The Dominator — Livestream Dungeons and Dragons Campaign Play, Character Profiles, and Video Archive

This blog contains an archive of live streaming games from The Dominator campaign GM’d by yours truly and originally streamed on Twitch. It’s also an introduction to the heroes of The Dominator — Guy, Heruj, Lucious, Maaradeth, and Terron.

A continuation of a traditional D&D campaign, The Dominator is an unofficial, original OGL module created for 12-20th level characters which I will be publishing for free on this blog as a part of my larger D&D OGL blog series. This module is not an official WOTC product, nor is it affiliated with any WOTC IP. The Dominator is, instead, a campaign adventure designed to fit seamlessly into any game in which the players earn the ire of a powerful evil wizard. The adventure is a result of this wizard’s lust for vengeance against the players. In our case, the evil wizard A. is calling in a multiversal hit against the players to one of the nastiest, vilest villains in all the worlds.

The Dominator will run on Friday nights about once per month starting at around 9 PM EST. Its live stream will be viewable at my collaborator Ted Burgess’s Twitch page. We look forward to hanging out with you there!

Adventure Opening Story

SPOILER ALERT!! WARNING! SOME SPOILERS FOLLOW! PLAYERS IN THE DOMINATOR CAMPAIGN MAY WISH TO AVOID THIS SECTION!!

After earning the ire of A. — one of the most powerful undead wizards in the multiverse — the players discover they are now the target of A.’s chief adventurer-hunter — The Dominator. Our heroes have thus fallen into The Dominator’s web of dark design. A cunning hunter and the implement of A.’s vengeance against our heroes, The Dominator lures them into a dangerous series of adventures. These journeys follow a deadly path that ultimately leads to The Dominator’s own Nether Realm. A demi-plane turned to deadly hunting grounds in which the players become game in a Great Hunt.

The Dominator and his Nether Realm hosts a rogues’ gallery of powerful and malign entities he’s invited to take part in a demented series of entertainments. The first is enjoying feasts and other delights while viewing the Nether Realm through various scrying devices as adventurers struggle to survive through its numerous dangers. This sport includes the placing of bets on who will live to face each night’s new hunt. The second event, The Main Event, is a nightly Great Hunt in which the Dominator and all his guests participate in an evil game to capture and kill the heroes trapped in the Nether Realm. Those who succeed in killing adventurers take back trophies, treasures, and may earn special prizes from their host. These cigar-smoking fiends, monsters, and scoundrels greatly enjoy the entertainments The Dominator provides. They also cheer uproariously if the heroes manage to slay or defeat one of their fellow hunters. Such is their depravity and disregard. It is the most dangerous and risky sport-hunting of all — this hunting of heroes.

Here we chronicle our heroes’ epic struggle to escape and defeat this twisted and terrible evil.

END OF SPOILER ALERT!!

Character Profiles

What follows are the character profiles for Guy, Heruj, Lucious, Maaradeth, and Terron. Presently these heroes are all level twelve. Having survived a great adventure, they begin the campaign as victors over one of A.’s terrible dungeons. As they continue, they will begin to face the lures and snares The Dominator sets out for them. It’s worth noting that this group has developed a strong sense of player camaraderie as most of the present members played for about three years together to reach their present level.

Guy Pirodost is a Human Hunter Ranger. Touched by an ancient, frog-like wilderness spirit of might and bravery, Guy is often inspired to plunge straight into the fray with crystal flaming longsword and a magical shortsword swinging. A good friend who enjoys a brawl as much as the next guy, Guy is a happy-go-lucky fellow who’s both a barrel o’ fun and a great friend. If he’s a bit lacking in the self preservation department, nobody’s going to criticize.

Guy’s Token

Heruj is a towering humanoid elephant Druid of the Land. Marked by a tiger-like jungle spirit of nobility and honor dedicated to the destruction of evil, Heruj is both a gentle protector and a fierce wild warrior. Bearing a petrified wood Staff of the Woodlands, Heruj commands the mighty forces of nature, summons its elements and creatures, and can transform himself into a great variety of creatures. A traveler from lands afar, he often finds himself in awe of the worlds’ wide array of peoples and cultures. As a jewelry aficionado, Heruj bedecks himself with various finery. He is particularly enamored to bedecking himself with trunk-rings.

Heruj’s Token

Lucious is a fiercely intense Tiefling Bronze Draconic Sorcerer. A master of powerful magic, Lucious channels mystical energy both from his draconic and diabolical aspects. Not one to cross, Lucious is known to enact vengeance on those who’ve wronged him. His spirit guide is a snake-like being that grants him cunning, subtlety, fire. Not that Lucious needed extra fire. But he certainly got it. Wielding a magical lute that channels this fiery magic is just icing on Lucious’ death metal cake.

Lucious’s Token

Maaradeth is a terrifying and awe-inspiring Aasimar Paladin of Conquest. A mighty defender and expert mace wielder, Maaradeth uses both her magical mace and her awesome presence to terrorize her foes, freezing them in place with fear or causing them to flee in horror. Aiding her is a battle-hungry wild spirit in monkey form. This being is infected with great battle-lust and its overwhelming spiritual force floods over enemies like an angry geist. Despite the fear she inflicts on her foes, Maaradeth is a noble and just person. She sometimes just gets carried away in battle. Who can blame her? Who dares?

Maaradeth’s Token

Tarron Naehorn is a glib and jocular Wood Elf Drunken Master Monk. Whether on a quest to find his lost brother or to reach the bottom of the next barrel of ale, Tarron’s about as guaranteed to come up with some heavy-hitting action as the hangover is to follow the all-night-binge. You can count on Tarron’s thunderous fists and deadly magical staff to hit just as hard and they’re about as guaranteed to deliver a knock-out punch. Terron’s guiding spirit manifests as a proud and graceful bird. This mystical beast grants Terron both preternatural alertness and the ability to run across flows of air. Tarron just wishes it would shut the hell up. Especially in the morning.

Tarron’s Token

Setting up The Dominator

The above players have participated in and completed a traditional WOTC campaign. This game has transported them all the way to level 12 as they foiled a world-rending plot by an evil undead Wizard. For your background, I’m posting the final two games in that campaign here.

Episodes

Below is a prepared archive for livestream play of The Dominator campaign. This high level game will begin at 12 and take players all the way through level 20 (and higher). It is a module series specifically designed for high level play and takes into account players expanded capabilities at this level. Expect new monsters, unique magic items, story hooks for characters in play, a superhero style story arc, and combat encounters balanced to challenge powerful characters and experienced players.

Episode 1 — Desperate Pleas and Deadly Lures

Pending…

Last Notes

For now, we conclude our gaming archive and related character profiles for The Dominator. Return for updates and new video archives occurring about once a month. Also, I’ll be updating our character profiles when the situation warrants. Thank you for stopping by!

If you’re interested in using our free-to-play campaign materials for your own games check back at this blog’s Gaming Studio regularly for updates. I’ll be posting Game Master materials for this campaign there over the coming weeks starting with an adventure intro and a player’s guide, then moving on to adventure modules in the larger Dominator story arc.

Final note — as a bit of trivia, this campaign was originally run by me as a 2E D&D adventure in the early-to-mid 1990s for a group of friends and family. So it’s nostalgic for me to be both re-running the adventure and to be posting it here for your enjoyment and gaming pleasure. Thank you all!

Battlestorm Online Ragnarök — Livestream Dungeons and Dragons Campaign Play, Character Profiles and Video Archive

This blog contains an archive of live-streaming games for the Battlestorm Online, Ragnarök campaign. It also introduces you to the heroes of Ragnarök — Slade, Amuriel, Agmundr, Justice, Nerium, and Sanna. Ragnarök is part of the larger Battlestorm Online (BSO) game. A campaign played as a virtual reality death trap in a Dungeons and Dragons MMO, BSO Ragnarök is GM’d by myself and originally streams on Twitch through Ted Burgess’s profile.

Within this world, Ted and I are co-GMing two separate Battlestorm Online games. Ted’s game — Valhalla — follows the main story arc and occurs weekly on most Thursday nights between 9:30 PM and midnight EST. The game I’m running — Ragnarök — is a follow-on but equally critical storyline. It will livestream on Friday nights 1-2 times per month. A separate Valhalla archive of streaming games along with character profiles is here.

Adventure Opening Story

Our heroes log into Battlestorm Online only to find that they are trapped! Their Ghost Gear is rigged to emit rapid flashes of light that trigger brain aneurisms for those wearing this deadly gear if they die in-game, if they try to log out, or if someone tampers with their headgear. All gamers are thus trapped and forced to defeat the challenges laid out in the virtual fantasy world of Valhalla. If their avatars die while fighting monsters in Valhalla or exploring its hazardous environment, the Ghost Gear sends out its vicious strobe and kills their real bodies.

The players are not initially aware of their predicament until a few hundred unfortunates — who attempt to log out, have their avatars slain by monsters, or have their Ghost Gear tampered with — are instantly killed. The game’s psychotic-genius creator, Gema Masuta, then makes an announcement to every player, explaining their situation and the stakes involved. Players are trapped until they win the game or are killed. If the final boss monster in the last dungeon is slain, then the game is won and all the players are freed. From that point forward, adventures in Valhalla take on a dire edge.

Rather than join the forces of adventurers on the front lines, the characters of Ragnarök are initially reluctant. For whatever reason, they are unwilling to risk their lives as adventurers. For a month, they spend time becoming vital members of communities within Home Towns, doing what they can to contribute to the game-win effort indirectly. However… events soon catch up to them as the safety of all players within BSO starts to fall under threat.

Character Profiles

What follows are the character profiles for Slade, Amuriel, Justice, Nerium, and Sanna. Presently these heroes are all level one. The party has only just completed its first adventure and is still trying to suss out the shifting threats of the Battlestorm Online world.

Agmundr — is a Human Twilight Cleric in-game. Run and conceived by Eric, Agmundr keeps to the shadows during roleplay to disguise his true nature and intent. He has, however, taken more of a shine to the other players after experiencing a few adventures with them. A powerful healer and spell wielder, Agmundr acts boldly in combat by stepping up to help when his companions are in trouble.

Agmundr’s Token

In real life, Agmundr’s player is Kevin Larson — a 35 year old park ranger who’s been diagnosed with terminal melanoma.

Until he was diagnosed, Kevin worked as a park ranger at the Voyageurs National Park in Minnesota. Reserved and quietly intense, Kevin’s eyes reveal a deep, emotional intelligence. A man of few words, but many thoughts, he enjoys the contemplation and solitude afforded by his work as a park ranger. Kevin was never deeply religious, but, if pressed, would describe himself as spiritual.

Throughout his life, Kevin lived in peace with nature. He befriended animals — fellows he would often see taken by the natural circle of life. These deaths disturbed and saddened him. Though he accepted such partings as an innate working of the world, he never fully pondered his own mortality. That is, until he was diagnosed with stage III melanoma. With a 50% chance that he’d succumb to the cancer within 5 years, he was now staring what had once seemed an abstract cycle of life and death directly in the face.

It’d gotten personal in the most real way imaginable. For the first time in his life, Kevin was angry. He raged at the god/gods/deities. He didn’t care which, what, or who. Kevin was consumed by an emotion he’d never felt before — hate.

The diagnosis came 2 years before BSO. As the years passed, Kevin meandered his way through the stages of grief sometimes stumbling backward but mostly moving forward. He began to live again; camping, fishing, and hiking as often as possible – against doctor’s orders, of course.

Kevin finally accepted himself in that circle of life and death he’d witnessed so many time in the past. He pondered the transition he’d likely make in the near future. At last, he’d made his peace. That’s when the cancer started metastasizing again, even through the seemingly constant rounds of chemo, and Kevin was told that he would need to undergo a serious and very dangerous round of surgeries. It seemed he faced a choice. One more battle, or acceptance and peace.

After embracing his likely impending transition to death, Kevin was hesitant to go forward with the proposed treatment. However, his parents were not ready let him go. They pleaded with Kevin to accept the surgery and risky follow-on treatments. Feeling a great debt to his parents who’d stood by him his entire life, Kevin at last agreed.

As Kevin lay on the cold, hard hospital bed preparing himself for the anesthetic from which he was not sure he’d awake, his doctor and friend of two grueling years presented Kevin with a gift. Instead of the usual anesthesia, Kevin’s doctor offered Kevin a spot in the new and very exclusive BSO game! The VR gear would block Kevin’s nerves effectively acting as an anesthetic and Kevin would not lose consciousness during the procedure – unless something went wrong, of course. Swayed by the promise of running through woods and fields of wildflowers during the procedure, Kevin agreed and logged in.

Amuriel — is an Aasimar Conquest Paladin in-game. Run and conceived by Niki, Amuriel is a tough tank front liner who focuses on melee attacks while wielding a shield. Also an off-healer, Amuriel isn’t shy to help her team mates. In roleplay, Amuriel takes on the role of a kind, grandmotherly figure. A stark contrast to her character’s imposing avatar.

Amuriel’s Token

In real life, the person behind Amuril is Muriel Lebowitz — an 89 year old retiree presently living in Bocan Raton, FL who’s enjoying her golden years with her husband Eustice (see Justice below). She fell in love with Eustice long ago in her New Jersey hometown at Hoboken High School. Following graduation, Muriel received an early childhood education degree at NYU while Eustice fought in the Vietnam War. She married Eustice when the Vietnam War ended. Eustice got a job pouring concrete then started his own business in the trade ten years later. During this time, Muriel had four children, taught the 4th grade, and wrote a mildly popular modern teen fantasy series set in New Jersey. Some of her titles included: “Hobgoblin in Hoboken,” “Triton in Trenton,” and “Kraken Attack in Hackensack.” In total, Muriel’s career lasted for 40 years before a happy retirement.

Muriel and her husband never had much interest in electronic games or RPGs. However, they were avid fantasy buffs — with bookshelves filled with the likes of C.S. Lewis, J.R.R. Tolkien, Roger Zelazny, and R.A. Salvatore. So when one of their many grandchildren handed them a copy of BSO — offering them a chance to spend the last of their golden years in a heroic video game based on the setting they so deeply and passionately loved — they jumped.

For Muriel, there was some confusion during the character creation process. When Muriel was asked her name, she responded “Uh, Muriel” which the game’s character creation engine recognized as Amuriel.

Justice Cleverwits — played by Greg, is a Wood Elf Drake Warden Ranger in-game. Both a melee and a ranged threat, he really leaned into the front-liner role during the first session. This is quite generous. But it also shines a light on the fact that the party includes a lot of squishy-types. Like Amuriel, Justice takes on a mentor role during RP and gives off an bit of an Obi-Wan vibe.

Justice’s Token

In real life, Justice is Eustice Lebowitz — aged 91 years. Eustice now lives with his wife in Boca Raton, FL after spending much of his life in Hoboken, NJ. Eustice fell in love with is high-school sweetheart Muriel. But the Vietnam War intervened to separate them. While she went to college at NYU, he served in a combat engineers company. Justice survived the ordeal, returned to the states, and married the love of his life. A hard worker, he started out after the war pouring concrete. The anti-war sentiment of the time spilling over onto the troops didn’t bother him. “People sometimes have their fears exploited. It’s not about me,” he said at the time. In just ten years, he’d earned enough to start his own concrete company and stood at its helm for 35 years until his retirement. In the intervening time, he and Muriel ended up with four children whom they love dearly. Now, in retirement, Eustice’s joy is enhanced by his numerous grandchildren and great-grandchildren.

An avid fantasy reader, Eustice spent much of his retirement enfolded in many books both new and old. When one of his young scions introduced Eustice to Battlestorm Online, he was enthralled by the notion of spending the rest of his days as one of the fantasy heroes he so deeply admired.

Like Muriel, the name generation engine ended up mangling Eustice Lebowitz’s name — turning it into Justice Cleverwits. Eustice finds this new moniker to be surprisingly appropriate.

Nerium Senicle — is a Yuan-ti Pureblood College of Lore Bard in-game. Played by Chauncey, Nerium uses his broad base of skills and magics to enable his friends, uncover various mysteries, and foil his enemies. Nerium has a well known affinity for snakes and is one of the few players who has a good working relationship with snake NPCs. Also a former teacher, Nerium has taken on the role of helping other players develop their skills.

Nerium’s Token

In real life, Nerium is James De La Cuesta, Age 35. He hails from Boston, Massachusetts.

A professor of Conservational and Wildlife Biology, James is obsessed with poisonous plants and venomous snakes. Highly regarded if rather eccentric, James is well-known for frequently exhorting his students to become herpetologists (those who study reptiles and amphibians). One day, after giving what would become a famous lecture on the under-utilization of medicinal plants, a group of students blind-sided him by recommending he play the new BSO game.

James had oft spoken nostalgically of his youthful forays into Latin America to research venomous snakes. Alas, during his final project, he was bitten by a tiger snake — resulting in a debilitating leg amputation. Even worse, this trauma triggered a phobia that kept him from venturing into the field thereafter. James never lost his love for the research, though. When his students confronted him with the odd notion of fulfilling his lost passion for researching snakes in BSO, it grabbed hold and wouldn’t let go.

James found himself compelled to explore the new VR world and all its wonders. But he was worried the experience could lead him back to the dark times following the snake bite incident. Losing his ability to walk was a nightmare. Adjusting to a new existence of endless physical therapy and learning to live with a prosthetic leg nearly ruined him. It was finally his students, who formed a helpful online support network, that tipped him over the edge and into BSO. With their help, James could maintain a positive mental state while also overcoming his IRL limitations.

The game afforded James a number of surprising options. He chose the Yuan-ti race for their poison immunity and ability to befriend snakes. The bard class’s ability to focus on lore and its diverse skills mirrored his own deep knowledge IRL. However, the bard’s jack of trades nature provided extra appeal. A professor’s life is often so narrow — focused on just one field but sacrificing a wealth of generalization. His new life in-the-making instead offered a little bit of everything.

The resulting month-long confinement in BSO was oddly liberating — granting the freedom James as Nerium had always longed for. James was enabled to pursue his passion for research, with a touch of magic in his back-pocket. He filled his days by venturing out near safe zones to gather herbs, to speak with his beloved snakes, and to search for that perfect someone. A snake companion. Neri, as he’s called in-game, is now well-known for his numerous snake associations. The herbs, meanwhile, earn a little money the game’s markets. Though Neri/James mainly gives the helpful herbs to his student-players at break-even prices. Meanwhile, he never really left teaching. Moonlighting as an in-game trainer, he helps players learn nature, history, perception, and other helpful skills — occasionally treating them to one of his famous lectures.

Before his most recent adventure, Neri spent what free time he had listening to the latest gossip at inns, tea houses, and coffee shops. Now, he finds himself well-informed as he takes on a new passion for adventure. One that, thus far, has overcome his fears.

Sanaa — is a Rock Gnome Artificer in-game played by Ravi. A conjurer various cool tricks, Sanaa is a cunning combatant. Outside of combat, she has quite the bag o’ options to help the party with exploration, investigation, and making new arcane discoveries. Sanaa has her own special goal in-game. She seeks a person important to her who’s recently been lost, possibly kidnapped as a result of the invasions coming from Svartalfheim.

Sanaa’s Token

In real life, Sanaa is Emily Hooper. She resides in Columbus, Ohio and is presently a Computer Science student at MIT. Emily is 21.

Since age 5, Emily wanted only one thing — to be an inventor. Yet, for reasons unknown, her skill seemed to lag behind her enthusiasm. Despite all the great ideas she had, bringing them into the physical world never worked. They either couldn’t get off the ground, like her leggo buildings crashing down in mid-construction. Or they’d go everywhere but the ground, like her automated soda dispenser that led to very sticky walls and ceilings.

Sadly, her ideas didn’t help her get along with other kids in the neighborhood and at school. Either put off by her eagerness to try a new experiment, or afraid of disastrous results, any child who tried hanging out with Emily withdrew after a couple playdates. An only child, Emily’s malfunctioning contraptions ended up as her only friends. So she led a lonely, if intellectually rich, childhood.

Events came to a head around the 9th grade. Emily was attempting to make a house-cleaning robot out of old car-parts, discarded motion sensors, and a butane-powered propeller. The result was a catastrophic explosion and that burned down half the garage. The fire then leapt to the neighbor’s house before it was at last put out. If not for her father (one of the best carpenters on the coast) and mother (the mayor’s head of PR with incredible diplomatic skills), the repercussions could have been ugly. Emily’s parents had always been supportive of their daughters drive to invent and innovate. They now figured a different tack was needed. Not wanting to stifle her desire to learn, they bought Emily a computer and a beginner’s guide to programming. Emily was happy enough to explore this new avenue of invention, where the materials were logical concepts rather than physical pieces. Everyone was relieved. Now, her experiments would only be a source of chaos for the VMs of her personal cyberspace.

At back of her mind, however, Emily never forgot the frustration of failing to bring the ideas in her head to the material world. By the time Emily graduated high school, she had become a skilled programmer, and enrolled in MIT. Academically, she was a star. Social life was still… challenging. The lack of peers growing up made it difficult to interact with fellow students. Feeling awkward outside the virtual environment, Emily instead immersed herself in schoolwork and games.

Then, in her sophomore year, Emily stumbled into the world of hacking when she discovered a website exploit while browsing the internet. To Emily, this discover opened up a whole new world of possibility. Unlike others, Emily didn’t become a hacker for malicious or selfish reasons. Instead, hacking became a wondrous new avenue for exploration. If an occasional hack gave her a bonus item in a game, no biggie. It was around the same time she met Peter Smith, a fellow comp sci major who transferred from NYU. Despite Emily’s shyness, the two became friends. Peter introduced Emily to the graphic novel series The Gaslamp Saga. Gaslamp depicted a world run by Sparks — mad-scientist-style savants with globe-spanning ambitions. Emily quickly fell in love with the series. The heroine of the story, Sanaa, had a history similar to hers: — a struggling inventor since childhood. But what truly drew Emily in was how Sanaa later overcame her hurdles, both within and without, to become one of the setting’s greatest Sparks. Gaslamp relit the old flame of invention in Emily’s mind.

Emily was thrilled to receive an invitation to join the deep-dive VR world of BSO. Having a passing familiarity with D&D, she was intrigued by the fantasy version of the inventor: the Artificer. A chance to combine her dual loves of programming and inventing in a reality that felt like the real world? It was a dream come true!

Now that the dream has become a nightmare, Emily will need to harness all her knowledge in programming, hacking, and inventing to survive this deadly adventure. Only fitting that her avatar is based on a girl who has five deadly adventures before breakfast: Sanaa, the Gnome Genius!

(This character is inspired by Girl Genius, which Ravi loves. Check out this amazing web comic series here!)

Slayde — run by Ted, is a High Elf Order of Scribes Wizard. In combat, Slayde provides a lot of the arcane oomph. A versatile generalist, Slayde can often find the right tool for the job. Out of combat, Slayde lends his expertise and considerable innate knowledge.

Slayde’s Token

In real life, Sladye is Enzo — an interpreter for the US Department of State, fluent in English, French, Italian, Spanish, and ASL.

Eighteen months before logging in to BSO, Slayde’s wife, Jane, tragically passed. He now survives with his daughter — Sofia — who attends NYU. While Sofia continues to live with Enzo, coming home to crash or scarfing down a hurried breakfast, she’s mostly away from home.

Enzo took up playing MMOs to help pass the time and assuage his loneliness. More recently, he started playing D&D in AL when invited by a co-worker. He hadn’t played D&D since 2nd edition during his time in the Navy. When BSO was announced, it was the spell-casting system that really caught his attention. Actively using your hands and spoken words to cast spells really intrigued him. So, logically, he chose the Wizard class.

Stuck on picking a name after choosing to be a high elf, he’d considered Merlin and Gandalf but expected they’d be denied. Instead, he went with a variation of a more obscure reference from an anime he loved back when he first started playing D&D — Slayde.

A month into the game, Enzo spends most of his time in the Grand Guild Hall where he’s been interviewing players about quests, events, maps, and dungeon details to help create guides for other players. With the tales he’s heard describing the game world’s dangers, he’s been timid about going anywhere outside the safe zones. At game start, he’s not yet met the other party members.

Episodes

Episode 1 — Ominous Signs Before the Breach I. In this episode, our heroes uncover a startling mystery as a strange new star comes to light in the night sky above Midgard.

Episode 2 — Ominous Signs Before the Breach II. In this episode, our heroes learn more about Mio Elysse’s shrinking safe zones. Then, venturing to Yggdrasil, they discover what’s happening to Midgard’s missing monsters.

Episode 3 — Astrid’s Prophecy. Undertaking a perilous journey through the Winter Wood, hunted by Skoll and Hati, our heroes attempt to reach Astrid and learn her prophecy.

Episode 4 — the Chambers of Grief Part 1. Returning empowered with the knowledge of prophecy, our heroes move to confront Killz4LULZ in the Chambers of Grief.

Last Notes

For now, we conclude our gaming archive and related character profiles for Battlestorm Online — Ragnarök. Return for updates and new video archives occurring about 1-2 times a month. Also, I’ll be updating our character profiles when the situation warrants.

If you’re interested in using our campaign materials for your own games take a look at the Battlestorm Online Player’s Guide and our fourteen original Battlestorm Online Backgrounds. In addition, the first module is now available for free here. I’ll be posting more Game Master materials for this campaign over the coming weeks which you’ll be able to find in the Gaming Studio.

Thank you for stopping by!

Battlestorm Online Valhalla — Livestream Dungeons and Dragons Campaign Play, Character Profiles, and Video Archive

This blog contains an archive of live streaming games from the Battlestorm Online campaign GM’d by Ted Burgess and originally streamed on Twitch. It’s also an introduction to the Heroes of Battlestorm Online Valhalla — C’rra, Indignatio, Katsunori, Morgen Schnee, Umarekawatta, and Valkirie. Ted and I are co-GMing games for two separate Battlestorm Online campaigns. Ted’s game follows the main story arc and occurs weekly on Thursday nights between 9:30 PM and midnight EST. The game I’m running, called Ragnarok and dealing with a follow-on but equally important storyline, will run on Friday nights once per month. I’ll post a second and separate archive of Ragnarök’s streaming games along with character profiles here on the Scribbler’s Fantastical Workshop blog.

Adventure Opening Story

Our heroes log into Battlestorm Online only to find that they are trapped! Their Ghost Gear is rigged to emit rapid flashes of light that trigger brain aneurisms for those wearing this deadly gear if they die in-game, if they try to log out, or if someone tampers with their headgear. All gamers are thus trapped and forced to defeat the challenges laid out in the virtual fantasy world of Valhalla. If their avatars die while fighting monsters in Valhalla or exploring its hazardous environment, the Ghost Gear sends out its vicious strobe and kills their real bodies.

The players are not initially aware of their predicament until a few hundred unfortunates who attempt to log out or have their avatars slain by monsters are instantly killed. The game’s psychotic-genius creator then makes an announcement to every player, explaining their situation and the stakes involved. From that point forward, adventures in Valhalla take on a dire edge.

Character Profiles

What follows are the character profiles for C’rra, Indignatio, Katsunori, Morgen, Umare, and Valkyrie. Presently these heroes are all level four. The party is a bit further along than the video archive would indicate — as before starting our livestream, we completed about 4 campaign sessions. For your continuity, I’ve provided a brief synopsis of the campaign’s events in the Episodes section below. It’s also worth noting that this group developed a strong sense of player camaraderie as most of the present members played through Ted’s Dark Plots campaign prior to Battlestorm over the course of about seven years.

C’rra is a Tiefling Celestial Warlock in-game. Run and conceived by Lovis, C’rra focuses on heavy ranged attacks (Eldritch Blast) and party support through healing. C’rra’s spells are often well-chosen and devastating. She’s also not afraid to move to the front and lash foes who hit her with Hellish Rebuke and Armor of Agathys.

C’rra’s token

IRL Background and character concept pending.

Indignatio is a Fire Genasi Circle of the Moon Druid in-game. Nano’s original creation, Indignatio is clearly hot with a capital Haaa, he also lays down some serious smack in his wolf and bear forms. Indie typically wades into combat with abandon — tearing big holes through enemy formations in battle as a bear or leveraging his wolf form to set up trip attack bites while attacking with a flank-buddy. Also an off-healer, he’s brought back the party from a number of sticky situations already.

Indignatio’s token

IRL, the person behind Indignatio is Wesley Elaschuk. Small in stature at 5’2″, he’s been a gamer for most of his 36 years. His vocation is electronics sales. He’s a hard worker and a hard player — spending his extra hard earned cash on gaming and dedicating much of his free time to these made worlds. As a loner who keeps a tight circle of friends, Wesley has quite a lot of free time. So his gaming background is quite extensive. VR development, in particular, has long been an interest. But Wesley didn’t take the leap until BSO. The full-dive Dungeons and Dragons game ignited a keen interest and Wesley took a full two weeks off to experience it. In game, he wanted to be the confident person he never got to be IRL and he’s carried this personality style through to his gameplay successfully in BSO. Wesley as Indy has taken a kind of wild west approach to Pking — not holding back if Pkers come after him and treating them like monsters despite the fact that in game death for Pkers would result in IRL death.

Katsunori is an Elf Soul Knife Rogue in-game. Run by Tyrex, he’s the party’s badass archer. A specialist in ranged death he can employ his superior mobility, ability to hide, various poisons and sneak attack to rain death on foes. A versatile combatant with surprising party enablement, Katsunori brings a combination of serious ranged heat, amazing group communication, and a lot of sneaky tricks.

IRL, the person behind Katsunori is Tatsuo. He was born to Mark (later called Makito) and Natsuko Imura. Mark, now deceased, was a Japanese-American Marine JAG officer. He retired after serving at the U.S naval base in Okinawa — overseeing disciplinary cases where U.S. personnel clashed with local law. Stern of demeanor, Mark was known to be strict but fair. As a father, he could make his disappointment more savage than any amount of anger. Mark met Natsuko while serving in Japan. At the time, she worked as a translator between the U.S. military and the largest ISP on Okinawa. Once they married, Natsuko took a promotion as a multi-media localization expert for the gaming industry. Tatsuo’s early love of computer games stemmed from the many titles she kept at home — as she worked to translate them for publication in the West (or, for Western titles, in Japan).

Katsunori’s Token

Mark was never particularly thrilled with Tatsuo’s gaming hobby, but he tolerated it so long as grades were good and chores were done. Throughout high school, Tatsuo prepped for a college program that would lead to game development. Something shifted after his father passed away. He attended the University of Tokyo, and did study Computer Science. However, he then went on to pursue a Master’s degree at the prestigious Keio Law School. Gaming was still a part of his life, but he had also taken up his late father’s passion for the legal world. Tatsuo now works as an intellectual property and patent lawyer for Rikkeisoft (a blockchain development firm). Driven by his own sense of ethics, he also seems to be chasing his father’s posthumous approval. That program code and legal systems both have similar loop holes, contradictions, and unexpected interactions is a continued source of intrigue and challenge. When Tatsuo can leverage these “glitches” to the benefit of his employers he does. However, deep down, he believes strongly in the spirit of the law over the letter.

For Tatsuo, gaming has become a way to cut loose — to harmlessly abandon his ethics and principles. A way to engage in escapist fun, poking insecurities and triggering overreactions. If the letter of rules might be exploited to further his ends, fantastic (especially if it further enrages the gamers he’s griefed). If poorly written game code has produced something unintended (but not explicitly against the rules) that can be exploited, even better. All his discipline, maturity, and drive to have his father’s approval –forgotten for a few hours while crushing others without scruple. Their rage on the forums, the vitriolic in-game messages, cries of anger over voice chat — all fodder for the gleeful feeding of Tatsuo’s adolescent demons. It is this childish delight in griefing that inspired his now-infamous account name in numerous games over the years. Shino Shin’iri… “death of the noob”.

Tatsuo logged into the new megadungeon of Battlestorm with similar intentions. He created his account, knowing its much-hated reputation. One he crafted and nurtured over so many years. That was part of the fun! His first character name was deliberately, excessively innocuous: Shujinkō… “protagonist”. Over the years, he’d used dozens of such character names to join parties: Īyatsu… “good guy”, Shinraidekiru… “trusted”, Mikata… “ally”, etc. After the grief was delivered and his account name revealed, the anger of his victims was all the sweeter. Then, everything changed in a blink for Tatsuo

The realization that people were really dying, that this was not a game, cut to his core. His playground ruined — a place of horror. His joy in griefing — gone in an instant of terrible realization. But also something more. Perhaps a haunting sense of guilt. Perhaps a strange dismay when others like him did not adjust to their terrible new circumstance. It was time to set out a marker. To fix his own shift in intention. For the first time in all his years of gaming, he’s used precious currency for an extra name change: taking on the moniker Katsunori... “victory through the law.”

Morgen Schnee is an Aasimar Paladin of Vengeance. Run by yours truly, Morgen’s in-game avatar is a melee-focused dexterity build that relies more on mobility and positioning in combat than direct brute force. Able to nimbly flank and deliver punishing smites to the big bads, Morgen also doesn’t hesitate to use her positioning to aid her companions, distract foes, or deliver heals when her companions go down.

Morgen uses her IRL name in-game. She’s a reluctant-celebrity gamer (background) whose play style attracted attention through various gamer media streams. She’s also ardently passionate about the heroic nature of gaming itself. Her defining quote is “Real life sucks because the dark side is hidden. In games, it comes out — even in the players. When it does, you can fight it. That’s badass.” She’s college age — taking courses in both the humanities and game design. 

Morgen Schnee’s Token

Her parents are corporate executives. Her mother (Hansha Schnee) works for a financial firm in Tokyo; her father (Mark Dragas) for a well known search engine giant in California. They are separated and Morgen, though she identifies better with her father, has taken her mother’s name (Schnee) for her own.

Her mother strongly disapproves of Morgen’s gaming interests, viewing most gamers as social deviants. This is, at least in part, due to the fact that Hansha is half Gaijin and had to fight for recognition in conservative Japanese business culture.  Morgen has bargained a path forward so long as she continues to make top grades and forge success for herself. In the gaming community Morgen is well known. Gamer media writes about her frequently and camera motes often follow her in-game. She uses her IRL name as her in-game name. This draws further attention to her Celebrity Gamer stream.

Morgen could care less. She didn’t seek the attention when gaming. For her, gaming was a way to externalize her in-born desire to overcome evil. In games, this turned into a passion for direct action, a tendency to help others — particularly newbs — and a fulfillment of her desire to strive for justice. This attracted a lot of troll attention early on when Morgen started to become a serious gamer in middle school. Morgen took it on the nose by challenging PKers and griefers directly, by finding the best guilds for newbs, and by eprinting newb player guides complete with maps and warnings in various games. Morgen was particularly passionate about taking on griefers — “You don’t know how your malice as play affects people in real life,” she would say. “And when you play maliciously, you’re building up some serious bad habits. It’s like practicing evil in a mind-training exercise. Sure, there are exceptions. People who think it’s all a joke. But getting high on inflicting negative emotions like rage on others is seriously messed up.” This altruism, combined with her unintentional flare for the dramatic in game, became a magnet for game media.

In Battlestorm Online, Morgen has chosen Aasimar as her race. This enabled gamer media types to use her helper spirit Nuri as both her deva advisor and as a camera mote. The guide would typically communicate heroic visions to Morgen. But this one happens to act more like an annoying reporter half the time — providing suggestions that are more helpful for outsiders seeking to sow ‘interesting’ drama into the game than as an actual assist to game play.

Morgen’s avatar is agility (dex) and charisma based. She tends to focus on melee speed builds and she’s going to try this with a dex based paladin in BSO. Her build at level 1 is not that optimal. But it has some serious potential as it levels. At start of game, she does her best to help new players that get into trouble. Swiftly learning about the game’s inherent lethality, Morgen is even more determined to save less experienced players from very real death.

Umarekawatta is a Minotaur Champion Fighter. Run by Cody, this dual-wielding juggernaut toting a massive battle axe in each hand takes to combat in BSO with a wild abandon and reckless joy that disappeared for most when the game became lethal. Umarekawatta is probably the toughest member of our group of heroes. He can be counted on to go straight for the enemy jugular — drawing aggro while his allies set up for kill shots.

Umarekawatta’s token

IRL, Umare’s name is Date Taizō. He is presently 22 years of age and suffers from the terminal illness — Acute Lymphoblastic Leukemia.

Taizō lives in Ginza,Tokyo. Coming from a fairly prominent family in the fashion industry, he was in line to take over the family business. However, just before graduating high school tragedy struck. Still only a teenager, Taizō was diagnosed with Acute Lymphoblastic Leukemia. A severe tragedy that brought his normal life, hopes, and aspirations to a screeching halt.

The past few years of Taizō’s life have been spent in a grueling series of difficult treatments and stints in the hospital. Over time, his condition has only grown worse. The terrible physical toll and rising hopelessness caused Taizō to spiral into depression. Permanent confinement in the hospital was the next step in the spiral for Urame. A place that has been his permanent home now for nigh on a year.

As a last bid to help get him out of depression his family bought him a copy of BSO. They hoped it would at least liberate his mind and spirit — allowing him to experience something outside of the four sterile walls of his room and a grinding countdown to death.

Valkyrie is a Human Paladin of the Ancients in-game. A great weapon wielder run by Keerith, she delivers severe punishment to her foes through heavy hits and radiant smites. Often, her explosive melee attacks leave enemy forces reeling in shock. Valkyrie expertly combines her shock-trooper style attacks with friendly magical buffs from highly effective spells such as Bless. She is also often ready to help her allies when they go down through off-healing.

Valkyrie token

Valkyrie’s IRL name is Klaudia Holberg. Klaudia came to Tokyo some years ago as a college exchange student and immediately fell in love with the city. Once she received her BA, she transferred to a Tokyo University for postgraduate studies and has never looked back.

In Tokyo, she worked as an interpreter for several companies while pursuing her further education. She eventually joined the Foreign Studies faculty and, as a younger professor, she quickly gained a reputation for an easy-going style. She’s often both patient and mild-mannered when teaching her subject matter. Outside of class, though, she can take on a more brash and outspoken demeanor.

Klaudia’s also engaged in athletics. Often arriving on campus early most mornings — sponsoring and advising for various school clubs. Only her closest friends know how much she enjoys relaxing with video games after a long day of athletic activities, herding students, and grading papers. Her roommate was in on the secret and got her hooked on MMOs. Ever since, she’s always played as part of a group — enjoying the comradery and team play.

Klaudia found her preference for jolly cooperation and sharing the fun of exploration over things like PvP or competitive raiding. Her gaming group has been playing a lot of sci-fi games lately, so she was particularly excited for BSO’s world of swords. Both Klaudia and her roommate shared a love of old samurai movies. Klaudia felt there was something especially majestic about the romantic fantasy of the warrior wandering jianghu — carrying a sword in their hand and justice in their heart.

In most games, Klaudia typically goes by “Valkyrie.” If someone beat her to the name, she’ll typically pic random name of one — like the “Valkyrie Thrud” tag she used in her last major game. Luckily, Klaudia got first dibs on her favorite moniker in BSO.

Episodes

For episodes 1-4, our party of heroes ventured into the deadly virtual fantasy world of Valhalla. Immediately taking on a force of half-ogres, the group didn’t realize how close they came to death until the game creators made their fateful announcement in a Home-Town arena. Rather than succumb to fear and paralysis, the party decided to venture north out of Mio Elysse on a quest to retrieve the idol key of Neb-ankh. On the road, the party took out a goblin settlement then nearly perished fighting a group of Yuan Ti kidnappers. However, they were able to survive and free a number of fellow gamers triggering a hidden quest award.

Returning to Mio Elysse, our heroes decided to officially join together as a party and start a guild — Stella Requiem or In Memory of Stars. In their guild hall they keep a list of all those lost to the deadly game. Before they rest, members of Stella Requiem light a candle of remembrance for all the fallen.

Picking up the threat of their quest to retrieve the key of Neb-ankh, our heroes journey at last to a dungeon north of town rumored to house the key. Fighting through a hoard of undead and troglodytes, the party at last retrieves the key — only returning to town to discover that their quest giver is corrupt. When returning the key, the party is refused their reward even as they are ambushed by a Lamia, her cultist followers, and a number of vicious Jackleweres… which catches us up to our live streaming episodes.

Battlestorm Online 5 — Ambushed by a Lamia in which our heroes encounter a treacherous Lamia who first sends them on a quest and then attempts to kill them.

Battlestorm Online 6 — Sailing on a Ship of Ghouls in which our heroes Morgen, Val, Katsunori, Umare, Indie, and C’rra confront a hoard of ghouls inhabiting a wrecked ship on the coast of Midgard.

Battlestorm Online 7 — “They mostly come at night… mostly…” in which our heroes venture to a region north of Ashkelon where a Necromancer’s Tower spews forth foul undead to terrorize the lands.

Battlestorm Online 8 — Stella Requiem ventures further into the Necromancer’s Tower. Morgen and C’rra take a nasty tumble.

Battlestorm Online 9 — Stella Requiem confronts the Shadow Demon, then discovers something troubling about the game’s AI NPCs.

Battlestorm Online 10: Stella Requiem prepares to confront a Stone Gaint. Some rapid character building ensues as the party expands to deal with a very dangerous monster.

Battlestorm Online 11: The battle against the Stone Giant commences. Meanwhile, residents of a town near Lake Mimisbrunnr are poisoned.

Battlestorm Online 12: Stella Requiem enters the roots of Yggdrasil to confront hordes of monsters — mainly kobolds.

Battlestorm Online 13 — Stella Requiem continues to delve deeper into the dungeon beneath Yggdrasil’s roots.

Battlestorm Online 14 — Stella Requiem gets cornered and decides to beat a hasty retreat.

Battlestorm Online 15 — Stella Requiem returns for some sweet kobold revenge.

Battlestorm Online 16 — As Stella Requiem delves deeper into Yggdrasil’s roots they discover that the kobolds are still everywhere.

Battlestorm Online 17 — Stella Requiem continues to battle hordes of kobolds.

Battlestorm Online 18 — Stella Requiem delves deeper into Yggdrasil’s roots.

Battlestorm Online 19 — Stella Requiem gets a much needed level up, then returns to enact furious vengeance upon their kobold foes.

Battlestorm Online 20 — Stella Requiem encounters an unexpected twist.

Battlestorm Online 21 — Are two parties really better than one?

Last Notes

For now, we conclude our gaming archive and related character profiles for Battlestorm Online — Valhalla. Return for updates and new video archives occurring about once a week. Also, I’ll be updating our character profiles when the situation warrants. Thank you for stopping by!

If you’re interested in using our campaign materials for your own games take a look at the Battlestorm Online Player’s Guide and our twelve original Battlestorm Online Backgrounds. I’ll be posting Game Master materials for this campaign over the coming weeks which you’ll be able to find in the Gaming Studio.

Final note — I’ve fixed the screen resolution issue on twitch, so it shouldn’t be an issue for upcoming games in the stream or in the archive.

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