whirl and rise out from it — caught in the tide of my name curse. They rush toward me in ethereal flows. Mottle lifts away from my back. My foot-falls scramble over loose scree. His cloak-like body flies above me. He flits into the cave entrance, edge-on, and quickly blends with shadow. I can see Norg now. He is shouting as he lifts a revolver. He presses some kind of button on the weapon’s side. I can see a bullet head start to glow red down the frigging barrel. It is pointed right at me. I jump and doge. The hammer falls. A mini-fireball streaks toward me. The fireball hits the ground beside me and explodes.

Clypeus!” I shout as I jump. My name curse sparks. A brief field of force envelops me, redirecting most of the explosion. It still lifts me off my feet, hurling me to one side. I land and roll. Scuffing my elbows, but not much worse for wear. Damn, that was fucking close!

Mottle is on him, wrapping him up with his muscular body. I roll to my feet. The poacher is drawing a knife. My wisp energy is low now. I have maybe a curse or two left. I scramble to my feet. “Salire!” I shout. The jumping curse propels me through the air in a long leap. Beatrice can do this without even thinking. But I am no damn angel. Well, maybe half angel. She is my mom after all. Point is, I can’t leap 20 feet like her without a bit of magical assistance. I bound through the air, shoot into the entrance, do an unintentional flip as the force of my magic carries me in. I land, bringing my shadow blade down on the Poacher’s neck. It slices clean through. The knife he drew falls with a clatter. Mottle is safe.

Mottle unfurls from him, flapping onto the cave wall. Wisps are rising up from sundered worb and devil bodies. The dark of my shadow grows as seven more slither in to join Bob. Four lighter wisps spark and crackle as they enter my name curse. Croak’s worb is empty. All are now within the strange haven my curse makes for them. Nine light wisps, eight dark ones. For a moment, I wonder how Asmodeus became so good at ensnaring the non-malign in a Hell that originally only drew in darker souls. I file this thought for later.

Lowering my moon-shadow blade, I slice through the worb on Norg’s shoulder. Eleven more wisps streak out. Nine of these are dark. My shadow again grows. My name curse again sparks. Twenty-eight wisps in total. Eleven light wisps, seventeen dark. I’m a walking community of the damned. Friggin great.

I turn to Mottle. He lifts his tail, touching my hand. “What now?” I ask.

Now free captives. Then rest.

“Rest, good idea.” I mean to pat the tail with my other hand in a kind of chummy survival celebration. Instead, I hear a noise like waves in my ears. I grow dizzy, then collapse from a standing position down onto my ass. I’m guessing that rest is not optional.

(Haven’t yet read the first chapter? You can find it here: Helkey 1 — The Memory Draught.)

(Looking for another chapter? Find it in the Helkey Table of Contents.)

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